minor tweaks to existing comments for IDE goodness
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				|  | @ -493,9 +493,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         public event AvatarKillData OnAvatarKilled; | ||||
|         public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar); | ||||
| 
 | ||||
| //        public delegate void ScriptTimerEvent(uint localID, double timerinterval); | ||||
| 
 | ||||
| //        public event ScriptTimerEvent OnScriptTimerEvent; | ||||
|         /* | ||||
|         public delegate void ScriptTimerEvent(uint localID, double timerinterval); | ||||
|         public event ScriptTimerEvent OnScriptTimerEvent; | ||||
|          */ | ||||
| 
 | ||||
|         public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour); | ||||
|         public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); | ||||
|  | @ -721,7 +722,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             public UUID sender; | ||||
|             public UUID receiver; | ||||
| 
 | ||||
|             // Always false. The SL protocol sucks. | ||||
|             /// <summary> | ||||
|             /// Always false. The SL protocol sucks. | ||||
|             /// </summary> | ||||
|             public bool authenticated = false; | ||||
| 
 | ||||
|             public int amount; | ||||
|  |  | |||
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