* Adds much better support for attachments that you right click on in world.

* Your friends can see your attachments now.  People who appear in the sim after you've attached something can also see your attachments.
* You can position & rotate your attachments now.  Positions do *not* save.
* You can detach attachments now the regular way.
* Attachments do not cross into other regions with you..(this isn't too far off)
* Updated ODE to not request terse updates on child prim.
0.6.0-stable
Teravus Ovares 2008-04-24 11:32:41 +00:00
parent c49b25f19e
commit aa8aee90a3
8 changed files with 177 additions and 27 deletions

View File

@ -454,6 +454,7 @@ namespace OpenSim.Framework
event AvatarNowWearing OnAvatarNowWearing;
event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
event ObjectAttach OnObjectAttach;
event ObjectDeselect OnObjectDetach;
event StartAnim OnStartAnim;
event StopAnim OnStopAnim;
event LinkObjects OnLinkObjects;
@ -638,7 +639,8 @@ namespace OpenSim.Framework
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation);
uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
bool attachment, uint AttachmentPoint);
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,

View File

@ -235,6 +235,7 @@ namespace OpenSim.Region.ClientStack
private ScriptAnswer handlerScriptAnswer = null;
private RequestPayPrice handlerRequestPayPrice = null;
private ObjectDeselect handlerObjectDetach = null;
/* Properties */
@ -689,6 +690,7 @@ namespace OpenSim.Region.ClientStack
public event AvatarNowWearing OnAvatarNowWearing;
public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
public event ObjectAttach OnObjectAttach;
public event ObjectDeselect OnObjectDetach;
public event GenericCall2 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
@ -1989,6 +1991,7 @@ namespace OpenSim.Region.ClientStack
/// <param name="attachPoint"></param>
public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
{
ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
Console.WriteLine("Attach object!");
// TODO: don't create new blocks if recycling an old packet
@ -2013,13 +2016,13 @@ namespace OpenSim.Region.ClientStack
SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, flags,
objectID, ownerID, text, color, parentID, particleSystem,
rotation, clickAction, textureanim);
rotation, clickAction, textureanim, false,(uint)0);
}
public void SendPrimitiveToClient(
ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
uint flags,
LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
LLQuaternion rotation, byte clickAction, byte[] textureanim)
LLQuaternion rotation, byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint)
{
ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
// TODO: don't create new blocks if recycling an old packet
@ -2050,6 +2053,18 @@ namespace OpenSim.Region.ClientStack
outPacket.ObjectData[0].ClickAction = clickAction;
//outPacket.ObjectData[0].Flags = 0;
if (attachment)
{
// Necessary???
outPacket.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 2);
outPacket.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
// Item from inventory???
outPacket.ObjectData[0].NameValue =
Helpers.StringToField("AttachItemID STRING RW SV " + objectID.UUID);
outPacket.ObjectData[0].State = (byte)(((byte)AttachPoint) << 4);
}
// Sound Radius
outPacket.ObjectData[0].Radius = 20;
@ -3437,6 +3452,21 @@ namespace OpenSim.Region.ClientStack
}
}
break;
case PacketType.ObjectDetach:
ObjectDetachPacket dett = (ObjectDetachPacket)Pack;
for (int j = 0; j < dett.ObjectData.Length; j++)
{
uint obj = dett.ObjectData[j].ObjectLocalID;
handlerObjectDetach = OnObjectDetach;
if (handlerObjectDetach != null)
{
handlerObjectDetach(obj,this);
}
}
break;
case PacketType.SetAlwaysRun:
SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack;

View File

@ -293,8 +293,45 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
{
List<EntityBase> EntityList = GetEntities();
foreach (EntityBase obj in EntityList)
{
if (obj is SceneObjectGroup)
{
if (((SceneObjectGroup)obj).LocalId == objectLocalID)
{
SceneObjectGroup group = (SceneObjectGroup)obj;
group.DetachToGround();
}
}
}
}
public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot)
{
List<EntityBase> EntityList = GetEntities();
foreach (EntityBase obj in EntityList)
{
if (obj is SceneObjectGroup)
{
if (((SceneObjectGroup)obj).LocalId == objectLocalID)
{
SceneObjectGroup group = (SceneObjectGroup)obj;
group.AttachToAgent(remoteClient.AgentId, AttachmentPt);
}
}
}
}
// Use the above method.
public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot,
bool deadMethod)
{
Console.WriteLine("Attaching object " + objectLocalID + " to " + AttachmentPt);
SceneObjectPart p = GetSceneObjectPart(objectLocalID);
@ -1005,16 +1042,24 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
{
LLVector3 oldPos = group.AbsolutePosition;
if (!PermissionsMngr.CanObjectEntry(remoteClient.AgentId, oldPos, pos))
{
group.SendGroupTerseUpdate();
return;
}
if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))
if (group.RootPart.m_IsAttachment)
{
group.UpdateGroupPosition(pos);
}
else
{
if (!PermissionsMngr.CanObjectEntry(remoteClient.AgentId, oldPos, pos))
{
group.SendGroupTerseUpdate();
return;
}
if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))
{
group.UpdateGroupPosition(pos);
}
}
}
}

View File

@ -1528,6 +1528,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnRezObject += RezObject;
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
client.OnObjectAttach += m_innerScene.AttachObject;
client.OnObjectDetach += m_innerScene.DetachObject;
client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
client.OnObjectDescription += m_innerScene.PrimDescription;
client.OnObjectName += m_innerScene.PrimName;

View File

@ -180,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes
set
{
LLVector3 val = value;
if (val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f)
if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.m_IsAttachment)
{
m_scene.CrossPrimGroupIntoNewRegion(val, this);
}
@ -612,6 +612,42 @@ namespace OpenSim.Region.Environment.Scenes
m_rootPart = part;
}
public void AttachToAgent(LLUUID agentID, uint attachmentpoint)
{
ScenePresence avatar = m_scene.GetScenePresence(agentID);
if (avatar != null)
{
m_rootPart.m_attachedAvatar = agentID;
m_rootPart.SetParentLocalId(avatar.LocalId);
m_rootPart.SetAttachmentPoint(attachmentpoint);
m_rootPart.m_IsAttachment = true;
if (m_rootPart.PhysActor != null)
{
m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor);
m_rootPart.PhysActor = null;
AbsolutePosition = LLVector3.Zero;
}
m_rootPart.ScheduleFullUpdate();
}
}
public void DetachToGround()
{
ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar);
LLVector3 detachedpos = new LLVector3(127f,127f,127f);
if (avatar != null)
{
detachedpos = avatar.AbsolutePosition;
}
AbsolutePosition = detachedpos;
m_rootPart.m_attachedAvatar = LLUUID.Zero;
m_rootPart.SetParentLocalId(0);
m_rootPart.SetAttachmentPoint((byte)0);
m_rootPart.m_IsAttachment = false;
m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_scene.m_physicalPrim);
m_rootPart.ScheduleFullUpdate();
}
/// <summary>
///
/// </summary>

View File

@ -99,6 +99,11 @@ namespace OpenSim.Region.Environment.Scenes
// TODO: This needs to be persisted in next XML version update!
[XmlIgnore] public int[] PayPrice = {0,0,0,0,0};
[XmlIgnore] public bool m_IsAttachment = false;
[XmlIgnore] public uint m_attachmentPoint = (byte)0;
[XmlIgnore] public LLUUID m_attachedAvatar = LLUUID.Zero;
public Int32 CreationDate;
public uint ParentID = 0;
@ -1271,7 +1276,17 @@ namespace OpenSim.Region.Environment.Scenes
}
return returnresult;
}
// Use this for attachments! LocalID should be avatar's localid
public void SetParentLocalId(uint localID)
{
ParentID = localID;
}
public void SetAttachmentPoint(uint AttachmentPoint)
{
m_attachmentPoint = AttachmentPoint;
}
/// <summary>
///
/// </summary>
@ -2212,7 +2227,7 @@ namespace OpenSim.Region.Environment.Scenes
byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, lPos, clientFlags, m_uuid,
OwnerID,
m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation);
m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation, m_IsAttachment, m_attachmentPoint);
}
/// Terse updates
@ -2271,15 +2286,22 @@ namespace OpenSim.Region.Environment.Scenes
public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
{
LLQuaternion mRot = RotationOffset;
if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
if (m_IsAttachment)
{
remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State);
remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, (byte)(((byte)m_attachmentPoint) << 4));
}
else
{
remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity,
RotationalVelocity);
//System.Console.WriteLine("LID: " + LocalID + "RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString());
if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
{
remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State);
}
else
{
remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity,
RotationalVelocity);
//System.Console.WriteLine("LID: " + LocalID + "RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString());
}
}
}

View File

@ -61,6 +61,7 @@ namespace OpenSim.Region.Examples.SimpleModule
public event AvatarNowWearing OnAvatarNowWearing;
public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
public event ObjectAttach OnObjectAttach;
public event ObjectDeselect OnObjectDetach;
public event StartAnim OnStartAnim;
public event StopAnim OnStopAnim;
public event LinkObjects OnLinkObjects;
@ -380,7 +381,8 @@ namespace OpenSim.Region.Examples.SimpleModule
PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
LLUUID objectID, LLUUID ownerID, string text, byte[] color,
uint parentID,
byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation)
byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
bool attachment, uint AttachmentPoint)
{
}
public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,

View File

@ -819,7 +819,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim)
{
OdePrim obj = (OdePrim)m_taintparent;
if (obj.Body != (IntPtr)0 && Body != (IntPtr)0)
if (obj.Body != (IntPtr)0 && Body != (IntPtr)0 && obj.Body != Body)
{
_linkJointGroup = d.JointGroupCreate(0);
m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup);
@ -1098,7 +1098,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (_parent != null)
{
OdePrim odParent = (OdePrim)_parent;
if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0)
if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body)
{
m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup);
d.JointAttach(m_linkJoint, Body, odParent.Body);
@ -1978,12 +1978,14 @@ namespace OpenSim.Region.Physics.OdePlugin
{
_position = l_position;
//_parent_scene.remActivePrim(this);
base.RequestPhysicsterseUpdate();
if (_parent == null)
base.RequestPhysicsterseUpdate();
return;
}
else
{
base.RaiseOutOfBounds(l_position);
if (_parent == null)
base.RaiseOutOfBounds(l_position);
return;
}
}
@ -1998,7 +2000,8 @@ namespace OpenSim.Region.Physics.OdePlugin
//IsPhysical = false;
base.RaiseOutOfBounds(_position);
if (_parent == null)
base.RaiseOutOfBounds(_position);
_acceleration.X = 0;
_acceleration.Y = 0;
@ -2010,7 +2013,10 @@ namespace OpenSim.Region.Physics.OdePlugin
m_rotationalVelocity.X = 0;
m_rotationalVelocity.Y = 0;
m_rotationalVelocity.Z = 0;
base.RequestPhysicsterseUpdate();
if (_parent == null)
base.RequestPhysicsterseUpdate();
m_throttleUpdates = false;
throttleCounter = 0;
_zeroFlag = true;
@ -2054,14 +2060,20 @@ namespace OpenSim.Region.Physics.OdePlugin
m_throttleUpdates = false;
throttleCounter = 0;
m_rotationalVelocity = pv;
base.RequestPhysicsterseUpdate();
if (_parent == null)
base.RequestPhysicsterseUpdate();
m_lastUpdateSent = true;
}
}
else
{
if (lastZeroFlag != _zeroFlag)
base.RequestPhysicsterseUpdate();
{
if (_parent == null)
base.RequestPhysicsterseUpdate();
}
m_lastVelocity = _velocity;
@ -2092,8 +2104,8 @@ namespace OpenSim.Region.Physics.OdePlugin
m_lastUpdateSent = false;
if (!m_throttleUpdates || throttleCounter > 15)
{
base.RequestPhysicsterseUpdate();
if (_parent == null)
base.RequestPhysicsterseUpdate();
}
else
{