* Replaced usage of ClientView with IClientAPI
* Some propertification and hideousness of fields.afrisby
parent
ffb4f97a66
commit
a963b3057b
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@ -241,5 +241,7 @@ namespace OpenSim.Framework.Interfaces
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void SendViewerTime(int phase);
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void SendViewerTime(int phase);
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void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID);
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void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID);
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void SetDebug(int newDebug);
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void SetDebug(int newDebug);
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void InPacket(Packet NewPack);
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void ConnectionClosed();
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}
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}
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}
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}
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@ -167,6 +167,14 @@ namespace OpenSim.Framework
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public void SendViewerTime(int phase) { }
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public void SendViewerTime(int phase) { }
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public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID) { }
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public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID) { }
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public void SetDebug(int newDebug) { }
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public void SetDebug(int newDebug) { }
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public void InPacket(Packet NewPack)
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{
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}
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public void ConnectionClosed()
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{
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}
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}
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}
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}
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}
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@ -124,19 +124,12 @@ namespace OpenSim.Region.ClientStack
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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private LLUUID m_agentId;
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public LLUUID AgentId
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public LLUUID AgentId
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{
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{
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get
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get
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{
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{
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return this.AgentID;
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return m_agentId;
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}
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}
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public LLUUID SessionId
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{
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get
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{
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return this.SessionID;
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}
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}
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}
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}
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@ -212,8 +205,8 @@ namespace OpenSim.Region.ClientStack
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public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
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public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
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{
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{
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AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
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AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
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mov.AgentData.SessionID = this.SessionID;
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mov.AgentData.SessionID = this.m_sessionId;
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mov.AgentData.AgentID = this.AgentID;
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mov.AgentData.AgentID = this.AgentId;
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mov.Data.RegionHandle = regInfo.RegionHandle;
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mov.Data.RegionHandle = regInfo.RegionHandle;
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mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this
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mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this
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@ -377,7 +370,7 @@ namespace OpenSim.Region.ClientStack
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{
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{
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AgentCircuitData agentData = new AgentCircuitData();
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AgentCircuitData agentData = new AgentCircuitData();
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agentData.AgentID = this.AgentId;
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agentData.AgentID = this.AgentId;
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agentData.SessionID = this.SessionID;
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agentData.SessionID = this.m_sessionId;
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agentData.SecureSessionID = this.SecureSessionID;
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agentData.SecureSessionID = this.SecureSessionID;
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agentData.circuitcode = this.CircuitCode;
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agentData.circuitcode = this.CircuitCode;
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agentData.child = false;
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agentData.child = false;
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@ -393,8 +386,8 @@ namespace OpenSim.Region.ClientStack
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CrossedRegionPacket newSimPack = new CrossedRegionPacket();
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CrossedRegionPacket newSimPack = new CrossedRegionPacket();
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newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
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newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
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newSimPack.AgentData.AgentID = this.AgentID;
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newSimPack.AgentData.AgentID = this.AgentId;
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newSimPack.AgentData.SessionID = this.SessionID;
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newSimPack.AgentData.SessionID = this.m_sessionId;
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newSimPack.Info = new CrossedRegionPacket.InfoBlock();
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newSimPack.Info = new CrossedRegionPacket.InfoBlock();
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newSimPack.Info.Position = pos;
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newSimPack.Info.Position = pos;
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newSimPack.Info.LookAt = look; // new LLVector3(0.0f, 0.0f, 0.0f); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!!
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newSimPack.Info.LookAt = look; // new LLVector3(0.0f, 0.0f, 0.0f); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!!
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@ -415,7 +408,7 @@ namespace OpenSim.Region.ClientStack
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public void SendMapBlock(List<MapBlockData> mapBlocks)
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public void SendMapBlock(List<MapBlockData> mapBlocks)
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{
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{
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MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
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MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
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mapReply.AgentData.AgentID = this.AgentID;
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mapReply.AgentData.AgentID = this.AgentId;
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mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count];
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mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count];
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mapReply.AgentData.Flags = 0;
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mapReply.AgentData.Flags = 0;
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@ -437,7 +430,7 @@ namespace OpenSim.Region.ClientStack
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public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
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public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
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{
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{
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TeleportLocalPacket tpLocal = new TeleportLocalPacket();
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TeleportLocalPacket tpLocal = new TeleportLocalPacket();
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tpLocal.Info.AgentID = this.AgentID;
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tpLocal.Info.AgentID = this.AgentId;
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tpLocal.Info.TeleportFlags = flags;
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tpLocal.Info.TeleportFlags = flags;
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tpLocal.Info.LocationID = 2;
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tpLocal.Info.LocationID = 2;
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tpLocal.Info.LookAt = lookAt;
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tpLocal.Info.LookAt = lookAt;
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@ -448,7 +441,7 @@ namespace OpenSim.Region.ClientStack
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public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID, uint flags, string capsURL)
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public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID, uint flags, string capsURL)
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{
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{
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TeleportFinishPacket teleport = new TeleportFinishPacket();
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TeleportFinishPacket teleport = new TeleportFinishPacket();
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teleport.Info.AgentID = this.AgentID;
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teleport.Info.AgentID = this.AgentId;
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teleport.Info.RegionHandle = regionHandle;
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teleport.Info.RegionHandle = regionHandle;
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teleport.Info.SimAccess = simAccess;
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teleport.Info.SimAccess = simAccess;
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@ -475,8 +468,8 @@ namespace OpenSim.Region.ClientStack
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public void SendTeleportCancel()
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public void SendTeleportCancel()
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{
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{
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TeleportCancelPacket tpCancel = new TeleportCancelPacket();
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TeleportCancelPacket tpCancel = new TeleportCancelPacket();
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tpCancel.Info.SessionID = this.SessionID;
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tpCancel.Info.SessionID = this.m_sessionId;
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tpCancel.Info.AgentID = this.AgentID;
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tpCancel.Info.AgentID = this.AgentId;
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OutPacket(tpCancel);
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OutPacket(tpCancel);
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}
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}
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@ -494,7 +487,7 @@ namespace OpenSim.Region.ClientStack
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public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
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public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
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{
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{
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MoneyBalanceReplyPacket money = new MoneyBalanceReplyPacket();
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MoneyBalanceReplyPacket money = new MoneyBalanceReplyPacket();
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money.MoneyData.AgentID = this.AgentID;
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money.MoneyData.AgentID = this.AgentId;
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money.MoneyData.TransactionID = transaction;
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money.MoneyData.TransactionID = transaction;
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money.MoneyData.TransactionSuccess = success;
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money.MoneyData.TransactionSuccess = success;
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money.MoneyData.Description = description;
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money.MoneyData.Description = description;
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@ -641,7 +634,7 @@ namespace OpenSim.Region.ClientStack
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Encoding enc = Encoding.ASCII;
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Encoding enc = Encoding.ASCII;
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uint FULL_MASK_PERMISSIONS = 2147483647;
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uint FULL_MASK_PERMISSIONS = 2147483647;
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UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();
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UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();
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InventoryReply.AgentData.AgentID = this.AgentID;
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InventoryReply.AgentData.AgentID = this.AgentId;
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InventoryReply.AgentData.SimApproved = true;
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InventoryReply.AgentData.SimApproved = true;
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InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
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InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
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InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
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InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
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@ -672,8 +665,8 @@ namespace OpenSim.Region.ClientStack
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public void SendRemoveInventoryItem(LLUUID itemID)
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public void SendRemoveInventoryItem(LLUUID itemID)
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{
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{
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RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket();
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RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket();
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remove.AgentData.AgentID = this.AgentID;
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remove.AgentData.AgentID = this.AgentId;
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remove.AgentData.SessionID = this.SessionID;
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remove.AgentData.SessionID = this.m_sessionId;
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remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
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remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
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remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
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remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
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remove.InventoryData[0].ItemID = itemID;
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remove.InventoryData[0].ItemID = itemID;
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public void SendAgentAlertMessage(string message, bool modal)
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public void SendAgentAlertMessage(string message, bool modal)
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{
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{
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AgentAlertMessagePacket alertPack = new AgentAlertMessagePacket();
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AgentAlertMessagePacket alertPack = new AgentAlertMessagePacket();
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alertPack.AgentData.AgentID = this.AgentID;
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alertPack.AgentData.AgentID = this.AgentId;
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alertPack.AlertData.Message = Helpers.StringToField(message);
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alertPack.AlertData.Message = Helpers.StringToField(message);
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alertPack.AlertData.Modal = modal;
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alertPack.AlertData.Modal = modal;
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OutPacket(alertPack);
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OutPacket(alertPack);
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public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID)
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public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID)
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{
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{
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AvatarPropertiesReplyPacket avatarReply = new AvatarPropertiesReplyPacket();
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AvatarPropertiesReplyPacket avatarReply = new AvatarPropertiesReplyPacket();
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avatarReply.AgentData.AgentID = this.AgentID;
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avatarReply.AgentData.AgentID = this.AgentId;
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avatarReply.AgentData.AvatarID = avatarID;
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avatarReply.AgentData.AvatarID = avatarID;
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avatarReply.PropertiesData.AboutText = Helpers.StringToField(aboutText);
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avatarReply.PropertiesData.AboutText = Helpers.StringToField(aboutText);
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avatarReply.PropertiesData.BornOn = Helpers.StringToField(bornOn);
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avatarReply.PropertiesData.BornOn = Helpers.StringToField(bornOn);
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@ -823,9 +816,9 @@ namespace OpenSim.Region.ClientStack
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public void SendWearables(AvatarWearable[] wearables)
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public void SendWearables(AvatarWearable[] wearables)
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{
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{
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AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
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AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
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aw.AgentData.AgentID = this.AgentID;
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aw.AgentData.AgentID = this.AgentId;
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aw.AgentData.SerialNum = 0;
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aw.AgentData.SerialNum = 0;
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aw.AgentData.SessionID = this.SessionID;
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aw.AgentData.SessionID = this.m_sessionId;
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aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
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aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
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AgentWearablesUpdatePacket.WearableDataBlock awb;
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AgentWearablesUpdatePacket.WearableDataBlock awb;
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public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
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public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
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{
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{
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ObjectAttachPacket attach = new ObjectAttachPacket();
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ObjectAttachPacket attach = new ObjectAttachPacket();
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attach.AgentData.AgentID = this.AgentID;
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attach.AgentData.AgentID = this.AgentId;
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attach.AgentData.SessionID = this.SessionID;
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attach.AgentData.SessionID = this.m_sessionId;
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attach.AgentData.AttachmentPoint = attachPoint;
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attach.AgentData.AttachmentPoint = attachPoint;
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attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
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attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
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attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
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attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
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objdata.ID = 8880000;
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objdata.ID = 8880000;
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objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
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objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
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LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
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LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
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//objdata.FullID=user.AgentID;
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//objdata.FullID=user.AgentId;
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byte[] pb = pos.GetBytes();
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byte[] pb = pos.GetBytes();
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Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
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Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
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using libsecondlife;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.Packets;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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namespace OpenSim.Region.ClientStack
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namespace OpenSim.Region.ClientStack
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{
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{
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this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate);
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this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate);
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}
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}
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protected virtual bool Logout(ClientView simClient, Packet packet)
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protected virtual bool Logout(IClientAPI simClient, Packet packet)
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{
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{
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MainLog.Instance.Verbose( "OpenSimClient.cs:ProcessInPacket() - Got a logout request");
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MainLog.Instance.Verbose( "OpenSimClient.cs:ProcessInPacket() - Got a logout request");
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//send reply to let the client logout
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//send reply to let the client logout
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LogoutReplyPacket logReply = new LogoutReplyPacket();
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LogoutReplyPacket logReply = new LogoutReplyPacket();
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logReply.AgentData.AgentID = this.AgentID;
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logReply.AgentData.AgentID = this.AgentId;
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logReply.AgentData.SessionID = this.SessionID;
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logReply.AgentData.SessionID = this.m_sessionId;
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logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
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logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
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logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
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logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
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logReply.InventoryData[0].ItemID = LLUUID.Zero;
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logReply.InventoryData[0].ItemID = LLUUID.Zero;
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return true;
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return true;
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}
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}
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protected bool AgentTextureCached(ClientView simclient, Packet packet)
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protected bool AgentTextureCached(IClientAPI simclient, Packet packet)
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{
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{
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//System.Console.WriteLine("texture cached: " + packet.ToString());
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//System.Console.WriteLine("texture cached: " + packet.ToString());
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AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
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AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
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AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
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AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
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cachedresp.AgentData.AgentID = this.AgentID;
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cachedresp.AgentData.AgentID = this.AgentId;
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cachedresp.AgentData.SessionID = this.SessionID;
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cachedresp.AgentData.SessionID = this.m_sessionId;
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cachedresp.AgentData.SerialNum = this.cachedtextureserial;
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cachedresp.AgentData.SerialNum = this.cachedtextureserial;
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this.cachedtextureserial++;
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this.cachedtextureserial++;
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cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
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cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
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return true;
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return true;
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}
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}
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protected bool MultipleObjUpdate(ClientView simClient, Packet packet)
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protected bool MultipleObjUpdate(IClientAPI simClient, Packet packet)
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{
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{
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MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
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MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
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// System.Console.WriteLine("new multi update packet " + multipleupdate.ToString());
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// System.Console.WriteLine("new multi update packet " + multipleupdate.ToString());
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@ -197,7 +198,7 @@ namespace OpenSim.Region.ClientStack
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//should be getting the map layer from the grid server
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//should be getting the map layer from the grid server
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//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
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//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
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MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
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MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
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mapReply.AgentData.AgentID = this.AgentID;
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mapReply.AgentData.AgentID = this.AgentId;
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mapReply.AgentData.Flags = 0;
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mapReply.AgentData.Flags = 0;
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mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
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mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
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mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
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mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
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@ -214,7 +215,7 @@ namespace OpenSim.Region.ClientStack
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/*
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/*
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IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY);
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IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY);
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MapBlockReplyPacket mbReply = new MapBlockReplyPacket();
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MapBlockReplyPacket mbReply = new MapBlockReplyPacket();
|
||||||
mbReply.AgentData.AgentID = this.AgentID;
|
mbReply.AgentData.AgentId = this.AgentId;
|
||||||
int len;
|
int len;
|
||||||
if (simMapProfiles == null)
|
if (simMapProfiles == null)
|
||||||
len = 0;
|
len = 0;
|
||||||
|
|
|
@ -33,6 +33,7 @@ using libsecondlife.Packets;
|
||||||
using OpenSim.Framework.Inventory;
|
using OpenSim.Framework.Inventory;
|
||||||
using OpenSim.Framework.Types;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Utilities;
|
using OpenSim.Framework.Utilities;
|
||||||
|
using OpenSim.Framework.Interfaces;
|
||||||
|
|
||||||
namespace OpenSim.Region.ClientStack
|
namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
|
@ -76,12 +77,12 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
case PacketType.ViewerEffect:
|
case PacketType.ViewerEffect:
|
||||||
ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
|
ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
|
||||||
foreach (ClientView client in m_clientThreads.Values)
|
foreach (IClientAPI client in m_clientThreads.Values)
|
||||||
{
|
{
|
||||||
if (client.AgentID != this.AgentID)
|
if (client.AgentId != this.AgentId)
|
||||||
{
|
{
|
||||||
viewer.AgentData.AgentID = client.AgentID;
|
viewer.AgentData.AgentID = client.AgentId;
|
||||||
viewer.AgentData.SessionID = client.SessionID;
|
viewer.AgentData.SessionID = client.SessionId;
|
||||||
client.OutPacket(viewer);
|
client.OutPacket(viewer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -106,7 +107,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
byte[] message = inchatpack.ChatData.Message;
|
byte[] message = inchatpack.ChatData.Message;
|
||||||
byte type = inchatpack.ChatData.Type;
|
byte type = inchatpack.ChatData.Type;
|
||||||
LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos;
|
LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos;
|
||||||
LLUUID fromAgentID = AgentID;
|
LLUUID fromAgentID = AgentId;
|
||||||
|
|
||||||
int channel = inchatpack.ChatData.Channel;
|
int channel = inchatpack.ChatData.Channel;
|
||||||
|
|
||||||
|
|
|
@ -45,7 +45,7 @@ using Timer = System.Timers.Timer;
|
||||||
|
|
||||||
namespace OpenSim.Region.ClientStack
|
namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
public delegate bool PacketMethod(ClientView simClient, Packet packet);
|
public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handles new client connections
|
/// Handles new client connections
|
||||||
|
@ -58,8 +58,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
|
protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
|
||||||
protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance
|
protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance
|
||||||
|
|
||||||
public LLUUID AgentID;
|
private LLUUID m_sessionId;
|
||||||
public LLUUID SessionID;
|
|
||||||
public LLUUID SecureSessionID = LLUUID.Zero;
|
public LLUUID SecureSessionID = LLUUID.Zero;
|
||||||
public string firstName;
|
public string firstName;
|
||||||
public string lastName;
|
public string lastName;
|
||||||
|
@ -72,7 +71,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
private LLUUID newAssetFolder = LLUUID.Zero;
|
private LLUUID newAssetFolder = LLUUID.Zero;
|
||||||
private int debug = 0;
|
private int debug = 0;
|
||||||
protected IScene m_scene;
|
protected IScene m_scene;
|
||||||
private Dictionary<uint, ClientView> m_clientThreads;
|
private Dictionary<uint, IClientAPI> m_clientThreads;
|
||||||
private AssetCache m_assetCache;
|
private AssetCache m_assetCache;
|
||||||
// private InventoryCache m_inventoryCache;
|
// private InventoryCache m_inventoryCache;
|
||||||
private int cachedtextureserial = 0;
|
private int cachedtextureserial = 0;
|
||||||
|
@ -84,7 +83,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
private int probesWithNoIngressPackets = 0;
|
private int probesWithNoIngressPackets = 0;
|
||||||
private int lastPacketsReceived = 0;
|
private int lastPacketsReceived = 0;
|
||||||
|
|
||||||
public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions)
|
public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, IClientAPI> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions)
|
||||||
{
|
{
|
||||||
m_moneyBalance = 1000;
|
m_moneyBalance = 1000;
|
||||||
|
|
||||||
|
@ -116,6 +115,11 @@ namespace OpenSim.Region.ClientStack
|
||||||
ClientThread.Start();
|
ClientThread.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public LLUUID SessionId
|
||||||
|
{
|
||||||
|
get { return m_sessionId; }
|
||||||
|
}
|
||||||
|
|
||||||
public void SetDebug(int newDebug)
|
public void SetDebug(int newDebug)
|
||||||
{
|
{
|
||||||
debug = newDebug;
|
debug = newDebug;
|
||||||
|
@ -285,7 +289,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
protected virtual void AuthUser()
|
protected virtual void AuthUser()
|
||||||
{
|
{
|
||||||
// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
|
// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.m_sessionId, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
|
||||||
AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
|
AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
|
||||||
if (!sessionInfo.Authorised)
|
if (!sessionInfo.Authorised)
|
||||||
{
|
{
|
||||||
|
@ -297,8 +301,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
|
MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
|
||||||
//session is authorised
|
//session is authorised
|
||||||
this.AgentID = cirpack.CircuitCode.ID;
|
m_agentId = cirpack.CircuitCode.ID;
|
||||||
this.SessionID = cirpack.CircuitCode.SessionID;
|
this.m_sessionId = cirpack.CircuitCode.SessionID;
|
||||||
this.CircuitCode = cirpack.CircuitCode.Code;
|
this.CircuitCode = cirpack.CircuitCode.Code;
|
||||||
this.firstName = sessionInfo.LoginInfo.First;
|
this.firstName = sessionInfo.LoginInfo.First;
|
||||||
this.lastName = sessionInfo.LoginInfo.Last;
|
this.lastName = sessionInfo.LoginInfo.Last;
|
||||||
|
|
|
@ -40,7 +40,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
private ClientStackNetworkHandler _networkHandler;
|
private ClientStackNetworkHandler _networkHandler;
|
||||||
private IScene _localScene;
|
private IScene _localScene;
|
||||||
public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
|
public Dictionary<uint, IClientAPI> ClientThreads = new Dictionary<uint, IClientAPI>();
|
||||||
private ClientManager m_clientManager = new ClientManager();
|
private ClientManager m_clientManager = new ClientManager();
|
||||||
public ClientManager ClientManager
|
public ClientManager ClientManager
|
||||||
{
|
{
|
||||||
|
@ -106,7 +106,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="packet"></param>
|
/// <param name="packet"></param>
|
||||||
/// <param name="simClient"></param>
|
/// <param name="simClient"></param>
|
||||||
public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient)
|
public virtual void SendPacketToAllExcept(Packet packet, IClientAPI simClient)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -129,7 +129,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions)
|
protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, IClientAPI> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions)
|
||||||
{
|
{
|
||||||
return new ClientView(remoteEP, initialcirpack, clientThreads, scene, assetCache, packServer, authenSessions );
|
return new ClientView(remoteEP, initialcirpack, clientThreads, scene, assetCache, packServer, authenSessions );
|
||||||
}
|
}
|
||||||
|
@ -145,7 +145,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, AgentCircuitManager authenticateSessionsClass)
|
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, AgentCircuitManager authenticateSessionsClass)
|
||||||
{
|
{
|
||||||
ClientView newuser =
|
IClientAPI newuser =
|
||||||
CreateNewClient(epSender, useCircuit, ClientThreads, _localScene, assetCache, this,
|
CreateNewClient(epSender, useCircuit, ClientThreads, _localScene, assetCache, this,
|
||||||
authenticateSessionsClass);
|
authenticateSessionsClass);
|
||||||
|
|
||||||
|
|
|
@ -1,16 +1,11 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Timers;
|
|
||||||
using System;
|
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
|
using OpenSim.Framework.Data;
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Types;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Data;
|
|
||||||
using OpenSim.Framework.Utilities;
|
using OpenSim.Framework.Utilities;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
|
||||||
|
@ -228,5 +223,13 @@ namespace SimpleApp
|
||||||
public void SendViewerTime(int phase) { }
|
public void SendViewerTime(int phase) { }
|
||||||
public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID) { }
|
public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID) { }
|
||||||
public void SetDebug(int newDebug) { }
|
public void SetDebug(int newDebug) { }
|
||||||
|
|
||||||
|
public void InPacket(Packet NewPack)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ConnectionClosed()
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -284,8 +284,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||||
long before;
|
long before;
|
||||||
before = GC.GetTotalMemory(true);
|
before = GC.GetTotalMemory(true);
|
||||||
#endif
|
#endif
|
||||||
LSL_BaseClass CompiledScript;
|
|
||||||
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
|
LSL_BaseClass CompiledScript;
|
||||||
|
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
|
Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue