Add code to GridService to check for overlapping of varregions
when registering a new region. Adds parameter "[GridService]SuppressVarRegionOverlapCheckOnRegistration=false" that can be turned on to suppress the error check if a simulator's database has old regions that overlap.bullet-2.82
parent
738c60459c
commit
aa8b44c001
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@ -52,12 +52,12 @@ namespace OpenSim.Data
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public int sizeY;
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/// <summary>
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/// Return the x-coordinate of this region.
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/// Return the x-coordinate of this region in region units.
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/// </summary>
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public int coordX { get { return (int)Util.WorldToRegionLoc((uint)posX); } }
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/// <summary>
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/// Return the y-coordinate of this region.
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/// Return the y-coordinate of this region in region units.
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/// </summary>
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public int coordY { get { return (int)Util.WorldToRegionLoc((uint)posY); } }
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@ -46,7 +46,7 @@ namespace OpenSim.Services.GridService
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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// private string LogHeader = "[GRID SERVICE]";
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private string LogHeader = "[GRID SERVICE]";
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private bool m_DeleteOnUnregister = true;
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private static GridService m_RootInstance = null;
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@ -57,6 +57,8 @@ namespace OpenSim.Services.GridService
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protected bool m_AllowDuplicateNames = false;
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protected bool m_AllowHypergridMapSearch = false;
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protected bool m_SuppressVarregionOverlapCheckOnRegistration = false;
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public GridService(IConfigSource config)
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: base(config)
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{
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@ -81,6 +83,8 @@ namespace OpenSim.Services.GridService
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m_AllowDuplicateNames = gridConfig.GetBoolean("AllowDuplicateNames", m_AllowDuplicateNames);
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m_AllowHypergridMapSearch = gridConfig.GetBoolean("AllowHypergridMapSearch", m_AllowHypergridMapSearch);
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m_SuppressVarregionOverlapCheckOnRegistration = gridConfig.GetBoolean("SuppressVarregionOverlapCheckOnRegistration", m_SuppressVarregionOverlapCheckOnRegistration);
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// This service is also used locally by a simulator running in grid mode. This switches prevents
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// inappropriate console commands from being registered
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suppressConsoleCommands = gridConfig.GetBoolean("SuppressConsoleCommands", suppressConsoleCommands);
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@ -148,12 +152,19 @@ namespace OpenSim.Services.GridService
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if (regionInfos.RegionID == UUID.Zero)
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return "Invalid RegionID - cannot be zero UUID";
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RegionData region = m_Database.Get(regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID);
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if ((region != null) && (region.RegionID != regionInfos.RegionID))
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String reason = "Region overlaps another region";
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RegionData region = FindAnyConflictingRegion(regionInfos, scopeID, out reason);
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// If there is a conflicting region, if it has the same ID and same coordinates
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// then it is a region re-registering (permissions and ownership checked later).
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if ((region != null)
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&& ( (region.coordX != regionInfos.RegionCoordX)
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|| (region.coordY != regionInfos.RegionCoordY)
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|| (region.RegionID != regionInfos.RegionID) )
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)
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{
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m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register in coordinates {1}, {2} which are already in use in scope {3}.",
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regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID);
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return "Region overlaps another region";
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// If not same ID and same coordinates, this new region has conflicts and can't be registered.
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m_log.WarnFormat("{0} Register region conflict in scope {1}. {2}", LogHeader, scopeID, reason);
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return reason;
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}
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if (region != null)
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@ -283,6 +294,112 @@ namespace OpenSim.Services.GridService
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return String.Empty;
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}
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/// <summary>
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/// Search the region map for regions conflicting with this region.
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/// The region to be added is passed and we look for any existing regions that are
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/// in the requested location, that are large varregions that overlap this region, or
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/// are previously defined regions that would lie under this new region.
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/// </summary>
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/// <param name="regionInfos">Information on region requested to be added to the world map</param>
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/// <param name="scopeID">Grid id for region</param>
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/// <param name="reason">The reason the returned region conflicts with passed region</param>
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/// <returns></returns>
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private RegionData FindAnyConflictingRegion(GridRegion regionInfos, UUID scopeID, out string reason)
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{
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reason = "Reregistration";
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// First see if there is an existing region right where this region is trying to go
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// (We keep this result so it can be returned if suppressing errors)
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RegionData noErrorRegion = m_Database.Get(regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID);
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RegionData region = noErrorRegion;
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if (region != null
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&& region.RegionID == regionInfos.RegionID
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&& region.sizeX == regionInfos.RegionSizeX
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&& region.sizeY == regionInfos.RegionSizeY)
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{
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// If this seems to be exactly the same region, return this as it could be
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// a re-registration (permissions checked by calling routine).
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m_log.DebugFormat("{0} FindAnyConflictingRegion: re-register of {1}",
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LogHeader, RegionString(regionInfos));
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return region;
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}
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// No region exactly there or we're resizing an existing region.
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// Fetch regions that could be varregions overlapping requested location.
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int xmin = regionInfos.RegionLocX - (int)Constants.MaximumRegionSize + 10;
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int xmax = regionInfos.RegionLocX;
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int ymin = regionInfos.RegionLocY - (int)Constants.MaximumRegionSize + 10;
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int ymax = regionInfos.RegionLocY;
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List<RegionData> rdatas = m_Database.Get(xmin, ymin, xmax, ymax, scopeID);
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foreach (RegionData rdata in rdatas)
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{
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// m_log.DebugFormat("{0} FindAnyConflictingRegion: find existing. Checking {1}", LogHeader, RegionString(rdata) );
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if ( (rdata.posX + rdata.sizeX > regionInfos.RegionLocX)
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&& (rdata.posY + rdata.sizeY > regionInfos.RegionLocY) )
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{
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region = rdata;
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m_log.WarnFormat("{0} FindAnyConflictingRegion: conflict of {1} by existing varregion {2}",
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LogHeader, RegionString(regionInfos), RegionString(region));
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reason = String.Format("Region location is overlapped by existing varregion {0}",
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RegionString(region));
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if (m_SuppressVarregionOverlapCheckOnRegistration)
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region = noErrorRegion;
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return region;
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}
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}
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// There isn't a region that overlaps this potential region.
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// See if this potential region overlaps an existing region.
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// First, a shortcut of not looking for overlap if new region is legacy region sized
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// and connot overlap anything.
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if (regionInfos.RegionSizeX != Constants.RegionSize
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|| regionInfos.RegionSizeY != Constants.RegionSize)
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{
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// trim range looked for so we don't pick up neighbor regions just off the edges
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xmin = regionInfos.RegionLocX;
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xmax = regionInfos.RegionLocX + regionInfos.RegionSizeX - 10;
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ymin = regionInfos.RegionLocY;
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ymax = regionInfos.RegionLocY + regionInfos.RegionSizeY - 10;
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rdatas = m_Database.Get(xmin, ymin, xmax, ymax, scopeID);
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// If the region is being resized, the found region could be ourself.
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foreach (RegionData rdata in rdatas)
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{
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// m_log.DebugFormat("{0} FindAnyConflictingRegion: see if overlap. Checking {1}", LogHeader, RegionString(rdata) );
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if (region == null || region.RegionID != regionInfos.RegionID)
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{
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region = rdata;
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m_log.WarnFormat("{0} FindAnyConflictingRegion: conflict of varregion {1} overlaps existing region {2}",
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LogHeader, RegionString(regionInfos), RegionString(region));
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reason = String.Format("Region {0} would overlap existing region {1}",
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RegionString(regionInfos), RegionString(region));
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if (m_SuppressVarregionOverlapCheckOnRegistration)
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region = noErrorRegion;
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return region;
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}
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}
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}
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// If we get here, region is either null (nothing found here) or
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// is the non-conflicting region found at the location being requested.
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return region;
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}
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// String describing name and region location of passed region
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private String RegionString(RegionData reg)
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{
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return String.Format("{0}/{1} at <{2},{3}>",
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reg.RegionName, reg.RegionID, reg.coordX, reg.coordY);
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}
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// String describing name and region location of passed region
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private String RegionString(GridRegion reg)
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{
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return String.Format("{0}/{1} at <{2},{3}>",
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reg.RegionName, reg.RegionID, reg.RegionCoordX, reg.RegionCoordY);
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}
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public bool DeregisterRegion(UUID regionID)
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{
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RegionData region = m_Database.Get(regionID, UUID.Zero);
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@ -186,12 +186,12 @@ namespace OpenSim.Services.Interfaces
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protected IPEndPoint m_internalEndPoint;
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/// <summary>
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/// The co-ordinate of this region.
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/// The co-ordinate of this region in region units.
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/// </summary>
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public int RegionCoordX { get { return (int)Util.WorldToRegionLoc((uint)RegionLocX); } }
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/// <summary>
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/// The co-ordinate of this region
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/// The co-ordinate of this region in region units
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/// </summary>
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public int RegionCoordY { get { return (int)Util.WorldToRegionLoc((uint)RegionLocY); } }
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