* Allow terrain load-tile for RAW files

* Patch from Sophie Lee [webmage] - IBM.  Thanks very much!
ThreadPoolClientBranch
Justin Clarke Casey 2008-02-06 20:47:08 +00:00
parent 2d7fbf6137
commit aa9d3f7aed
1 changed files with 57 additions and 1 deletions

View File

@ -609,6 +609,10 @@ namespace OpenSim.Region.Terrain
LoadFromFileF32(args[2], Convert.ToInt32(args[3]), Convert.ToInt32(args[4]),
Convert.ToInt32(args[5]), Convert.ToInt32(args[6]));
break;
case "raw":
LoadFromFileSLRAW(args[2], Convert.ToInt32(args[3]), Convert.ToInt32(args[4]),
Convert.ToInt32(args[5]), Convert.ToInt32(args[6]));
break;
case "img":
LoadFromFileIMG(args[2], Convert.ToInt32(args[3]), Convert.ToInt32(args[4]),
Convert.ToInt32(args[5]), Convert.ToInt32(args[6]));
@ -961,6 +965,58 @@ namespace OpenSim.Region.Terrain
tainted++;
}
/// <summary>
/// Loads a section of a larger heightmap (RAW)
/// </summary>
/// <param name="filename">File to load</param>
/// <param name="dimensionX">Size of the file</param>
/// <param name="dimensionY">Size of the file</param>
/// <param name="lowerboundX">Where do the region coords start for this terrain?</param>
/// <param name="lowerboundY">Where do the region coords start for this terrain?</param>
public void LoadFromFileSLRAW(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY)
{
// TODO: Mutex fails to release readlock on folder! --> only one file can be loaded into sim
//fileIOLock.WaitOne();
//try
//{
int sectionToLoadX = ((offsetX - lowerboundX)*w);
int sectionToLoadY = ((offsetY - lowerboundY)*h);
double[,] tempMap = new double[dimensionX,dimensionY];
FileInfo file = new FileInfo(filename);
FileStream s = file.Open(FileMode.Open, FileAccess.Read);
BinaryReader bs = new BinaryReader(s);
int x, y;
for (x = 0; x < dimensionX; x++)
{
for (y = 0; y < dimensionY; y++)
{
tempMap[x, y] = (double) bs.ReadByte()*((double) bs.ReadByte()/127.0);
bs.ReadBytes(11); // Advance the stream to next bytes.
}
}
for (y = 0; y < h; y++)
{
for (x = 0; x < w; x++)
{
heightmap.Set(x, y, tempMap[x + sectionToLoadX, y + sectionToLoadY]);
}
}
bs.Close();
s.Close();
tainted++;
//}
//finally
//{
// fileIOLock.ReleaseMutex();
//}
}
/// <summary>
/// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array.
/// </summary>