In llMessageLinked() use GetInventoryItems() rather than cloning TaskInventory directory
GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe0.7.3-extended
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@ -4164,9 +4164,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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UUID partItemID;
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foreach (SceneObjectPart part in parts)
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{
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TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
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foreach (TaskInventoryItem item in itemsDictionary.Values)
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foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems())
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{
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if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT)
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{
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