Merge branch 'master' into careminster-presence-refactor
commit
aa2f5bdd77
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@ -221,8 +221,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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client.OnGrantUserRights += OnGrantUserRights;
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client.OnLogout += OnLogout;
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lock (m_Friends)
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{
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if (m_Friends.ContainsKey(client.AgentId))
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@ -241,11 +239,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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m_Friends.Add(client.AgentId, newFriends);
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}
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//StatusChange(client.AgentId, true);
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}
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private void OnClientClosed(UUID agentID, Scene scene)
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{
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ScenePresence sp = scene.GetScenePresence(agentID);
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if (sp != null && !sp.IsChildAgent)
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// do this for root agents closing out
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StatusChange(agentID, false);
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lock (m_Friends)
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if (m_Friends.ContainsKey(agentID))
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{
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@ -256,23 +258,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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private void OnLogout(IClientAPI client)
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{
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StatusChange(client.AgentId, false);
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m_Friends.Remove(client.AgentId);
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}
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private void OnMakeRootAgent(ScenePresence sp)
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{
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UUID agentID = sp.ControllingClient.AgentId;
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if (m_Friends.ContainsKey(agentID))
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{
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if (m_Friends[agentID].RegionID == UUID.Zero)
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{
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// This is probably an overkill, but just
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// to make sure we have the latest and greatest
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// friends list -- always pull OnMakeRoot
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m_Friends[agentID].Friends =
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m_FriendsService.GetFriends(agentID);
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}
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m_Friends[agentID].RegionID =
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sp.ControllingClient.Scene.RegionInfo.RegionID;
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}
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@ -438,56 +435,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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/// <param name="online"></param>
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private void StatusChange(UUID agentID, bool online)
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{
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//m_log.DebugFormat("[FRIENDS]: StatusChange {0}", online);
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if (m_Friends.ContainsKey(agentID))
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{
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//m_log.DebugFormat("[FRIENDS]: # of friends: {0}", m_Friends[agentID].Friends.Length);
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List<FriendInfo> friendList = new List<FriendInfo>();
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foreach (FriendInfo fi in m_Friends[agentID].Friends)
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{
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if (((fi.MyFlags & 1) != 0) && (fi.TheirFlags != -1))
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friendList.Add(fi);
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}
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/*
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Util.FireAndForget(delegate
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{
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foreach (FriendInfo fi in friendList)
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{
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//m_log.DebugFormat("[FRIENDS]: Notifying {0}", fi.PrincipalID);
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// Notify about this user status
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StatusNotify(fi, agentID, online);
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}
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*/
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StatusNotifyMass(friendList, agentID, online);
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}
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}
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private void StatusNotifyMass(List<FriendInfo> friendList, UUID userID, bool online)
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{
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int fct = friendList.Count;
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string[] friendIDs = new string[fct];
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int notlocal = 0;
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for (int x = 0 ; x < fct ; x++)
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{
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UUID friendID = UUID.Zero;
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if (UUID.TryParse(friendList[x].Friend, out friendID))
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{
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if (!LocalStatusNotification(userID, friendID, online))
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{
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friendIDs[notlocal++] = friendID.ToString();
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}
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}
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}
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PresenceInfo[] friendSessions = PresenceService.GetAgents(friendIDs);
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for (int x = 0; x < friendSessions.GetLength(0); x++)
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{
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if (friendIDs.Length <= x)
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continue;
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PresenceInfo friendSession = friendSessions[x];
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if (friendSession != null)
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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m_FriendsSimConnector.StatusNotify(region, userID, new UUID(friendIDs[x]), online);
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}
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});
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}
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else
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m_log.WarnFormat("[FRIENDS]: {0} not found in cache", agentID);
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}
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private void StatusNotify(FriendInfo friend, UUID userID, bool online)
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@ -504,16 +474,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
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if (friendSessions != null && friendSessions.Length > 0)
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{
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PresenceInfo friendSession = friendSessions[0];
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PresenceInfo friendSession = null;
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foreach (PresenceInfo pinfo in friendSessions)
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if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad
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{
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friendSession = pinfo;
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break;
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}
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if (friendSession != null)
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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//m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName);
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m_FriendsSimConnector.StatusNotify(region, userID, friendID, online);
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}
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}
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// Friend is not online. Ignore.
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}
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else
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m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend);
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}
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private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
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@ -800,7 +780,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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IClientAPI friendClient = LocateClientObject(friendID);
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if (friendClient != null)
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{
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//m_log.DebugFormat("[FRIENDS]: Notify {0} that user {1} is {2}", friend.Friend, userID, online);
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//m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
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// the friend in this sim as root agent
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if (online)
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friendClient.SendAgentOnline(new UUID[] { userID });
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@ -3485,11 +3485,27 @@ namespace OpenSim.Region.Framework.Scenes
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agent.AgentID, agent.circuitcode, teleportFlags);
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reason = String.Empty;
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try
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{
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if (!VerifyUserPresence(agent, out reason))
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return false;
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[CONNECTION BEGIN]: Exception verifying presence {0}", e.Message);
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return false;
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}
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try
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{
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if (!AuthorizeUser(agent, out reason))
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return false;
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[CONNECTION BEGIN]: Exception authorizing user {0}", e.Message);
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return false;
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}
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m_log.InfoFormat(
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"[CONNECTION BEGIN]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
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@ -3699,6 +3715,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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if (m_regInfo.EstateSettings != null)
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{
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if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
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{
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m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
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@ -3707,6 +3725,9 @@ namespace OpenSim.Region.Framework.Scenes
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RegionInfo.RegionName);
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return false;
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}
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}
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else
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m_log.ErrorFormat("[CONNECTION BEGIN]: Estate Settings is null!");
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IGroupsModule groupsModule =
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RequestModuleInterface<IGroupsModule>();
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@ -3718,13 +3739,20 @@ namespace OpenSim.Region.Framework.Scenes
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GroupMembershipData[] GroupMembership =
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groupsModule.GetMembershipData(agent.AgentID);
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if (GroupMembership != null)
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{
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for (int i = 0; i < GroupMembership.Length; i++)
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agentGroups.Add(GroupMembership[i].GroupID);
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}
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else
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m_log.ErrorFormat("[CONNECTION BEGIN]: GroupMembership is null!");
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}
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bool groupAccess = false;
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UUID[] estateGroups = m_regInfo.EstateSettings.EstateGroups;
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if (estateGroups != null)
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{
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foreach (UUID group in estateGroups)
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{
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if (agentGroups.Contains(group))
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@ -3733,6 +3761,9 @@ namespace OpenSim.Region.Framework.Scenes
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break;
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}
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}
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}
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else
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m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!");
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if (!m_regInfo.EstateSettings.PublicAccess &&
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!m_regInfo.EstateSettings.HasAccess(agent.AgentID) &&
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@ -54,13 +54,13 @@ using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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[Serializable]
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public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
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public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi
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{
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internal IScriptEngine m_ScriptEngine;
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internal SceneObjectPart m_host;
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internal uint m_localID;
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internal UUID m_itemID;
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internal bool m_CMFunctionsEnabled = false;
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internal bool m_LSFunctionsEnabled = false;
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internal IScriptModuleComms m_comms = null;
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public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
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@ -70,12 +70,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_localID = localID;
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m_itemID = itemID;
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if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
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m_CMFunctionsEnabled = true;
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if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
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m_LSFunctionsEnabled = true;
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m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
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if (m_comms == null)
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m_CMFunctionsEnabled = false;
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m_LSFunctionsEnabled = false;
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}
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public override Object InitializeLifetimeService()
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@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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//Dumps an error message on the debug console.
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//
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internal void CMShoutError(string message)
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internal void LSShoutError(string message)
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{
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if (message.Length > 1023)
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message = message.Substring(0, 1023);
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@ -116,11 +116,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// Get the current Windlight scene
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/// </summary>
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/// <returns>List of windlight parameters</returns>
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public LSL_List cmGetWindlightScene(LSL_List rules)
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public LSL_List lsGetWindlightScene(LSL_List rules)
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{
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if (!m_CMFunctionsEnabled)
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if (!m_LSFunctionsEnabled)
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{
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CMShoutError("Careminster functions are not enabled.");
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LSShoutError("LightShare functions are not enabled.");
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return new LSL_List();
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}
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m_host.AddScriptLPS(1);
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@ -440,16 +440,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// </summary>
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/// <param name="rules"></param>
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/// <returns>success: true or false</returns>
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public int cmSetWindlightScene(LSL_List rules)
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public int lsSetWindlightScene(LSL_List rules)
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{
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if (!m_CMFunctionsEnabled)
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if (!m_LSFunctionsEnabled)
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{
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CMShoutError("Careminster functions are not enabled.");
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LSShoutError("LightShare functions are not enabled.");
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return 0;
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}
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if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
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{
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CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
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LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
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return 0;
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}
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int success = 0;
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@ -462,7 +462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else
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{
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CMShoutError("Windlight module is disabled");
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LSShoutError("Windlight module is disabled");
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return 0;
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}
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return success;
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@ -472,16 +472,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// </summary>
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/// <param name="rules"></param>
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/// <returns>success: true or false</returns>
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public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
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public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
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{
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if (!m_CMFunctionsEnabled)
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if (!m_LSFunctionsEnabled)
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{
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CMShoutError("Careminster functions are not enabled.");
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LSShoutError("LightShare functions are not enabled.");
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return 0;
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}
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if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
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{
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CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
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LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
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return 0;
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}
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int success = 0;
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@ -494,7 +494,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else
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{
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CMShoutError("Windlight module is disabled");
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LSShoutError("Windlight module is disabled");
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return 0;
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}
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return success;
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@ -38,11 +38,11 @@ using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
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namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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{
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public interface ICM_Api
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public interface ILS_Api
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{
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// Windlight Functions
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LSL_List cmGetWindlightScene(LSL_List rules);
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int cmSetWindlightScene(LSL_List rules);
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int cmSetWindlightSceneTargeted(LSL_List rules, key target);
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LSL_List lsGetWindlightScene(LSL_List rules);
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int lsSetWindlightScene(LSL_List rules);
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int lsSetWindlightSceneTargeted(LSL_List rules, key target);
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}
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}
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@ -48,29 +48,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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public partial class ScriptBaseClass : MarshalByRefObject
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{
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public ICM_Api m_CM_Functions;
|
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public ILS_Api m_LS_Functions;
|
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|
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public void ApiTypeCM(IScriptApi api)
|
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public void ApiTypeLS(IScriptApi api)
|
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{
|
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if (!(api is ICM_Api))
|
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if (!(api is ILS_Api))
|
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return;
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|
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m_CM_Functions = (ICM_Api)api;
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m_LS_Functions = (ILS_Api)api;
|
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}
|
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|
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public LSL_List lsGetWindlightScene(LSL_List rules)
|
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{
|
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return m_LS_Functions.lsGetWindlightScene(rules);
|
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}
|
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|
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public int lsSetWindlightScene(LSL_List rules)
|
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{
|
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return m_LS_Functions.lsSetWindlightScene(rules);
|
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}
|
||||
|
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public int lsSetWindlightSceneTargeted(LSL_List rules, key target)
|
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{
|
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return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
|
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}
|
||||
|
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public LSL_List cmGetWindlightScene(LSL_List rules)
|
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{
|
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return m_CM_Functions.cmGetWindlightScene(rules);
|
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return m_LS_Functions.lsGetWindlightScene(rules);
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||||
}
|
||||
|
||||
public int cmSetWindlightScene(LSL_List rules)
|
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{
|
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return m_CM_Functions.cmSetWindlightScene(rules);
|
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return m_LS_Functions.lsSetWindlightScene(rules);
|
||||
}
|
||||
|
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public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
|
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{
|
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return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
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return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
|
||||
}
|
||||
}
|
||||
}
|
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