* minor: Just some tidy up of log messages, etc.
parent
54e10e5b61
commit
a943b7dc7d
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@ -1172,6 +1172,7 @@ namespace OpenSim.Region.Environment.Scenes
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//m_scene.DeleteSceneObject(proxyObjectGroup);
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//}
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}
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m_autoPilotTarget = Vector3.Zero;
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m_autopilotMoving = false;
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}
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@ -2077,13 +2078,9 @@ namespace OpenSim.Region.Environment.Scenes
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//m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString());
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cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
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cadu.Velocity = new sLLVector3(Velocity);
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m_scene.SendOutChildAgentUpdates(cadu,this);
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m_LastChildAgentUpdatePosition.X = AbsolutePosition.X;
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m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y;
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m_LastChildAgentUpdatePosition.Z = AbsolutePosition.Z;
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@ -2195,8 +2192,7 @@ namespace OpenSim.Region.Environment.Scenes
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"http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort
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+ "/CAPS/" + circuitdata.CapsPath + "0000/";
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m_log.DebugFormat(
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"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, m_uuid);
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m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, m_uuid);
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IEventQueue eq = m_scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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@ -2210,9 +2206,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
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capsPath);
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}
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}
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MakeChildAgent();
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// now we have a child agent in this region. Request all interesting data about other (root) agents
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@ -2227,7 +2221,7 @@ namespace OpenSim.Region.Environment.Scenes
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// so the userinfo in UserProfileCache is not reliable any more, delete it
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if (m_scene.NeedSceneCacheClear(UUID))
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m_scene.CommsManager.UserProfileCacheService.RemoveUser(UUID);
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m_log.InfoFormat("User {0} is going to another region, profile cache removed", UUID);
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m_log.InfoFormat("[AVATAR]: User {0} is going to another region, profile cache removed", UUID);
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}
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else
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{
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@ -2292,8 +2286,6 @@ namespace OpenSim.Region.Environment.Scenes
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ControllingClient.SetChildAgentThrottle(cAgentData.throttles);
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// Sends out the objects in the user's draw distance if m_sendTasksToChild is true.
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if (m_scene.m_seeIntoRegionFromNeighbor)
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m_pendingObjects = null;
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