diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 0f35894055..4595a29c66 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs @@ -158,8 +158,6 @@ namespace OpenSim.Region.Framework.Scenes private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) { - if (entity == null) return 0; - uint pqueue = ComputeDistancePriority(client,entity,true); ScenePresence presence = m_scene.GetScenePresence(client.AgentId); @@ -190,12 +188,6 @@ namespace OpenSim.Region.Framework.Scenes private uint ComputeDistancePriority(IClientAPI client, ISceneEntity entity, bool useFrontBack) { - // If this is an update for our own avatar give it the highest priority - if (client.AgentId == entity.UUID) - return 0; - if (entity == null) - return 0; - // Get this agent's position ScenePresence presence = m_scene.GetScenePresence(client.AgentId); if (presence == null)