add a bunch of properties for User Appearance

0.6.0-stable
Sean Dague 2008-04-30 18:55:58 +00:00
parent b2077b81eb
commit a9aee0162a
1 changed files with 104 additions and 0 deletions

View File

@ -76,6 +76,110 @@ namespace OpenSim.Framework
} }
} }
public LLUUID BodyItem {
get { return wearables[BODY].ItemID; }
set { wearables[BODY].ItemID = value; }
}
public LLUUID BodyAsset {
get { return wearables[BODY].AssetID; }
set { wearables[BODY].AssetID = value; }
}
public LLUUID SkinItem {
get { return wearables[SKIN].ItemID; }
set { wearables[SKIN].ItemID = value; }
}
public LLUUID SkinAsset {
get { return wearables[SKIN].AssetID; }
set { wearables[SKIN].AssetID = value; }
}
public LLUUID HairItem {
get { return wearables[HAIR].ItemID; }
set { wearables[HAIR].ItemID = value; }
}
public LLUUID HairAsset {
get { return wearables[HAIR].AssetID; }
set { wearables[HAIR].AssetID = value; }
}
public LLUUID EyesItem {
get { return wearables[EYES].ItemID; }
set { wearables[EYES].ItemID = value; }
}
public LLUUID EyesAsset {
get { return wearables[EYES].AssetID; }
set { wearables[EYES].AssetID = value; }
}
public LLUUID ShirtItem {
get { return wearables[SHIRT].ItemID; }
set { wearables[SHIRT].ItemID = value; }
}
public LLUUID ShirtAsset {
get { return wearables[SHIRT].AssetID; }
set { wearables[SHIRT].AssetID = value; }
}
public LLUUID PantsItem {
get { return wearables[PANTS].ItemID; }
set { wearables[PANTS].ItemID = value; }
}
public LLUUID PantsAsset {
get { return wearables[BODY].AssetID; }
set { wearables[BODY].AssetID = value; }
}
public LLUUID ShoesItem {
get { return wearables[SHOES].ItemID; }
set { wearables[SHOES].ItemID = value; }
}
public LLUUID ShoesAsset {
get { return wearables[SHOES].AssetID; }
set { wearables[SHOES].AssetID = value; }
}
public LLUUID SocksItem {
get { return wearables[SOCKS].ItemID; }
set { wearables[SOCKS].ItemID = value; }
}
public LLUUID SocksAsset {
get { return wearables[SOCKS].AssetID; }
set { wearables[SOCKS].AssetID = value; }
}
public LLUUID JacketItem {
get { return wearables[JACKET].ItemID; }
set { wearables[JACKET].ItemID = value; }
}
public LLUUID JacketAsset {
get { return wearables[JACKET].AssetID; }
set { wearables[JACKET].AssetID = value; }
}
public LLUUID GlovesItem {
get { return wearables[GLOVES].ItemID; }
set { wearables[GLOVES].ItemID = value; }
}
public LLUUID GlovesAsset {
get { return wearables[GLOVES].AssetID; }
set { wearables[GLOVES].AssetID = value; }
}
public LLUUID UnderShirtItem {
get { return wearables[UNDERSHIRT].ItemID; }
set { wearables[UNDERSHIRT].ItemID = value; }
}
public LLUUID UnderShirtAsset {
get { return wearables[UNDERSHIRT].AssetID; }
set { wearables[UNDERSHIRT].AssetID = value; }
}
public LLUUID UnderPantsItem {
get { return wearables[UNDERPANTS].ItemID; }
set { wearables[UNDERPANTS].ItemID = value; }
}
public LLUUID UnderPantsAsset {
get { return wearables[UNDERPANTS].AssetID; }
set { wearables[UNDERPANTS].AssetID = value; }
}
public LLUUID SkirtItem {
get { return wearables[SKIRT].ItemID; }
set { wearables[SKIRT].ItemID = value; }
}
public LLUUID SkirtAsset {
get { return wearables[SKIRT].AssetID; }
set { wearables[SKIRT].AssetID = value; }
}
public void SetDefaultWearables() public void SetDefaultWearables()
{ {