Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
a99e26c89f
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@ -2443,6 +2443,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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Quaternion q = m_host.GetWorldRotation();
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Quaternion q = m_host.GetWorldRotation();
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if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0)
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{
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ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
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if (avatar != null)
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{
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if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
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q = avatar.CameraRotation * q; // Mouselook
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else
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q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
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}
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}
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return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
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return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
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}
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}
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@ -2468,7 +2481,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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q = part.ParentGroup.GroupRotation; // just the group rotation
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q = part.ParentGroup.GroupRotation; // just the group rotation
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return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
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return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
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}
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}
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q = part.GetWorldRotation();
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q = part.GetWorldRotation();
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if (part.ParentGroup.AttachmentPoint != 0)
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{
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ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
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if (avatar != null)
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{
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if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
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q = avatar.CameraRotation * q; // Mouselook
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else
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q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
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}
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}
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return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
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return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
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}
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}
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@ -8709,7 +8735,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_List remaining = GetPrimParams(m_host, rules, ref result);
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LSL_List remaining = GetPrimParams(m_host, rules, ref result);
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while (remaining != null && remaining.Length > 2)
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while ((object)remaining != null && remaining.Length > 2)
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{
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{
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int linknumber = remaining.GetLSLIntegerItem(0);
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int linknumber = remaining.GetLSLIntegerItem(0);
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rules = remaining.GetSublist(1, -1);
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rules = remaining.GetSublist(1, -1);
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