increase sample rate of WaitGetScenePresence()
parent
1e3cb82756
commit
a95e286168
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@ -4632,10 +4632,10 @@ Label_GroupsDone:
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/// <param name='agentID'></param>
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protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
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{
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int ntimes = 30;
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int ntimes = 120; // 30s
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ScenePresence sp = null;
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while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0))
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Thread.Sleep(1000);
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Thread.Sleep(250);
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if (sp == null)
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m_log.WarnFormat(
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@ -22,6 +22,7 @@
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InventoryAccessModule = "BasicInventoryAccessModule"
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MapImageService = "MapImageServiceModule"
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SearchModule = "BasicSearchModule"
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MuteListService = "LocalMuteListServicesConnector"
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LibraryModule = true
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LLLoginServiceInConnector = true
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@ -113,6 +114,9 @@
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[MapImageService]
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LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
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[MuteListService]
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LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"
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;; This should always be the very last thing on this file
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[Includes]
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Include-Common = "config-include/StandaloneCommon.ini"
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@ -27,6 +27,7 @@
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FriendsModule = "HGFriendsModule"
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UserManagementModule = "HGUserManagementModule"
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SearchModule = "BasicSearchModule"
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MuteListService = "LocalMuteListServicesConnector"
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InventoryServiceInConnector = true
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AssetServiceInConnector = true
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@ -190,6 +191,9 @@
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UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
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InGatekeeper = True
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[MuteListService]
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LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"
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;; This should always be the very last thing on this file
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[Includes]
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Include-Common = "config-include/StandaloneCommon.ini"
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