diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index b58a1afbb5..6eba24985a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (sp.PresenceType == PresenceType.Npc)
RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null);
else
- RezSingleAttachmentFromInventory(sp.ControllingClient, attach.ItemID, p);
+ RezSingleAttachmentFromInventory(sp, attach.ItemID, p);
}
catch (Exception e)
{
@@ -205,7 +205,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
///
///
///
- public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
+ private void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
{
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
@@ -266,25 +266,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_log.ErrorFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}{1}", e.Message, e.StackTrace);
}
}
-
- public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent)
- {
- if (!Enabled)
- return false;
-
- ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
-
- if (sp == null)
- {
- m_log.ErrorFormat(
- "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1}", remoteClient.Name, remoteClient.AgentId);
- return false;
- }
-
- return AttachObject(sp, group, AttachmentPt, silent);
- }
- private bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent)
+ public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent)
{
lock (sp.AttachmentsSyncLock)
{
@@ -364,29 +347,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
return true;
+ }
+
+ private void RezMultipleAttachmentsFromInventory(IClientAPI remoteClient, List> rezlist)
+ {
+ if (!Enabled)
+ return;
+
+ ScenePresence sp;
+ if (m_scene.TryGetScenePresence(remoteClient.AgentId, out sp))
+ RezMultipleAttachmentsFromInventory(sp, rezlist);
+ else
+ m_log.ErrorFormat(
+ "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezMultipleAttachmentsFromInventory()",
+ remoteClient.Name, remoteClient.AgentId);
+ return;
}
- public void RezMultipleAttachmentsFromInventory(
- IClientAPI remoteClient,
- List> rezlist)
+ public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List> rezlist)
{
if (!Enabled)
- return;
-
- ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
-
- if (sp == null)
- {
- m_log.ErrorFormat(
- "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezMultipleAttachmentsFromInventory()",
- remoteClient.Name, remoteClient.AgentId);
- return;
- }
-
+ return;
+
+// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing multiple attachments from inventory for {0}", sp.Name);
lock (sp.AttachmentsSyncLock)
{
-// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing multiple attachments from inventory for {0}", sp.Name);
-
foreach (KeyValuePair rez in rezlist)
{
RezSingleAttachmentFromInventory(sp, rez.Key, rez.Value);
@@ -394,7 +379,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
}
- public ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
+ private ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true, null);
}
@@ -418,7 +403,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt);
}
- public ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt)
+ public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
{
if (!Enabled)
return null;
@@ -628,23 +613,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
DetachSingleAttachmentToInv(itemID, presence);
}
}
+ }
+
+ private void DetachSingleAttachmentToGround(uint soLocalId, IClientAPI remoteClient)
+ {
+ if (!Enabled)
+ return;
+
+ ScenePresence sp;
+ if (m_scene.TryGetScenePresence(remoteClient.AgentId, out sp))
+ DetachSingleAttachmentToGround(sp, soLocalId);
}
- public void DetachSingleAttachmentToGround(uint soLocalId, IClientAPI remoteClient)
+ public void DetachSingleAttachmentToGround(IScenePresence sp, uint soLocalId)
{
if (!Enabled)
return;
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {0}, object {1}",
-// remoteClient.Name, soLocalId);
+// sp.UUID, soLocalId);
SceneObjectGroup so = m_scene.GetGroupByPrim(soLocalId);
if (so == null)
return;
- if (so.AttachedAvatar != remoteClient.AgentId)
+ if (so.AttachedAvatar != sp.UUID)
return;
UUID inventoryID = so.GetFromItemID();
@@ -653,57 +648,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
// so.Name, so.LocalId, inventoryID);
- ScenePresence presence;
- if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
+ lock (sp.AttachmentsSyncLock)
{
- lock (presence.AttachmentsSyncLock)
- {
- if (!m_scene.Permissions.CanRezObject(
- so.PrimCount, remoteClient.AgentId, presence.AbsolutePosition))
- return;
+ if (!m_scene.Permissions.CanRezObject(
+ so.PrimCount, sp.UUID, sp.AbsolutePosition))
+ return;
+
+ bool changed = sp.Appearance.DetachAttachment(inventoryID);
+ if (changed && m_scene.AvatarFactory != null)
+ m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
+
+ sp.RemoveAttachment(so);
+
+ SceneObjectPart rootPart = so.RootPart;
+ rootPart.FromItemID = UUID.Zero;
+ so.AbsolutePosition = sp.AbsolutePosition;
+ so.AttachedAvatar = UUID.Zero;
+ rootPart.SetParentLocalId(0);
+ so.ClearPartAttachmentData();
+ rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim);
+ so.HasGroupChanged = true;
+ rootPart.Rezzed = DateTime.Now;
+ rootPart.RemFlag(PrimFlags.TemporaryOnRez);
+ so.AttachToBackup();
+ m_scene.EventManager.TriggerParcelPrimCountTainted();
+ rootPart.ScheduleFullUpdate();
+ rootPart.ClearUndoState();
- bool changed = presence.Appearance.DetachAttachment(inventoryID);
- if (changed && m_scene.AvatarFactory != null)
- m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
-
- presence.RemoveAttachment(so);
- DetachSceneObjectToGround(so, presence);
-
- List uuids = new List();
- uuids.Add(inventoryID);
- m_scene.InventoryService.DeleteItems(remoteClient.AgentId, uuids);
- remoteClient.SendRemoveInventoryItem(inventoryID);
- }
-
- m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero);
+ List uuids = new List();
+ uuids.Add(inventoryID);
+ m_scene.InventoryService.DeleteItems(sp.UUID, uuids);
+ sp.ControllingClient.SendRemoveInventoryItem(inventoryID);
}
- }
- ///
- /// Detach the given scene object to the ground.
- ///
- ///
- /// The caller has to take care of all the other work in updating avatar appearance, inventory, etc.
- ///
- /// The scene object to detach.
- /// The scene presence from which the scene object is being detached.
- private void DetachSceneObjectToGround(SceneObjectGroup so, ScenePresence sp)
- {
- SceneObjectPart rootPart = so.RootPart;
-
- rootPart.FromItemID = UUID.Zero;
- so.AbsolutePosition = sp.AbsolutePosition;
- so.AttachedAvatar = UUID.Zero;
- rootPart.SetParentLocalId(0);
- so.ClearPartAttachmentData();
- rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim);
- so.HasGroupChanged = true;
- rootPart.Rezzed = DateTime.Now;
- rootPart.RemFlag(PrimFlags.TemporaryOnRez);
- so.AttachToBackup();
- m_scene.EventManager.TriggerParcelPrimCountTainted();
- rootPart.ScheduleFullUpdate();
- rootPart.ClearUndoState();
+ m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero);
}
// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index ff3358f4fe..832c6eba7c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup;
- m_attMod.AttachObject(m_presence.ControllingClient, so, (uint)AttachmentPoint.Chest, false);
+ m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false);
// Check status on scene presence
Assert.That(m_presence.HasAttachments(), Is.True);
@@ -140,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
m_attMod.RezSingleAttachmentFromInventory(
- m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
+ m_presence, attItemId, (uint)AttachmentPoint.Chest);
// Check scene presence status
Assert.That(m_presence.HasAttachments(), Is.True);
@@ -174,8 +174,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory(
- m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
- m_attMod.DetachSingleAttachmentToGround(so.LocalId, m_presence.ControllingClient);
+ m_presence, attItemId, (uint)AttachmentPoint.Chest);
+ m_attMod.DetachSingleAttachmentToGround(m_presence, so.LocalId);
// Check scene presence status
Assert.That(m_presence.HasAttachments(), Is.False);
@@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
m_attMod.RezSingleAttachmentFromInventory(
- m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
+ m_presence, attItemId, (uint)AttachmentPoint.Chest);
m_attMod.DetachSingleAttachmentToInv(attItemId, m_presence.ControllingClient);
// Check status on scene presence
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index d7f0a9636a..e2a3fa757b 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -58,17 +58,6 @@ namespace OpenSim.Region.Framework.Interfaces
///
void DeleteAttachmentsFromScene(IScenePresence sp, bool silent);
- ///
- /// Attach an object to an avatar from the world.
- ///
- ///
- ///
- ///
- ///
- ///
- void AttachObject(
- IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent);
-
///
/// Attach an object to an avatar
///
@@ -77,17 +66,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
/// true if the object was successfully attached, false otherwise
- bool AttachObject(
- IClientAPI remoteClient, SceneObjectGroup grp, uint AttachmentPt, bool silent);
-
- ///
- /// Rez an attachment from user inventory and change inventory status to match.
- ///
- ///
- ///
- ///
- /// The scene object that was attached. Null if the scene object could not be found
- ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
+ bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent);
///
/// Rez an attachment from user inventory and change inventory status to match.
@@ -96,7 +75,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
/// The scene object that was attached. Null if the scene object could not be found
- ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt);
+ ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt);
// Same as above, but also load script states from a separate doc
ISceneEntity RezSingleAttachmentFromInventory(
@@ -105,12 +84,10 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Rez multiple attachments from a user's inventory
///
- ///
+ ///
///
///
- void RezMultipleAttachmentsFromInventory(
- IClientAPI remoteClient,
- List> rezlist);
+ void RezMultipleAttachmentsFromInventory(IScenePresence sp,List> rezlist);
///
/// Detach an object from the avatar.
@@ -126,9 +103,9 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Detach the given item to the ground.
///
+ ///
///
- ///
- void DetachSingleAttachmentToGround(uint objectLocalID, IClientAPI remoteClient);
+ void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID);
///
/// Detach the given item so that it remains in the user's inventory.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9c4757ce9f..b288c8ace9 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2528,9 +2528,7 @@ namespace OpenSim.Region.Framework.Scenes
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
if (AttachmentsModule != null)
- AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false);
-
- m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID);
+ AttachmentsModule.AttachObject(sp, grp, 0, false);
}
else
{
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 1a0d0c742d..49c06bcfcd 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -132,11 +132,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
UUID attAssetId = TestHelpers.ParseTail(0x3);
string attName = "att";
- UserInventoryHelpers.CreateInventoryItem(
- scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
+ UserInventoryHelpers.CreateInventoryItem(scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
- am.RezSingleAttachmentFromInventory(
- sp.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
+ am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
INPCModule npcModule = scene.RequestModuleInterface();
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index b968bdcb24..fb595fe4fd 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3265,10 +3265,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SceneObjectGroup grp = m_host.ParentGroup;
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
- if (presence.Scene.AttachmentsModule != null)
- {
- presence.Scene.AttachmentsModule.AttachObject(presence.ControllingClient, grp, (uint)attachment, false);
- }
+
+ IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
+ if (attachmentsModule != null)
+ attachmentsModule.AttachObject(presence, grp, (uint)attachment, false);
}
}