Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
commit
aa613dab1f
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@ -4923,11 +4923,18 @@ Environment.Exit(1);
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return nearestPoint.Value;
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}
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//Ultimate backup if we have no idea where they are
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ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y);
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if (dest != excludeParcel)
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{
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// Ultimate backup if we have no idea where they are and
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// the last allowed position was in another parcel
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Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
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return avatar.lastKnownAllowedPosition;
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}
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// else fall through to region edge
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}
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//Go to the edge, this happens in teleporting to a region with no available parcels
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Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
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@ -4641,7 +4641,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (UUID.TryParse(agent, out agentId))
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{
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ScenePresence presence = World.GetScenePresence(agentId);
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if (presence != null)
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if (presence != null && presence.PresenceType != PresenceType.Npc)
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{
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// agent must not be a god
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if (presence.UserLevel >= 200) return;
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@ -4650,7 +4650,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (m_host.OwnerID == World.LandChannel.GetLandObject(
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presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
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{
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World.TeleportClientHome(agentId, presence.ControllingClient);
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if (!World.TeleportClientHome(agentId, presence.ControllingClient))
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{
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// They can't be teleported home for some reason
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GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
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if (regionInfo != null)
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{
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World.RequestTeleportLocation(
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presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
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(uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
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}
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}
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}
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}
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}
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@ -4664,7 +4674,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (UUID.TryParse(agent, out agentId))
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{
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ScenePresence presence = World.GetScenePresence(agentId);
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if (presence != null)
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if (presence != null && presence.PresenceType != PresenceType.Npc)
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{
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// agent must not be a god
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if (presence.UserLevel >= 200) return;
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@ -11658,6 +11668,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z);
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Vector3 dir = rayEnd - rayStart;
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float dist = Vector3.Mag(dir);
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int count = 1;
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bool detectPhantom = false;
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int dataFlags = 0;
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@ -11714,6 +11726,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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int values = 0;
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foreach (ContactResult result in results)
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{
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if (result.Depth > dist)
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continue;
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UUID itemID = UUID.Zero;
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int linkNum = 0;
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@ -2290,6 +2290,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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string groupTitle = String.Empty;
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if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
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return new LSL_Key(UUID.Zero.ToString());
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if (firstname != String.Empty || lastname != String.Empty)
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{
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if (firstname != "Shown outfit:")
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@ -2619,8 +2622,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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UUID npcId = new UUID(npc.m_string);
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ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y);
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if (l == null || m_host.OwnerID != l.LandData.OwnerID)
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{
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if (!module.CheckPermissions(npcId, m_host.OwnerID))
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return;
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}
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module.DeleteNPC(npcId, World);
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}
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@ -858,7 +858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
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ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r));
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}
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if (ascending == 0)
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if (ascending != 1)
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{
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ret = 0 - ret;
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}
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@ -891,6 +891,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
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stride = 1;
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}
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if ((Data.Length % stride) != 0)
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return new list(ret);
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// we can optimize here in the case where stride == 1 and the list
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// consists of homogeneous types
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@ -910,7 +913,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
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if (homogeneous)
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{
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Array.Sort(ret, new HomogeneousComparer());
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if (ascending == 0)
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if (ascending != 1)
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{
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Array.Reverse(ret);
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}
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