Add StatsManager registration for region specific stats as collected
by MonitorModule. Left existing functionality (command line and HTTP fetch) and just added StatsManager registration.user_profiles
parent
b2495c9a1e
commit
aa538fe36f
|
@ -33,6 +33,7 @@ using log4net;
|
|||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.CoreModules.Framework.Monitoring.Alerts;
|
||||
using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors;
|
||||
|
@ -100,6 +101,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
|||
"/monitorstats/" + Uri.EscapeDataString(m_scene.RegionInfo.RegionName), StatsPage);
|
||||
|
||||
AddMonitors();
|
||||
RegisterStatsManagerRegionStatistics();
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
|
@ -109,6 +111,9 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
|||
|
||||
MainServer.Instance.RemoveHTTPHandler("GET", "/monitorstats/" + m_scene.RegionInfo.RegionID);
|
||||
MainServer.Instance.RemoveHTTPHandler("GET", "/monitorstats/" + Uri.EscapeDataString(m_scene.RegionInfo.RegionName));
|
||||
|
||||
UnRegisterStatsManagerRegionStatistics();
|
||||
|
||||
m_scene = null;
|
||||
}
|
||||
|
||||
|
@ -399,6 +404,47 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
|||
{
|
||||
m_log.Error("[Monitor] " + reporter.Name + " for " + m_scene.RegionInfo.RegionName + " reports " + reason + " (Fatal: " + fatal + ")");
|
||||
}
|
||||
|
||||
private List<Stat> registeredStats = new List<Stat>();
|
||||
private void MakeStat(string pName, string pUnitName, Action<Stat> act)
|
||||
{
|
||||
Stat tempStat = new Stat(pName, pName, pName, pUnitName, "scene", m_scene.RegionInfo.RegionName, StatType.Pull, act, StatVerbosity.Info);
|
||||
StatsManager.RegisterStat(tempStat);
|
||||
registeredStats.Add(tempStat);
|
||||
}
|
||||
private void RegisterStatsManagerRegionStatistics()
|
||||
{
|
||||
string regionName = m_scene.RegionInfo.RegionName;
|
||||
|
||||
MakeStat("RootAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootAgentCount(); });
|
||||
MakeStat("ChildAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetChildAgentCount(); });
|
||||
MakeStat("TotalPrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetTotalObjectsCount(); });
|
||||
MakeStat("ActivePrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetActiveObjectsCount(); });
|
||||
MakeStat("ActiveScripts", "scripts", (s) => { s.Value = m_scene.SceneGraph.GetActiveScriptsCount(); });
|
||||
|
||||
MakeStat("TimeDilation", "sec/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[0]; });
|
||||
MakeStat("SimFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[1]; });
|
||||
MakeStat("PhysicsFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[2]; });
|
||||
MakeStat("AgentUpdates", "updates/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[3]; });
|
||||
MakeStat("FrameTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[8]; });
|
||||
MakeStat("NetTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[9]; });
|
||||
MakeStat("OtherTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[12]; });
|
||||
MakeStat("PhysicsTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[10]; });
|
||||
MakeStat("AgentTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[16]; });
|
||||
MakeStat("ImageTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[11]; });
|
||||
MakeStat("ScriptLines", "lines/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[20]; });
|
||||
MakeStat("SimSpareMS", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[21]; });
|
||||
}
|
||||
|
||||
private void UnRegisterStatsManagerRegionStatistics()
|
||||
{
|
||||
foreach (Stat stat in registeredStats)
|
||||
{
|
||||
StatsManager.DeregisterStat(stat);
|
||||
stat.Dispose();
|
||||
}
|
||||
registeredStats.Clear();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue