Merge branch 'master' of ssh://3dhosting.de/var/git/careminster

avinationmerge
Kitto Flora 2010-04-05 23:25:46 -04:00
commit a97a887ea4
3 changed files with 39 additions and 24 deletions

View File

@ -29,11 +29,11 @@ namespace OpenSim
{
public class VersionInfo
{
private const string VERSION_NUMBER = "0.6.8CM";
private const string VERSION_NUMBER = "0.6.9CM";
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
public enum Flavour
{
{
Unknown,
Dev,
RC1,

View File

@ -0,0 +1,11 @@
///////////////////////////////////////////////////////////////////
//
// (c) Careminster LImited, Melanie Thielker and the Meta7 Team
//
// This file is not open source. All rights reserved
//
public interface ISnmpModule
{
void Alert(string message);
void Trap(string message);
}

View File

@ -106,9 +106,9 @@ namespace OpenSim.Region.Framework.Scenes
private bool m_hasGroupChanged = false;
private long timeFirstChanged = 0;
private long timeLastChanged = 0;
long m_maxPersistTime = 0;
long m_minPersistTime = 0;
Random m_rand;
private long m_maxPersistTime = 0;
private long m_minPersistTime = 0;
private Random m_rand;
private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim();
@ -186,27 +186,31 @@ namespace OpenSim.Region.Framework.Scenes
timeLastChanged = DateTime.Now.Ticks;
if (!m_hasGroupChanged)
timeFirstChanged = DateTime.Now.Ticks;
if (m_rand == null)
if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null)
{
byte[] val = new byte[16];
m_rootPart.UUID.ToBytes(val, 0);
m_rand = new Random(BitConverter.ToInt32(val, 0));
}
if (Scene.GetRootAgentCount() == 0)
{
//If the region is empty, this change has been made by an automated process
//and thus we delay the persist time by a random amount between 1.5 and 2.5.
if (m_rand == null)
{
byte[] val = new byte[16];
m_rootPart.UUID.ToBytes(val, 0);
m_rand = new Random(BitConverter.ToInt32(val, 0));
}
if (m_scene.GetRootAgentCount() == 0)
{
//If the region is empty, this change has been made by an automated process
//and thus we delay the persist time by a random amount between 1.5 and 2.5.
float factor = 1.5f + (float)(m_rand.NextDouble());
m_maxPersistTime = (long)((float)Scene.m_persistAfter * factor);
m_minPersistTime = (long)((float)Scene.m_dontPersistBefore * factor);
}
else
{
//If the region is not empty, we want to obey the minimum and maximum persist times
//but add a random factor so we stagger the object persistance a little
m_maxPersistTime = (long)((float)Scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5
m_minPersistTime = (long)((float)Scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0
float factor = 1.5f + (float)(m_rand.NextDouble());
m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor);
m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor);
}
else
{
//If the region is not empty, we want to obey the minimum and maximum persist times
//but add a random factor so we stagger the object persistance a little
m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5
m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0
}
}
}
m_hasGroupChanged = value;