Merge branch 'master' into bulletsim4

user_profiles
Robert Adams 2013-05-02 07:02:28 -07:00
commit a9480aed85
27 changed files with 6369 additions and 6362 deletions

View File

@ -646,11 +646,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
else
{
if (remoteClient == null || so.OwnerID != remoteClient.AgentId)
if (remoteClient == null || so.RootPart.OwnerID != remoteClient.AgentId)
{
// Taking copy of another person's item. Take to
// Objects folder.
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
so.FromFolderID = UUID.Zero;
}
else
{
@ -666,10 +667,16 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
//
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
{
if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId)
{
InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
folder = m_Scene.InventoryService.GetFolder(f);
if(folder.Type == 14 || folder.Type == 16)
{
// folder.Type = 6;
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
}
}
}

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@ -1,138 +1,138 @@
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
using System;
using System.Diagnostics;
using System.Threading;
using System.Reflection;
using System.Web;
using System.Runtime.Remoting.Messaging;
namespace Amib.Threading.Internal
{
#region CallerThreadContext class
/// <summary>
/// This class stores the caller call context in order to restore
/// it when the work item is executed in the thread pool environment.
/// </summary>
internal class CallerThreadContext
{
#region Prepare reflection information
// Cached type information.
private static readonly MethodInfo getLogicalCallContextMethodInfo =
typeof(Thread).GetMethod("GetLogicalCallContext", BindingFlags.Instance | BindingFlags.NonPublic);
private static readonly MethodInfo setLogicalCallContextMethodInfo =
typeof(Thread).GetMethod("SetLogicalCallContext", BindingFlags.Instance | BindingFlags.NonPublic);
private static string HttpContextSlotName = GetHttpContextSlotName();
private static string GetHttpContextSlotName()
{
FieldInfo fi = typeof(HttpContext).GetField("CallContextSlotName", BindingFlags.Static | BindingFlags.NonPublic);
if (fi != null)
{
return (string) fi.GetValue(null);
}
return "HttpContext";
}
#endregion
#region Private fields
private HttpContext _httpContext;
private LogicalCallContext _callContext;
#endregion
/// <summary>
/// Constructor
/// </summary>
private CallerThreadContext()
{
}
public bool CapturedCallContext
{
get
{
return (null != _callContext);
}
}
public bool CapturedHttpContext
{
get
{
return (null != _httpContext);
}
}
/// <summary>
/// Captures the current thread context
/// </summary>
/// <returns></returns>
public static CallerThreadContext Capture(
bool captureCallContext,
bool captureHttpContext)
{
Debug.Assert(captureCallContext || captureHttpContext);
CallerThreadContext callerThreadContext = new CallerThreadContext();
// TODO: In NET 2.0, redo using the new feature of ExecutionContext class - Capture()
// Capture Call Context
if(captureCallContext && (getLogicalCallContextMethodInfo != null))
{
callerThreadContext._callContext = (LogicalCallContext)getLogicalCallContextMethodInfo.Invoke(Thread.CurrentThread, null);
if (callerThreadContext._callContext != null)
{
callerThreadContext._callContext = (LogicalCallContext)callerThreadContext._callContext.Clone();
}
}
// Capture httpContext
if (captureHttpContext && (null != HttpContext.Current))
{
callerThreadContext._httpContext = HttpContext.Current;
}
return callerThreadContext;
}
/// <summary>
/// Applies the thread context stored earlier
/// </summary>
/// <param name="callerThreadContext"></param>
public static void Apply(CallerThreadContext callerThreadContext)
{
if (null == callerThreadContext)
{
throw new ArgumentNullException("callerThreadContext");
}
// Todo: In NET 2.0, redo using the new feature of ExecutionContext class - Run()
// Restore call context
if ((callerThreadContext._callContext != null) && (setLogicalCallContextMethodInfo != null))
{
setLogicalCallContextMethodInfo.Invoke(Thread.CurrentThread, new object[] { callerThreadContext._callContext });
}
// Restore HttpContext
if (callerThreadContext._httpContext != null)
{
HttpContext.Current = callerThreadContext._httpContext;
//CallContext.SetData(HttpContextSlotName, callerThreadContext._httpContext);
}
}
}
#endregion
}
#endif
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
using System;
using System.Diagnostics;
using System.Threading;
using System.Reflection;
using System.Web;
using System.Runtime.Remoting.Messaging;
namespace Amib.Threading.Internal
{
#region CallerThreadContext class
/// <summary>
/// This class stores the caller call context in order to restore
/// it when the work item is executed in the thread pool environment.
/// </summary>
internal class CallerThreadContext
{
#region Prepare reflection information
// Cached type information.
private static readonly MethodInfo getLogicalCallContextMethodInfo =
typeof(Thread).GetMethod("GetLogicalCallContext", BindingFlags.Instance | BindingFlags.NonPublic);
private static readonly MethodInfo setLogicalCallContextMethodInfo =
typeof(Thread).GetMethod("SetLogicalCallContext", BindingFlags.Instance | BindingFlags.NonPublic);
private static string HttpContextSlotName = GetHttpContextSlotName();
private static string GetHttpContextSlotName()
{
FieldInfo fi = typeof(HttpContext).GetField("CallContextSlotName", BindingFlags.Static | BindingFlags.NonPublic);
if (fi != null)
{
return (string) fi.GetValue(null);
}
return "HttpContext";
}
#endregion
#region Private fields
private HttpContext _httpContext;
private LogicalCallContext _callContext;
#endregion
/// <summary>
/// Constructor
/// </summary>
private CallerThreadContext()
{
}
public bool CapturedCallContext
{
get
{
return (null != _callContext);
}
}
public bool CapturedHttpContext
{
get
{
return (null != _httpContext);
}
}
/// <summary>
/// Captures the current thread context
/// </summary>
/// <returns></returns>
public static CallerThreadContext Capture(
bool captureCallContext,
bool captureHttpContext)
{
Debug.Assert(captureCallContext || captureHttpContext);
CallerThreadContext callerThreadContext = new CallerThreadContext();
// TODO: In NET 2.0, redo using the new feature of ExecutionContext class - Capture()
// Capture Call Context
if(captureCallContext && (getLogicalCallContextMethodInfo != null))
{
callerThreadContext._callContext = (LogicalCallContext)getLogicalCallContextMethodInfo.Invoke(Thread.CurrentThread, null);
if (callerThreadContext._callContext != null)
{
callerThreadContext._callContext = (LogicalCallContext)callerThreadContext._callContext.Clone();
}
}
// Capture httpContext
if (captureHttpContext && (null != HttpContext.Current))
{
callerThreadContext._httpContext = HttpContext.Current;
}
return callerThreadContext;
}
/// <summary>
/// Applies the thread context stored earlier
/// </summary>
/// <param name="callerThreadContext"></param>
public static void Apply(CallerThreadContext callerThreadContext)
{
if (null == callerThreadContext)
{
throw new ArgumentNullException("callerThreadContext");
}
// Todo: In NET 2.0, redo using the new feature of ExecutionContext class - Run()
// Restore call context
if ((callerThreadContext._callContext != null) && (setLogicalCallContextMethodInfo != null))
{
setLogicalCallContextMethodInfo.Invoke(Thread.CurrentThread, new object[] { callerThreadContext._callContext });
}
// Restore HttpContext
if (callerThreadContext._httpContext != null)
{
HttpContext.Current = callerThreadContext._httpContext;
//CallContext.SetData(HttpContextSlotName, callerThreadContext._httpContext);
}
}
}
#endregion
}
#endif

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@ -1,14 +1,14 @@
namespace Amib.Threading.Internal
{
internal class CanceledWorkItemsGroup
{
public readonly static CanceledWorkItemsGroup NotCanceledWorkItemsGroup = new CanceledWorkItemsGroup();
public CanceledWorkItemsGroup()
{
IsCanceled = false;
}
public bool IsCanceled { get; set; }
}
namespace Amib.Threading.Internal
{
internal class CanceledWorkItemsGroup
{
public readonly static CanceledWorkItemsGroup NotCanceledWorkItemsGroup = new CanceledWorkItemsGroup();
public CanceledWorkItemsGroup()
{
IsCanceled = false;
}
public bool IsCanceled { get; set; }
}
}

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@ -1,104 +1,104 @@
#if (_WINDOWS_CE)
using System;
using System.Runtime.InteropServices;
using System.Threading;
namespace Amib.Threading.Internal
{
/// <summary>
/// EventWaitHandle class
/// In WindowsCE this class doesn't exist and I needed the WaitAll and WaitAny implementation.
/// So I wrote this class to implement these two methods with some of their overloads.
/// It uses the WaitForMultipleObjects API to do the WaitAll and WaitAny.
/// Note that this class doesn't even inherit from WaitHandle!
/// </summary>
public class STPEventWaitHandle
{
#region Public Constants
public const int WaitTimeout = Timeout.Infinite;
#endregion
#region Private External Constants
private const Int32 WAIT_FAILED = -1;
private const Int32 WAIT_TIMEOUT = 0x102;
private const UInt32 INFINITE = 0xFFFFFFFF;
#endregion
#region WaitAll and WaitAny
internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
{
return waitHandle.WaitOne(millisecondsTimeout, exitContext);
}
private static IntPtr[] PrepareNativeHandles(WaitHandle[] waitHandles)
{
IntPtr[] nativeHandles = new IntPtr[waitHandles.Length];
for (int i = 0; i < waitHandles.Length; i++)
{
nativeHandles[i] = waitHandles[i].Handle;
}
return nativeHandles;
}
public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout;
IntPtr[] nativeHandles = PrepareNativeHandles(waitHandles);
int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, true, timeout);
if (result == WAIT_TIMEOUT || result == WAIT_FAILED)
{
return false;
}
return true;
}
public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout;
IntPtr[] nativeHandles = PrepareNativeHandles(waitHandles);
int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, false, timeout);
if (result >= 0 && result < waitHandles.Length)
{
return result;
}
return -1;
}
public static int WaitAny(WaitHandle[] waitHandles)
{
return WaitAny(waitHandles, Timeout.Infinite, false);
}
public static int WaitAny(WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext)
{
int millisecondsTimeout = (int)timeout.TotalMilliseconds;
return WaitAny(waitHandles, millisecondsTimeout, false);
}
#endregion
#region External methods
[DllImport("coredll.dll", SetLastError = true)]
public static extern int WaitForMultipleObjects(uint nCount, IntPtr[] lpHandles, bool fWaitAll, uint dwMilliseconds);
#endregion
}
}
#if (_WINDOWS_CE)
using System;
using System.Runtime.InteropServices;
using System.Threading;
namespace Amib.Threading.Internal
{
/// <summary>
/// EventWaitHandle class
/// In WindowsCE this class doesn't exist and I needed the WaitAll and WaitAny implementation.
/// So I wrote this class to implement these two methods with some of their overloads.
/// It uses the WaitForMultipleObjects API to do the WaitAll and WaitAny.
/// Note that this class doesn't even inherit from WaitHandle!
/// </summary>
public class STPEventWaitHandle
{
#region Public Constants
public const int WaitTimeout = Timeout.Infinite;
#endregion
#region Private External Constants
private const Int32 WAIT_FAILED = -1;
private const Int32 WAIT_TIMEOUT = 0x102;
private const UInt32 INFINITE = 0xFFFFFFFF;
#endregion
#region WaitAll and WaitAny
internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
{
return waitHandle.WaitOne(millisecondsTimeout, exitContext);
}
private static IntPtr[] PrepareNativeHandles(WaitHandle[] waitHandles)
{
IntPtr[] nativeHandles = new IntPtr[waitHandles.Length];
for (int i = 0; i < waitHandles.Length; i++)
{
nativeHandles[i] = waitHandles[i].Handle;
}
return nativeHandles;
}
public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout;
IntPtr[] nativeHandles = PrepareNativeHandles(waitHandles);
int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, true, timeout);
if (result == WAIT_TIMEOUT || result == WAIT_FAILED)
{
return false;
}
return true;
}
public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout;
IntPtr[] nativeHandles = PrepareNativeHandles(waitHandles);
int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, false, timeout);
if (result >= 0 && result < waitHandles.Length)
{
return result;
}
return -1;
}
public static int WaitAny(WaitHandle[] waitHandles)
{
return WaitAny(waitHandles, Timeout.Infinite, false);
}
public static int WaitAny(WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext)
{
int millisecondsTimeout = (int)timeout.TotalMilliseconds;
return WaitAny(waitHandles, millisecondsTimeout, false);
}
#endregion
#region External methods
[DllImport("coredll.dll", SetLastError = true)]
public static extern int WaitForMultipleObjects(uint nCount, IntPtr[] lpHandles, bool fWaitAll, uint dwMilliseconds);
#endregion
}
}
#endif

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@ -1,82 +1,82 @@
using System.Threading;
#if (_WINDOWS_CE)
using System;
using System.Runtime.InteropServices;
#endif
namespace Amib.Threading.Internal
{
/// <summary>
/// EventWaitHandleFactory class.
/// This is a static class that creates AutoResetEvent and ManualResetEvent objects.
/// In WindowCE the WaitForMultipleObjects API fails to use the Handle property
/// of XxxResetEvent. It can use only handles that were created by the CreateEvent API.
/// Consequently this class creates the needed XxxResetEvent and replaces the handle if
/// it's a WindowsCE OS.
/// </summary>
public static class EventWaitHandleFactory
{
/// <summary>
/// Create a new AutoResetEvent object
/// </summary>
/// <returns>Return a new AutoResetEvent object</returns>
public static AutoResetEvent CreateAutoResetEvent()
{
AutoResetEvent waitHandle = new AutoResetEvent(false);
#if (_WINDOWS_CE)
ReplaceEventHandle(waitHandle, false, false);
#endif
return waitHandle;
}
/// <summary>
/// Create a new ManualResetEvent object
/// </summary>
/// <returns>Return a new ManualResetEvent object</returns>
public static ManualResetEvent CreateManualResetEvent(bool initialState)
{
ManualResetEvent waitHandle = new ManualResetEvent(initialState);
#if (_WINDOWS_CE)
ReplaceEventHandle(waitHandle, true, initialState);
#endif
return waitHandle;
}
#if (_WINDOWS_CE)
/// <summary>
/// Replace the event handle
/// </summary>
/// <param name="waitHandle">The WaitHandle object which its handle needs to be replaced.</param>
/// <param name="manualReset">Indicates if the event is a ManualResetEvent (true) or an AutoResetEvent (false)</param>
/// <param name="initialState">The initial state of the event</param>
private static void ReplaceEventHandle(WaitHandle waitHandle, bool manualReset, bool initialState)
{
// Store the old handle
IntPtr oldHandle = waitHandle.Handle;
// Create a new event
IntPtr newHandle = CreateEvent(IntPtr.Zero, manualReset, initialState, null);
// Replace the old event with the new event
waitHandle.Handle = newHandle;
// Close the old event
CloseHandle (oldHandle);
}
[DllImport("coredll.dll", SetLastError = true)]
public static extern IntPtr CreateEvent(IntPtr lpEventAttributes, bool bManualReset, bool bInitialState, string lpName);
//Handle
[DllImport("coredll.dll", SetLastError = true)]
public static extern bool CloseHandle(IntPtr hObject);
#endif
}
}
using System.Threading;
#if (_WINDOWS_CE)
using System;
using System.Runtime.InteropServices;
#endif
namespace Amib.Threading.Internal
{
/// <summary>
/// EventWaitHandleFactory class.
/// This is a static class that creates AutoResetEvent and ManualResetEvent objects.
/// In WindowCE the WaitForMultipleObjects API fails to use the Handle property
/// of XxxResetEvent. It can use only handles that were created by the CreateEvent API.
/// Consequently this class creates the needed XxxResetEvent and replaces the handle if
/// it's a WindowsCE OS.
/// </summary>
public static class EventWaitHandleFactory
{
/// <summary>
/// Create a new AutoResetEvent object
/// </summary>
/// <returns>Return a new AutoResetEvent object</returns>
public static AutoResetEvent CreateAutoResetEvent()
{
AutoResetEvent waitHandle = new AutoResetEvent(false);
#if (_WINDOWS_CE)
ReplaceEventHandle(waitHandle, false, false);
#endif
return waitHandle;
}
/// <summary>
/// Create a new ManualResetEvent object
/// </summary>
/// <returns>Return a new ManualResetEvent object</returns>
public static ManualResetEvent CreateManualResetEvent(bool initialState)
{
ManualResetEvent waitHandle = new ManualResetEvent(initialState);
#if (_WINDOWS_CE)
ReplaceEventHandle(waitHandle, true, initialState);
#endif
return waitHandle;
}
#if (_WINDOWS_CE)
/// <summary>
/// Replace the event handle
/// </summary>
/// <param name="waitHandle">The WaitHandle object which its handle needs to be replaced.</param>
/// <param name="manualReset">Indicates if the event is a ManualResetEvent (true) or an AutoResetEvent (false)</param>
/// <param name="initialState">The initial state of the event</param>
private static void ReplaceEventHandle(WaitHandle waitHandle, bool manualReset, bool initialState)
{
// Store the old handle
IntPtr oldHandle = waitHandle.Handle;
// Create a new event
IntPtr newHandle = CreateEvent(IntPtr.Zero, manualReset, initialState, null);
// Replace the old event with the new event
waitHandle.Handle = newHandle;
// Close the old event
CloseHandle (oldHandle);
}
[DllImport("coredll.dll", SetLastError = true)]
public static extern IntPtr CreateEvent(IntPtr lpEventAttributes, bool bManualReset, bool bInitialState, string lpName);
//Handle
[DllImport("coredll.dll", SetLastError = true)]
public static extern bool CloseHandle(IntPtr hObject);
#endif
}
}

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@ -1,111 +1,111 @@
using System;
#if !(_WINDOWS_CE)
using System.Runtime.Serialization;
#endif
namespace Amib.Threading
{
#region Exceptions
/// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been canceled
/// </summary>
public sealed partial class WorkItemCancelException : Exception
{
public WorkItemCancelException()
{
}
public WorkItemCancelException(string message)
: base(message)
{
}
public WorkItemCancelException(string message, Exception e)
: base(message, e)
{
}
}
/// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been timed out
/// </summary>
public sealed partial class WorkItemTimeoutException : Exception
{
public WorkItemTimeoutException()
{
}
public WorkItemTimeoutException(string message)
: base(message)
{
}
public WorkItemTimeoutException(string message, Exception e)
: base(message, e)
{
}
}
/// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been timed out
/// </summary>
public sealed partial class WorkItemResultException : Exception
{
public WorkItemResultException()
{
}
public WorkItemResultException(string message)
: base(message)
{
}
public WorkItemResultException(string message, Exception e)
: base(message, e)
{
}
}
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
/// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been canceled
/// </summary>
[Serializable]
public sealed partial class WorkItemCancelException
{
public WorkItemCancelException(SerializationInfo si, StreamingContext sc)
: base(si, sc)
{
}
}
/// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been timed out
/// </summary>
[Serializable]
public sealed partial class WorkItemTimeoutException
{
public WorkItemTimeoutException(SerializationInfo si, StreamingContext sc)
: base(si, sc)
{
}
}
/// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been timed out
/// </summary>
[Serializable]
public sealed partial class WorkItemResultException
{
public WorkItemResultException(SerializationInfo si, StreamingContext sc)
: base(si, sc)
{
}
}
#endif
#endregion
}
using System;
#if !(_WINDOWS_CE)
using System.Runtime.Serialization;
#endif
namespace Amib.Threading
{
#region Exceptions
/// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been canceled
/// </summary>
public sealed partial class WorkItemCancelException : Exception
{
public WorkItemCancelException()
{
}
public WorkItemCancelException(string message)
: base(message)
{
}
public WorkItemCancelException(string message, Exception e)
: base(message, e)
{
}
}
/// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been timed out
/// </summary>
public sealed partial class WorkItemTimeoutException : Exception
{
public WorkItemTimeoutException()
{
}
public WorkItemTimeoutException(string message)
: base(message)
{
}
public WorkItemTimeoutException(string message, Exception e)
: base(message, e)
{
}
}
/// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been timed out
/// </summary>
public sealed partial class WorkItemResultException : Exception
{
public WorkItemResultException()
{
}
public WorkItemResultException(string message)
: base(message)
{
}
public WorkItemResultException(string message, Exception e)
: base(message, e)
{
}
}
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
/// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been canceled
/// </summary>
[Serializable]
public sealed partial class WorkItemCancelException
{
public WorkItemCancelException(SerializationInfo si, StreamingContext sc)
: base(si, sc)
{
}
}
/// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been timed out
/// </summary>
[Serializable]
public sealed partial class WorkItemTimeoutException
{
public WorkItemTimeoutException(SerializationInfo si, StreamingContext sc)
: base(si, sc)
{
}
}
/// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been timed out
/// </summary>
[Serializable]
public sealed partial class WorkItemResultException
{
public WorkItemResultException(SerializationInfo si, StreamingContext sc)
: base(si, sc)
{
}
}
#endif
#endregion
}

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@ -1,27 +1,27 @@

namespace Amib.Threading.Internal
{
/// <summary>
/// An internal delegate to call when the WorkItem starts or completes
/// </summary>
internal delegate void WorkItemStateCallback(WorkItem workItem);
internal interface IInternalWorkItemResult
{
event WorkItemStateCallback OnWorkItemStarted;
event WorkItemStateCallback OnWorkItemCompleted;
}
internal interface IInternalWaitableResult
{
/// <summary>
/// This method is intent for internal use.
/// </summary>
IWorkItemResult GetWorkItemResult();
}
public interface IHasWorkItemPriority
{
WorkItemPriority WorkItemPriority { get; }
}
}
namespace Amib.Threading.Internal
{
/// <summary>
/// An internal delegate to call when the WorkItem starts or completes
/// </summary>
internal delegate void WorkItemStateCallback(WorkItem workItem);
internal interface IInternalWorkItemResult
{
event WorkItemStateCallback OnWorkItemStarted;
event WorkItemStateCallback OnWorkItemCompleted;
}
internal interface IInternalWaitableResult
{
/// <summary>
/// This method is intent for internal use.
/// </summary>
IWorkItemResult GetWorkItemResult();
}
public interface IHasWorkItemPriority
{
WorkItemPriority WorkItemPriority { get; }
}
}

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@ -1,239 +1,239 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
namespace Amib.Threading.Internal
{
#region PriorityQueue class
/// <summary>
/// PriorityQueue class
/// This class is not thread safe because we use external lock
/// </summary>
public sealed class PriorityQueue : IEnumerable
{
#region Private members
/// <summary>
/// The number of queues, there is one for each type of priority
/// </summary>
private const int _queuesCount = WorkItemPriority.Highest-WorkItemPriority.Lowest+1;
/// <summary>
/// Work items queues. There is one for each type of priority
/// </summary>
private readonly LinkedList<IHasWorkItemPriority>[] _queues = new LinkedList<IHasWorkItemPriority>[_queuesCount];
/// <summary>
/// The total number of work items within the queues
/// </summary>
private int _workItemsCount;
/// <summary>
/// Use with IEnumerable interface
/// </summary>
private int _version;
#endregion
#region Contructor
public PriorityQueue()
{
for(int i = 0; i < _queues.Length; ++i)
{
_queues[i] = new LinkedList<IHasWorkItemPriority>();
}
}
#endregion
#region Methods
/// <summary>
/// Enqueue a work item.
/// </summary>
/// <param name="workItem">A work item</param>
public void Enqueue(IHasWorkItemPriority workItem)
{
Debug.Assert(null != workItem);
int queueIndex = _queuesCount-(int)workItem.WorkItemPriority-1;
Debug.Assert(queueIndex >= 0);
Debug.Assert(queueIndex < _queuesCount);
_queues[queueIndex].AddLast(workItem);
++_workItemsCount;
++_version;
}
/// <summary>
/// Dequeque a work item.
/// </summary>
/// <returns>Returns the next work item</returns>
public IHasWorkItemPriority Dequeue()
{
IHasWorkItemPriority workItem = null;
if(_workItemsCount > 0)
{
int queueIndex = GetNextNonEmptyQueue(-1);
Debug.Assert(queueIndex >= 0);
workItem = _queues[queueIndex].First.Value;
_queues[queueIndex].RemoveFirst();
Debug.Assert(null != workItem);
--_workItemsCount;
++_version;
}
return workItem;
}
/// <summary>
/// Find the next non empty queue starting at queue queueIndex+1
/// </summary>
/// <param name="queueIndex">The index-1 to start from</param>
/// <returns>
/// The index of the next non empty queue or -1 if all the queues are empty
/// </returns>
private int GetNextNonEmptyQueue(int queueIndex)
{
for(int i = queueIndex+1; i < _queuesCount; ++i)
{
if(_queues[i].Count > 0)
{
return i;
}
}
return -1;
}
/// <summary>
/// The number of work items
/// </summary>
public int Count
{
get
{
return _workItemsCount;
}
}
/// <summary>
/// Clear all the work items
/// </summary>
public void Clear()
{
if (_workItemsCount > 0)
{
foreach(LinkedList<IHasWorkItemPriority> queue in _queues)
{
queue.Clear();
}
_workItemsCount = 0;
++_version;
}
}
#endregion
#region IEnumerable Members
/// <summary>
/// Returns an enumerator to iterate over the work items
/// </summary>
/// <returns>Returns an enumerator</returns>
public IEnumerator GetEnumerator()
{
return new PriorityQueueEnumerator(this);
}
#endregion
#region PriorityQueueEnumerator
/// <summary>
/// The class the implements the enumerator
/// </summary>
private class PriorityQueueEnumerator : IEnumerator
{
private readonly PriorityQueue _priorityQueue;
private int _version;
private int _queueIndex;
private IEnumerator _enumerator;
public PriorityQueueEnumerator(PriorityQueue priorityQueue)
{
_priorityQueue = priorityQueue;
_version = _priorityQueue._version;
_queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1);
if (_queueIndex >= 0)
{
_enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
}
else
{
_enumerator = null;
}
}
#region IEnumerator Members
public void Reset()
{
_version = _priorityQueue._version;
_queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1);
if (_queueIndex >= 0)
{
_enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
}
else
{
_enumerator = null;
}
}
public object Current
{
get
{
Debug.Assert(null != _enumerator);
return _enumerator.Current;
}
}
public bool MoveNext()
{
if (null == _enumerator)
{
return false;
}
if(_version != _priorityQueue._version)
{
throw new InvalidOperationException("The collection has been modified");
}
if (!_enumerator.MoveNext())
{
_queueIndex = _priorityQueue.GetNextNonEmptyQueue(_queueIndex);
if(-1 == _queueIndex)
{
return false;
}
_enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
_enumerator.MoveNext();
return true;
}
return true;
}
#endregion
}
#endregion
}
#endregion
}
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
namespace Amib.Threading.Internal
{
#region PriorityQueue class
/// <summary>
/// PriorityQueue class
/// This class is not thread safe because we use external lock
/// </summary>
public sealed class PriorityQueue : IEnumerable
{
#region Private members
/// <summary>
/// The number of queues, there is one for each type of priority
/// </summary>
private const int _queuesCount = WorkItemPriority.Highest-WorkItemPriority.Lowest+1;
/// <summary>
/// Work items queues. There is one for each type of priority
/// </summary>
private readonly LinkedList<IHasWorkItemPriority>[] _queues = new LinkedList<IHasWorkItemPriority>[_queuesCount];
/// <summary>
/// The total number of work items within the queues
/// </summary>
private int _workItemsCount;
/// <summary>
/// Use with IEnumerable interface
/// </summary>
private int _version;
#endregion
#region Contructor
public PriorityQueue()
{
for(int i = 0; i < _queues.Length; ++i)
{
_queues[i] = new LinkedList<IHasWorkItemPriority>();
}
}
#endregion
#region Methods
/// <summary>
/// Enqueue a work item.
/// </summary>
/// <param name="workItem">A work item</param>
public void Enqueue(IHasWorkItemPriority workItem)
{
Debug.Assert(null != workItem);
int queueIndex = _queuesCount-(int)workItem.WorkItemPriority-1;
Debug.Assert(queueIndex >= 0);
Debug.Assert(queueIndex < _queuesCount);
_queues[queueIndex].AddLast(workItem);
++_workItemsCount;
++_version;
}
/// <summary>
/// Dequeque a work item.
/// </summary>
/// <returns>Returns the next work item</returns>
public IHasWorkItemPriority Dequeue()
{
IHasWorkItemPriority workItem = null;
if(_workItemsCount > 0)
{
int queueIndex = GetNextNonEmptyQueue(-1);
Debug.Assert(queueIndex >= 0);
workItem = _queues[queueIndex].First.Value;
_queues[queueIndex].RemoveFirst();
Debug.Assert(null != workItem);
--_workItemsCount;
++_version;
}
return workItem;
}
/// <summary>
/// Find the next non empty queue starting at queue queueIndex+1
/// </summary>
/// <param name="queueIndex">The index-1 to start from</param>
/// <returns>
/// The index of the next non empty queue or -1 if all the queues are empty
/// </returns>
private int GetNextNonEmptyQueue(int queueIndex)
{
for(int i = queueIndex+1; i < _queuesCount; ++i)
{
if(_queues[i].Count > 0)
{
return i;
}
}
return -1;
}
/// <summary>
/// The number of work items
/// </summary>
public int Count
{
get
{
return _workItemsCount;
}
}
/// <summary>
/// Clear all the work items
/// </summary>
public void Clear()
{
if (_workItemsCount > 0)
{
foreach(LinkedList<IHasWorkItemPriority> queue in _queues)
{
queue.Clear();
}
_workItemsCount = 0;
++_version;
}
}
#endregion
#region IEnumerable Members
/// <summary>
/// Returns an enumerator to iterate over the work items
/// </summary>
/// <returns>Returns an enumerator</returns>
public IEnumerator GetEnumerator()
{
return new PriorityQueueEnumerator(this);
}
#endregion
#region PriorityQueueEnumerator
/// <summary>
/// The class the implements the enumerator
/// </summary>
private class PriorityQueueEnumerator : IEnumerator
{
private readonly PriorityQueue _priorityQueue;
private int _version;
private int _queueIndex;
private IEnumerator _enumerator;
public PriorityQueueEnumerator(PriorityQueue priorityQueue)
{
_priorityQueue = priorityQueue;
_version = _priorityQueue._version;
_queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1);
if (_queueIndex >= 0)
{
_enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
}
else
{
_enumerator = null;
}
}
#region IEnumerator Members
public void Reset()
{
_version = _priorityQueue._version;
_queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1);
if (_queueIndex >= 0)
{
_enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
}
else
{
_enumerator = null;
}
}
public object Current
{
get
{
Debug.Assert(null != _enumerator);
return _enumerator.Current;
}
}
public bool MoveNext()
{
if (null == _enumerator)
{
return false;
}
if(_version != _priorityQueue._version)
{
throw new InvalidOperationException("The collection has been modified");
}
if (!_enumerator.MoveNext())
{
_queueIndex = _priorityQueue.GetNextNonEmptyQueue(_queueIndex);
if(-1 == _queueIndex)
{
return false;
}
_enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
_enumerator.MoveNext();
return true;
}
return true;
}
#endregion
}
#endregion
}
#endregion
}

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@ -1,23 +1,23 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("Amib.Threading")]
[assembly: AssemblyDescription("Smart Thread Pool")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Amib.Threading")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: Guid("c764a3de-c4f8-434d-85b5-a09830d1e44f")]
[assembly: AssemblyVersion("2.2.3.0")]
#if (_PUBLISH)
[assembly: InternalsVisibleTo("STPTests,PublicKey=00240000048000009400000006020000002400005253413100040000010001004fe3d39add741ba7c8d52cd1eb0d94c7d79060ad956cbaff0e51c1dce94db10356b261778bc1ac3114b3218434da6fcd8416dd5507653809598f7d2afc422099ce4f6b7b0477f18e6c57c727ef2a7ab6ee56e6b4589fe44cb0e25f2875a3c65ab0383ee33c4dd93023f7ce1218bebc8b7a9a1dac878938f5c4f45ea74b6bd8ad")]
#else
[assembly: InternalsVisibleTo("STPTests")]
#endif
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("Amib.Threading")]
[assembly: AssemblyDescription("Smart Thread Pool")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Amib.Threading")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: Guid("c764a3de-c4f8-434d-85b5-a09830d1e44f")]
[assembly: AssemblyVersion("2.2.3.0")]
#if (_PUBLISH)
[assembly: InternalsVisibleTo("STPTests,PublicKey=00240000048000009400000006020000002400005253413100040000010001004fe3d39add741ba7c8d52cd1eb0d94c7d79060ad956cbaff0e51c1dce94db10356b261778bc1ac3114b3218434da6fcd8416dd5507653809598f7d2afc422099ce4f6b7b0477f18e6c57c727ef2a7ab6ee56e6b4589fe44cb0e25f2875a3c65ab0383ee33c4dd93023f7ce1218bebc8b7a9a1dac878938f5c4f45ea74b6bd8ad")]
#else
[assembly: InternalsVisibleTo("STPTests")]
#endif

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@ -1,16 +1,16 @@
#if _SILVERLIGHT
using System.Threading;
namespace Amib.Threading
{
public enum ThreadPriority
{
Lowest,
BelowNormal,
Normal,
AboveNormal,
Highest,
}
}
#endif
#if _SILVERLIGHT
using System.Threading;
namespace Amib.Threading
{
public enum ThreadPriority
{
Lowest,
BelowNormal,
Normal,
AboveNormal,
Highest,
}
}
#endif

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@ -1,62 +1,62 @@
#if !(_WINDOWS_CE)
using System;
using System.Threading;
namespace Amib.Threading.Internal
{
#if _WINDOWS || WINDOWS_PHONE
internal static class STPEventWaitHandle
{
public const int WaitTimeout = Timeout.Infinite;
internal static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAll(waitHandles, millisecondsTimeout);
}
internal static int WaitAny(WaitHandle[] waitHandles)
{
return WaitHandle.WaitAny(waitHandles);
}
internal static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAny(waitHandles, millisecondsTimeout);
}
internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
{
return waitHandle.WaitOne(millisecondsTimeout);
}
}
#else
internal static class STPEventWaitHandle
{
public const int WaitTimeout = Timeout.Infinite;
internal static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAll(waitHandles, millisecondsTimeout, exitContext);
}
internal static int WaitAny(WaitHandle[] waitHandles)
{
return WaitHandle.WaitAny(waitHandles);
}
internal static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAny(waitHandles, millisecondsTimeout, exitContext);
}
internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
{
return waitHandle.WaitOne(millisecondsTimeout, exitContext);
}
}
#endif
}
#if !(_WINDOWS_CE)
using System;
using System.Threading;
namespace Amib.Threading.Internal
{
#if _WINDOWS || WINDOWS_PHONE
internal static class STPEventWaitHandle
{
public const int WaitTimeout = Timeout.Infinite;
internal static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAll(waitHandles, millisecondsTimeout);
}
internal static int WaitAny(WaitHandle[] waitHandles)
{
return WaitHandle.WaitAny(waitHandles);
}
internal static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAny(waitHandles, millisecondsTimeout);
}
internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
{
return waitHandle.WaitOne(millisecondsTimeout);
}
}
#else
internal static class STPEventWaitHandle
{
public const int WaitTimeout = Timeout.Infinite;
internal static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAll(waitHandles, millisecondsTimeout, exitContext);
}
internal static int WaitAny(WaitHandle[] waitHandles)
{
return WaitHandle.WaitAny(waitHandles);
}
internal static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAny(waitHandles, millisecondsTimeout, exitContext);
}
internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
{
return waitHandle.WaitOne(millisecondsTimeout, exitContext);
}
}
#endif
}
#endif

View File

@ -1,448 +1,448 @@
using System;
using System.Diagnostics;
using System.Threading;
namespace Amib.Threading
{
public interface ISTPPerformanceCountersReader
{
long InUseThreads { get; }
long ActiveThreads { get; }
long WorkItemsQueued { get; }
long WorkItemsProcessed { get; }
}
}
namespace Amib.Threading.Internal
{
internal interface ISTPInstancePerformanceCounters : IDisposable
{
void Close();
void SampleThreads(long activeThreads, long inUseThreads);
void SampleWorkItems(long workItemsQueued, long workItemsProcessed);
void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime);
void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime);
}
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
internal enum STPPerformanceCounterType
{
// Fields
ActiveThreads = 0,
InUseThreads = 1,
OverheadThreads = 2,
OverheadThreadsPercent = 3,
OverheadThreadsPercentBase = 4,
WorkItems = 5,
WorkItemsInQueue = 6,
WorkItemsProcessed = 7,
WorkItemsQueuedPerSecond = 8,
WorkItemsProcessedPerSecond = 9,
AvgWorkItemWaitTime = 10,
AvgWorkItemWaitTimeBase = 11,
AvgWorkItemProcessTime = 12,
AvgWorkItemProcessTimeBase = 13,
WorkItemsGroups = 14,
LastCounter = 14,
}
/// <summary>
/// Summary description for STPPerformanceCounter.
/// </summary>
internal class STPPerformanceCounter
{
// Fields
private readonly PerformanceCounterType _pcType;
protected string _counterHelp;
protected string _counterName;
// Methods
public STPPerformanceCounter(
string counterName,
string counterHelp,
PerformanceCounterType pcType)
{
_counterName = counterName;
_counterHelp = counterHelp;
_pcType = pcType;
}
public void AddCounterToCollection(CounterCreationDataCollection counterData)
{
CounterCreationData counterCreationData = new CounterCreationData(
_counterName,
_counterHelp,
_pcType);
counterData.Add(counterCreationData);
}
// Properties
public string Name
{
get
{
return _counterName;
}
}
}
internal class STPPerformanceCounters
{
// Fields
internal STPPerformanceCounter[] _stpPerformanceCounters;
private static readonly STPPerformanceCounters _instance;
internal const string _stpCategoryHelp = "SmartThreadPool performance counters";
internal const string _stpCategoryName = "SmartThreadPool";
// Methods
static STPPerformanceCounters()
{
_instance = new STPPerformanceCounters();
}
private STPPerformanceCounters()
{
STPPerformanceCounter[] stpPerformanceCounters = new STPPerformanceCounter[]
{
new STPPerformanceCounter("Active threads", "The current number of available in the thread pool.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("In use threads", "The current number of threads that execute a work item.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Overhead threads", "The current number of threads that are active, but are not in use.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("% overhead threads", "The current number of threads that are active, but are not in use in percents.", PerformanceCounterType.RawFraction),
new STPPerformanceCounter("% overhead threads base", "The current number of threads that are active, but are not in use in percents.", PerformanceCounterType.RawBase),
new STPPerformanceCounter("Work Items", "The number of work items in the Smart Thread Pool. Both queued and processed.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Work Items in queue", "The current number of work items in the queue", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Work Items processed", "The number of work items already processed", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Work Items queued/sec", "The number of work items queued per second", PerformanceCounterType.RateOfCountsPerSecond32),
new STPPerformanceCounter("Work Items processed/sec", "The number of work items processed per second", PerformanceCounterType.RateOfCountsPerSecond32),
new STPPerformanceCounter("Avg. Work Item wait time/sec", "The average time a work item supends in the queue waiting for its turn to execute.", PerformanceCounterType.AverageCount64),
new STPPerformanceCounter("Avg. Work Item wait time base", "The average time a work item supends in the queue waiting for its turn to execute.", PerformanceCounterType.AverageBase),
new STPPerformanceCounter("Avg. Work Item process time/sec", "The average time it takes to process a work item.", PerformanceCounterType.AverageCount64),
new STPPerformanceCounter("Avg. Work Item process time base", "The average time it takes to process a work item.", PerformanceCounterType.AverageBase),
new STPPerformanceCounter("Work Items Groups", "The current number of work item groups associated with the Smart Thread Pool.", PerformanceCounterType.NumberOfItems32),
};
_stpPerformanceCounters = stpPerformanceCounters;
SetupCategory();
}
private void SetupCategory()
{
if (!PerformanceCounterCategory.Exists(_stpCategoryName))
{
CounterCreationDataCollection counters = new CounterCreationDataCollection();
for (int i = 0; i < _stpPerformanceCounters.Length; i++)
{
_stpPerformanceCounters[i].AddCounterToCollection(counters);
}
PerformanceCounterCategory.Create(
_stpCategoryName,
_stpCategoryHelp,
PerformanceCounterCategoryType.MultiInstance,
counters);
}
}
// Properties
public static STPPerformanceCounters Instance
{
get
{
return _instance;
}
}
}
internal class STPInstancePerformanceCounter : IDisposable
{
// Fields
private bool _isDisposed;
private PerformanceCounter _pcs;
// Methods
protected STPInstancePerformanceCounter()
{
_isDisposed = false;
}
public STPInstancePerformanceCounter(
string instance,
STPPerformanceCounterType spcType) : this()
{
STPPerformanceCounters counters = STPPerformanceCounters.Instance;
_pcs = new PerformanceCounter(
STPPerformanceCounters._stpCategoryName,
counters._stpPerformanceCounters[(int) spcType].Name,
instance,
false);
_pcs.RawValue = _pcs.RawValue;
}
public void Close()
{
if (_pcs != null)
{
_pcs.RemoveInstance();
_pcs.Close();
_pcs = null;
}
}
public void Dispose()
{
Dispose(true);
}
public virtual void Dispose(bool disposing)
{
if (!_isDisposed)
{
if (disposing)
{
Close();
}
}
_isDisposed = true;
}
public virtual void Increment()
{
_pcs.Increment();
}
public virtual void IncrementBy(long val)
{
_pcs.IncrementBy(val);
}
public virtual void Set(long val)
{
_pcs.RawValue = val;
}
}
internal class STPInstanceNullPerformanceCounter : STPInstancePerformanceCounter
{
// Methods
public override void Increment() {}
public override void IncrementBy(long value) {}
public override void Set(long val) {}
}
internal class STPInstancePerformanceCounters : ISTPInstancePerformanceCounters
{
private bool _isDisposed;
// Fields
private STPInstancePerformanceCounter[] _pcs;
private static readonly STPInstancePerformanceCounter _stpInstanceNullPerformanceCounter;
// Methods
static STPInstancePerformanceCounters()
{
_stpInstanceNullPerformanceCounter = new STPInstanceNullPerformanceCounter();
}
public STPInstancePerformanceCounters(string instance)
{
_isDisposed = false;
_pcs = new STPInstancePerformanceCounter[(int)STPPerformanceCounterType.LastCounter];
// Call the STPPerformanceCounters.Instance so the static constructor will
// intialize the STPPerformanceCounters singleton.
STPPerformanceCounters.Instance.GetHashCode();
for (int i = 0; i < _pcs.Length; i++)
{
if (instance != null)
{
_pcs[i] = new STPInstancePerformanceCounter(
instance,
(STPPerformanceCounterType) i);
}
else
{
_pcs[i] = _stpInstanceNullPerformanceCounter;
}
}
}
public void Close()
{
if (null != _pcs)
{
for (int i = 0; i < _pcs.Length; i++)
{
if (null != _pcs[i])
{
_pcs[i].Dispose();
}
}
_pcs = null;
}
}
public void Dispose()
{
Dispose(true);
}
public virtual void Dispose(bool disposing)
{
if (!_isDisposed)
{
if (disposing)
{
Close();
}
}
_isDisposed = true;
}
private STPInstancePerformanceCounter GetCounter(STPPerformanceCounterType spcType)
{
return _pcs[(int) spcType];
}
public void SampleThreads(long activeThreads, long inUseThreads)
{
GetCounter(STPPerformanceCounterType.ActiveThreads).Set(activeThreads);
GetCounter(STPPerformanceCounterType.InUseThreads).Set(inUseThreads);
GetCounter(STPPerformanceCounterType.OverheadThreads).Set(activeThreads-inUseThreads);
GetCounter(STPPerformanceCounterType.OverheadThreadsPercentBase).Set(activeThreads-inUseThreads);
GetCounter(STPPerformanceCounterType.OverheadThreadsPercent).Set(inUseThreads);
}
public void SampleWorkItems(long workItemsQueued, long workItemsProcessed)
{
GetCounter(STPPerformanceCounterType.WorkItems).Set(workItemsQueued+workItemsProcessed);
GetCounter(STPPerformanceCounterType.WorkItemsInQueue).Set(workItemsQueued);
GetCounter(STPPerformanceCounterType.WorkItemsProcessed).Set(workItemsProcessed);
GetCounter(STPPerformanceCounterType.WorkItemsQueuedPerSecond).Set(workItemsQueued);
GetCounter(STPPerformanceCounterType.WorkItemsProcessedPerSecond).Set(workItemsProcessed);
}
public void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime)
{
GetCounter(STPPerformanceCounterType.AvgWorkItemWaitTime).IncrementBy((long)workItemWaitTime.TotalMilliseconds);
GetCounter(STPPerformanceCounterType.AvgWorkItemWaitTimeBase).Increment();
}
public void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime)
{
GetCounter(STPPerformanceCounterType.AvgWorkItemProcessTime).IncrementBy((long)workItemProcessTime.TotalMilliseconds);
GetCounter(STPPerformanceCounterType.AvgWorkItemProcessTimeBase).Increment();
}
}
#endif
internal class NullSTPInstancePerformanceCounters : ISTPInstancePerformanceCounters, ISTPPerformanceCountersReader
{
private static readonly NullSTPInstancePerformanceCounters _instance = new NullSTPInstancePerformanceCounters();
public static NullSTPInstancePerformanceCounters Instance
{
get { return _instance; }
}
public void Close() {}
public void Dispose() {}
public void SampleThreads(long activeThreads, long inUseThreads) {}
public void SampleWorkItems(long workItemsQueued, long workItemsProcessed) {}
public void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime) {}
public void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime) {}
public long InUseThreads
{
get { return 0; }
}
public long ActiveThreads
{
get { return 0; }
}
public long WorkItemsQueued
{
get { return 0; }
}
public long WorkItemsProcessed
{
get { return 0; }
}
}
internal class LocalSTPInstancePerformanceCounters : ISTPInstancePerformanceCounters, ISTPPerformanceCountersReader
{
public void Close() { }
public void Dispose() { }
private long _activeThreads;
private long _inUseThreads;
private long _workItemsQueued;
private long _workItemsProcessed;
public long InUseThreads
{
get { return _inUseThreads; }
}
public long ActiveThreads
{
get { return _activeThreads; }
}
public long WorkItemsQueued
{
get { return _workItemsQueued; }
}
public long WorkItemsProcessed
{
get { return _workItemsProcessed; }
}
public void SampleThreads(long activeThreads, long inUseThreads)
{
_activeThreads = activeThreads;
_inUseThreads = inUseThreads;
}
public void SampleWorkItems(long workItemsQueued, long workItemsProcessed)
{
_workItemsQueued = workItemsQueued;
_workItemsProcessed = workItemsProcessed;
}
public void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime)
{
// Not supported
}
public void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime)
{
// Not supported
}
}
}
using System;
using System.Diagnostics;
using System.Threading;
namespace Amib.Threading
{
public interface ISTPPerformanceCountersReader
{
long InUseThreads { get; }
long ActiveThreads { get; }
long WorkItemsQueued { get; }
long WorkItemsProcessed { get; }
}
}
namespace Amib.Threading.Internal
{
internal interface ISTPInstancePerformanceCounters : IDisposable
{
void Close();
void SampleThreads(long activeThreads, long inUseThreads);
void SampleWorkItems(long workItemsQueued, long workItemsProcessed);
void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime);
void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime);
}
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
internal enum STPPerformanceCounterType
{
// Fields
ActiveThreads = 0,
InUseThreads = 1,
OverheadThreads = 2,
OverheadThreadsPercent = 3,
OverheadThreadsPercentBase = 4,
WorkItems = 5,
WorkItemsInQueue = 6,
WorkItemsProcessed = 7,
WorkItemsQueuedPerSecond = 8,
WorkItemsProcessedPerSecond = 9,
AvgWorkItemWaitTime = 10,
AvgWorkItemWaitTimeBase = 11,
AvgWorkItemProcessTime = 12,
AvgWorkItemProcessTimeBase = 13,
WorkItemsGroups = 14,
LastCounter = 14,
}
/// <summary>
/// Summary description for STPPerformanceCounter.
/// </summary>
internal class STPPerformanceCounter
{
// Fields
private readonly PerformanceCounterType _pcType;
protected string _counterHelp;
protected string _counterName;
// Methods
public STPPerformanceCounter(
string counterName,
string counterHelp,
PerformanceCounterType pcType)
{
_counterName = counterName;
_counterHelp = counterHelp;
_pcType = pcType;
}
public void AddCounterToCollection(CounterCreationDataCollection counterData)
{
CounterCreationData counterCreationData = new CounterCreationData(
_counterName,
_counterHelp,
_pcType);
counterData.Add(counterCreationData);
}
// Properties
public string Name
{
get
{
return _counterName;
}
}
}
internal class STPPerformanceCounters
{
// Fields
internal STPPerformanceCounter[] _stpPerformanceCounters;
private static readonly STPPerformanceCounters _instance;
internal const string _stpCategoryHelp = "SmartThreadPool performance counters";
internal const string _stpCategoryName = "SmartThreadPool";
// Methods
static STPPerformanceCounters()
{
_instance = new STPPerformanceCounters();
}
private STPPerformanceCounters()
{
STPPerformanceCounter[] stpPerformanceCounters = new STPPerformanceCounter[]
{
new STPPerformanceCounter("Active threads", "The current number of available in the thread pool.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("In use threads", "The current number of threads that execute a work item.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Overhead threads", "The current number of threads that are active, but are not in use.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("% overhead threads", "The current number of threads that are active, but are not in use in percents.", PerformanceCounterType.RawFraction),
new STPPerformanceCounter("% overhead threads base", "The current number of threads that are active, but are not in use in percents.", PerformanceCounterType.RawBase),
new STPPerformanceCounter("Work Items", "The number of work items in the Smart Thread Pool. Both queued and processed.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Work Items in queue", "The current number of work items in the queue", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Work Items processed", "The number of work items already processed", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Work Items queued/sec", "The number of work items queued per second", PerformanceCounterType.RateOfCountsPerSecond32),
new STPPerformanceCounter("Work Items processed/sec", "The number of work items processed per second", PerformanceCounterType.RateOfCountsPerSecond32),
new STPPerformanceCounter("Avg. Work Item wait time/sec", "The average time a work item supends in the queue waiting for its turn to execute.", PerformanceCounterType.AverageCount64),
new STPPerformanceCounter("Avg. Work Item wait time base", "The average time a work item supends in the queue waiting for its turn to execute.", PerformanceCounterType.AverageBase),
new STPPerformanceCounter("Avg. Work Item process time/sec", "The average time it takes to process a work item.", PerformanceCounterType.AverageCount64),
new STPPerformanceCounter("Avg. Work Item process time base", "The average time it takes to process a work item.", PerformanceCounterType.AverageBase),
new STPPerformanceCounter("Work Items Groups", "The current number of work item groups associated with the Smart Thread Pool.", PerformanceCounterType.NumberOfItems32),
};
_stpPerformanceCounters = stpPerformanceCounters;
SetupCategory();
}
private void SetupCategory()
{
if (!PerformanceCounterCategory.Exists(_stpCategoryName))
{
CounterCreationDataCollection counters = new CounterCreationDataCollection();
for (int i = 0; i < _stpPerformanceCounters.Length; i++)
{
_stpPerformanceCounters[i].AddCounterToCollection(counters);
}
PerformanceCounterCategory.Create(
_stpCategoryName,
_stpCategoryHelp,
PerformanceCounterCategoryType.MultiInstance,
counters);
}
}
// Properties
public static STPPerformanceCounters Instance
{
get
{
return _instance;
}
}
}
internal class STPInstancePerformanceCounter : IDisposable
{
// Fields
private bool _isDisposed;
private PerformanceCounter _pcs;
// Methods
protected STPInstancePerformanceCounter()
{
_isDisposed = false;
}
public STPInstancePerformanceCounter(
string instance,
STPPerformanceCounterType spcType) : this()
{
STPPerformanceCounters counters = STPPerformanceCounters.Instance;
_pcs = new PerformanceCounter(
STPPerformanceCounters._stpCategoryName,
counters._stpPerformanceCounters[(int) spcType].Name,
instance,
false);
_pcs.RawValue = _pcs.RawValue;
}
public void Close()
{
if (_pcs != null)
{
_pcs.RemoveInstance();
_pcs.Close();
_pcs = null;
}
}
public void Dispose()
{
Dispose(true);
}
public virtual void Dispose(bool disposing)
{
if (!_isDisposed)
{
if (disposing)
{
Close();
}
}
_isDisposed = true;
}
public virtual void Increment()
{
_pcs.Increment();
}
public virtual void IncrementBy(long val)
{
_pcs.IncrementBy(val);
}
public virtual void Set(long val)
{
_pcs.RawValue = val;
}
}
internal class STPInstanceNullPerformanceCounter : STPInstancePerformanceCounter
{
// Methods
public override void Increment() {}
public override void IncrementBy(long value) {}
public override void Set(long val) {}
}
internal class STPInstancePerformanceCounters : ISTPInstancePerformanceCounters
{
private bool _isDisposed;
// Fields
private STPInstancePerformanceCounter[] _pcs;
private static readonly STPInstancePerformanceCounter _stpInstanceNullPerformanceCounter;
// Methods
static STPInstancePerformanceCounters()
{
_stpInstanceNullPerformanceCounter = new STPInstanceNullPerformanceCounter();
}
public STPInstancePerformanceCounters(string instance)
{
_isDisposed = false;
_pcs = new STPInstancePerformanceCounter[(int)STPPerformanceCounterType.LastCounter];
// Call the STPPerformanceCounters.Instance so the static constructor will
// intialize the STPPerformanceCounters singleton.
STPPerformanceCounters.Instance.GetHashCode();
for (int i = 0; i < _pcs.Length; i++)
{
if (instance != null)
{
_pcs[i] = new STPInstancePerformanceCounter(
instance,
(STPPerformanceCounterType) i);
}
else
{
_pcs[i] = _stpInstanceNullPerformanceCounter;
}
}
}
public void Close()
{
if (null != _pcs)
{
for (int i = 0; i < _pcs.Length; i++)
{
if (null != _pcs[i])
{
_pcs[i].Dispose();
}
}
_pcs = null;
}
}
public void Dispose()
{
Dispose(true);
}
public virtual void Dispose(bool disposing)
{
if (!_isDisposed)
{
if (disposing)
{
Close();
}
}
_isDisposed = true;
}
private STPInstancePerformanceCounter GetCounter(STPPerformanceCounterType spcType)
{
return _pcs[(int) spcType];
}
public void SampleThreads(long activeThreads, long inUseThreads)
{
GetCounter(STPPerformanceCounterType.ActiveThreads).Set(activeThreads);
GetCounter(STPPerformanceCounterType.InUseThreads).Set(inUseThreads);
GetCounter(STPPerformanceCounterType.OverheadThreads).Set(activeThreads-inUseThreads);
GetCounter(STPPerformanceCounterType.OverheadThreadsPercentBase).Set(activeThreads-inUseThreads);
GetCounter(STPPerformanceCounterType.OverheadThreadsPercent).Set(inUseThreads);
}
public void SampleWorkItems(long workItemsQueued, long workItemsProcessed)
{
GetCounter(STPPerformanceCounterType.WorkItems).Set(workItemsQueued+workItemsProcessed);
GetCounter(STPPerformanceCounterType.WorkItemsInQueue).Set(workItemsQueued);
GetCounter(STPPerformanceCounterType.WorkItemsProcessed).Set(workItemsProcessed);
GetCounter(STPPerformanceCounterType.WorkItemsQueuedPerSecond).Set(workItemsQueued);
GetCounter(STPPerformanceCounterType.WorkItemsProcessedPerSecond).Set(workItemsProcessed);
}
public void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime)
{
GetCounter(STPPerformanceCounterType.AvgWorkItemWaitTime).IncrementBy((long)workItemWaitTime.TotalMilliseconds);
GetCounter(STPPerformanceCounterType.AvgWorkItemWaitTimeBase).Increment();
}
public void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime)
{
GetCounter(STPPerformanceCounterType.AvgWorkItemProcessTime).IncrementBy((long)workItemProcessTime.TotalMilliseconds);
GetCounter(STPPerformanceCounterType.AvgWorkItemProcessTimeBase).Increment();
}
}
#endif
internal class NullSTPInstancePerformanceCounters : ISTPInstancePerformanceCounters, ISTPPerformanceCountersReader
{
private static readonly NullSTPInstancePerformanceCounters _instance = new NullSTPInstancePerformanceCounters();
public static NullSTPInstancePerformanceCounters Instance
{
get { return _instance; }
}
public void Close() {}
public void Dispose() {}
public void SampleThreads(long activeThreads, long inUseThreads) {}
public void SampleWorkItems(long workItemsQueued, long workItemsProcessed) {}
public void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime) {}
public void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime) {}
public long InUseThreads
{
get { return 0; }
}
public long ActiveThreads
{
get { return 0; }
}
public long WorkItemsQueued
{
get { return 0; }
}
public long WorkItemsProcessed
{
get { return 0; }
}
}
internal class LocalSTPInstancePerformanceCounters : ISTPInstancePerformanceCounters, ISTPPerformanceCountersReader
{
public void Close() { }
public void Dispose() { }
private long _activeThreads;
private long _inUseThreads;
private long _workItemsQueued;
private long _workItemsProcessed;
public long InUseThreads
{
get { return _inUseThreads; }
}
public long ActiveThreads
{
get { return _activeThreads; }
}
public long WorkItemsQueued
{
get { return _workItemsQueued; }
}
public long WorkItemsProcessed
{
get { return _workItemsProcessed; }
}
public void SampleThreads(long activeThreads, long inUseThreads)
{
_activeThreads = activeThreads;
_inUseThreads = inUseThreads;
}
public void SampleWorkItems(long workItemsQueued, long workItemsProcessed)
{
_workItemsQueued = workItemsQueued;
_workItemsProcessed = workItemsProcessed;
}
public void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime)
{
// Not supported
}
public void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime)
{
// Not supported
}
}
}

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@ -1,212 +1,212 @@
using System;
using System.Threading;
namespace Amib.Threading
{
/// <summary>
/// Summary description for STPStartInfo.
/// </summary>
public class STPStartInfo : WIGStartInfo
{
private int _idleTimeout = SmartThreadPool.DefaultIdleTimeout;
private int _minWorkerThreads = SmartThreadPool.DefaultMinWorkerThreads;
private int _maxWorkerThreads = SmartThreadPool.DefaultMaxWorkerThreads;
#if !(WINDOWS_PHONE)
private ThreadPriority _threadPriority = SmartThreadPool.DefaultThreadPriority;
#endif
private string _performanceCounterInstanceName = SmartThreadPool.DefaultPerformanceCounterInstanceName;
private bool _areThreadsBackground = SmartThreadPool.DefaultAreThreadsBackground;
private bool _enableLocalPerformanceCounters;
private string _threadPoolName = SmartThreadPool.DefaultThreadPoolName;
private int? _maxStackSize = SmartThreadPool.DefaultMaxStackSize;
public STPStartInfo()
{
_performanceCounterInstanceName = SmartThreadPool.DefaultPerformanceCounterInstanceName;
#if !(WINDOWS_PHONE)
_threadPriority = SmartThreadPool.DefaultThreadPriority;
#endif
_maxWorkerThreads = SmartThreadPool.DefaultMaxWorkerThreads;
_idleTimeout = SmartThreadPool.DefaultIdleTimeout;
_minWorkerThreads = SmartThreadPool.DefaultMinWorkerThreads;
}
public STPStartInfo(STPStartInfo stpStartInfo)
: base(stpStartInfo)
{
_idleTimeout = stpStartInfo.IdleTimeout;
_minWorkerThreads = stpStartInfo.MinWorkerThreads;
_maxWorkerThreads = stpStartInfo.MaxWorkerThreads;
#if !(WINDOWS_PHONE)
_threadPriority = stpStartInfo.ThreadPriority;
#endif
_performanceCounterInstanceName = stpStartInfo.PerformanceCounterInstanceName;
_enableLocalPerformanceCounters = stpStartInfo._enableLocalPerformanceCounters;
_threadPoolName = stpStartInfo._threadPoolName;
_areThreadsBackground = stpStartInfo.AreThreadsBackground;
#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
_apartmentState = stpStartInfo._apartmentState;
#endif
}
/// <summary>
/// Get/Set the idle timeout in milliseconds.
/// If a thread is idle (starved) longer than IdleTimeout then it may quit.
/// </summary>
public virtual int IdleTimeout
{
get { return _idleTimeout; }
set
{
ThrowIfReadOnly();
_idleTimeout = value;
}
}
/// <summary>
/// Get/Set the lower limit of threads in the pool.
/// </summary>
public virtual int MinWorkerThreads
{
get { return _minWorkerThreads; }
set
{
ThrowIfReadOnly();
_minWorkerThreads = value;
}
}
/// <summary>
/// Get/Set the upper limit of threads in the pool.
/// </summary>
public virtual int MaxWorkerThreads
{
get { return _maxWorkerThreads; }
set
{
ThrowIfReadOnly();
_maxWorkerThreads = value;
}
}
#if !(WINDOWS_PHONE)
/// <summary>
/// Get/Set the scheduling priority of the threads in the pool.
/// The Os handles the scheduling.
/// </summary>
public virtual ThreadPriority ThreadPriority
{
get { return _threadPriority; }
set
{
ThrowIfReadOnly();
_threadPriority = value;
}
}
#endif
/// <summary>
/// Get/Set the thread pool name. Threads will get names depending on this.
/// </summary>
public virtual string ThreadPoolName {
get { return _threadPoolName; }
set
{
ThrowIfReadOnly ();
_threadPoolName = value;
}
}
/// <summary>
/// Get/Set the performance counter instance name of this SmartThreadPool
/// The default is null which indicate not to use performance counters at all.
/// </summary>
public virtual string PerformanceCounterInstanceName
{
get { return _performanceCounterInstanceName; }
set
{
ThrowIfReadOnly();
_performanceCounterInstanceName = value;
}
}
/// <summary>
/// Enable/Disable the local performance counter.
/// This enables the user to get some performance information about the SmartThreadPool
/// without using Windows performance counters. (Useful on WindowsCE, Silverlight, etc.)
/// The default is false.
/// </summary>
public virtual bool EnableLocalPerformanceCounters
{
get { return _enableLocalPerformanceCounters; }
set
{
ThrowIfReadOnly();
_enableLocalPerformanceCounters = value;
}
}
/// <summary>
/// Get/Set backgroundness of thread in thread pool.
/// </summary>
public virtual bool AreThreadsBackground
{
get { return _areThreadsBackground; }
set
{
ThrowIfReadOnly ();
_areThreadsBackground = value;
}
}
/// <summary>
/// Get a readonly version of this STPStartInfo.
/// </summary>
/// <returns>Returns a readonly reference to this STPStartInfo</returns>
public new STPStartInfo AsReadOnly()
{
return new STPStartInfo(this) { _readOnly = true };
}
#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
private ApartmentState _apartmentState = SmartThreadPool.DefaultApartmentState;
/// <summary>
/// Get/Set the apartment state of threads in the thread pool
/// </summary>
public ApartmentState ApartmentState
{
get { return _apartmentState; }
set
{
ThrowIfReadOnly();
_apartmentState = value;
}
}
#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
/// <summary>
/// Get/Set the max stack size of threads in the thread pool
/// </summary>
public int? MaxStackSize
{
get { return _maxStackSize; }
set
{
ThrowIfReadOnly();
if (value.HasValue && value.Value < 0)
{
throw new ArgumentOutOfRangeException("value", "Value must be greater than 0.");
}
_maxStackSize = value;
}
}
#endif
#endif
}
}
using System;
using System.Threading;
namespace Amib.Threading
{
/// <summary>
/// Summary description for STPStartInfo.
/// </summary>
public class STPStartInfo : WIGStartInfo
{
private int _idleTimeout = SmartThreadPool.DefaultIdleTimeout;
private int _minWorkerThreads = SmartThreadPool.DefaultMinWorkerThreads;
private int _maxWorkerThreads = SmartThreadPool.DefaultMaxWorkerThreads;
#if !(WINDOWS_PHONE)
private ThreadPriority _threadPriority = SmartThreadPool.DefaultThreadPriority;
#endif
private string _performanceCounterInstanceName = SmartThreadPool.DefaultPerformanceCounterInstanceName;
private bool _areThreadsBackground = SmartThreadPool.DefaultAreThreadsBackground;
private bool _enableLocalPerformanceCounters;
private string _threadPoolName = SmartThreadPool.DefaultThreadPoolName;
private int? _maxStackSize = SmartThreadPool.DefaultMaxStackSize;
public STPStartInfo()
{
_performanceCounterInstanceName = SmartThreadPool.DefaultPerformanceCounterInstanceName;
#if !(WINDOWS_PHONE)
_threadPriority = SmartThreadPool.DefaultThreadPriority;
#endif
_maxWorkerThreads = SmartThreadPool.DefaultMaxWorkerThreads;
_idleTimeout = SmartThreadPool.DefaultIdleTimeout;
_minWorkerThreads = SmartThreadPool.DefaultMinWorkerThreads;
}
public STPStartInfo(STPStartInfo stpStartInfo)
: base(stpStartInfo)
{
_idleTimeout = stpStartInfo.IdleTimeout;
_minWorkerThreads = stpStartInfo.MinWorkerThreads;
_maxWorkerThreads = stpStartInfo.MaxWorkerThreads;
#if !(WINDOWS_PHONE)
_threadPriority = stpStartInfo.ThreadPriority;
#endif
_performanceCounterInstanceName = stpStartInfo.PerformanceCounterInstanceName;
_enableLocalPerformanceCounters = stpStartInfo._enableLocalPerformanceCounters;
_threadPoolName = stpStartInfo._threadPoolName;
_areThreadsBackground = stpStartInfo.AreThreadsBackground;
#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
_apartmentState = stpStartInfo._apartmentState;
#endif
}
/// <summary>
/// Get/Set the idle timeout in milliseconds.
/// If a thread is idle (starved) longer than IdleTimeout then it may quit.
/// </summary>
public virtual int IdleTimeout
{
get { return _idleTimeout; }
set
{
ThrowIfReadOnly();
_idleTimeout = value;
}
}
/// <summary>
/// Get/Set the lower limit of threads in the pool.
/// </summary>
public virtual int MinWorkerThreads
{
get { return _minWorkerThreads; }
set
{
ThrowIfReadOnly();
_minWorkerThreads = value;
}
}
/// <summary>
/// Get/Set the upper limit of threads in the pool.
/// </summary>
public virtual int MaxWorkerThreads
{
get { return _maxWorkerThreads; }
set
{
ThrowIfReadOnly();
_maxWorkerThreads = value;
}
}
#if !(WINDOWS_PHONE)
/// <summary>
/// Get/Set the scheduling priority of the threads in the pool.
/// The Os handles the scheduling.
/// </summary>
public virtual ThreadPriority ThreadPriority
{
get { return _threadPriority; }
set
{
ThrowIfReadOnly();
_threadPriority = value;
}
}
#endif
/// <summary>
/// Get/Set the thread pool name. Threads will get names depending on this.
/// </summary>
public virtual string ThreadPoolName {
get { return _threadPoolName; }
set
{
ThrowIfReadOnly ();
_threadPoolName = value;
}
}
/// <summary>
/// Get/Set the performance counter instance name of this SmartThreadPool
/// The default is null which indicate not to use performance counters at all.
/// </summary>
public virtual string PerformanceCounterInstanceName
{
get { return _performanceCounterInstanceName; }
set
{
ThrowIfReadOnly();
_performanceCounterInstanceName = value;
}
}
/// <summary>
/// Enable/Disable the local performance counter.
/// This enables the user to get some performance information about the SmartThreadPool
/// without using Windows performance counters. (Useful on WindowsCE, Silverlight, etc.)
/// The default is false.
/// </summary>
public virtual bool EnableLocalPerformanceCounters
{
get { return _enableLocalPerformanceCounters; }
set
{
ThrowIfReadOnly();
_enableLocalPerformanceCounters = value;
}
}
/// <summary>
/// Get/Set backgroundness of thread in thread pool.
/// </summary>
public virtual bool AreThreadsBackground
{
get { return _areThreadsBackground; }
set
{
ThrowIfReadOnly ();
_areThreadsBackground = value;
}
}
/// <summary>
/// Get a readonly version of this STPStartInfo.
/// </summary>
/// <returns>Returns a readonly reference to this STPStartInfo</returns>
public new STPStartInfo AsReadOnly()
{
return new STPStartInfo(this) { _readOnly = true };
}
#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
private ApartmentState _apartmentState = SmartThreadPool.DefaultApartmentState;
/// <summary>
/// Get/Set the apartment state of threads in the thread pool
/// </summary>
public ApartmentState ApartmentState
{
get { return _apartmentState; }
set
{
ThrowIfReadOnly();
_apartmentState = value;
}
}
#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
/// <summary>
/// Get/Set the max stack size of threads in the thread pool
/// </summary>
public int? MaxStackSize
{
get { return _maxStackSize; }
set
{
ThrowIfReadOnly();
if (value.HasValue && value.Value < 0)
{
throw new ArgumentOutOfRangeException("value", "Value must be greater than 0.");
}
_maxStackSize = value;
}
}
#endif
#endif
}
}

View File

@ -1,60 +1,60 @@

using System;
using Amib.Threading.Internal;
namespace Amib.Threading
{
public partial class SmartThreadPool
{
#region ThreadEntry class
internal class ThreadEntry
{
/// <summary>
/// The thread creation time
/// The value is stored as UTC value.
/// </summary>
private readonly DateTime _creationTime;
/// <summary>
/// The last time this thread has been running
/// It is updated by IAmAlive() method
/// The value is stored as UTC value.
/// </summary>
private DateTime _lastAliveTime;
/// <summary>
/// A reference from each thread in the thread pool to its SmartThreadPool
/// object container.
/// With this variable a thread can know whatever it belongs to a
/// SmartThreadPool.
/// </summary>
private readonly SmartThreadPool _associatedSmartThreadPool;
/// <summary>
/// A reference to the current work item a thread from the thread pool
/// is executing.
/// </summary>
public WorkItem CurrentWorkItem { get; set; }
public ThreadEntry(SmartThreadPool stp)
{
_associatedSmartThreadPool = stp;
_creationTime = DateTime.UtcNow;
_lastAliveTime = DateTime.MinValue;
}
public SmartThreadPool AssociatedSmartThreadPool
{
get { return _associatedSmartThreadPool; }
}
public void IAmAlive()
{
_lastAliveTime = DateTime.UtcNow;
}
}
#endregion
}
using System;
using Amib.Threading.Internal;
namespace Amib.Threading
{
public partial class SmartThreadPool
{
#region ThreadEntry class
internal class ThreadEntry
{
/// <summary>
/// The thread creation time
/// The value is stored as UTC value.
/// </summary>
private readonly DateTime _creationTime;
/// <summary>
/// The last time this thread has been running
/// It is updated by IAmAlive() method
/// The value is stored as UTC value.
/// </summary>
private DateTime _lastAliveTime;
/// <summary>
/// A reference from each thread in the thread pool to its SmartThreadPool
/// object container.
/// With this variable a thread can know whatever it belongs to a
/// SmartThreadPool.
/// </summary>
private readonly SmartThreadPool _associatedSmartThreadPool;
/// <summary>
/// A reference to the current work item a thread from the thread pool
/// is executing.
/// </summary>
public WorkItem CurrentWorkItem { get; set; }
public ThreadEntry(SmartThreadPool stp)
{
_associatedSmartThreadPool = stp;
_creationTime = DateTime.UtcNow;
_lastAliveTime = DateTime.MinValue;
}
public SmartThreadPool AssociatedSmartThreadPool
{
get { return _associatedSmartThreadPool; }
}
public void IAmAlive()
{
_lastAliveTime = DateTime.UtcNow;
}
}
#endregion
}
}

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@ -1,89 +1,89 @@
using System.Collections.Generic;
namespace Amib.Threading.Internal
{
internal class SynchronizedDictionary<TKey, TValue>
{
private readonly Dictionary<TKey, TValue> _dictionary;
private readonly object _lock;
public SynchronizedDictionary()
{
_lock = new object();
_dictionary = new Dictionary<TKey, TValue>();
}
public int Count
{
get { return _dictionary.Count; }
}
public bool Contains(TKey key)
{
lock (_lock)
{
return _dictionary.ContainsKey(key);
}
}
public void Remove(TKey key)
{
lock (_lock)
{
_dictionary.Remove(key);
}
}
public object SyncRoot
{
get { return _lock; }
}
public TValue this[TKey key]
{
get
{
lock (_lock)
{
return _dictionary[key];
}
}
set
{
lock (_lock)
{
_dictionary[key] = value;
}
}
}
public Dictionary<TKey, TValue>.KeyCollection Keys
{
get
{
lock (_lock)
{
return _dictionary.Keys;
}
}
}
public Dictionary<TKey, TValue>.ValueCollection Values
{
get
{
lock (_lock)
{
return _dictionary.Values;
}
}
}
public void Clear()
{
lock (_lock)
{
_dictionary.Clear();
}
}
}
}
using System.Collections.Generic;
namespace Amib.Threading.Internal
{
internal class SynchronizedDictionary<TKey, TValue>
{
private readonly Dictionary<TKey, TValue> _dictionary;
private readonly object _lock;
public SynchronizedDictionary()
{
_lock = new object();
_dictionary = new Dictionary<TKey, TValue>();
}
public int Count
{
get { return _dictionary.Count; }
}
public bool Contains(TKey key)
{
lock (_lock)
{
return _dictionary.ContainsKey(key);
}
}
public void Remove(TKey key)
{
lock (_lock)
{
_dictionary.Remove(key);
}
}
public object SyncRoot
{
get { return _lock; }
}
public TValue this[TKey key]
{
get
{
lock (_lock)
{
return _dictionary[key];
}
}
set
{
lock (_lock)
{
_dictionary[key] = value;
}
}
}
public Dictionary<TKey, TValue>.KeyCollection Keys
{
get
{
lock (_lock)
{
return _dictionary.Keys;
}
}
}
public Dictionary<TKey, TValue>.ValueCollection Values
{
get
{
lock (_lock)
{
return _dictionary.Values;
}
}
}
public void Clear()
{
lock (_lock)
{
_dictionary.Clear();
}
}
}
}

View File

@ -1,171 +1,171 @@
using System;
namespace Amib.Threading
{
/// <summary>
/// Summary description for WIGStartInfo.
/// </summary>
public class WIGStartInfo
{
private bool _useCallerCallContext;
private bool _useCallerHttpContext;
private bool _disposeOfStateObjects;
private CallToPostExecute _callToPostExecute;
private PostExecuteWorkItemCallback _postExecuteWorkItemCallback;
private bool _startSuspended;
private WorkItemPriority _workItemPriority;
private bool _fillStateWithArgs;
protected bool _readOnly;
public WIGStartInfo()
{
_fillStateWithArgs = SmartThreadPool.DefaultFillStateWithArgs;
_workItemPriority = SmartThreadPool.DefaultWorkItemPriority;
_startSuspended = SmartThreadPool.DefaultStartSuspended;
_postExecuteWorkItemCallback = SmartThreadPool.DefaultPostExecuteWorkItemCallback;
_callToPostExecute = SmartThreadPool.DefaultCallToPostExecute;
_disposeOfStateObjects = SmartThreadPool.DefaultDisposeOfStateObjects;
_useCallerHttpContext = SmartThreadPool.DefaultUseCallerHttpContext;
_useCallerCallContext = SmartThreadPool.DefaultUseCallerCallContext;
}
public WIGStartInfo(WIGStartInfo wigStartInfo)
{
_useCallerCallContext = wigStartInfo.UseCallerCallContext;
_useCallerHttpContext = wigStartInfo.UseCallerHttpContext;
_disposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
_callToPostExecute = wigStartInfo.CallToPostExecute;
_postExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
_workItemPriority = wigStartInfo.WorkItemPriority;
_startSuspended = wigStartInfo.StartSuspended;
_fillStateWithArgs = wigStartInfo.FillStateWithArgs;
}
protected void ThrowIfReadOnly()
{
if (_readOnly)
{
throw new NotSupportedException("This is a readonly instance and set is not supported");
}
}
/// <summary>
/// Get/Set if to use the caller's security context
/// </summary>
public virtual bool UseCallerCallContext
{
get { return _useCallerCallContext; }
set
{
ThrowIfReadOnly();
_useCallerCallContext = value;
}
}
/// <summary>
/// Get/Set if to use the caller's HTTP context
/// </summary>
public virtual bool UseCallerHttpContext
{
get { return _useCallerHttpContext; }
set
{
ThrowIfReadOnly();
_useCallerHttpContext = value;
}
}
/// <summary>
/// Get/Set if to dispose of the state object of a work item
/// </summary>
public virtual bool DisposeOfStateObjects
{
get { return _disposeOfStateObjects; }
set
{
ThrowIfReadOnly();
_disposeOfStateObjects = value;
}
}
/// <summary>
/// Get/Set the run the post execute options
/// </summary>
public virtual CallToPostExecute CallToPostExecute
{
get { return _callToPostExecute; }
set
{
ThrowIfReadOnly();
_callToPostExecute = value;
}
}
/// <summary>
/// Get/Set the default post execute callback
/// </summary>
public virtual PostExecuteWorkItemCallback PostExecuteWorkItemCallback
{
get { return _postExecuteWorkItemCallback; }
set
{
ThrowIfReadOnly();
_postExecuteWorkItemCallback = value;
}
}
/// <summary>
/// Get/Set if the work items execution should be suspended until the Start()
/// method is called.
/// </summary>
public virtual bool StartSuspended
{
get { return _startSuspended; }
set
{
ThrowIfReadOnly();
_startSuspended = value;
}
}
/// <summary>
/// Get/Set the default priority that a work item gets when it is enqueued
/// </summary>
public virtual WorkItemPriority WorkItemPriority
{
get { return _workItemPriority; }
set { _workItemPriority = value; }
}
/// <summary>
/// Get/Set the if QueueWorkItem of Action&lt;...&gt;/Func&lt;...&gt; fill the
/// arguments as an object array into the state of the work item.
/// The arguments can be access later by IWorkItemResult.State.
/// </summary>
public virtual bool FillStateWithArgs
{
get { return _fillStateWithArgs; }
set
{
ThrowIfReadOnly();
_fillStateWithArgs = value;
}
}
/// <summary>
/// Get a readonly version of this WIGStartInfo
/// </summary>
/// <returns>Returns a readonly reference to this WIGStartInfoRO</returns>
public WIGStartInfo AsReadOnly()
{
return new WIGStartInfo(this) { _readOnly = true };
}
}
}
using System;
namespace Amib.Threading
{
/// <summary>
/// Summary description for WIGStartInfo.
/// </summary>
public class WIGStartInfo
{
private bool _useCallerCallContext;
private bool _useCallerHttpContext;
private bool _disposeOfStateObjects;
private CallToPostExecute _callToPostExecute;
private PostExecuteWorkItemCallback _postExecuteWorkItemCallback;
private bool _startSuspended;
private WorkItemPriority _workItemPriority;
private bool _fillStateWithArgs;
protected bool _readOnly;
public WIGStartInfo()
{
_fillStateWithArgs = SmartThreadPool.DefaultFillStateWithArgs;
_workItemPriority = SmartThreadPool.DefaultWorkItemPriority;
_startSuspended = SmartThreadPool.DefaultStartSuspended;
_postExecuteWorkItemCallback = SmartThreadPool.DefaultPostExecuteWorkItemCallback;
_callToPostExecute = SmartThreadPool.DefaultCallToPostExecute;
_disposeOfStateObjects = SmartThreadPool.DefaultDisposeOfStateObjects;
_useCallerHttpContext = SmartThreadPool.DefaultUseCallerHttpContext;
_useCallerCallContext = SmartThreadPool.DefaultUseCallerCallContext;
}
public WIGStartInfo(WIGStartInfo wigStartInfo)
{
_useCallerCallContext = wigStartInfo.UseCallerCallContext;
_useCallerHttpContext = wigStartInfo.UseCallerHttpContext;
_disposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
_callToPostExecute = wigStartInfo.CallToPostExecute;
_postExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
_workItemPriority = wigStartInfo.WorkItemPriority;
_startSuspended = wigStartInfo.StartSuspended;
_fillStateWithArgs = wigStartInfo.FillStateWithArgs;
}
protected void ThrowIfReadOnly()
{
if (_readOnly)
{
throw new NotSupportedException("This is a readonly instance and set is not supported");
}
}
/// <summary>
/// Get/Set if to use the caller's security context
/// </summary>
public virtual bool UseCallerCallContext
{
get { return _useCallerCallContext; }
set
{
ThrowIfReadOnly();
_useCallerCallContext = value;
}
}
/// <summary>
/// Get/Set if to use the caller's HTTP context
/// </summary>
public virtual bool UseCallerHttpContext
{
get { return _useCallerHttpContext; }
set
{
ThrowIfReadOnly();
_useCallerHttpContext = value;
}
}
/// <summary>
/// Get/Set if to dispose of the state object of a work item
/// </summary>
public virtual bool DisposeOfStateObjects
{
get { return _disposeOfStateObjects; }
set
{
ThrowIfReadOnly();
_disposeOfStateObjects = value;
}
}
/// <summary>
/// Get/Set the run the post execute options
/// </summary>
public virtual CallToPostExecute CallToPostExecute
{
get { return _callToPostExecute; }
set
{
ThrowIfReadOnly();
_callToPostExecute = value;
}
}
/// <summary>
/// Get/Set the default post execute callback
/// </summary>
public virtual PostExecuteWorkItemCallback PostExecuteWorkItemCallback
{
get { return _postExecuteWorkItemCallback; }
set
{
ThrowIfReadOnly();
_postExecuteWorkItemCallback = value;
}
}
/// <summary>
/// Get/Set if the work items execution should be suspended until the Start()
/// method is called.
/// </summary>
public virtual bool StartSuspended
{
get { return _startSuspended; }
set
{
ThrowIfReadOnly();
_startSuspended = value;
}
}
/// <summary>
/// Get/Set the default priority that a work item gets when it is enqueued
/// </summary>
public virtual WorkItemPriority WorkItemPriority
{
get { return _workItemPriority; }
set { _workItemPriority = value; }
}
/// <summary>
/// Get/Set the if QueueWorkItem of Action&lt;...&gt;/Func&lt;...&gt; fill the
/// arguments as an object array into the state of the work item.
/// The arguments can be access later by IWorkItemResult.State.
/// </summary>
public virtual bool FillStateWithArgs
{
get { return _fillStateWithArgs; }
set
{
ThrowIfReadOnly();
_fillStateWithArgs = value;
}
}
/// <summary>
/// Get a readonly version of this WIGStartInfo
/// </summary>
/// <returns>Returns a readonly reference to this WIGStartInfoRO</returns>
public WIGStartInfo AsReadOnly()
{
return new WIGStartInfo(this) { _readOnly = true };
}
}
}

View File

@ -1,190 +1,190 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Amib.Threading.Internal
{
public partial class WorkItem
{
#region WorkItemResult class
private class WorkItemResult : IWorkItemResult, IInternalWorkItemResult, IInternalWaitableResult
{
/// <summary>
/// A back reference to the work item
/// </summary>
private readonly WorkItem _workItem;
public WorkItemResult(WorkItem workItem)
{
_workItem = workItem;
}
internal WorkItem GetWorkItem()
{
return _workItem;
}
#region IWorkItemResult Members
public bool IsCompleted
{
get
{
return _workItem.IsCompleted;
}
}
public bool IsCanceled
{
get
{
return _workItem.IsCanceled;
}
}
public object GetResult()
{
return _workItem.GetResult(Timeout.Infinite, true, null);
}
public object GetResult(int millisecondsTimeout, bool exitContext)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, null);
}
public object GetResult(TimeSpan timeout, bool exitContext)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, null);
}
public object GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle);
}
public object GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle);
}
public object GetResult(out Exception e)
{
return _workItem.GetResult(Timeout.Infinite, true, null, out e);
}
public object GetResult(int millisecondsTimeout, bool exitContext, out Exception e)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, null, out e);
}
public object GetResult(TimeSpan timeout, bool exitContext, out Exception e)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, null, out e);
}
public object GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle, out e);
}
public object GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle, out e);
}
public bool Cancel()
{
return Cancel(false);
}
public bool Cancel(bool abortExecution)
{
return _workItem.Cancel(abortExecution);
}
public object State
{
get
{
return _workItem._state;
}
}
public WorkItemPriority WorkItemPriority
{
get
{
return _workItem._workItemInfo.WorkItemPriority;
}
}
/// <summary>
/// Return the result, same as GetResult()
/// </summary>
public object Result
{
get { return GetResult(); }
}
/// <summary>
/// Returns the exception if occured otherwise returns null.
/// This value is valid only after the work item completed,
/// before that it is always null.
/// </summary>
public object Exception
{
get { return _workItem._exception; }
}
#endregion
#region IInternalWorkItemResult Members
public event WorkItemStateCallback OnWorkItemStarted
{
add
{
_workItem.OnWorkItemStarted += value;
}
remove
{
_workItem.OnWorkItemStarted -= value;
}
}
public event WorkItemStateCallback OnWorkItemCompleted
{
add
{
_workItem.OnWorkItemCompleted += value;
}
remove
{
_workItem.OnWorkItemCompleted -= value;
}
}
#endregion
#region IInternalWorkItemResult Members
public IWorkItemResult GetWorkItemResult()
{
return this;
}
public IWorkItemResult<TResult> GetWorkItemResultT<TResult>()
{
return new WorkItemResultTWrapper<TResult>(this);
}
#endregion
}
#endregion
}
}
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Amib.Threading.Internal
{
public partial class WorkItem
{
#region WorkItemResult class
private class WorkItemResult : IWorkItemResult, IInternalWorkItemResult, IInternalWaitableResult
{
/// <summary>
/// A back reference to the work item
/// </summary>
private readonly WorkItem _workItem;
public WorkItemResult(WorkItem workItem)
{
_workItem = workItem;
}
internal WorkItem GetWorkItem()
{
return _workItem;
}
#region IWorkItemResult Members
public bool IsCompleted
{
get
{
return _workItem.IsCompleted;
}
}
public bool IsCanceled
{
get
{
return _workItem.IsCanceled;
}
}
public object GetResult()
{
return _workItem.GetResult(Timeout.Infinite, true, null);
}
public object GetResult(int millisecondsTimeout, bool exitContext)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, null);
}
public object GetResult(TimeSpan timeout, bool exitContext)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, null);
}
public object GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle);
}
public object GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle);
}
public object GetResult(out Exception e)
{
return _workItem.GetResult(Timeout.Infinite, true, null, out e);
}
public object GetResult(int millisecondsTimeout, bool exitContext, out Exception e)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, null, out e);
}
public object GetResult(TimeSpan timeout, bool exitContext, out Exception e)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, null, out e);
}
public object GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle, out e);
}
public object GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle, out e);
}
public bool Cancel()
{
return Cancel(false);
}
public bool Cancel(bool abortExecution)
{
return _workItem.Cancel(abortExecution);
}
public object State
{
get
{
return _workItem._state;
}
}
public WorkItemPriority WorkItemPriority
{
get
{
return _workItem._workItemInfo.WorkItemPriority;
}
}
/// <summary>
/// Return the result, same as GetResult()
/// </summary>
public object Result
{
get { return GetResult(); }
}
/// <summary>
/// Returns the exception if occured otherwise returns null.
/// This value is valid only after the work item completed,
/// before that it is always null.
/// </summary>
public object Exception
{
get { return _workItem._exception; }
}
#endregion
#region IInternalWorkItemResult Members
public event WorkItemStateCallback OnWorkItemStarted
{
add
{
_workItem.OnWorkItemStarted += value;
}
remove
{
_workItem.OnWorkItemStarted -= value;
}
}
public event WorkItemStateCallback OnWorkItemCompleted
{
add
{
_workItem.OnWorkItemCompleted += value;
}
remove
{
_workItem.OnWorkItemCompleted -= value;
}
}
#endregion
#region IInternalWorkItemResult Members
public IWorkItemResult GetWorkItemResult()
{
return this;
}
public IWorkItemResult<TResult> GetWorkItemResultT<TResult>()
{
return new WorkItemResultTWrapper<TResult>(this);
}
#endregion
}
#endregion
}
}

View File

@ -1,343 +1,343 @@
using System;
namespace Amib.Threading.Internal
{
#region WorkItemFactory class
public class WorkItemFactory
{
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The WorkItemsGroup of this workitem</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback)
{
return CreateWorkItem(workItemsGroup, wigStartInfo, callback, null);
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The WorkItemsGroup of this workitem</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="workItemPriority">The priority of the work item</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
WorkItemPriority workItemPriority)
{
return CreateWorkItem(workItemsGroup, wigStartInfo, callback, null, workItemPriority);
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The WorkItemsGroup of this workitem</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="workItemInfo">Work item info</param>
/// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemInfo workItemInfo,
WorkItemCallback callback)
{
return CreateWorkItem(
workItemsGroup,
wigStartInfo,
workItemInfo,
callback,
null);
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The WorkItemsGroup of this workitem</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
object state)
{
ValidateCallback(callback);
WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = wigStartInfo.WorkItemPriority;
WorkItem workItem = new WorkItem(
workItemsGroup,
workItemInfo,
callback,
state);
return workItem;
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The work items group</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
object state,
WorkItemPriority workItemPriority)
{
ValidateCallback(callback);
WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = workItemPriority;
WorkItem workItem = new WorkItem(
workItemsGroup,
workItemInfo,
callback,
state);
return workItem;
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The work items group</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="workItemInfo">Work item information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemInfo workItemInfo,
WorkItemCallback callback,
object state)
{
ValidateCallback(callback);
ValidateCallback(workItemInfo.PostExecuteWorkItemCallback);
WorkItem workItem = new WorkItem(
workItemsGroup,
new WorkItemInfo(workItemInfo),
callback,
state);
return workItem;
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The work items group</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback)
{
ValidateCallback(callback);
ValidateCallback(postExecuteWorkItemCallback);
WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = wigStartInfo.WorkItemPriority;
WorkItem workItem = new WorkItem(
workItemsGroup,
workItemInfo,
callback,
state);
return workItem;
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The work items group</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
WorkItemPriority workItemPriority)
{
ValidateCallback(callback);
ValidateCallback(postExecuteWorkItemCallback);
WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = workItemPriority;
WorkItem workItem = new WorkItem(
workItemsGroup,
workItemInfo,
callback,
state);
return workItem;
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The work items group</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
CallToPostExecute callToPostExecute)
{
ValidateCallback(callback);
ValidateCallback(postExecuteWorkItemCallback);
WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = callToPostExecute;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = wigStartInfo.WorkItemPriority;
WorkItem workItem = new WorkItem(
workItemsGroup,
workItemInfo,
callback,
state);
return workItem;
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The work items group</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
CallToPostExecute callToPostExecute,
WorkItemPriority workItemPriority)
{
ValidateCallback(callback);
ValidateCallback(postExecuteWorkItemCallback);
WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = callToPostExecute;
workItemInfo.WorkItemPriority = workItemPriority;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
WorkItem workItem = new WorkItem(
workItemsGroup,
workItemInfo,
callback,
state);
return workItem;
}
private static void ValidateCallback(Delegate callback)
{
if (callback != null && callback.GetInvocationList().Length > 1)
{
throw new NotSupportedException("SmartThreadPool doesn't support delegates chains");
}
}
}
#endregion
}
using System;
namespace Amib.Threading.Internal
{
#region WorkItemFactory class
public class WorkItemFactory
{
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The WorkItemsGroup of this workitem</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback)
{
return CreateWorkItem(workItemsGroup, wigStartInfo, callback, null);
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The WorkItemsGroup of this workitem</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="workItemPriority">The priority of the work item</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
WorkItemPriority workItemPriority)
{
return CreateWorkItem(workItemsGroup, wigStartInfo, callback, null, workItemPriority);
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The WorkItemsGroup of this workitem</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="workItemInfo">Work item info</param>
/// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemInfo workItemInfo,
WorkItemCallback callback)
{
return CreateWorkItem(
workItemsGroup,
wigStartInfo,
workItemInfo,
callback,
null);
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The WorkItemsGroup of this workitem</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
object state)
{
ValidateCallback(callback);
WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = wigStartInfo.WorkItemPriority;
WorkItem workItem = new WorkItem(
workItemsGroup,
workItemInfo,
callback,
state);
return workItem;
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The work items group</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
object state,
WorkItemPriority workItemPriority)
{
ValidateCallback(callback);
WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = workItemPriority;
WorkItem workItem = new WorkItem(
workItemsGroup,
workItemInfo,
callback,
state);
return workItem;
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The work items group</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="workItemInfo">Work item information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemInfo workItemInfo,
WorkItemCallback callback,
object state)
{
ValidateCallback(callback);
ValidateCallback(workItemInfo.PostExecuteWorkItemCallback);
WorkItem workItem = new WorkItem(
workItemsGroup,
new WorkItemInfo(workItemInfo),
callback,
state);
return workItem;
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The work items group</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback)
{
ValidateCallback(callback);
ValidateCallback(postExecuteWorkItemCallback);
WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = wigStartInfo.WorkItemPriority;
WorkItem workItem = new WorkItem(
workItemsGroup,
workItemInfo,
callback,
state);
return workItem;
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The work items group</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
WorkItemPriority workItemPriority)
{
ValidateCallback(callback);
ValidateCallback(postExecuteWorkItemCallback);
WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = workItemPriority;
WorkItem workItem = new WorkItem(
workItemsGroup,
workItemInfo,
callback,
state);
return workItem;
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The work items group</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
CallToPostExecute callToPostExecute)
{
ValidateCallback(callback);
ValidateCallback(postExecuteWorkItemCallback);
WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = callToPostExecute;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = wigStartInfo.WorkItemPriority;
WorkItem workItem = new WorkItem(
workItemsGroup,
workItemInfo,
callback,
state);
return workItem;
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The work items group</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
CallToPostExecute callToPostExecute,
WorkItemPriority workItemPriority)
{
ValidateCallback(callback);
ValidateCallback(postExecuteWorkItemCallback);
WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = callToPostExecute;
workItemInfo.WorkItemPriority = workItemPriority;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
WorkItem workItem = new WorkItem(
workItemsGroup,
workItemInfo,
callback,
state);
return workItem;
}
private static void ValidateCallback(Delegate callback)
{
if (callback != null && callback.GetInvocationList().Length > 1)
{
throw new NotSupportedException("SmartThreadPool doesn't support delegates chains");
}
}
}
#endregion
}

View File

@ -1,69 +1,69 @@
namespace Amib.Threading
{
#region WorkItemInfo class
/// <summary>
/// Summary description for WorkItemInfo.
/// </summary>
public class WorkItemInfo
{
public WorkItemInfo()
{
UseCallerCallContext = SmartThreadPool.DefaultUseCallerCallContext;
UseCallerHttpContext = SmartThreadPool.DefaultUseCallerHttpContext;
DisposeOfStateObjects = SmartThreadPool.DefaultDisposeOfStateObjects;
CallToPostExecute = SmartThreadPool.DefaultCallToPostExecute;
PostExecuteWorkItemCallback = SmartThreadPool.DefaultPostExecuteWorkItemCallback;
WorkItemPriority = SmartThreadPool.DefaultWorkItemPriority;
}
public WorkItemInfo(WorkItemInfo workItemInfo)
{
UseCallerCallContext = workItemInfo.UseCallerCallContext;
UseCallerHttpContext = workItemInfo.UseCallerHttpContext;
DisposeOfStateObjects = workItemInfo.DisposeOfStateObjects;
CallToPostExecute = workItemInfo.CallToPostExecute;
PostExecuteWorkItemCallback = workItemInfo.PostExecuteWorkItemCallback;
WorkItemPriority = workItemInfo.WorkItemPriority;
Timeout = workItemInfo.Timeout;
}
/// <summary>
/// Get/Set if to use the caller's security context
/// </summary>
public bool UseCallerCallContext { get; set; }
/// <summary>
/// Get/Set if to use the caller's HTTP context
/// </summary>
public bool UseCallerHttpContext { get; set; }
/// <summary>
/// Get/Set if to dispose of the state object of a work item
/// </summary>
public bool DisposeOfStateObjects { get; set; }
/// <summary>
/// Get/Set the run the post execute options
/// </summary>
public CallToPostExecute CallToPostExecute { get; set; }
/// <summary>
/// Get/Set the post execute callback
/// </summary>
public PostExecuteWorkItemCallback PostExecuteWorkItemCallback { get; set; }
/// <summary>
/// Get/Set the work item's priority
/// </summary>
public WorkItemPriority WorkItemPriority { get; set; }
/// <summary>
/// Get/Set the work item's timout in milliseconds.
/// This is a passive timout. When the timout expires the work item won't be actively aborted!
/// </summary>
public long Timeout { get; set; }
}
#endregion
}
namespace Amib.Threading
{
#region WorkItemInfo class
/// <summary>
/// Summary description for WorkItemInfo.
/// </summary>
public class WorkItemInfo
{
public WorkItemInfo()
{
UseCallerCallContext = SmartThreadPool.DefaultUseCallerCallContext;
UseCallerHttpContext = SmartThreadPool.DefaultUseCallerHttpContext;
DisposeOfStateObjects = SmartThreadPool.DefaultDisposeOfStateObjects;
CallToPostExecute = SmartThreadPool.DefaultCallToPostExecute;
PostExecuteWorkItemCallback = SmartThreadPool.DefaultPostExecuteWorkItemCallback;
WorkItemPriority = SmartThreadPool.DefaultWorkItemPriority;
}
public WorkItemInfo(WorkItemInfo workItemInfo)
{
UseCallerCallContext = workItemInfo.UseCallerCallContext;
UseCallerHttpContext = workItemInfo.UseCallerHttpContext;
DisposeOfStateObjects = workItemInfo.DisposeOfStateObjects;
CallToPostExecute = workItemInfo.CallToPostExecute;
PostExecuteWorkItemCallback = workItemInfo.PostExecuteWorkItemCallback;
WorkItemPriority = workItemInfo.WorkItemPriority;
Timeout = workItemInfo.Timeout;
}
/// <summary>
/// Get/Set if to use the caller's security context
/// </summary>
public bool UseCallerCallContext { get; set; }
/// <summary>
/// Get/Set if to use the caller's HTTP context
/// </summary>
public bool UseCallerHttpContext { get; set; }
/// <summary>
/// Get/Set if to dispose of the state object of a work item
/// </summary>
public bool DisposeOfStateObjects { get; set; }
/// <summary>
/// Get/Set the run the post execute options
/// </summary>
public CallToPostExecute CallToPostExecute { get; set; }
/// <summary>
/// Get/Set the post execute callback
/// </summary>
public PostExecuteWorkItemCallback PostExecuteWorkItemCallback { get; set; }
/// <summary>
/// Get/Set the work item's priority
/// </summary>
public WorkItemPriority WorkItemPriority { get; set; }
/// <summary>
/// Get/Set the work item's timout in milliseconds.
/// This is a passive timout. When the timout expires the work item won't be actively aborted!
/// </summary>
public long Timeout { get; set; }
}
#endregion
}

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@ -1,128 +1,128 @@
using System;
using System.Threading;
namespace Amib.Threading.Internal
{
#region WorkItemResultTWrapper class
internal class WorkItemResultTWrapper<TResult> : IWorkItemResult<TResult>, IInternalWaitableResult
{
private readonly IWorkItemResult _workItemResult;
public WorkItemResultTWrapper(IWorkItemResult workItemResult)
{
_workItemResult = workItemResult;
}
#region IWorkItemResult<TResult> Members
public TResult GetResult()
{
return (TResult)_workItemResult.GetResult();
}
public TResult GetResult(int millisecondsTimeout, bool exitContext)
{
return (TResult)_workItemResult.GetResult(millisecondsTimeout, exitContext);
}
public TResult GetResult(TimeSpan timeout, bool exitContext)
{
return (TResult)_workItemResult.GetResult(timeout, exitContext);
}
public TResult GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle)
{
return (TResult)_workItemResult.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle);
}
public TResult GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle)
{
return (TResult)_workItemResult.GetResult(timeout, exitContext, cancelWaitHandle);
}
public TResult GetResult(out Exception e)
{
return (TResult)_workItemResult.GetResult(out e);
}
public TResult GetResult(int millisecondsTimeout, bool exitContext, out Exception e)
{
return (TResult)_workItemResult.GetResult(millisecondsTimeout, exitContext, out e);
}
public TResult GetResult(TimeSpan timeout, bool exitContext, out Exception e)
{
return (TResult)_workItemResult.GetResult(timeout, exitContext, out e);
}
public TResult GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
{
return (TResult)_workItemResult.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle, out e);
}
public TResult GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
{
return (TResult)_workItemResult.GetResult(timeout, exitContext, cancelWaitHandle, out e);
}
public bool IsCompleted
{
get { return _workItemResult.IsCompleted; }
}
public bool IsCanceled
{
get { return _workItemResult.IsCanceled; }
}
public object State
{
get { return _workItemResult.State; }
}
public bool Cancel()
{
return _workItemResult.Cancel();
}
public bool Cancel(bool abortExecution)
{
return _workItemResult.Cancel(abortExecution);
}
public WorkItemPriority WorkItemPriority
{
get { return _workItemResult.WorkItemPriority; }
}
public TResult Result
{
get { return (TResult)_workItemResult.Result; }
}
public object Exception
{
get { return (TResult)_workItemResult.Exception; }
}
#region IInternalWorkItemResult Members
public IWorkItemResult GetWorkItemResult()
{
return _workItemResult.GetWorkItemResult();
}
public IWorkItemResult<TRes> GetWorkItemResultT<TRes>()
{
return (IWorkItemResult<TRes>)this;
}
#endregion
#endregion
}
#endregion
}
using System;
using System.Threading;
namespace Amib.Threading.Internal
{
#region WorkItemResultTWrapper class
internal class WorkItemResultTWrapper<TResult> : IWorkItemResult<TResult>, IInternalWaitableResult
{
private readonly IWorkItemResult _workItemResult;
public WorkItemResultTWrapper(IWorkItemResult workItemResult)
{
_workItemResult = workItemResult;
}
#region IWorkItemResult<TResult> Members
public TResult GetResult()
{
return (TResult)_workItemResult.GetResult();
}
public TResult GetResult(int millisecondsTimeout, bool exitContext)
{
return (TResult)_workItemResult.GetResult(millisecondsTimeout, exitContext);
}
public TResult GetResult(TimeSpan timeout, bool exitContext)
{
return (TResult)_workItemResult.GetResult(timeout, exitContext);
}
public TResult GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle)
{
return (TResult)_workItemResult.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle);
}
public TResult GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle)
{
return (TResult)_workItemResult.GetResult(timeout, exitContext, cancelWaitHandle);
}
public TResult GetResult(out Exception e)
{
return (TResult)_workItemResult.GetResult(out e);
}
public TResult GetResult(int millisecondsTimeout, bool exitContext, out Exception e)
{
return (TResult)_workItemResult.GetResult(millisecondsTimeout, exitContext, out e);
}
public TResult GetResult(TimeSpan timeout, bool exitContext, out Exception e)
{
return (TResult)_workItemResult.GetResult(timeout, exitContext, out e);
}
public TResult GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
{
return (TResult)_workItemResult.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle, out e);
}
public TResult GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
{
return (TResult)_workItemResult.GetResult(timeout, exitContext, cancelWaitHandle, out e);
}
public bool IsCompleted
{
get { return _workItemResult.IsCompleted; }
}
public bool IsCanceled
{
get { return _workItemResult.IsCanceled; }
}
public object State
{
get { return _workItemResult.State; }
}
public bool Cancel()
{
return _workItemResult.Cancel();
}
public bool Cancel(bool abortExecution)
{
return _workItemResult.Cancel(abortExecution);
}
public WorkItemPriority WorkItemPriority
{
get { return _workItemResult.WorkItemPriority; }
}
public TResult Result
{
get { return (TResult)_workItemResult.Result; }
}
public object Exception
{
get { return (TResult)_workItemResult.Exception; }
}
#region IInternalWorkItemResult Members
public IWorkItemResult GetWorkItemResult()
{
return _workItemResult.GetWorkItemResult();
}
public IWorkItemResult<TRes> GetWorkItemResultT<TRes>()
{
return (IWorkItemResult<TRes>)this;
}
#endregion
#endregion
}
#endregion
}

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@ -1,361 +1,361 @@
using System;
using System.Threading;
using System.Runtime.CompilerServices;
using System.Diagnostics;
namespace Amib.Threading.Internal
{
#region WorkItemsGroup class
/// <summary>
/// Summary description for WorkItemsGroup.
/// </summary>
public class WorkItemsGroup : WorkItemsGroupBase
{
#region Private members
private readonly object _lock = new object();
/// <summary>
/// A reference to the SmartThreadPool instance that created this
/// WorkItemsGroup.
/// </summary>
private readonly SmartThreadPool _stp;
/// <summary>
/// The OnIdle event
/// </summary>
private event WorkItemsGroupIdleHandler _onIdle;
/// <summary>
/// A flag to indicate if the Work Items Group is now suspended.
/// </summary>
private bool _isSuspended;
/// <summary>
/// Defines how many work items of this WorkItemsGroup can run at once.
/// </summary>
private int _concurrency;
/// <summary>
/// Priority queue to hold work items before they are passed
/// to the SmartThreadPool.
/// </summary>
private readonly PriorityQueue _workItemsQueue;
/// <summary>
/// Indicate how many work items are waiting in the SmartThreadPool
/// queue.
/// This value is used to apply the concurrency.
/// </summary>
private int _workItemsInStpQueue;
/// <summary>
/// Indicate how many work items are currently running in the SmartThreadPool.
/// This value is used with the Cancel, to calculate if we can send new
/// work items to the STP.
/// </summary>
private int _workItemsExecutingInStp = 0;
/// <summary>
/// WorkItemsGroup start information
/// </summary>
private readonly WIGStartInfo _workItemsGroupStartInfo;
/// <summary>
/// Signaled when all of the WorkItemsGroup's work item completed.
/// </summary>
//private readonly ManualResetEvent _isIdleWaitHandle = new ManualResetEvent(true);
private readonly ManualResetEvent _isIdleWaitHandle = EventWaitHandleFactory.CreateManualResetEvent(true);
/// <summary>
/// A common object for all the work items that this work items group
/// generate so we can mark them to cancel in O(1)
/// </summary>
private CanceledWorkItemsGroup _canceledWorkItemsGroup = new CanceledWorkItemsGroup();
#endregion
#region Construction
public WorkItemsGroup(
SmartThreadPool stp,
int concurrency,
WIGStartInfo wigStartInfo)
{
if (concurrency <= 0)
{
throw new ArgumentOutOfRangeException(
"concurrency",
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
concurrency,
#endif
"concurrency must be greater than zero");
}
_stp = stp;
_concurrency = concurrency;
_workItemsGroupStartInfo = new WIGStartInfo(wigStartInfo).AsReadOnly();
_workItemsQueue = new PriorityQueue();
Name = "WorkItemsGroup";
// The _workItemsInStpQueue gets the number of currently executing work items,
// because once a work item is executing, it cannot be cancelled.
_workItemsInStpQueue = _workItemsExecutingInStp;
_isSuspended = _workItemsGroupStartInfo.StartSuspended;
}
#endregion
#region WorkItemsGroupBase Overrides
public override int Concurrency
{
get { return _concurrency; }
set
{
Debug.Assert(value > 0);
int diff = value - _concurrency;
_concurrency = value;
if (diff > 0)
{
EnqueueToSTPNextNWorkItem(diff);
}
}
}
public override int WaitingCallbacks
{
get { return _workItemsQueue.Count; }
}
public override object[] GetStates()
{
lock (_lock)
{
object[] states = new object[_workItemsQueue.Count];
int i = 0;
foreach (WorkItem workItem in _workItemsQueue)
{
states[i] = workItem.GetWorkItemResult().State;
++i;
}
return states;
}
}
/// <summary>
/// WorkItemsGroup start information
/// </summary>
public override WIGStartInfo WIGStartInfo
{
get { return _workItemsGroupStartInfo; }
}
/// <summary>
/// Start the Work Items Group if it was started suspended
/// </summary>
public override void Start()
{
// If the Work Items Group already started then quit
if (!_isSuspended)
{
return;
}
_isSuspended = false;
EnqueueToSTPNextNWorkItem(Math.Min(_workItemsQueue.Count, _concurrency));
}
public override void Cancel(bool abortExecution)
{
lock (_lock)
{
_canceledWorkItemsGroup.IsCanceled = true;
_workItemsQueue.Clear();
_workItemsInStpQueue = 0;
_canceledWorkItemsGroup = new CanceledWorkItemsGroup();
}
if (abortExecution)
{
_stp.CancelAbortWorkItemsGroup(this);
}
}
/// <summary>
/// Wait for the thread pool to be idle
/// </summary>
public override bool WaitForIdle(int millisecondsTimeout)
{
SmartThreadPool.ValidateWorkItemsGroupWaitForIdle(this);
return STPEventWaitHandle.WaitOne(_isIdleWaitHandle, millisecondsTimeout, false);
}
public override event WorkItemsGroupIdleHandler OnIdle
{
add { _onIdle += value; }
remove { _onIdle -= value; }
}
#endregion
#region Private methods
private void RegisterToWorkItemCompletion(IWorkItemResult wir)
{
IInternalWorkItemResult iwir = (IInternalWorkItemResult)wir;
iwir.OnWorkItemStarted += OnWorkItemStartedCallback;
iwir.OnWorkItemCompleted += OnWorkItemCompletedCallback;
}
public void OnSTPIsStarting()
{
if (_isSuspended)
{
return;
}
EnqueueToSTPNextNWorkItem(_concurrency);
}
public void EnqueueToSTPNextNWorkItem(int count)
{
for (int i = 0; i < count; ++i)
{
EnqueueToSTPNextWorkItem(null, false);
}
}
private object FireOnIdle(object state)
{
FireOnIdleImpl(_onIdle);
return null;
}
[MethodImpl(MethodImplOptions.NoInlining)]
private void FireOnIdleImpl(WorkItemsGroupIdleHandler onIdle)
{
if(null == onIdle)
{
return;
}
Delegate[] delegates = onIdle.GetInvocationList();
foreach(WorkItemsGroupIdleHandler eh in delegates)
{
try
{
eh(this);
}
catch { } // Suppress exceptions
}
}
private void OnWorkItemStartedCallback(WorkItem workItem)
{
lock(_lock)
{
++_workItemsExecutingInStp;
}
}
private void OnWorkItemCompletedCallback(WorkItem workItem)
{
EnqueueToSTPNextWorkItem(null, true);
}
internal override void Enqueue(WorkItem workItem)
{
EnqueueToSTPNextWorkItem(workItem);
}
private void EnqueueToSTPNextWorkItem(WorkItem workItem)
{
EnqueueToSTPNextWorkItem(workItem, false);
}
private void EnqueueToSTPNextWorkItem(WorkItem workItem, bool decrementWorkItemsInStpQueue)
{
lock(_lock)
{
// Got here from OnWorkItemCompletedCallback()
if (decrementWorkItemsInStpQueue)
{
--_workItemsInStpQueue;
if(_workItemsInStpQueue < 0)
{
_workItemsInStpQueue = 0;
}
--_workItemsExecutingInStp;
if(_workItemsExecutingInStp < 0)
{
_workItemsExecutingInStp = 0;
}
}
// If the work item is not null then enqueue it
if (null != workItem)
{
workItem.CanceledWorkItemsGroup = _canceledWorkItemsGroup;
RegisterToWorkItemCompletion(workItem.GetWorkItemResult());
_workItemsQueue.Enqueue(workItem);
//_stp.IncrementWorkItemsCount();
if ((1 == _workItemsQueue.Count) &&
(0 == _workItemsInStpQueue))
{
_stp.RegisterWorkItemsGroup(this);
IsIdle = false;
_isIdleWaitHandle.Reset();
}
}
// If the work items queue of the group is empty than quit
if (0 == _workItemsQueue.Count)
{
if (0 == _workItemsInStpQueue)
{
_stp.UnregisterWorkItemsGroup(this);
IsIdle = true;
_isIdleWaitHandle.Set();
if (decrementWorkItemsInStpQueue && _onIdle != null && _onIdle.GetInvocationList().Length > 0)
{
_stp.QueueWorkItem(new WorkItemCallback(FireOnIdle));
}
}
return;
}
if (!_isSuspended)
{
if (_workItemsInStpQueue < _concurrency)
{
WorkItem nextWorkItem = _workItemsQueue.Dequeue() as WorkItem;
try
{
_stp.Enqueue(nextWorkItem);
}
catch (ObjectDisposedException e)
{
e.GetHashCode();
// The STP has been shutdown
}
++_workItemsInStpQueue;
}
}
}
}
#endregion
}
#endregion
}
using System;
using System.Threading;
using System.Runtime.CompilerServices;
using System.Diagnostics;
namespace Amib.Threading.Internal
{
#region WorkItemsGroup class
/// <summary>
/// Summary description for WorkItemsGroup.
/// </summary>
public class WorkItemsGroup : WorkItemsGroupBase
{
#region Private members
private readonly object _lock = new object();
/// <summary>
/// A reference to the SmartThreadPool instance that created this
/// WorkItemsGroup.
/// </summary>
private readonly SmartThreadPool _stp;
/// <summary>
/// The OnIdle event
/// </summary>
private event WorkItemsGroupIdleHandler _onIdle;
/// <summary>
/// A flag to indicate if the Work Items Group is now suspended.
/// </summary>
private bool _isSuspended;
/// <summary>
/// Defines how many work items of this WorkItemsGroup can run at once.
/// </summary>
private int _concurrency;
/// <summary>
/// Priority queue to hold work items before they are passed
/// to the SmartThreadPool.
/// </summary>
private readonly PriorityQueue _workItemsQueue;
/// <summary>
/// Indicate how many work items are waiting in the SmartThreadPool
/// queue.
/// This value is used to apply the concurrency.
/// </summary>
private int _workItemsInStpQueue;
/// <summary>
/// Indicate how many work items are currently running in the SmartThreadPool.
/// This value is used with the Cancel, to calculate if we can send new
/// work items to the STP.
/// </summary>
private int _workItemsExecutingInStp = 0;
/// <summary>
/// WorkItemsGroup start information
/// </summary>
private readonly WIGStartInfo _workItemsGroupStartInfo;
/// <summary>
/// Signaled when all of the WorkItemsGroup's work item completed.
/// </summary>
//private readonly ManualResetEvent _isIdleWaitHandle = new ManualResetEvent(true);
private readonly ManualResetEvent _isIdleWaitHandle = EventWaitHandleFactory.CreateManualResetEvent(true);
/// <summary>
/// A common object for all the work items that this work items group
/// generate so we can mark them to cancel in O(1)
/// </summary>
private CanceledWorkItemsGroup _canceledWorkItemsGroup = new CanceledWorkItemsGroup();
#endregion
#region Construction
public WorkItemsGroup(
SmartThreadPool stp,
int concurrency,
WIGStartInfo wigStartInfo)
{
if (concurrency <= 0)
{
throw new ArgumentOutOfRangeException(
"concurrency",
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
concurrency,
#endif
"concurrency must be greater than zero");
}
_stp = stp;
_concurrency = concurrency;
_workItemsGroupStartInfo = new WIGStartInfo(wigStartInfo).AsReadOnly();
_workItemsQueue = new PriorityQueue();
Name = "WorkItemsGroup";
// The _workItemsInStpQueue gets the number of currently executing work items,
// because once a work item is executing, it cannot be cancelled.
_workItemsInStpQueue = _workItemsExecutingInStp;
_isSuspended = _workItemsGroupStartInfo.StartSuspended;
}
#endregion
#region WorkItemsGroupBase Overrides
public override int Concurrency
{
get { return _concurrency; }
set
{
Debug.Assert(value > 0);
int diff = value - _concurrency;
_concurrency = value;
if (diff > 0)
{
EnqueueToSTPNextNWorkItem(diff);
}
}
}
public override int WaitingCallbacks
{
get { return _workItemsQueue.Count; }
}
public override object[] GetStates()
{
lock (_lock)
{
object[] states = new object[_workItemsQueue.Count];
int i = 0;
foreach (WorkItem workItem in _workItemsQueue)
{
states[i] = workItem.GetWorkItemResult().State;
++i;
}
return states;
}
}
/// <summary>
/// WorkItemsGroup start information
/// </summary>
public override WIGStartInfo WIGStartInfo
{
get { return _workItemsGroupStartInfo; }
}
/// <summary>
/// Start the Work Items Group if it was started suspended
/// </summary>
public override void Start()
{
// If the Work Items Group already started then quit
if (!_isSuspended)
{
return;
}
_isSuspended = false;
EnqueueToSTPNextNWorkItem(Math.Min(_workItemsQueue.Count, _concurrency));
}
public override void Cancel(bool abortExecution)
{
lock (_lock)
{
_canceledWorkItemsGroup.IsCanceled = true;
_workItemsQueue.Clear();
_workItemsInStpQueue = 0;
_canceledWorkItemsGroup = new CanceledWorkItemsGroup();
}
if (abortExecution)
{
_stp.CancelAbortWorkItemsGroup(this);
}
}
/// <summary>
/// Wait for the thread pool to be idle
/// </summary>
public override bool WaitForIdle(int millisecondsTimeout)
{
SmartThreadPool.ValidateWorkItemsGroupWaitForIdle(this);
return STPEventWaitHandle.WaitOne(_isIdleWaitHandle, millisecondsTimeout, false);
}
public override event WorkItemsGroupIdleHandler OnIdle
{
add { _onIdle += value; }
remove { _onIdle -= value; }
}
#endregion
#region Private methods
private void RegisterToWorkItemCompletion(IWorkItemResult wir)
{
IInternalWorkItemResult iwir = (IInternalWorkItemResult)wir;
iwir.OnWorkItemStarted += OnWorkItemStartedCallback;
iwir.OnWorkItemCompleted += OnWorkItemCompletedCallback;
}
public void OnSTPIsStarting()
{
if (_isSuspended)
{
return;
}
EnqueueToSTPNextNWorkItem(_concurrency);
}
public void EnqueueToSTPNextNWorkItem(int count)
{
for (int i = 0; i < count; ++i)
{
EnqueueToSTPNextWorkItem(null, false);
}
}
private object FireOnIdle(object state)
{
FireOnIdleImpl(_onIdle);
return null;
}
[MethodImpl(MethodImplOptions.NoInlining)]
private void FireOnIdleImpl(WorkItemsGroupIdleHandler onIdle)
{
if(null == onIdle)
{
return;
}
Delegate[] delegates = onIdle.GetInvocationList();
foreach(WorkItemsGroupIdleHandler eh in delegates)
{
try
{
eh(this);
}
catch { } // Suppress exceptions
}
}
private void OnWorkItemStartedCallback(WorkItem workItem)
{
lock(_lock)
{
++_workItemsExecutingInStp;
}
}
private void OnWorkItemCompletedCallback(WorkItem workItem)
{
EnqueueToSTPNextWorkItem(null, true);
}
internal override void Enqueue(WorkItem workItem)
{
EnqueueToSTPNextWorkItem(workItem);
}
private void EnqueueToSTPNextWorkItem(WorkItem workItem)
{
EnqueueToSTPNextWorkItem(workItem, false);
}
private void EnqueueToSTPNextWorkItem(WorkItem workItem, bool decrementWorkItemsInStpQueue)
{
lock(_lock)
{
// Got here from OnWorkItemCompletedCallback()
if (decrementWorkItemsInStpQueue)
{
--_workItemsInStpQueue;
if(_workItemsInStpQueue < 0)
{
_workItemsInStpQueue = 0;
}
--_workItemsExecutingInStp;
if(_workItemsExecutingInStp < 0)
{
_workItemsExecutingInStp = 0;
}
}
// If the work item is not null then enqueue it
if (null != workItem)
{
workItem.CanceledWorkItemsGroup = _canceledWorkItemsGroup;
RegisterToWorkItemCompletion(workItem.GetWorkItemResult());
_workItemsQueue.Enqueue(workItem);
//_stp.IncrementWorkItemsCount();
if ((1 == _workItemsQueue.Count) &&
(0 == _workItemsInStpQueue))
{
_stp.RegisterWorkItemsGroup(this);
IsIdle = false;
_isIdleWaitHandle.Reset();
}
}
// If the work items queue of the group is empty than quit
if (0 == _workItemsQueue.Count)
{
if (0 == _workItemsInStpQueue)
{
_stp.UnregisterWorkItemsGroup(this);
IsIdle = true;
_isIdleWaitHandle.Set();
if (decrementWorkItemsInStpQueue && _onIdle != null && _onIdle.GetInvocationList().Length > 0)
{
_stp.QueueWorkItem(new WorkItemCallback(FireOnIdle));
}
}
return;
}
if (!_isSuspended)
{
if (_workItemsInStpQueue < _concurrency)
{
WorkItem nextWorkItem = _workItemsQueue.Dequeue() as WorkItem;
try
{
_stp.Enqueue(nextWorkItem);
}
catch (ObjectDisposedException e)
{
e.GetHashCode();
// The STP has been shutdown
}
++_workItemsInStpQueue;
}
}
}
}
#endregion
}
#endregion
}

View File

@ -1,471 +1,471 @@
using System;
using System.Threading;
namespace Amib.Threading.Internal
{
public abstract class WorkItemsGroupBase : IWorkItemsGroup
{
#region Private Fields
/// <summary>
/// Contains the name of this instance of SmartThreadPool.
/// Can be changed by the user.
/// </summary>
private string _name = "WorkItemsGroupBase";
public WorkItemsGroupBase()
{
IsIdle = true;
}
#endregion
#region IWorkItemsGroup Members
#region Public Methods
/// <summary>
/// Get/Set the name of the SmartThreadPool/WorkItemsGroup instance
/// </summary>
public string Name
{
get { return _name; }
set { _name = value; }
}
#endregion
#region Abstract Methods
public abstract int Concurrency { get; set; }
public abstract int WaitingCallbacks { get; }
public abstract object[] GetStates();
public abstract WIGStartInfo WIGStartInfo { get; }
public abstract void Start();
public abstract void Cancel(bool abortExecution);
public abstract bool WaitForIdle(int millisecondsTimeout);
public abstract event WorkItemsGroupIdleHandler OnIdle;
internal abstract void Enqueue(WorkItem workItem);
internal virtual void PreQueueWorkItem() { }
#endregion
#region Common Base Methods
/// <summary>
/// Cancel all the work items.
/// Same as Cancel(false)
/// </summary>
public virtual void Cancel()
{
Cancel(false);
}
/// <summary>
/// Wait for the SmartThreadPool/WorkItemsGroup to be idle
/// </summary>
public void WaitForIdle()
{
WaitForIdle(Timeout.Infinite);
}
/// <summary>
/// Wait for the SmartThreadPool/WorkItemsGroup to be idle
/// </summary>
public bool WaitForIdle(TimeSpan timeout)
{
return WaitForIdle((int)timeout.TotalMilliseconds);
}
/// <summary>
/// IsIdle is true when there are no work items running or queued.
/// </summary>
public bool IsIdle { get; protected set; }
#endregion
#region QueueWorkItem
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="workItemPriority">The priority of the work item</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback, WorkItemPriority workItemPriority)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, workItemPriority);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="workItemInfo">Work item info</param>
/// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, workItemInfo, callback);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, WorkItemPriority workItemPriority)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, workItemPriority);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="workItemInfo">Work item information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, workItemInfo, callback, state);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
WorkItemPriority workItemPriority)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, workItemPriority);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
CallToPostExecute callToPostExecute)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
CallToPostExecute callToPostExecute,
WorkItemPriority workItemPriority)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute, workItemPriority);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
#endregion
#region QueueWorkItem(Action<...>)
public IWorkItemResult QueueWorkItem(Action action)
{
return QueueWorkItem (action, SmartThreadPool.DefaultWorkItemPriority);
}
public IWorkItemResult QueueWorkItem (Action action, WorkItemPriority priority)
{
PreQueueWorkItem ();
WorkItem workItem = WorkItemFactory.CreateWorkItem (
this,
WIGStartInfo,
delegate
{
action.Invoke ();
return null;
}, priority);
Enqueue (workItem);
return workItem.GetWorkItemResult ();
}
public IWorkItemResult QueueWorkItem<T>(Action<T> action, T arg)
{
return QueueWorkItem<T> (action, arg, SmartThreadPool.DefaultWorkItemPriority);
}
public IWorkItemResult QueueWorkItem<T> (Action<T> action, T arg, WorkItemPriority priority)
{
PreQueueWorkItem ();
WorkItem workItem = WorkItemFactory.CreateWorkItem (
this,
WIGStartInfo,
state =>
{
action.Invoke (arg);
return null;
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg } : null, priority);
Enqueue (workItem);
return workItem.GetWorkItemResult ();
}
public IWorkItemResult QueueWorkItem<T1, T2>(Action<T1, T2> action, T1 arg1, T2 arg2)
{
return QueueWorkItem<T1, T2> (action, arg1, arg2, SmartThreadPool.DefaultWorkItemPriority);
}
public IWorkItemResult QueueWorkItem<T1, T2> (Action<T1, T2> action, T1 arg1, T2 arg2, WorkItemPriority priority)
{
PreQueueWorkItem ();
WorkItem workItem = WorkItemFactory.CreateWorkItem (
this,
WIGStartInfo,
state =>
{
action.Invoke (arg1, arg2);
return null;
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2 } : null, priority);
Enqueue (workItem);
return workItem.GetWorkItemResult ();
}
public IWorkItemResult QueueWorkItem<T1, T2, T3>(Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3)
{
return QueueWorkItem<T1, T2, T3> (action, arg1, arg2, arg3, SmartThreadPool.DefaultWorkItemPriority);
;
}
public IWorkItemResult QueueWorkItem<T1, T2, T3> (Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3, WorkItemPriority priority)
{
PreQueueWorkItem ();
WorkItem workItem = WorkItemFactory.CreateWorkItem (
this,
WIGStartInfo,
state =>
{
action.Invoke (arg1, arg2, arg3);
return null;
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3 } : null, priority);
Enqueue (workItem);
return workItem.GetWorkItemResult ();
}
public IWorkItemResult QueueWorkItem<T1, T2, T3, T4>(
Action<T1, T2, T3, T4> action, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
{
return QueueWorkItem<T1, T2, T3, T4> (action, arg1, arg2, arg3, arg4,
SmartThreadPool.DefaultWorkItemPriority);
}
public IWorkItemResult QueueWorkItem<T1, T2, T3, T4> (
Action<T1, T2, T3, T4> action, T1 arg1, T2 arg2, T3 arg3, T4 arg4, WorkItemPriority priority)
{
PreQueueWorkItem ();
WorkItem workItem = WorkItemFactory.CreateWorkItem (
this,
WIGStartInfo,
state =>
{
action.Invoke (arg1, arg2, arg3, arg4);
return null;
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3, arg4 } : null, priority);
Enqueue (workItem);
return workItem.GetWorkItemResult ();
}
#endregion
#region QueueWorkItem(Func<...>)
public IWorkItemResult<TResult> QueueWorkItem<TResult>(Func<TResult> func)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(
this,
WIGStartInfo,
state =>
{
return func.Invoke();
});
Enqueue(workItem);
return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
}
public IWorkItemResult<TResult> QueueWorkItem<T, TResult>(Func<T, TResult> func, T arg)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(
this,
WIGStartInfo,
state =>
{
return func.Invoke(arg);
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg } : null);
Enqueue(workItem);
return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
}
public IWorkItemResult<TResult> QueueWorkItem<T1, T2, TResult>(Func<T1, T2, TResult> func, T1 arg1, T2 arg2)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(
this,
WIGStartInfo,
state =>
{
return func.Invoke(arg1, arg2);
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2 } : null);
Enqueue(workItem);
return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
}
public IWorkItemResult<TResult> QueueWorkItem<T1, T2, T3, TResult>(
Func<T1, T2, T3, TResult> func, T1 arg1, T2 arg2, T3 arg3)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(
this,
WIGStartInfo,
state =>
{
return func.Invoke(arg1, arg2, arg3);
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3 } : null);
Enqueue(workItem);
return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
}
public IWorkItemResult<TResult> QueueWorkItem<T1, T2, T3, T4, TResult>(
Func<T1, T2, T3, T4, TResult> func, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(
this,
WIGStartInfo,
state =>
{
return func.Invoke(arg1, arg2, arg3, arg4);
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3, arg4 } : null);
Enqueue(workItem);
return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
}
#endregion
#endregion
}
using System;
using System.Threading;
namespace Amib.Threading.Internal
{
public abstract class WorkItemsGroupBase : IWorkItemsGroup
{
#region Private Fields
/// <summary>
/// Contains the name of this instance of SmartThreadPool.
/// Can be changed by the user.
/// </summary>
private string _name = "WorkItemsGroupBase";
public WorkItemsGroupBase()
{
IsIdle = true;
}
#endregion
#region IWorkItemsGroup Members
#region Public Methods
/// <summary>
/// Get/Set the name of the SmartThreadPool/WorkItemsGroup instance
/// </summary>
public string Name
{
get { return _name; }
set { _name = value; }
}
#endregion
#region Abstract Methods
public abstract int Concurrency { get; set; }
public abstract int WaitingCallbacks { get; }
public abstract object[] GetStates();
public abstract WIGStartInfo WIGStartInfo { get; }
public abstract void Start();
public abstract void Cancel(bool abortExecution);
public abstract bool WaitForIdle(int millisecondsTimeout);
public abstract event WorkItemsGroupIdleHandler OnIdle;
internal abstract void Enqueue(WorkItem workItem);
internal virtual void PreQueueWorkItem() { }
#endregion
#region Common Base Methods
/// <summary>
/// Cancel all the work items.
/// Same as Cancel(false)
/// </summary>
public virtual void Cancel()
{
Cancel(false);
}
/// <summary>
/// Wait for the SmartThreadPool/WorkItemsGroup to be idle
/// </summary>
public void WaitForIdle()
{
WaitForIdle(Timeout.Infinite);
}
/// <summary>
/// Wait for the SmartThreadPool/WorkItemsGroup to be idle
/// </summary>
public bool WaitForIdle(TimeSpan timeout)
{
return WaitForIdle((int)timeout.TotalMilliseconds);
}
/// <summary>
/// IsIdle is true when there are no work items running or queued.
/// </summary>
public bool IsIdle { get; protected set; }
#endregion
#region QueueWorkItem
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="workItemPriority">The priority of the work item</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback, WorkItemPriority workItemPriority)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, workItemPriority);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="workItemInfo">Work item info</param>
/// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, workItemInfo, callback);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, WorkItemPriority workItemPriority)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, workItemPriority);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="workItemInfo">Work item information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, workItemInfo, callback, state);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
WorkItemPriority workItemPriority)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, workItemPriority);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
CallToPostExecute callToPostExecute)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
CallToPostExecute callToPostExecute,
WorkItemPriority workItemPriority)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute, workItemPriority);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
#endregion
#region QueueWorkItem(Action<...>)
public IWorkItemResult QueueWorkItem(Action action)
{
return QueueWorkItem (action, SmartThreadPool.DefaultWorkItemPriority);
}
public IWorkItemResult QueueWorkItem (Action action, WorkItemPriority priority)
{
PreQueueWorkItem ();
WorkItem workItem = WorkItemFactory.CreateWorkItem (
this,
WIGStartInfo,
delegate
{
action.Invoke ();
return null;
}, priority);
Enqueue (workItem);
return workItem.GetWorkItemResult ();
}
public IWorkItemResult QueueWorkItem<T>(Action<T> action, T arg)
{
return QueueWorkItem<T> (action, arg, SmartThreadPool.DefaultWorkItemPriority);
}
public IWorkItemResult QueueWorkItem<T> (Action<T> action, T arg, WorkItemPriority priority)
{
PreQueueWorkItem ();
WorkItem workItem = WorkItemFactory.CreateWorkItem (
this,
WIGStartInfo,
state =>
{
action.Invoke (arg);
return null;
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg } : null, priority);
Enqueue (workItem);
return workItem.GetWorkItemResult ();
}
public IWorkItemResult QueueWorkItem<T1, T2>(Action<T1, T2> action, T1 arg1, T2 arg2)
{
return QueueWorkItem<T1, T2> (action, arg1, arg2, SmartThreadPool.DefaultWorkItemPriority);
}
public IWorkItemResult QueueWorkItem<T1, T2> (Action<T1, T2> action, T1 arg1, T2 arg2, WorkItemPriority priority)
{
PreQueueWorkItem ();
WorkItem workItem = WorkItemFactory.CreateWorkItem (
this,
WIGStartInfo,
state =>
{
action.Invoke (arg1, arg2);
return null;
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2 } : null, priority);
Enqueue (workItem);
return workItem.GetWorkItemResult ();
}
public IWorkItemResult QueueWorkItem<T1, T2, T3>(Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3)
{
return QueueWorkItem<T1, T2, T3> (action, arg1, arg2, arg3, SmartThreadPool.DefaultWorkItemPriority);
;
}
public IWorkItemResult QueueWorkItem<T1, T2, T3> (Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3, WorkItemPriority priority)
{
PreQueueWorkItem ();
WorkItem workItem = WorkItemFactory.CreateWorkItem (
this,
WIGStartInfo,
state =>
{
action.Invoke (arg1, arg2, arg3);
return null;
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3 } : null, priority);
Enqueue (workItem);
return workItem.GetWorkItemResult ();
}
public IWorkItemResult QueueWorkItem<T1, T2, T3, T4>(
Action<T1, T2, T3, T4> action, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
{
return QueueWorkItem<T1, T2, T3, T4> (action, arg1, arg2, arg3, arg4,
SmartThreadPool.DefaultWorkItemPriority);
}
public IWorkItemResult QueueWorkItem<T1, T2, T3, T4> (
Action<T1, T2, T3, T4> action, T1 arg1, T2 arg2, T3 arg3, T4 arg4, WorkItemPriority priority)
{
PreQueueWorkItem ();
WorkItem workItem = WorkItemFactory.CreateWorkItem (
this,
WIGStartInfo,
state =>
{
action.Invoke (arg1, arg2, arg3, arg4);
return null;
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3, arg4 } : null, priority);
Enqueue (workItem);
return workItem.GetWorkItemResult ();
}
#endregion
#region QueueWorkItem(Func<...>)
public IWorkItemResult<TResult> QueueWorkItem<TResult>(Func<TResult> func)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(
this,
WIGStartInfo,
state =>
{
return func.Invoke();
});
Enqueue(workItem);
return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
}
public IWorkItemResult<TResult> QueueWorkItem<T, TResult>(Func<T, TResult> func, T arg)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(
this,
WIGStartInfo,
state =>
{
return func.Invoke(arg);
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg } : null);
Enqueue(workItem);
return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
}
public IWorkItemResult<TResult> QueueWorkItem<T1, T2, TResult>(Func<T1, T2, TResult> func, T1 arg1, T2 arg2)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(
this,
WIGStartInfo,
state =>
{
return func.Invoke(arg1, arg2);
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2 } : null);
Enqueue(workItem);
return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
}
public IWorkItemResult<TResult> QueueWorkItem<T1, T2, T3, TResult>(
Func<T1, T2, T3, TResult> func, T1 arg1, T2 arg2, T3 arg3)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(
this,
WIGStartInfo,
state =>
{
return func.Invoke(arg1, arg2, arg3);
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3 } : null);
Enqueue(workItem);
return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
}
public IWorkItemResult<TResult> QueueWorkItem<T1, T2, T3, T4, TResult>(
Func<T1, T2, T3, T4, TResult> func, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(
this,
WIGStartInfo,
state =>
{
return func.Invoke(arg1, arg2, arg3, arg4);
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3, arg4 } : null);
Enqueue(workItem);
return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
}
#endregion
#endregion
}
}

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@ -35,7 +35,7 @@
; Modular configurations
; Set path to directory for modular ini files...
; The Robust.exe process must have R/W access to the location
ConfigDirectory = "/home/opensim/etc/Configs"
ConfigDirectory = "."
[ServiceList]

View File

@ -27,7 +27,7 @@
; Modular configurations
; Set path to directory for modular ini files...
; The Robust.exe process must have R/W access to the location
ConfigDirectory = "/home/opensim/etc/Configs"
ConfigDirectory = "."
[ServiceList]
AssetServiceConnector = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector"