improve and tidy up some config file comments

bulletsim
Justin Clark-Casey (justincc) 2011-06-30 22:36:22 +01:00
parent 03feb50a72
commit a9b7487fcb
2 changed files with 20 additions and 14 deletions

View File

@ -78,20 +78,19 @@
; DrawPrimOnMapTile = true
;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
;; Maximum size for non-physical prims
;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
; NonPhysicalPrimMax = 256
;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10
;; Maximum size where a prim can be physical
;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file.
; PhysicalPrimMax = 10
;; Prevent the creation, import and rez of prims that exceed the
;; maximum size.
;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
;; This can be overriden in the region config file.
; ClampPrimSize = false
;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} false
;; Allow scripts to cross region boundaries. These are recompiled on the
;; new region.
;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. Script code is recompiled on the destination region and the state reloaded.
; AllowScriptCrossing = false
;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false

View File

@ -14,10 +14,13 @@
; Place to create a PID file
; PIDFile = "/tmp/my.pid"
; Console commands run at startup
startup_console_commands_file = "startup_commands.txt"
; Console commands run on shutdown
shutdown_console_commands_file = "shutdown_commands.txt"
; To run a script every few minutes, set the script filename here
; Console commands run every 20 minutes
; timer_Script = "filename"
; ##
@ -70,12 +73,17 @@
; Use terrain texture for maptiles if true, use shaded green if false
TextureOnMapTile = false
; Maximum total size, and maximum size where a prim can be physical
; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
NonPhysicalPrimMax = 256
PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
PhysicalPrimMax = 10
; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
; This can be overriden in the region config file.
ClampPrimSize = false
; Allow scripts to cross region boundaries. These are recompiled on the new region.
; Allow scripts to keep running when they cross region boundaries, rather than being restarted. Script code is recompiled on the destination region and the state reloaded.
AllowScriptCrossing = false
; Allow compiled script binary code to cross region boundaries.
@ -94,7 +102,7 @@
; neighbors on each side for a total of 49 regions in view. Warning, unless
; all the regions have the same drawdistance, you will end up with strange
; effects because the agents that get closed may be inconsistent.
; DefaultDrawDistance = 255.0
DefaultDrawDistance = 255.0
; If you have only one region in an instance, or to avoid the many bugs
; that you can trigger in modules by restarting a region, set this to
@ -102,7 +110,7 @@
; This is meant to be used on systems where some external system like
; Monit will restart any instance that exits, thereby making the shutdown
; into a restart.
;InworldRestartShutsDown = false
InworldRestartShutsDown = false
; ##
; ## PRIM STORAGE
@ -227,7 +235,6 @@
; If enabled, enableFlySlow will change the primary fly state to
; FLYSLOW, and the "always run" state will be the regular fly.
enableflyslow = false
; PreJump is an additional animation state, but it probably
@ -236,7 +243,6 @@
; This is commented so it will come on automatically once it's
; supported.
; enableprejump = true
; Simulator Stats URI
@ -265,6 +271,7 @@
DelayBeforeAppearanceSave = 5
DelayBeforeAppearanceSend = 2
[SMTP]
enabled=false