Extracted the Avatar appearance functions out of the IUserService interface and moved them into a IAvatarService
Although "out of the box", there is no actual functional change to behavior0.6.0-stable
parent
7a255d4404
commit
a9347b6ceb
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@ -77,6 +77,13 @@ namespace OpenSim.Framework.Communications
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// get { return m_transactionsManager; }
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// }
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protected IAvatarService m_avatarService;
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public IAvatarService AvatarService
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{
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get { return m_avatarService; }
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}
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protected AssetCache m_assetCache;
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public AssetCache AssetCache
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@ -120,14 +120,14 @@ namespace OpenSim.Framework.Communications
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/// <summary>
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/// Get's the User Appearance
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AvatarAppearance GetUserAppearance(LLUUID user);
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// AvatarAppearance GetUserAppearance(LLUUID user);
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void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance);
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// void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance);
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void AddAttachment(LLUUID user, LLUUID attach);
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// void AddAttachment(LLUUID user, LLUUID attach);
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void RemoveAttachment(LLUUID user, LLUUID attach);
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// void RemoveAttachment(LLUUID user, LLUUID attach);
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List<LLUUID> GetAttachments(LLUUID user);
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// List<LLUUID> GetAttachments(LLUUID user);
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}
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}
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@ -47,6 +47,7 @@ namespace OpenSim.Region.Communications.Local
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AddInventoryService( inventoryService);
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m_defaultInventoryHost = inventoryService.Host;
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m_userService = userService;
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m_avatarService = (IAvatarService)userService;
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m_gridService = gridService;
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m_interRegion = interRegionService;
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}
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@ -46,6 +46,7 @@ namespace OpenSim.Region.Communications.OGS1
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m_defaultInventoryHost = invService.Host;
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m_userService = new OGS1UserServices(this);
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m_avatarService = (IAvatarService)m_userService;
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}
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public override void AddInventoryService(string hostUrl)
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@ -1661,7 +1661,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_log.Info("[APPEARANCE] Setting Appearance");
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m_appearance.SetAppearance(texture, visualParam);
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SetHeight(m_appearance.AvatarHeight);
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m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
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m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
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SendAppearanceToAllOtherAgents();
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SendOwnAppearance();
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@ -1671,7 +1671,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_log.Info("[APPEARANCE] Setting Wearable");
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m_appearance.SetWearable(wearableId, wearable);
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m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
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m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
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m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
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}
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@ -54,7 +54,7 @@ namespace OpenSim.Region.Modules.AvatarFactory
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//if ((profile != null) && (profile.RootFolder != null))
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if (profile != null)
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{
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appearance = m_scene.CommsManager.UserService.GetUserAppearance(avatarId);
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appearance = m_scene.CommsManager.AvatarService.GetUserAppearance(avatarId);
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if (appearance != null)
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{
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//SetAppearanceAssets(profile, ref appearance);
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@ -185,7 +185,7 @@ namespace OpenSim.Region.Modules.AvatarFactory
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}
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SetAppearanceAssets(profile, ref avatAppearance);
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m_scene.CommsManager.UserService.UpdateUserAppearance(clientView.AgentId, avatAppearance);
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m_scene.CommsManager.AvatarService.UpdateUserAppearance(clientView.AgentId, avatAppearance);
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avatar.Appearance = avatAppearance;
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}
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else
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@ -203,7 +203,7 @@ namespace OpenSim.Region.Modules.AvatarFactory
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public void UpdateDatabase(LLUUID user, AvatarAppearance appearance)
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{
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m_scene.CommsManager.UserService.UpdateUserAppearance(user, appearance);
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m_scene.CommsManager.AvatarService.UpdateUserAppearance(user, appearance);
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}
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private static byte[] GetDefaultVisualParams()
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