minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set only for region crossing and not teleport, etc.
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@ -657,6 +657,12 @@ namespace OpenSim.Region.Framework.Scenes
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private bool m_inTransit;
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private bool m_inTransit;
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/// <summary>
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/// This signals whether the presence is in transit between neighbouring regions.
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/// </summary>
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/// <remarks>
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/// It is not set when the presence is teleporting or logging in/out directly to a region.
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/// </remarks>
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public bool IsInTransit
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public bool IsInTransit
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{
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{
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get { return m_inTransit; }
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get { return m_inTransit; }
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