From a974704a3e5a625fcb1fd6b286a02afa9d1b5206 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 19 Jul 2010 14:37:27 +0100 Subject: [PATCH] re-add the sleep lost in the revert. --- OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 46febe3754..a6d2f76c9c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -31,6 +31,7 @@ using System.IO; using System.Collections.Generic; using System.Collections; using System.Reflection; +using System.Threading; using OpenMetaverse; using log4net; using OpenSim.Framework; @@ -200,6 +201,7 @@ namespace OpenSim.Region.Framework.Scenes if ((int)InventoryType.LSL == item.InvType) { CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); + Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug } } }