Add 'terrain modify noise' and code cleanup
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>inv-download
parent
4bf62e11b6
commit
a9dd3028b9
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@ -1,149 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.CoreModules.World.Terrain.Features
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{
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public class RectangleFeature : TerrainFeature
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{
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public RectangleFeature(ITerrainModule module) : base(module)
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{
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}
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public override string CreateFeature(ITerrainChannel map, string[] args)
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{
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string val;
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string result;
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if (args.Length < 7)
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{
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result = "Usage: " + GetUsage();
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}
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else
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{
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result = String.Empty;
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float targetElevation;
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val = base.parseFloat(args[3], out targetElevation);
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if (val != String.Empty)
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{
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result = val;
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}
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int xOrigin;
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val = base.parseInt(args[4], out xOrigin);
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if (val != String.Empty)
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{
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result = val;
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}
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else if (xOrigin < 0 || xOrigin >= map.Width)
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{
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result = "x-origin must be within the region";
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}
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int yOrigin;
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val = base.parseInt(args[5], out yOrigin);
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if (val != String.Empty)
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{
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result = val;
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}
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else if (yOrigin < 0 || yOrigin >= map.Height)
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{
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result = "y-origin must be within the region";
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}
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int xDelta;
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val = base.parseInt(args[6], out xDelta);
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if (val != String.Empty)
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{
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result = val;
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}
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else if (xDelta <= 0)
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{
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result = "x-size must be greater than zero";
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}
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int yDelta;
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if (args.Length > 7)
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{
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val = base.parseInt(args[7], out yDelta);
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if (val != String.Empty)
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{
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result = val;
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}
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else if (yDelta <= 0)
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{
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result = "y-size must be greater than zero";
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}
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}
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else
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{
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// no y-size.. make it square
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yDelta = xDelta;
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}
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// slightly more complex validation, if required.
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if (result == String.Empty)
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{
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if (xOrigin + xDelta > map.Width)
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{
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result = "(x-origin + x-size) must be within the region size";
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}
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else if (yOrigin + yDelta > map.Height)
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{
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result = "(y-origin + y-size) must be within the region size";
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}
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}
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// if it's all good, then do the work
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if (result == String.Empty)
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{
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int yPos = yOrigin + yDelta;
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while(--yPos >= yOrigin)
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{
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int xPos = xOrigin + xDelta;
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while(--xPos >= xOrigin)
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{
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map[xPos, yPos] = (double)targetElevation;
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}
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}
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}
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}
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return result;
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}
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public override string GetUsage()
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{
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return "rectangle <height> <x-origin> <y-origin> <x-size> [<y-size>]";
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}
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}
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}
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@ -0,0 +1,110 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
|
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
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{
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public class NoiseModifier : TerrainModifier
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{
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public NoiseModifier(ITerrainModule module) : base(module)
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{
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}
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public override string ModifyTerrain(ITerrainChannel map, string[] args)
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{
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string val;
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string result;
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if (args.Length < 3)
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{
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result = "Usage: " + GetUsage();
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}
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else
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{
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TerrainModifierData data;
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result = this.parseParameters(args, out data);
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// Context-specific validation
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if (result == String.Empty)
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{
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if (data.bevel == "taper")
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{
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if (data.bevelevation < 0.0 || data.bevelevation > 1.0)
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{
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result = String.Format("Taper must be 0.0 to 1.0: {0}", data.bevelevation);
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}
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}
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else
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{
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data.bevelevation = 1.0f;
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}
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if (data.elevation < 0.0 || data.elevation > 1.0)
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{
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result = String.Format("Noise strength must be 0.0 to 1.0: {0}", data.elevation);
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}
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if (data.shape == String.Empty)
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{
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data.shape = "rectangle";
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data.x0 = 0;
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data.y0 = 0;
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data.dx = map.Width;
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data.dy = map.Height;
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}
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}
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// if it's all good, then do the work
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if (result == String.Empty)
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{
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this.applyModification(map, data);
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}
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}
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return result;
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}
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public override string GetUsage()
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{
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string val = "noise <delta> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<delta2>]"
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+ "\nAdds noise to all points within the specified range.";
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return val;
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}
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public override double operate(double[,] map, TerrainModifierData data, int x, int y)
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{
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double factor = this.computeBevel(data, x, y);
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double noise = TerrainUtil.PerlinNoise2D((double)x / map.GetLength(0), (double)y / map.GetLength(1), 8, 1.0);
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return map[x, y] + (data.elevation - (data.elevation - data.bevelevation) * factor) * (noise - .5);
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}
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}
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}
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@ -56,7 +56,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
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{
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if (data.bevelevation < 0.01 || data.bevelevation > 0.99)
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{
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result = String.Format("Taper must be 0.01 to 0.99 {0}", data.bevelevation);
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result = String.Format("Taper must be 0.01 to 0.99: {0}", data.bevelevation);
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}
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}
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else
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@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
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if (data.elevation < 0.0 || data.elevation > 1.0)
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{
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result = String.Format("Scaling factor must be 0.0 to 1.0: {0}", data.elevation);
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result = String.Format("Smoothing strength must be 0.0 to 1.0: {0}", data.elevation);
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}
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if (data.shape == String.Empty)
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@ -1,89 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
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* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.CoreModules.World.Terrain
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{
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public abstract class TerrainFeature : ITerrainFeature
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{
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protected ITerrainModule m_module;
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protected TerrainFeature(ITerrainModule module)
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{
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m_module = module;
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}
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public abstract string CreateFeature(ITerrainChannel map, string[] args);
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public abstract string GetUsage();
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protected string parseFloat(String s, out float f)
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{
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string result;
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double d;
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if (Double.TryParse(s, out d))
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{
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try
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{
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f = (float)d;
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result = String.Empty;
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}
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catch(InvalidCastException)
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{
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result = String.Format("{0} is invalid", s);
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f = -1.0f;
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}
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}
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else
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{
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f = -1.0f;
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result = String.Format("{0} is invalid", s);
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}
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return result;
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}
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protected string parseInt(String s, out int i)
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{
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string result;
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if (Int32.TryParse(s, out i))
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{
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result = String.Empty;
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}
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else
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{
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result = String.Format("{0} is invalid", s);
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}
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return result;
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}
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}
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}
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@ -41,7 +41,6 @@ using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
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using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
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using OpenSim.Region.CoreModules.World.Terrain.Features;
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using OpenSim.Region.CoreModules.World.Terrain.Modifiers;
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using OpenSim.Region.CoreModules.World.Terrain.FloodBrushes;
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using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
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@ -75,14 +74,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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#endregion
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/// <summary>
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/// Terrain Features
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/// </summary>
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public enum TerrainFeatures: byte
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{
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Rectangle = 1,
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}
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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#pragma warning disable 414
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@ -96,8 +87,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
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new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
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private Dictionary<string, ITerrainEffect> m_plugineffects;
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private Dictionary<string, ITerrainFeature> m_featureEffects =
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new Dictionary<string, ITerrainFeature>();
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private Dictionary<string, ITerrainModifier> m_modifyOperations =
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new Dictionary<string, ITerrainModifier>();
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private ITerrainChannel m_channel;
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@ -657,9 +646,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
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m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
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// Terrain Feature effects
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m_featureEffects["rectangle"] = new RectangleFeature(this);
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// Terrain Modifier operations
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m_modifyOperations["min"] = new MinModifier(this);
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m_modifyOperations["max"] = new MaxModifier(this);
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@ -667,6 +653,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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m_modifyOperations["lower"] = new LowerModifier(this);
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m_modifyOperations["fill"] = new FillModifier(this);
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m_modifyOperations["smooth"] = new SmoothModifier(this);
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m_modifyOperations["noise"] = new NoiseModifier(this);
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// Filesystem load/save loaders
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m_loaders[".r32"] = new RAW32();
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@ -1671,9 +1658,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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// Add this to our scene so scripts can call these functions
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m_scene.RegisterModuleCommander(m_commander);
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// Add Feature command to Scene, since Command object requires fixed-length arglists
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m_scene.AddCommand("Terrain", this, "terrain feature",
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"terrain feature <type> <parameters...>", "Constructs a feature of the requested type.", FeatureCommand);
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// Add Modify command to Scene, since Command object requires fixed-length arglists
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m_scene.AddCommand("Terrain", this, "terrain modify",
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"terrain modify <operation> <value> [<area>] [<taper>]",
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@ -1689,40 +1673,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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}
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public void FeatureCommand(string module, string[] cmd)
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{
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string result;
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if (cmd.Length > 2)
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{
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string featureType = cmd[2];
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ITerrainFeature feature;
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if (!m_featureEffects.TryGetValue(featureType, out feature))
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{
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result = String.Format("Terrain Feature \"{0}\" not found.", featureType);
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}
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else if ((cmd.Length > 3) && (cmd[3] == "usage"))
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{
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result = "Usage: " + feature.GetUsage();
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}
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else
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{
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result = feature.CreateFeature(m_channel, cmd);
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}
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if (result == String.Empty)
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{
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result = "Created Feature";
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m_log.DebugFormat("Created terrain feature {0}", featureType);
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}
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}
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else
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{
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result = "Usage: <feature-name> <arg1> <arg2>...";
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}
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MainConsole.Instance.Output(result);
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}
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public void ModifyCommand(string module, string[] cmd)
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{
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string result;
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