diff --git a/OpenSim/Grid/ScriptServer/Application.cs b/OpenSim/Grid/ScriptServer/Application.cs index 7b627276d4..9893249026 100644 --- a/OpenSim/Grid/ScriptServer/Application.cs +++ b/OpenSim/Grid/ScriptServer/Application.cs @@ -49,8 +49,8 @@ namespace OpenSim.Grid.ScriptServer Console.WriteLine("APPLICATION EXCEPTION DETECTED"); Console.WriteLine(""); Console.WriteLine("Application is terminating: " + e.IsTerminating.ToString()); - Console.WriteLine("Exception:"); - Console.WriteLine(e.ExceptionObject.ToString()); + //Console.WriteLine("Exception:"); + //Console.WriteLine(e.ExceptionObject.ToString()); } } } \ No newline at end of file diff --git a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs index f86aababe5..de70347c6d 100644 --- a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs +++ b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs @@ -27,6 +27,7 @@ */ using System.IO; +using libsecondlife; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Grid.ScriptServer.ScriptServer; @@ -46,6 +47,7 @@ namespace OpenSim.Grid.ScriptServer // TEMP public static ScriptServerInterfaces.ScriptEngine Engine; + //public static FakeScene m_Scene = new FakeScene(null,null,null,null,null,null,null,null,null,false, false, false); // Objects we use internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region @@ -64,6 +66,8 @@ namespace OpenSim.Grid.ScriptServer // Load DotNetEngine Engine = ScriptEngines.LoadEngine("DotNetEngine"); + Engine.InitializeEngine(null, m_log, false); + // Set up server //m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine"); @@ -85,6 +89,11 @@ namespace OpenSim.Grid.ScriptServer m_log.Notice("SERVER", "Param " + i + ": " + p[i].ToString()); } } + + if (Command == "OnRezScript") + { + Engine.EventManager().OnRezScript((uint)p[0], new LLUUID((string)p[1]), (string)p[2]); + } } ~ScriptServerMain() diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs index 14b97b8b0f..23ef126862 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs @@ -1,5 +1,7 @@ using libsecondlife; using OpenSim.Framework; +using OpenSim.Framework.Console; +using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.ScriptEngine.Common { @@ -50,6 +52,7 @@ namespace OpenSim.Region.ScriptEngine.Common public interface ScriptEngine { RemoteEvents EventManager(); + void InitializeEngine(Scene Sceneworld, LogBase logger, bool DontHookUp); } } diff --git a/OpenSim/Region/ScriptEngine/Common/TRPC_Remote.cs b/OpenSim/Region/ScriptEngine/Common/TRPC_Remote.cs index b6c2e9375a..10abc35cc5 100644 --- a/OpenSim/Region/ScriptEngine/Common/TRPC_Remote.cs +++ b/OpenSim/Region/ScriptEngine/Common/TRPC_Remote.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using System.Diagnostics; using System.Text; +using libsecondlife; using OpenSim.Region.ScriptEngine.Common.TRPC; namespace OpenSim.Region.ScriptEngine.Common @@ -22,7 +23,11 @@ namespace OpenSim.Region.ScriptEngine.Common typeof(System.Int64), typeof(System.Double), typeof(System.Decimal), - typeof(System.Array) + typeof(System.Array), + typeof(LLUUID), + typeof(System.UInt16), + typeof(System.UInt32), + typeof(System.UInt64) }; // TODO: Maybe we should move queue into TCPSocket so we won't have to keep one queue instance per connection diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index ad29feb51d..a36691d96b 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs @@ -55,34 +55,30 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine private ScriptEngine myScriptEngine; //public IScriptHost TEMP_OBJECT_ID; - public EventManager(ScriptEngine _ScriptEngine) + public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) { myScriptEngine = _ScriptEngine; - // TODO: HOOK EVENTS UP TO SERVER! - //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start"); - // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager - // Hook up a test event to our test form - myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); - myScriptEngine.World.EventManager.OnObjectGrab += touch_start; - myScriptEngine.World.EventManager.OnRezScript += OnRezScript; - myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; + // Hook up to events from OpenSim + // We may not want to do it because someone is controlling us and will deliver events to us + if (performHookUp) + { + myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); + myScriptEngine.World.EventManager.OnObjectGrab += touch_start; + myScriptEngine.World.EventManager.OnRezScript += OnRezScript; + myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; + // TODO: HOOK ALL EVENTS UP TO SERVER! + } } public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) { // Add to queue for all scripts in ObjectID object - //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); - //Console.WriteLine("touch_start localID: " + localID); myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1}); } public void OnRezScript(uint localID, LLUUID itemID, string script) { - //myScriptEngine.myScriptManager.StartScript( - // Path.Combine("ScriptEngines", "Default.lsl"), - // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() - //); Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length); myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); @@ -90,10 +86,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine public void OnRemoveScript(uint localID, LLUUID itemID) { - //myScriptEngine.myScriptManager.StartScript( - // Path.Combine("ScriptEngines", "Default.lsl"), - // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() - //); Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); myScriptEngine.m_ScriptManager.StopScript( localID, @@ -102,134 +94,166 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine } // TODO: Replace placeholders below + // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT! // These needs to be hooked up to OpenSim during init of this class // then queued in EventQueueManager. // When queued in EventQueueManager they need to be LSL compatible (name and params) - //public void state_entry() { } // public void state_exit(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit"); } - //public void touch_start(uint localID, LLUUID itemID) { } public void touch(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch"); } public void touch_end(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end"); } public void collision_start(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start"); } public void collision(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision"); } public void collision_end(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end"); } public void land_collision_start(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start"); } public void land_collision(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision"); } public void land_collision_end(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end"); } + // Handled by long commands public void timer(uint localID, LLUUID itemID) { + //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, ""); } public void listen(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen"); } public void on_rez(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez"); } public void sensor(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor"); } public void no_sensor(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor"); } public void control(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control"); } public void money(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money"); } public void email(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email"); } public void at_target(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target"); } public void not_at_target(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target"); } public void at_rot_target(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target"); } public void not_at_rot_target(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target"); } public void run_time_permissions(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions"); } public void changed(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed"); } public void attach(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach"); } public void dataserver(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver"); } public void link_message(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message"); } public void moving_start(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start"); } public void moving_end(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end"); } public void object_rez(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez"); } public void remote_data(uint localID, LLUUID itemID) { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data"); } + // Handled by long commands public void http_response(uint localID, LLUUID itemID) { + // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response"); } } } \ No newline at end of file diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index e2b11cc51a..e7cb489257 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs @@ -314,7 +314,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine /// /// Name of the function, will be state + "_event_" + FunctionName /// Array of parameters to match event mask - public void AddToObjectQueue(uint localID, string FunctionName, object[] param) + public void AddToObjectQueue(uint localID, string FunctionName, params object[] param) { // Determine all scripts in Object and add to their queue //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); @@ -345,7 +345,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine /// /// Name of the function, will be state + "_event_" + FunctionName /// Array of parameters to match event mask - public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, object[] param) + public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, params object[] param) { lock (queueLock) { diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs index e403385187..1e4dc99a20 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs @@ -202,6 +202,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine public void CheckHttpRequests() { + if (m_ScriptEngine.World == null) + return; + IHttpRequests iHttpReq = m_ScriptEngine.World.RequestModuleInterface(); @@ -241,6 +244,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine public void CheckXMLRPCRequests() { + if (m_ScriptEngine.World == null) + return; + IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface(); if (xmlrpc != null) @@ -266,6 +272,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine public void CheckListeners() { + if (m_ScriptEngine.World == null) + return; IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface(); while (comms.HasMessages()) diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 604a5f30cf..c3cb34d3ce 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs @@ -62,7 +62,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine get { return m_log; } } - public void InitializeEngine(Scene Sceneworld, LogBase logger) + public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer) { World = Sceneworld; m_log = logger; @@ -73,7 +73,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine // Create all objects we'll be using m_EventQueueManager = new EventQueueManager(this); - m_EventManager = new EventManager(this); + m_EventManager = new EventManager(this, HookUpToServer); m_ScriptManager = new ScriptManager(this); m_AppDomainManager = new AppDomainManager(); m_LSLLongCmdHandler = new LSLLongCmdHandler(this); @@ -97,7 +97,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine public void Initialise(Scene scene, IConfigSource config) { - InitializeEngine(scene, MainLog.Instance); + InitializeEngine(scene, MainLog.Instance, true); } public void PostInitialise() diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs index 39f26953b4..047ff2e09d 100644 --- a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs @@ -87,7 +87,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer myScriptEngine.Log.Verbose("RemoteEngine", "Creating new script (with connection)"); // Temp for now: We have one connection only - this is hardcoded in myScriptServerID - RPC.SendCommand(myScriptServerID, "OnRezScript", script); + RPC.SendCommand(myScriptServerID, "OnRezScript", localID, itemID.ToString(), script); //ScriptServerInterfaces.ServerRemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234); //remoteScript.Add(localID, obj); @@ -99,6 +99,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) { //remoteScript[localID].Events.touch_start(localID, offsetPos, remoteClient); + RPC.SendCommand(myScriptServerID, "touch_start", offsetPos, "How to transfer IClientAPI?"); }