* minor: Just some tidy up of log messages, etc.

0.6.0-stable
Justin Clarke Casey 2008-11-07 21:25:47 +00:00
parent 54e10e5b61
commit a943b7dc7d
1 changed files with 5 additions and 13 deletions

View File

@ -1172,6 +1172,7 @@ namespace OpenSim.Region.Environment.Scenes
//m_scene.DeleteSceneObject(proxyObjectGroup);
//}
}
m_autoPilotTarget = Vector3.Zero;
m_autopilotMoving = false;
}
@ -2077,13 +2078,9 @@ namespace OpenSim.Region.Environment.Scenes
//m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString());
cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
cadu.Velocity = new sLLVector3(Velocity);
m_scene.SendOutChildAgentUpdates(cadu,this);
m_LastChildAgentUpdatePosition.X = AbsolutePosition.X;
m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y;
m_LastChildAgentUpdatePosition.Z = AbsolutePosition.Z;
@ -2195,8 +2192,7 @@ namespace OpenSim.Region.Environment.Scenes
"http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort
+ "/CAPS/" + circuitdata.CapsPath + "0000/";
m_log.DebugFormat(
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, m_uuid);
m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, m_uuid);
IEventQueue eq = m_scene.RequestModuleInterface<IEventQueue>();
if (eq != null)
@ -2212,8 +2208,6 @@ namespace OpenSim.Region.Environment.Scenes
capsPath);
}
MakeChildAgent();
// now we have a child agent in this region. Request all interesting data about other (root) agents
SendInitialFullUpdateToAllClients();
@ -2227,7 +2221,7 @@ namespace OpenSim.Region.Environment.Scenes
// so the userinfo in UserProfileCache is not reliable any more, delete it
if (m_scene.NeedSceneCacheClear(UUID))
m_scene.CommsManager.UserProfileCacheService.RemoveUser(UUID);
m_log.InfoFormat("User {0} is going to another region, profile cache removed", UUID);
m_log.InfoFormat("[AVATAR]: User {0} is going to another region, profile cache removed", UUID);
}
else
{
@ -2292,8 +2286,6 @@ namespace OpenSim.Region.Environment.Scenes
ControllingClient.SetChildAgentThrottle(cAgentData.throttles);
// Sends out the objects in the user's draw distance if m_sendTasksToChild is true.
if (m_scene.m_seeIntoRegionFromNeighbor)
m_pendingObjects = null;