Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.0.7.4.1
parent
bc2963d42a
commit
a9995ede65
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@ -125,7 +125,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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// XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
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// XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
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// are referenced with lower case names!
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// are referenced with lower case names!
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UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name);
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UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name.ToUpper());
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if (animID == UUID.Zero)
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if (animID == UUID.Zero)
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return;
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return;
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@ -1159,9 +1159,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// <summary>
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/// Start the timer which triggers regular scene updates
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/// Start the scene loop
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/// </summary>
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/// </summary>
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public void StartTimer()
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public void Start()
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{
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{
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// m_log.DebugFormat("[SCENE]: Starting Heartbeat timer for {0}", RegionInfo.RegionName);
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// m_log.DebugFormat("[SCENE]: Starting Heartbeat timer for {0}", RegionInfo.RegionName);
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