* Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY.
* Thanks to Andrew (DeepThink) for working on this one.0.6.0-stable
parent
02b1d908e8
commit
a95f13a646
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@ -171,11 +171,22 @@ namespace OpenSim.Framework
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return circuits;
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}
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public void ViewerEffectHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock)
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public void ViewerEffectHandler(IClientAPI sender, List<ViewerEffectEventHandlerArg> args)
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{
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ViewerEffectPacket packet = (ViewerEffectPacket) PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
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ViewerEffectPacket packet = (ViewerEffectPacket)PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
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// TODO: don't create new blocks if recycling an old packet
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packet.Effect = effectBlock;
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List<ViewerEffectPacket.EffectBlock> effectBlock = new List<ViewerEffectPacket.EffectBlock>();
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for (int i = 0; i < args.Count; i++)
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{
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ViewerEffectPacket.EffectBlock effect = new ViewerEffectPacket.EffectBlock();
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effect.AgentID = args[i].AgentID;
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effect.Color = args[i].Color;
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effect.Duration = args[i].Duration;
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effect.ID = args[i].ID;
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effect.Type = args[i].Type;
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effectBlock.Add(effect);
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}
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packet.Effect = effectBlock.ToArray();
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// Wasteful, I know
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IClientAPI[] LocalClients = new IClientAPI[0];
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@ -205,4 +216,4 @@ namespace OpenSim.Framework
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}
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}
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}
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}
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}
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@ -41,7 +41,8 @@ namespace OpenSim.Framework
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IClientAPI Sender { get; set; }
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}
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public delegate void ViewerEffectEventHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock);
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public delegate void ViewerEffectEventHandler(IClientAPI sender, List<ViewerEffectEventHandlerArg> args);
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public delegate void ChatFromViewer(Object sender, ChatFromViewerArgs e);
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@ -235,6 +236,15 @@ namespace OpenSim.Framework
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#endregion
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}
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public class ViewerEffectEventHandlerArg : EventArgs
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{
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public LLUUID AgentID;
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public byte[] Color;
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public float Duration;
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public LLUUID ID;
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public byte Type;
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}
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public class LandUpdateArgs : EventArgs
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{
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public LLUUID AuthBuyerID;
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@ -301,6 +311,66 @@ namespace OpenSim.Framework
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public float waterHeight;
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public string simName;
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}
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public class UpdateShapeArgs : EventArgs
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{
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public uint ObjectLocalID;
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public ushort PathBegin;
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public byte PathCurve;
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public ushort PathEnd;
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public sbyte PathRadiusOffset;
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public byte PathRevolutions;
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public byte PathScaleX;
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public byte PathScaleY;
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public byte PathShearX;
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public byte PathShearY;
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public sbyte PathSkew;
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public sbyte PathTaperX;
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public sbyte PathTaperY;
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public sbyte PathTwist;
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public sbyte PathTwistBegin;
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public ushort ProfileBegin;
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public byte ProfileCurve;
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public ushort ProfileEnd;
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public ushort ProfileHollow;
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}
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public class RequestAssetArgs : EventArgs
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{
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public int ChannelType;
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public float Priority;
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public int SourceType;
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public LLUUID TransferID;
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}
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public class AgentUpdateArgs : EventArgs
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{
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public LLUUID AgentID;
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public LLQuaternion BodyRotation;
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public LLVector3 CameraAtAxis;
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public LLVector3 CameraCenter;
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public LLVector3 CameraLeftAxis;
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public LLVector3 CameraUpAxis;
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public uint ControlFlags;
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public float Far;
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public byte Flags;
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public LLQuaternion HeadRotation;
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public LLUUID SessionID;
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public byte State;
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}
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public class AvatarPickerReplyAgentDataArgs : EventArgs
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{
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public LLUUID AgentID;
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public LLUUID QueryID;
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}
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public class AvatarPickerReplyDataArgs : EventArgs
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{
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public LLUUID AvatarID;
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public byte[] FirstName;
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public byte[] LastName;
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}
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public delegate void TextureRequest(Object sender, TextureRequestArgs e);
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public delegate void AvatarNowWearing(Object sender, AvatarWearingArgs e);
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@ -325,7 +395,7 @@ namespace OpenSim.Framework
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float height, float seconds, byte size, byte action, float north, float west, float south, float east,
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IClientAPI remoteClient);
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public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
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public delegate void SetAppearance(byte[] texture, List<byte> visualParamList);
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public delegate void StartAnim(IClientAPI remoteClient, LLUUID animID);
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@ -362,7 +432,7 @@ namespace OpenSim.Framework
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public delegate void GenericCall7(IClientAPI remoteClient, uint localID, string message);
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public delegate void UpdateShape(LLUUID agentID, uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
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public delegate void UpdateShape(LLUUID agentID, uint localID, UpdateShapeArgs shapeBlock);
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public delegate void ObjectExtraParams(LLUUID agentID, uint localID, ushort type, bool inUse, byte[] data);
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@ -396,7 +466,7 @@ namespace OpenSim.Framework
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public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
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public delegate void UpdateAgent(IClientAPI remoteClient, AgentUpdatePacket agentData);
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public delegate void UpdateAgent(IClientAPI remoteClient, AgentUpdateArgs agentData);
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public delegate void AgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset);
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@ -427,7 +497,7 @@ namespace OpenSim.Framework
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public delegate void ParcelObjectOwnerRequest(int local_id, IClientAPI remote_client);
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public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client);
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public delegate void EstateOwnerMessageRequest(LLUUID AgentID, LLUUID SessionID, LLUUID TransactionID, LLUUID Invoice, byte[] Method, byte[][] Parameters, IClientAPI remote_client);
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public delegate void RegionInfoRequest(IClientAPI remote_client);
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@ -487,7 +557,7 @@ namespace OpenSim.Framework
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public delegate void RemoveInventoryFolder(
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IClientAPI remoteClient, LLUUID folderID);
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public delegate void RequestAsset(IClientAPI remoteClient, TransferRequestPacket transferRequest);
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public delegate void RequestAsset(IClientAPI remoteClient, RequestAssetArgs transferRequest);
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public delegate void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID);
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@ -822,7 +892,7 @@ namespace OpenSim.Framework
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int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay,
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int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent);
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void SendAvatarPickerReply(AvatarPickerReplyPacket Pack);
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void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List<AvatarPickerReplyDataArgs> Data);
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void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle);
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@ -1651,8 +1651,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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public void SendAvatarPickerReply(AvatarPickerReplyPacket replyPacket)
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public void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List<AvatarPickerReplyDataArgs> Data)
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{
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//construct the AvatarPickerReply packet.
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AvatarPickerReplyPacket replyPacket = new AvatarPickerReplyPacket();
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replyPacket.AgentData.AgentID = AgentData.AgentID;
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replyPacket.AgentData.QueryID = AgentData.QueryID;
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int i = 0;
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List<AvatarPickerReplyPacket.DataBlock> data_block = new List<AvatarPickerReplyPacket.DataBlock>();
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foreach (AvatarPickerReplyDataArgs arg in Data)
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{
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AvatarPickerReplyPacket.DataBlock db = new AvatarPickerReplyPacket.DataBlock();
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db.AvatarID = arg.AvatarID;
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db.FirstName = arg.FirstName;
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db.LastName = arg.LastName;
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data_block.Add(db);
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}
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replyPacket.Data = data_block.ToArray();
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OutPacket(replyPacket, ThrottleOutPacketType.Task);
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}
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@ -2904,11 +2919,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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handlerViewerEffect = OnViewerEffect;
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if (handlerViewerEffect != null)
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{
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handlerViewerEffect(sender, viewer.Effect);
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int length = viewer.Effect.Length;
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List<ViewerEffectEventHandlerArg> args = new List<ViewerEffectEventHandlerArg>(length);
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for (int i = 0; i < length; i++)
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{
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//copy the effects block arguments into the event handler arg.
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ViewerEffectEventHandlerArg argument = new ViewerEffectEventHandlerArg();
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argument.AgentID = viewer.Effect[i].AgentID;
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argument.Color = viewer.Effect[i].Color;
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argument.Duration = viewer.Effect[i].Duration;
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argument.ID = viewer.Effect[i].ID;
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argument.Type = viewer.Effect[i].Type;
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args.Add(argument);
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}
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handlerViewerEffect(sender, args);
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}
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return true;
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}
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public void SendScriptQuestion(LLUUID taskID, string taskName, string ownerName, LLUUID itemID, int question)
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{
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@ -3778,7 +3808,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// for the client session anyway, in order to protect ourselves against bad code in plugins
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try
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{
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handlerSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam);
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List<byte> visualparams = new List<byte>();
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foreach (AgentSetAppearancePacket.VisualParamBlock x in appear.VisualParam)
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{
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visualparams.Add(x.ParamValue);
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}
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handlerSetAppearance(appear.ObjectData.TextureEntry, visualparams);
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}
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catch (Exception e)
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{
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@ -3885,9 +3921,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack;
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AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData;
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AgentUpdateArgs arg = new AgentUpdateArgs();
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arg.AgentID = x.AgentID;
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arg.BodyRotation = x.BodyRotation;
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arg.CameraAtAxis = x.CameraAtAxis;
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arg.CameraCenter = x.CameraCenter;
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arg.CameraLeftAxis = x.CameraLeftAxis;
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arg.CameraUpAxis = x.CameraUpAxis;
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arg.ControlFlags = x.ControlFlags;
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arg.Far = x.Far;
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arg.Flags = x.Flags;
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arg.HeadRotation = x.HeadRotation;
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arg.SessionID = x.SessionID;
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arg.State = x.State;
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handlerAgentUpdate = OnAgentUpdate;
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if (handlerAgentUpdate != null)
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OnAgentUpdate(this, agenUpdate);
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OnAgentUpdate(this, arg);
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handlerAgentUpdate = null;
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//agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotationa);
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@ -4085,8 +4136,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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handlerUpdatePrimShape = OnUpdatePrimShape;
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if (handlerUpdatePrimShape != null)
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{
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UpdateShapeArgs shapeData = new UpdateShapeArgs();
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shapeData.ObjectLocalID = shapePacket.ObjectData[i].ObjectLocalID;
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shapeData.PathBegin = shapePacket.ObjectData[i].PathBegin;
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shapeData.PathCurve = shapePacket.ObjectData[i].PathCurve;
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shapeData.PathEnd = shapePacket.ObjectData[i].PathEnd;
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shapeData.PathRadiusOffset = shapePacket.ObjectData[i].PathRadiusOffset;
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shapeData.PathRevolutions = shapePacket.ObjectData[i].PathRevolutions;
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shapeData.PathScaleX = shapePacket.ObjectData[i].PathScaleX;
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shapeData.PathScaleY = shapePacket.ObjectData[i].PathScaleY;
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shapeData.PathShearX = shapePacket.ObjectData[i].PathShearX;
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shapeData.PathShearY = shapePacket.ObjectData[i].PathShearY;
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shapeData.PathSkew = shapePacket.ObjectData[i].PathSkew;
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shapeData.PathTaperX = shapePacket.ObjectData[i].PathTaperX;
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shapeData.PathTaperY = shapePacket.ObjectData[i].PathTaperY;
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shapeData.PathTwist = shapePacket.ObjectData[i].PathTwist;
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shapeData.PathTwistBegin = shapePacket.ObjectData[i].PathTwistBegin;
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shapeData.ProfileBegin = shapePacket.ObjectData[i].ProfileBegin;
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shapeData.ProfileCurve = shapePacket.ObjectData[i].ProfileCurve;
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shapeData.ProfileEnd = shapePacket.ObjectData[i].ProfileEnd;
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shapeData.ProfileHollow = shapePacket.ObjectData[i].ProfileHollow;
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handlerUpdatePrimShape(m_agentId, shapePacket.ObjectData[i].ObjectLocalID,
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shapePacket.ObjectData[i]);
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shapeData);
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}
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}
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break;
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using System.Security.Permissions;
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using libsecondlife;
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@ -102,15 +103,12 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// <param name="texture"></param>
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/// <param name="visualParam"></param>
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public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
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public void SetAppearance(byte[] texture, List<byte> visualParam)
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{
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LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
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m_textureEntry = textureEnt;
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for (int i = 0; i < visualParam.Length; i++)
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{
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m_visualParams[i] = visualParam[i].ParamValue;
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}
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m_visualParams = visualParam.ToArray();
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// Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters.
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// (float)m_visualParams[25] = Height
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@ -1275,14 +1275,35 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="shapeBlock"></param>
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public void UpdatePrimShape(LLUUID agentID, uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
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public void UpdatePrimShape(LLUUID agentID, uint primLocalID, UpdateShapeArgs shapeBlock)
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{
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SceneObjectGroup group = GetGroupByPrim(primLocalID);
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if (group != null)
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{
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if (m_parentScene.Permissions.CanEditObjectPosition(agentID, group.GetPartsFullID(primLocalID)))
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{
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group.UpdateShape(shapeBlock, primLocalID);
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ObjectShapePacket.ObjectDataBlock shapeData = new ObjectShapePacket.ObjectDataBlock();
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shapeData.ObjectLocalID = shapeBlock.ObjectLocalID;
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shapeData.PathBegin = shapeBlock.PathBegin;
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shapeData.PathCurve = shapeBlock.PathCurve;
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shapeData.PathEnd = shapeBlock.PathEnd;
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shapeData.PathRadiusOffset = shapeBlock.PathRadiusOffset;
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shapeData.PathRevolutions = shapeBlock.PathRevolutions;
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shapeData.PathScaleX = shapeBlock.PathScaleX;
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shapeData.PathScaleY = shapeBlock.PathScaleY;
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shapeData.PathShearX = shapeBlock.PathShearX;
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shapeData.PathShearY = shapeBlock.PathShearY;
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shapeData.PathSkew = shapeBlock.PathSkew;
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shapeData.PathTaperX = shapeBlock.PathTaperX;
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shapeData.PathTaperY = shapeBlock.PathTaperY;
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shapeData.PathTwist = shapeBlock.PathTwist;
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shapeData.PathTwistBegin = shapeBlock.PathTwistBegin;
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shapeData.ProfileBegin = shapeBlock.ProfileBegin;
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shapeData.ProfileCurve = shapeBlock.ProfileCurve;
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shapeData.ProfileEnd = shapeBlock.ProfileEnd;
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shapeData.ProfileHollow = shapeBlock.ProfileHollow;
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group.UpdateShape(shapeData, primLocalID);
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}
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}
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}
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@ -245,7 +245,21 @@ namespace OpenSim.Region.Environment.Scenes
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searchData = new AvatarPickerReplyPacket.DataBlock[0];
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}
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replyPacket.Data = searchData;
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client.SendAvatarPickerReply(replyPacket);
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AvatarPickerReplyAgentDataArgs agent_data = new AvatarPickerReplyAgentDataArgs();
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agent_data.AgentID = replyPacket.AgentData.AgentID;
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agent_data.QueryID = replyPacket.AgentData.QueryID;
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List<AvatarPickerReplyDataArgs> data_args = new List<AvatarPickerReplyDataArgs>();
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for (i = 0; i < replyPacket.Data.Length; i++)
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{
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AvatarPickerReplyDataArgs data_arg = new AvatarPickerReplyDataArgs();
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data_arg.AvatarID = replyPacket.Data[i].AvatarID;
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data_arg.FirstName = replyPacket.Data[i].FirstName;
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data_arg.LastName = replyPacket.Data[i].LastName;
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data_args.Add(data_arg);
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}
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client.SendAvatarPickerReply(agent_data, data_args);
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}
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}
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}
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@ -754,7 +754,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// This is the event handler for client movement. If a client is moving, this event is triggering.
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/// </summary>
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public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdatePacket agentData)
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public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
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{
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//if (m_isChildAgent)
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//{
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@ -767,31 +767,31 @@ namespace OpenSim.Region.Environment.Scenes
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m_perfMonMS = System.Environment.TickCount;
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uint flags = agentData.AgentData.ControlFlags;
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LLQuaternion bodyRotation = agentData.AgentData.BodyRotation;
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uint flags = agentData.ControlFlags;
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LLQuaternion bodyRotation = agentData.BodyRotation;
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// Camera location in world. We'll need to raytrace
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// from this location from time to time.
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m_CameraCenter.x = agentData.AgentData.CameraCenter.X;
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m_CameraCenter.y = agentData.AgentData.CameraCenter.Y;
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m_CameraCenter.z = agentData.AgentData.CameraCenter.Z;
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m_CameraCenter.x = agentData.CameraCenter.X;
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m_CameraCenter.y = agentData.CameraCenter.Y;
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m_CameraCenter.z = agentData.CameraCenter.Z;
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// Use these three vectors to figure out what the agent is looking at
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// Convert it to a Matrix and/or Quaternion
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m_CameraAtAxis.x = agentData.AgentData.CameraAtAxis.X;
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m_CameraAtAxis.y = agentData.AgentData.CameraAtAxis.Y;
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m_CameraAtAxis.z = agentData.AgentData.CameraAtAxis.Z;
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m_CameraAtAxis.x = agentData.CameraAtAxis.X;
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m_CameraAtAxis.y = agentData.CameraAtAxis.Y;
|
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m_CameraAtAxis.z = agentData.CameraAtAxis.Z;
|
||||
|
||||
m_CameraLeftAxis.x = agentData.AgentData.CameraLeftAxis.X;
|
||||
m_CameraLeftAxis.y = agentData.AgentData.CameraLeftAxis.Y;
|
||||
m_CameraLeftAxis.z = agentData.AgentData.CameraLeftAxis.Z;
|
||||
m_CameraLeftAxis.x = agentData.CameraLeftAxis.X;
|
||||
m_CameraLeftAxis.y = agentData.CameraLeftAxis.Y;
|
||||
m_CameraLeftAxis.z = agentData.CameraLeftAxis.Z;
|
||||
|
||||
m_CameraUpAxis.x = agentData.AgentData.CameraUpAxis.X;
|
||||
m_CameraUpAxis.y = agentData.AgentData.CameraUpAxis.Y;
|
||||
m_CameraUpAxis.z = agentData.AgentData.CameraUpAxis.Z;
|
||||
m_CameraUpAxis.x = agentData.CameraUpAxis.X;
|
||||
m_CameraUpAxis.y = agentData.CameraUpAxis.Y;
|
||||
m_CameraUpAxis.z = agentData.CameraUpAxis.Z;
|
||||
|
||||
// The Agent's Draw distance setting
|
||||
m_DrawDistance = agentData.AgentData.Far;
|
||||
m_DrawDistance = agentData.Far;
|
||||
|
||||
if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
|
||||
{
|
||||
|
@ -1569,7 +1569,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_appearance.SendAppearanceToOtherAgent(avatar);
|
||||
}
|
||||
|
||||
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
|
||||
public void SetAppearance(byte[] texture, List<byte> visualParam)
|
||||
{
|
||||
m_appearance.SetAppearance(texture, visualParam);
|
||||
SetHeight(m_appearance.AvatarHeight);
|
||||
|
|
|
@ -271,7 +271,7 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
{
|
||||
}
|
||||
|
||||
public virtual void SendAvatarPickerReply(AvatarPickerReplyPacket response)
|
||||
public virtual void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List<AvatarPickerReplyDataArgs> Data)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -528,9 +528,10 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
frame = 0;
|
||||
if (OnAgentUpdate != null)
|
||||
{
|
||||
AgentUpdatePacket pack = new AgentUpdatePacket();
|
||||
pack.AgentData.ControlFlags = movementFlag;
|
||||
pack.AgentData.BodyRotation = bodyDirection;
|
||||
AgentUpdateArgs pack = new AgentUpdateArgs();
|
||||
pack.ControlFlags = movementFlag;
|
||||
pack.BodyRotation = bodyDirection;
|
||||
|
||||
OnAgentUpdate(this, pack);
|
||||
}
|
||||
if (flyState == 0)
|
||||
|
|
Loading…
Reference in New Issue