Fixed an unwanted warning that a point in space is not covered by any script engine,
when there is no remote script engine running but that the main Scene is running a script engine locally. Fixed BroadcastToCM in RegionSyncServer.cs.dsg
parent
32b9a8d78d
commit
a9608ba49a
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@ -200,7 +200,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//m_log.Debug("SOG " + sog.UUID);
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//m_log.Debug("SOG " + sog.UUID);
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RegionSyncMessage rsm = new RegionSyncMessage(RegionSyncMessage.MsgType.NewObject, sogxml);
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//RegionSyncMessage rsm = new RegionSyncMessage(RegionSyncMessage.MsgType.NewObject, sogxml);
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RegionSyncMessage rsm = new RegionSyncMessage(msgType, sogxml);
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Broadcast(rsm);
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Broadcast(rsm);
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}
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}
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@ -356,10 +356,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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{
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seConnector.SendObjectUpdate(msgType, sog);
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seConnector.SendObjectUpdate(msgType, sog);
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}
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}
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else
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{
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m_log.Warn(LogHeader + sog.AbsolutePosition.ToString() + " not covered by any script engine");
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}
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}
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}
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//This is to send a message, rsm, to script engine, and the message is about object SOG. E.g. RemovedObject
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//This is to send a message, rsm, to script engine, and the message is about object SOG. E.g. RemovedObject
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@ -370,16 +366,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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{
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seConnector.Send(rsm);
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seConnector.Send(rsm);
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}
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}
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else
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{
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m_log.Warn(LogHeader + sog.AbsolutePosition.ToString() + " not covered by any script engine");
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}
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}
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}
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private SceneToScriptEngineConnector GetSceneToSEConnector(SceneObjectGroup sog)
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private SceneToScriptEngineConnector GetSceneToSEConnector(SceneObjectGroup sog)
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{
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{
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if (sog==null)
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if (m_scriptEngineConnectors.Count == 0)
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return null;
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if (sog == null)
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{
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{
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return m_scriptEngineConnectors[0];
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return m_scriptEngineConnectors[0];
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}
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}
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@ -389,6 +383,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//TO FINISH: Map the object to a quark first, then map the quark to SceneToSEConnector
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//TO FINISH: Map the object to a quark first, then map the quark to SceneToSEConnector
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string quarkID = RegionSyncUtil.GetQuarkIDByPosition(sog.AbsolutePosition);
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string quarkID = RegionSyncUtil.GetQuarkIDByPosition(sog.AbsolutePosition);
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SceneToScriptEngineConnector seConnector = m_quarksInScene[quarkID].SEConnector;
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SceneToScriptEngineConnector seConnector = m_quarksInScene[quarkID].SEConnector;
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if (seConnector == null)
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{
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m_log.Warn(LogHeader + sog.AbsolutePosition.ToString() + " not covered by any script engine");
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}
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return seConnector;
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return seConnector;
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}
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}
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