Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence.
parent
b36ff0fd24
commit
aa6915f1ba
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@ -98,9 +98,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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public void SendGeneralAlert(string message)
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence presence)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
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{
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if (!presence.IsChildAgent)
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presence.ControllingClient.SendAlertMessage(message);
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});
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}
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@ -163,9 +162,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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public void SendNotificationToUsersInRegion(
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UUID fromAvatarID, string fromAvatarName, string message)
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence presence)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
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{
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if (!presence.IsChildAgent)
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presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
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});
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}
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@ -1440,9 +1440,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (volume < 0)
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volume = 0;
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m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
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m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (!sp.IsChildAgent)
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sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
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});
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}
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@ -2676,10 +2675,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
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m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.IsChildAgent)
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return;
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if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
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sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
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});
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@ -2580,12 +2580,8 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendOtherAgentsAvatarDataToMe()
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{
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int count = 0;
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m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
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{
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// only send information about root agents
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if (scenePresence.IsChildAgent)
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return;
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// only send information about other root agents
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if (scenePresence.UUID == UUID)
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return;
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@ -2627,6 +2623,7 @@ namespace OpenSim.Region.Framework.Scenes
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int count = 0;
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m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
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{
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// only send information to other root agents
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if (scenePresence.UUID == UUID)
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return;
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@ -2646,12 +2643,8 @@ namespace OpenSim.Region.Framework.Scenes
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//m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
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int count = 0;
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m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
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{
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// only send information about root agents
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if (scenePresence.IsChildAgent)
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return;
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// only send information about other root agents
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if (scenePresence.UUID == UUID)
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return;
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@ -818,9 +818,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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CheckThreatLevel(ThreatLevel.None, "osGetAgents");
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LSL_List result = new LSL_List();
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World.ForEachScenePresence(delegate(ScenePresence sp)
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World.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (!sp.IsChildAgent)
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result.Add(new LSL_String(sp.Name));
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});
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return result;
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@ -2520,11 +2519,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
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if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
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{
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World.ForEachScenePresence(delegate(ScenePresence sp)
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World.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (!sp.IsChildAgent &&
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sp.Firstname == FirstName &&
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sp.Lastname == SurName)
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if (sp.Firstname == FirstName && sp.Lastname == SurName)
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{
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// kick client...
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if (alert != null)
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@ -2656,18 +2653,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
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LSL_List result = new LSL_List();
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World.ForEachScenePresence(delegate (ScenePresence avatar)
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World.ForEachRootScenePresence(delegate (ScenePresence avatar)
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{
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if (avatar != null && avatar.UUID != m_host.OwnerID)
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{
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if (avatar.IsChildAgent == false)
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{
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result.Add(new LSL_String(avatar.UUID.ToString()));
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OpenMetaverse.Vector3 ap = avatar.AbsolutePosition;
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result.Add(new LSL_Vector(ap.X, ap.Y, ap.Z));
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result.Add(new LSL_String(avatar.Name));
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}
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}
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});
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return result;
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