* Adds much better support for attachments that you right click on in world.
* Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim.0.6.0-stable
parent
c49b25f19e
commit
aa8aee90a3
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@ -454,6 +454,7 @@ namespace OpenSim.Framework
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event AvatarNowWearing OnAvatarNowWearing;
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event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
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event ObjectAttach OnObjectAttach;
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event ObjectDeselect OnObjectDetach;
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event StartAnim OnStartAnim;
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event StopAnim OnStopAnim;
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event LinkObjects OnLinkObjects;
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@ -638,7 +639,8 @@ namespace OpenSim.Framework
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation);
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uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
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bool attachment, uint AttachmentPoint);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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@ -235,6 +235,7 @@ namespace OpenSim.Region.ClientStack
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private ScriptAnswer handlerScriptAnswer = null;
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private RequestPayPrice handlerRequestPayPrice = null;
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private ObjectDeselect handlerObjectDetach = null;
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/* Properties */
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@ -689,6 +690,7 @@ namespace OpenSim.Region.ClientStack
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public event AvatarNowWearing OnAvatarNowWearing;
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public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
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public event ObjectAttach OnObjectAttach;
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public event ObjectDeselect OnObjectDetach;
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public event GenericCall2 OnCompleteMovementToRegion;
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public event UpdateAgent OnAgentUpdate;
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public event AgentRequestSit OnAgentRequestSit;
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@ -1989,6 +1991,7 @@ namespace OpenSim.Region.ClientStack
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/// <param name="attachPoint"></param>
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public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
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{
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ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
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Console.WriteLine("Attach object!");
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// TODO: don't create new blocks if recycling an old packet
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@ -2013,13 +2016,13 @@ namespace OpenSim.Region.ClientStack
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SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, flags,
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objectID, ownerID, text, color, parentID, particleSystem,
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rotation, clickAction, textureanim);
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rotation, clickAction, textureanim, false,(uint)0);
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}
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public void SendPrimitiveToClient(
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ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
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uint flags,
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LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
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LLQuaternion rotation, byte clickAction, byte[] textureanim)
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LLQuaternion rotation, byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint)
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{
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ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
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// TODO: don't create new blocks if recycling an old packet
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@ -2050,6 +2053,18 @@ namespace OpenSim.Region.ClientStack
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outPacket.ObjectData[0].ClickAction = clickAction;
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//outPacket.ObjectData[0].Flags = 0;
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if (attachment)
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{
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// Necessary???
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outPacket.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 2);
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outPacket.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
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// Item from inventory???
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outPacket.ObjectData[0].NameValue =
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Helpers.StringToField("AttachItemID STRING RW SV " + objectID.UUID);
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outPacket.ObjectData[0].State = (byte)(((byte)AttachPoint) << 4);
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}
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// Sound Radius
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outPacket.ObjectData[0].Radius = 20;
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@ -3437,6 +3452,21 @@ namespace OpenSim.Region.ClientStack
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}
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}
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break;
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case PacketType.ObjectDetach:
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ObjectDetachPacket dett = (ObjectDetachPacket)Pack;
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for (int j = 0; j < dett.ObjectData.Length; j++)
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{
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uint obj = dett.ObjectData[j].ObjectLocalID;
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handlerObjectDetach = OnObjectDetach;
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if (handlerObjectDetach != null)
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{
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handlerObjectDetach(obj,this);
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}
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}
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break;
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case PacketType.SetAlwaysRun:
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SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack;
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@ -293,8 +293,45 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
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{
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase obj in EntityList)
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{
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if (obj is SceneObjectGroup)
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{
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if (((SceneObjectGroup)obj).LocalId == objectLocalID)
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{
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SceneObjectGroup group = (SceneObjectGroup)obj;
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group.DetachToGround();
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}
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}
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}
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}
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public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot)
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{
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase obj in EntityList)
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{
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if (obj is SceneObjectGroup)
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{
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if (((SceneObjectGroup)obj).LocalId == objectLocalID)
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{
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SceneObjectGroup group = (SceneObjectGroup)obj;
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group.AttachToAgent(remoteClient.AgentId, AttachmentPt);
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}
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}
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}
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}
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// Use the above method.
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public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot,
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bool deadMethod)
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{
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Console.WriteLine("Attaching object " + objectLocalID + " to " + AttachmentPt);
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SceneObjectPart p = GetSceneObjectPart(objectLocalID);
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@ -1005,16 +1042,24 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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{
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LLVector3 oldPos = group.AbsolutePosition;
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if (!PermissionsMngr.CanObjectEntry(remoteClient.AgentId, oldPos, pos))
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{
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group.SendGroupTerseUpdate();
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return;
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}
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if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))
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if (group.RootPart.m_IsAttachment)
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{
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group.UpdateGroupPosition(pos);
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}
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else
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{
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if (!PermissionsMngr.CanObjectEntry(remoteClient.AgentId, oldPos, pos))
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{
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group.SendGroupTerseUpdate();
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return;
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}
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if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))
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{
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group.UpdateGroupPosition(pos);
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}
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}
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}
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}
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@ -1528,6 +1528,7 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnRezObject += RezObject;
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client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
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client.OnObjectAttach += m_innerScene.AttachObject;
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client.OnObjectDetach += m_innerScene.DetachObject;
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client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
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client.OnObjectDescription += m_innerScene.PrimDescription;
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client.OnObjectName += m_innerScene.PrimName;
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@ -180,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes
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set
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{
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LLVector3 val = value;
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if (val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f)
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if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.m_IsAttachment)
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{
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m_scene.CrossPrimGroupIntoNewRegion(val, this);
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}
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@ -612,6 +612,42 @@ namespace OpenSim.Region.Environment.Scenes
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m_rootPart = part;
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}
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public void AttachToAgent(LLUUID agentID, uint attachmentpoint)
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{
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ScenePresence avatar = m_scene.GetScenePresence(agentID);
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if (avatar != null)
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{
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m_rootPart.m_attachedAvatar = agentID;
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m_rootPart.SetParentLocalId(avatar.LocalId);
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m_rootPart.SetAttachmentPoint(attachmentpoint);
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m_rootPart.m_IsAttachment = true;
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if (m_rootPart.PhysActor != null)
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{
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m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor);
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m_rootPart.PhysActor = null;
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AbsolutePosition = LLVector3.Zero;
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}
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m_rootPart.ScheduleFullUpdate();
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}
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}
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public void DetachToGround()
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{
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ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar);
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LLVector3 detachedpos = new LLVector3(127f,127f,127f);
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if (avatar != null)
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{
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detachedpos = avatar.AbsolutePosition;
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}
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AbsolutePosition = detachedpos;
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m_rootPart.m_attachedAvatar = LLUUID.Zero;
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m_rootPart.SetParentLocalId(0);
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m_rootPart.SetAttachmentPoint((byte)0);
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m_rootPart.m_IsAttachment = false;
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m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_scene.m_physicalPrim);
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m_rootPart.ScheduleFullUpdate();
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}
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/// <summary>
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///
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/// </summary>
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@ -99,6 +99,11 @@ namespace OpenSim.Region.Environment.Scenes
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// TODO: This needs to be persisted in next XML version update!
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[XmlIgnore] public int[] PayPrice = {0,0,0,0,0};
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[XmlIgnore] public bool m_IsAttachment = false;
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[XmlIgnore] public uint m_attachmentPoint = (byte)0;
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[XmlIgnore] public LLUUID m_attachedAvatar = LLUUID.Zero;
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public Int32 CreationDate;
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public uint ParentID = 0;
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}
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return returnresult;
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}
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// Use this for attachments! LocalID should be avatar's localid
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public void SetParentLocalId(uint localID)
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{
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ParentID = localID;
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}
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public void SetAttachmentPoint(uint AttachmentPoint)
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{
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m_attachmentPoint = AttachmentPoint;
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}
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/// <summary>
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///
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/// </summary>
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byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
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remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, lPos, clientFlags, m_uuid,
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OwnerID,
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m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation);
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m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation, m_IsAttachment, m_attachmentPoint);
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}
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/// Terse updates
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@ -2271,15 +2286,22 @@ namespace OpenSim.Region.Environment.Scenes
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public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
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{
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LLQuaternion mRot = RotationOffset;
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if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
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if (m_IsAttachment)
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{
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State);
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, (byte)(((byte)m_attachmentPoint) << 4));
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}
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else
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{
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity,
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RotationalVelocity);
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//System.Console.WriteLine("LID: " + LocalID + "RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString());
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if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
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{
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State);
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}
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else
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{
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity,
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RotationalVelocity);
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//System.Console.WriteLine("LID: " + LocalID + "RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString());
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}
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}
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}
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@ -61,6 +61,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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public event AvatarNowWearing OnAvatarNowWearing;
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public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
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public event ObjectAttach OnObjectAttach;
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public event ObjectDeselect OnObjectDetach;
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public event StartAnim OnStartAnim;
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public event StopAnim OnStopAnim;
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public event LinkObjects OnLinkObjects;
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@ -380,7 +381,8 @@ namespace OpenSim.Region.Examples.SimpleModule
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PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
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LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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uint parentID,
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byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation)
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byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
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bool attachment, uint AttachmentPoint)
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{
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}
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
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@ -819,7 +819,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim)
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{
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OdePrim obj = (OdePrim)m_taintparent;
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if (obj.Body != (IntPtr)0 && Body != (IntPtr)0)
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if (obj.Body != (IntPtr)0 && Body != (IntPtr)0 && obj.Body != Body)
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{
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_linkJointGroup = d.JointGroupCreate(0);
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m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup);
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@ -1098,7 +1098,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (_parent != null)
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{
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OdePrim odParent = (OdePrim)_parent;
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if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0)
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if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body)
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{
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m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup);
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d.JointAttach(m_linkJoint, Body, odParent.Body);
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@ -1978,12 +1978,14 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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_position = l_position;
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//_parent_scene.remActivePrim(this);
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base.RequestPhysicsterseUpdate();
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if (_parent == null)
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base.RequestPhysicsterseUpdate();
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return;
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}
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else
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{
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base.RaiseOutOfBounds(l_position);
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if (_parent == null)
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base.RaiseOutOfBounds(l_position);
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return;
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}
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}
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@ -1998,7 +2000,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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//IsPhysical = false;
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base.RaiseOutOfBounds(_position);
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if (_parent == null)
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base.RaiseOutOfBounds(_position);
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_acceleration.X = 0;
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_acceleration.Y = 0;
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@ -2010,7 +2013,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_rotationalVelocity.X = 0;
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m_rotationalVelocity.Y = 0;
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m_rotationalVelocity.Z = 0;
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base.RequestPhysicsterseUpdate();
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if (_parent == null)
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base.RequestPhysicsterseUpdate();
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m_throttleUpdates = false;
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throttleCounter = 0;
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_zeroFlag = true;
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@ -2054,14 +2060,20 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_throttleUpdates = false;
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throttleCounter = 0;
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m_rotationalVelocity = pv;
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base.RequestPhysicsterseUpdate();
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if (_parent == null)
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base.RequestPhysicsterseUpdate();
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m_lastUpdateSent = true;
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}
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}
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else
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{
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if (lastZeroFlag != _zeroFlag)
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base.RequestPhysicsterseUpdate();
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{
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if (_parent == null)
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base.RequestPhysicsterseUpdate();
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}
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m_lastVelocity = _velocity;
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@ -2092,8 +2104,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_lastUpdateSent = false;
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if (!m_throttleUpdates || throttleCounter > 15)
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{
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base.RequestPhysicsterseUpdate();
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if (_parent == null)
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base.RequestPhysicsterseUpdate();
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}
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else
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{
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Loading…
Reference in New Issue