* Made sure physics dlls end up in /bin/Physics
* Re-fixed the timer bug. * Added a README note explaining the fast track to building and running sandbox on Windows/VS 2005adam
parent
51804d4cc5
commit
a9ee8f9382
|
@ -0,0 +1,19 @@
|
|||
Build Instructions
|
||||
|
||||
=== Microsoft Visual Studio 2005 Sandbox Build ===
|
||||
|
||||
* Check out the trunk code
|
||||
|
||||
* Build the /src/opensim.sln solution
|
||||
|
||||
* open cmd window, go to /bin and launch
|
||||
OpenSim.exe -sandbox -loginserver
|
||||
|
||||
* open another cmd window, locate the secondlife executable
|
||||
(In something like C:\Program Files\SecondLife )
|
||||
|
||||
* run the viewer with
|
||||
secondlife.exe -loginuri http://localhost:8080/
|
||||
|
||||
* Have fun with your own sandbox!
|
||||
|
12
src/Main.cs
12
src/Main.cs
|
@ -154,16 +154,12 @@ namespace OpenSim
|
|||
ServerConsole.MainConsole.Instance.WriteLine("Initialising world");
|
||||
local_world = cfg.LoadWorld();
|
||||
|
||||
timer1.Enabled = true;
|
||||
timer1.Interval = 100;
|
||||
timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick);
|
||||
|
||||
this.physManager = new PhysicsSystem.PhysicsManager();
|
||||
this.physManager.LoadPlugins();
|
||||
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system");
|
||||
local_world.PhysScene = this.physManager.GetPhysicsScene(this._physicsEngine); //should be reading from the config file what physics engine to use
|
||||
local_world.PhysScene.SetTerrain(local_world.LandMap);
|
||||
|
||||
|
||||
OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey);
|
||||
OpenSim_Main.gridServers.GridServer.SetServerInfo(OpenSim_Main.cfg.GridURL, OpenSim_Main.cfg.GridSendKey);
|
||||
|
||||
|
@ -173,7 +169,11 @@ namespace OpenSim
|
|||
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server");
|
||||
http_server = new SimCAPSHTTPServer();
|
||||
|
||||
MainServerListener();
|
||||
timer1.Enabled = true;
|
||||
timer1.Interval = 100;
|
||||
timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick);
|
||||
|
||||
MainServerListener();
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>RealPhysXplugin</RootNamespace>
|
||||
|
@ -8,7 +8,7 @@
|
|||
<ProjectGuid>{56C1D214-F389-4228-921A-0A3A0712C159}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<OutputPath>..\..\..\..\bin\Physics\</OutputPath>
|
||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
|
@ -29,6 +29,7 @@
|
|||
<Reference Include="PhysX_Wrapper_Dotnet">
|
||||
<HintPath>..\..\..\..\bin\PhysX_Wrapper_Dotnet.dll</HintPath>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -39,6 +40,7 @@
|
|||
<ProjectReference Include="..\..\PhysicsManager.csproj">
|
||||
<Project>{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}</Project>
|
||||
<Name>PhysicsManager</Name>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
|
@ -14,7 +14,7 @@
|
|||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<OutputPath>..\..\..\bin\Physics\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
|
@ -31,6 +31,7 @@
|
|||
<Reference Include="Axiom.MathLib, Version=0.7.0.25497, Culture=neutral">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
|
@ -44,6 +45,7 @@
|
|||
<ProjectReference Include="..\PhysicsManager.csproj">
|
||||
<Project>{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}</Project>
|
||||
<Name>PhysicsManager</Name>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
|
|
Loading…
Reference in New Issue