standalone
parent
f60aed07ab
commit
aab0dd0530
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@ -0,0 +1,62 @@
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using libsecondlife;
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namespace OpenSimLite
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{
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/// <summary>
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/// Manages Agent details.
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/// </summary>
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public class AgentManager
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{
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public AgentManager()
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{
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}
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public AgentName GetAgentName(LLUUID AgentID)
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{
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AgentName name = new AgentName();
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return(name);
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}
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}
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public struct AgentName
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{
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public string First;
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public string Last;
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}
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public class AgentProfile
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{
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public AgentProfile()
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{
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}
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}
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}
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@ -0,0 +1,31 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Information about this assembly is defined by the following
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// attributes.
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//
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// change them to the information which is associated with the assembly
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// you compile.
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[assembly: AssemblyTitle("OpenSimLite")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("OpenSim project")]
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[assembly: AssemblyProduct("OpenSimLite")]
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[assembly: AssemblyCopyright("(c) OpenSim project")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// This sets the default COM visibility of types in the assembly to invisible.
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// If you need to expose a type to COM, use [ComVisible(true)] on that type.
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[assembly: ComVisible(false)]
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// The assembly version has following format :
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//
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// Major.Minor.Build.Revision
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//
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// You can specify all values by your own or you can build default build and revision
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// numbers with the '*' character (the default):
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[assembly: AssemblyVersion("0.2.*")]
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@ -0,0 +1,136 @@
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSimLite
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{
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/// <summary>
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/// Manages local cache of assets and their sending to viewers.
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/// </summary>
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public class AssetManager
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{
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public Dictionary<libsecondlife.LLUUID, AssetInfo> Assets;
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public Dictionary<libsecondlife.LLUUID, TextureImage> Textures;
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private AssetServer _assetServer;
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/// <summary>
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///
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/// </summary>
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public AssetManager(AssetServer assetServer)
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{
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_assetServer=assetServer;
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}
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/// <summary>
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///
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/// </summary>
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private void RunAssetManager()
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{
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}
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/// <summary>
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///
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/// </summary>
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private void ProcessAssetQueue()
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{
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}
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/// <summary>
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///
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/// </summary>
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private void ProcessTextureQueue()
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{
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}
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#region Assets
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/// <summary>
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///
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/// </summary>
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/// <param name="userInfo"></param>
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/// <param name="transferRequest"></param>
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public void AddAssetRequest(NetworkInfo userInfo, TransferRequestPacket transferRequest)
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{
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LLUUID RequestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
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//check to see if asset is in local cache, if not we need to request it from asset server.
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}
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#endregion
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#region Textures
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/// <summary>
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///
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/// </summary>
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/// <param name="userInfo"></param>
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/// <param name="imageID"></param>
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public void AddTextureRequest(NetworkInfo userInfo, LLUUID imageID)
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{
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//check to see if texture is in local cache, if not request from asset server
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}
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#endregion
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}
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public class AssetBase
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{
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public byte[] Data;
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public LLUUID FullID;
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public sbyte Type;
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public sbyte InvType;
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public string Name;
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public string Description;
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public string Filename;
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public AssetBase()
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{
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}
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}
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//needed?
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public class TextureImage
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{
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public TextureImage()
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{
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}
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}
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public class AssetInfo
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{
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public AssetInfo()
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{
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}
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}
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}
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@ -0,0 +1,50 @@
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
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using System;
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namespace OpenSimLite
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{
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/// <summary>
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/// Handles connection to Asset Server.
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/// </summary>
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public class AssetServer
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{
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public AssetServer()
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{
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}
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private void Initialise()
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{
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if(Globals.Instance.LocalRunning)
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{
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//we are running not connected to a grid, so use local database
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}
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}
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}
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}
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@ -0,0 +1,167 @@
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/*
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||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
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||||
*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using libsecondlife;
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using libsecondlife.Packets;
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|
||||
namespace OpenSimLite
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||||
{
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/// <summary>
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/// Hanldes a single clients connection. Runs in own thread.
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/// </summary>
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public class ClientConnection : CircuitConnection
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{
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public static GridManager Grid;
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public static SceneGraph Scene;
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private Thread _mthread;
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||||
|
||||
public ClientConnection()
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||||
{
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||||
}
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||||
public override void Start()
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||||
{
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||||
_mthread = new Thread(new ThreadStart(RunClientRead));
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||||
_mthread.Start();
|
||||
}
|
||||
|
||||
private void RunClientRead()
|
||||
{
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||||
try
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||||
{
|
||||
for(;;)
|
||||
{
|
||||
Packet packet = null;
|
||||
packet=this.InQueue.Dequeue();
|
||||
switch(packet.Type)
|
||||
{
|
||||
case PacketType.UseCircuitCode:
|
||||
//should be a new user joining
|
||||
Console.WriteLine("new agent");
|
||||
break;
|
||||
case PacketType.CompleteAgentMovement:
|
||||
//Agent completing movement to region
|
||||
Grid.SendRegionData(this.NetInfo);
|
||||
break;
|
||||
case PacketType.RegionHandshakeReply:
|
||||
Console.WriteLine("RegionHandshake reply");
|
||||
Scene.SendTerrainData(this.NetInfo);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class CircuitConnection
|
||||
{
|
||||
public BlockingQueue<Packet> InQueue;
|
||||
public NetworkInfo NetInfo;
|
||||
|
||||
public CircuitConnection()
|
||||
{
|
||||
InQueue = new BlockingQueue<Packet>();
|
||||
}
|
||||
|
||||
public virtual void Start()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class BlockingQueue< T >
|
||||
{
|
||||
private Queue< T > _queue = new Queue< T >();
|
||||
private object _queueSync = new object();
|
||||
|
||||
public void Enqueue(T value)
|
||||
{
|
||||
lock(_queueSync)
|
||||
{
|
||||
_queue.Enqueue(value);
|
||||
Monitor.Pulse(_queueSync);
|
||||
}
|
||||
}
|
||||
|
||||
public T Dequeue()
|
||||
{
|
||||
lock(_queueSync)
|
||||
{
|
||||
if( _queue.Count < 1)
|
||||
Monitor.Wait(_queueSync);
|
||||
|
||||
return _queue.Dequeue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class NonBlockingQueue< T >
|
||||
{
|
||||
private Queue< T > _queue = new Queue< T >();
|
||||
private object _queueSync = new object();
|
||||
|
||||
public void Enqueue(T value)
|
||||
{
|
||||
lock(_queueSync)
|
||||
{
|
||||
_queue.Enqueue(value);
|
||||
}
|
||||
}
|
||||
|
||||
public T Dequeue()
|
||||
{
|
||||
T rValue = default(T);
|
||||
lock(_queueSync)
|
||||
{
|
||||
if( _queue.Count > 0)
|
||||
{
|
||||
rValue = _queue.Dequeue();
|
||||
}
|
||||
}
|
||||
return rValue;
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get
|
||||
{
|
||||
return(_queue.Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,97 @@
|
|||
/*
|
||||
*
|
||||
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSimLite
|
||||
{
|
||||
class Controller
|
||||
{
|
||||
private Server _viewerServer;
|
||||
private BackboneServers _backboneServers;
|
||||
private LoginServer _loginServer;
|
||||
private GridManager _gridManager;
|
||||
private AgentManager _agentManager;
|
||||
private SceneGraph _scene;
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Controller c = new Controller();
|
||||
while( true )
|
||||
System.Threading.Thread.Sleep( 1000 );
|
||||
}
|
||||
|
||||
public Controller()
|
||||
{
|
||||
_viewerServer = new Server();
|
||||
_backboneServers = new BackboneServers();
|
||||
_agentManager = new AgentManager();
|
||||
_gridManager = new GridManager(_viewerServer, _agentManager);
|
||||
_scene = new SceneGraph(_viewerServer);
|
||||
ClientConnection.Grid = _gridManager;
|
||||
ClientConnection.Scene = _scene;
|
||||
_viewerServer.Startup();
|
||||
|
||||
if(Globals.Instance.StartLoginServer)
|
||||
{
|
||||
_loginServer = new LoginServer();
|
||||
_loginServer.Startup();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void Initialise()
|
||||
{
|
||||
LoadSettings();
|
||||
|
||||
}
|
||||
|
||||
private void LoadSettings()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class BackboneServers
|
||||
{
|
||||
public GridServer GridServer;
|
||||
public UserServer UserServer;
|
||||
public AssetServer AssetServer;
|
||||
|
||||
public BackboneServers()
|
||||
{
|
||||
this.GridServer = new GridServer();
|
||||
this.UserServer = new UserServer();
|
||||
this.AssetServer = new AssetServer();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,85 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSimLite
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of Globals.
|
||||
/// </summary>
|
||||
public sealed class Globals
|
||||
{
|
||||
private static Globals instance = new Globals();
|
||||
private GridManager _grid;
|
||||
|
||||
public static Globals Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
public GridManager Grid
|
||||
{
|
||||
set
|
||||
{
|
||||
_grid = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool LocalRunning = true;
|
||||
public string SimIPAddress = "127.0.0.1";
|
||||
public int SimPort = 50000;
|
||||
public string RegionName = "Test Sandbox\0";
|
||||
public ulong RegionHandle = 1096213093147648;
|
||||
|
||||
public bool StartLoginServer = true;
|
||||
public ushort LoginServerPort = 8080;
|
||||
public List<Logon> IncomingLogins = new List<Logon>();
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
private Globals()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
public LLUUID RequestUUID(byte type)
|
||||
{
|
||||
return(_grid.RequestUUID(type));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,432 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenSimLite
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Description of GridManager.
|
||||
/// </summary>
|
||||
public class GridManager
|
||||
{
|
||||
|
||||
private Server _server;
|
||||
private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
private AgentManager _agentManager;
|
||||
private libsecondlife.Packets.RegionHandshakePacket _regionPacket;
|
||||
|
||||
public Dictionary<ulong, RegionInfo> Grid;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="serve"></param>
|
||||
/// <param name="agentManager"></param>
|
||||
public GridManager(Server server, AgentManager agentManager)
|
||||
{
|
||||
Grid = new Dictionary<ulong, RegionInfo>();
|
||||
_server = server;
|
||||
_agentManager = agentManager;
|
||||
LoadGrid();
|
||||
InitialiseRegionHandshake();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
public LLUUID RequestUUID(byte type)
|
||||
{
|
||||
//get next UUID in block for requested type;
|
||||
return(LLUUID.Zero);
|
||||
}
|
||||
|
||||
public void InitialiseRegionHandshake()
|
||||
{
|
||||
_regionPacket = new RegionHandshakePacket();
|
||||
_regionPacket.RegionInfo.BillableFactor = 0;
|
||||
_regionPacket.RegionInfo.IsEstateManager = false;
|
||||
_regionPacket.RegionInfo.TerrainHeightRange00 = 60;
|
||||
_regionPacket.RegionInfo.TerrainHeightRange01 = 60;
|
||||
_regionPacket.RegionInfo.TerrainHeightRange10 = 60;
|
||||
_regionPacket.RegionInfo.TerrainHeightRange11 = 60;
|
||||
_regionPacket.RegionInfo.TerrainStartHeight00 = 20;
|
||||
_regionPacket.RegionInfo.TerrainStartHeight01 = 20;
|
||||
_regionPacket.RegionInfo.TerrainStartHeight10 = 20;
|
||||
_regionPacket.RegionInfo.TerrainStartHeight11 = 20;
|
||||
_regionPacket.RegionInfo.SimAccess = 13;
|
||||
_regionPacket.RegionInfo.WaterHeight = 5;
|
||||
_regionPacket.RegionInfo.RegionFlags = 72458694;
|
||||
_regionPacket.RegionInfo.SimName = _enc.GetBytes( Globals.Instance.RegionName);
|
||||
_regionPacket.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
_regionPacket.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
|
||||
_regionPacket.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3");
|
||||
_regionPacket.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
|
||||
_regionPacket.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
|
||||
_regionPacket.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
_regionPacket.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
_regionPacket.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
_regionPacket.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
_regionPacket.RegionInfo.CacheID = LLUUID.Zero; // new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
|
||||
|
||||
}
|
||||
|
||||
public void SendRegionData(NetworkInfo userInfo)
|
||||
{
|
||||
_server.SendPacket(_regionPacket,true, userInfo);
|
||||
|
||||
//inform client of join comlete
|
||||
libsecondlife.Packets.AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
|
||||
mov.AgentData.SessionID = userInfo.User.SessionID;
|
||||
mov.AgentData.AgentID = userInfo.User.AgentID;
|
||||
mov.Data.RegionHandle = Globals.Instance.RegionHandle;
|
||||
mov.Data.Timestamp = 1169838966;
|
||||
mov.Data.Position = new LLVector3(100f, 100f, 22f);
|
||||
mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
|
||||
_server.SendPacket(mov, true, userInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="UserInfo"></param>
|
||||
public void RequestMapLayer(NetworkInfo userInfo)
|
||||
{
|
||||
//send a layer covering the 800,800 - 1200,1200 area
|
||||
MapLayerReplyPacket MapReply = new MapLayerReplyPacket();
|
||||
MapReply.AgentData.AgentID = userInfo.User.AgentID;
|
||||
MapReply.AgentData.Flags = 0;
|
||||
MapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
|
||||
MapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
|
||||
MapReply.LayerData[0].Bottom = 800;
|
||||
MapReply.LayerData[0].Left = 800;
|
||||
MapReply.LayerData[0].Top = 1200;
|
||||
MapReply.LayerData[0].Right = 1200;
|
||||
MapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-7007-000000000006");
|
||||
_server.SendPacket(MapReply, true, userInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="UserInfo"></param>
|
||||
/// <param name="MinX"></param>
|
||||
/// <param name="MinY"></param>
|
||||
/// <param name="MaxX"></param>
|
||||
/// <param name="MaxY"></param>
|
||||
public void RequestMapBlock(NetworkInfo userInfo, int minX, int minY,int maxX,int maxY)
|
||||
{
|
||||
foreach (KeyValuePair<ulong, RegionInfo> regionPair in this.Grid)
|
||||
{
|
||||
//check Region is inside the requested area
|
||||
RegionInfo Region = regionPair.Value;
|
||||
if(((Region.X > minX) && (Region.X < maxX)) && ((Region.Y > minY) && (Region.Y < maxY)))
|
||||
{
|
||||
MapBlockReplyPacket MapReply = new MapBlockReplyPacket();
|
||||
MapReply.AgentData.AgentID = userInfo.User.AgentID;
|
||||
MapReply.AgentData.Flags = 0;
|
||||
MapReply.Data = new MapBlockReplyPacket.DataBlock[1];
|
||||
MapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
|
||||
MapReply.Data[0].MapImageID = Region.ImageID;
|
||||
MapReply.Data[0].X = Region.X;
|
||||
MapReply.Data[0].Y = Region.Y;
|
||||
MapReply.Data[0].WaterHeight = Region.WaterHeight;
|
||||
MapReply.Data[0].Name = _enc.GetBytes( Region.Name);
|
||||
MapReply.Data[0].RegionFlags = 72458694;
|
||||
MapReply.Data[0].Access = 13;
|
||||
MapReply.Data[0].Agents = 1;
|
||||
_server.SendPacket(MapReply, true, userInfo);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="UserInfo"></param>
|
||||
/// <param name="Request"></param>
|
||||
public void RequestTeleport(NetworkInfo userInfo, TeleportLocationRequestPacket request)
|
||||
{
|
||||
if(Grid.ContainsKey(request.Info.RegionHandle))
|
||||
{
|
||||
RegionInfo Region = Grid[request.Info.RegionHandle];
|
||||
libsecondlife.Packets.TeleportStartPacket TeleportStart = new TeleportStartPacket();
|
||||
TeleportStart.Info.TeleportFlags = 16;
|
||||
_server.SendPacket(TeleportStart, true, userInfo);
|
||||
|
||||
libsecondlife.Packets.TeleportFinishPacket Teleport = new TeleportFinishPacket();
|
||||
Teleport.Info.AgentID = userInfo.User.AgentID;
|
||||
Teleport.Info.RegionHandle = request.Info.RegionHandle;
|
||||
Teleport.Info.SimAccess = 13;
|
||||
Teleport.Info.SeedCapability = new byte[0];
|
||||
|
||||
System.Net.IPAddress oIP = System.Net.IPAddress.Parse(Region.IPAddress.Address);
|
||||
byte[] byteIP = oIP.GetAddressBytes();
|
||||
uint ip=(uint)byteIP[3]<<24;
|
||||
ip+=(uint)byteIP[2]<<16;
|
||||
ip+=(uint)byteIP[1]<<8;
|
||||
ip+=(uint)byteIP[0];
|
||||
|
||||
Teleport.Info.SimIP = ip;
|
||||
Teleport.Info.SimPort = Region.IPAddress.Port;
|
||||
Teleport.Info.LocationID = 4;
|
||||
Teleport.Info.TeleportFlags = 1 << 4;;
|
||||
_server.SendPacket(Teleport, true, userInfo);
|
||||
|
||||
//this._agentManager.RemoveAgent(userInfo);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
private void LoadGrid()
|
||||
{
|
||||
//should connect to a space server to see what grids there are
|
||||
//but for now we read static xml files
|
||||
ulong CurrentHandle = 0;
|
||||
bool Login = true;
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
||||
try {
|
||||
doc.Load(Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "Grid.ini" ));
|
||||
}
|
||||
catch ( Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
XmlNode root = doc.FirstChild;
|
||||
if (root.Name != "Root")
|
||||
throw new Exception("Error: Invalid File. Missing <Root>");
|
||||
|
||||
XmlNode nodes = root.FirstChild;
|
||||
if (nodes.Name != "Grid")
|
||||
throw new Exception("Error: Invalid File. <project> first child should be <Grid>");
|
||||
|
||||
if (nodes.HasChildNodes) {
|
||||
foreach( XmlNode xmlnc in nodes.ChildNodes)
|
||||
{
|
||||
if(xmlnc.Name == "Region")
|
||||
{
|
||||
string xmlAttri;
|
||||
RegionInfo Region = new RegionInfo();
|
||||
if(xmlnc.Attributes["Name"] != null)
|
||||
{
|
||||
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Name")).Value;
|
||||
Region.Name = xmlAttri+" \0";
|
||||
}
|
||||
if(xmlnc.Attributes["ImageID"] != null)
|
||||
{
|
||||
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("ImageID")).Value;
|
||||
Region.ImageID = new LLUUID(xmlAttri);
|
||||
}
|
||||
if(xmlnc.Attributes["IP_Address"] != null)
|
||||
{
|
||||
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("IP_Address")).Value;
|
||||
Region.IPAddress.Address = xmlAttri;
|
||||
}
|
||||
if(xmlnc.Attributes["IP_Port"] != null)
|
||||
{
|
||||
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("IP_Port")).Value;
|
||||
Region.IPAddress.Port = Convert.ToUInt16(xmlAttri);
|
||||
}
|
||||
if(xmlnc.Attributes["Location_X"] != null)
|
||||
{
|
||||
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Location_X")).Value;
|
||||
Region.X = Convert.ToUInt16(xmlAttri);
|
||||
}
|
||||
if(xmlnc.Attributes["Location_Y"] != null)
|
||||
{
|
||||
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Location_Y")).Value;
|
||||
Region.Y = Convert.ToUInt16(xmlAttri);
|
||||
}
|
||||
|
||||
this.Grid.Add(Region.Handle, Region);
|
||||
|
||||
}
|
||||
if(xmlnc.Name == "CurrentRegion")
|
||||
{
|
||||
|
||||
string xmlAttri;
|
||||
uint Rx = 0, Ry = 0;
|
||||
if(xmlnc.Attributes["RegionHandle"] != null)
|
||||
{
|
||||
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("RegionHandle")).Value;
|
||||
CurrentHandle = Convert.ToUInt64(xmlAttri);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(xmlnc.Attributes["Region_X"] != null)
|
||||
{
|
||||
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Region_X")).Value;
|
||||
Rx = Convert.ToUInt32(xmlAttri);
|
||||
}
|
||||
if(xmlnc.Attributes["Region_Y"] != null)
|
||||
{
|
||||
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Region_Y")).Value;
|
||||
Ry = Convert.ToUInt32(xmlAttri);
|
||||
}
|
||||
}
|
||||
if(xmlnc.Attributes["LoginServer"] != null)
|
||||
{
|
||||
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("LoginServer")).Value;
|
||||
Login = Convert.ToBoolean(xmlAttri);
|
||||
|
||||
}
|
||||
if(CurrentHandle == 0)
|
||||
{
|
||||
//no RegionHandle set
|
||||
//so check for Region X and Y
|
||||
if((Rx > 0) && (Ry > 0))
|
||||
{
|
||||
CurrentHandle = Helpers.UIntsToLong((Rx*256), (Ry*256));
|
||||
}
|
||||
else
|
||||
{
|
||||
//seems to be no Region location set
|
||||
// so set default
|
||||
CurrentHandle = 1096213093147648;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//finished loading grid, now set Globals to current region
|
||||
if(CurrentHandle != 0)
|
||||
{
|
||||
if(Grid.ContainsKey(CurrentHandle))
|
||||
{
|
||||
RegionInfo Region = Grid[CurrentHandle];
|
||||
Globals.Instance.RegionHandle = Region.Handle;
|
||||
Globals.Instance.RegionName = Region.Name;
|
||||
Globals.Instance.SimPort = Region.IPAddress.Port;
|
||||
Globals.Instance.StartLoginServer = Login;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
catch ( Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class RegionInfo
|
||||
{
|
||||
public RegionIP IPAddress;
|
||||
public string Name;
|
||||
private ushort _x;
|
||||
private ushort _y;
|
||||
private ulong _handle;
|
||||
public LLUUID ImageID;
|
||||
public uint Flags;
|
||||
public byte WaterHeight;
|
||||
|
||||
public ushort X
|
||||
{
|
||||
get
|
||||
{
|
||||
return(_x);
|
||||
}
|
||||
set
|
||||
{
|
||||
_x = value;
|
||||
Handle = Helpers.UIntsToLong((((uint)_x)*256), (((uint)_y)*256));
|
||||
}
|
||||
}
|
||||
public ushort Y
|
||||
{
|
||||
get
|
||||
{
|
||||
return(_y);
|
||||
}
|
||||
set
|
||||
{
|
||||
_y = value;
|
||||
Handle = Helpers.UIntsToLong((((uint)_x)*256), (((uint)_y)*256));
|
||||
}
|
||||
}
|
||||
public ulong Handle
|
||||
{
|
||||
get
|
||||
{
|
||||
if(_handle > 0)
|
||||
{
|
||||
return(_handle);
|
||||
}
|
||||
else
|
||||
{
|
||||
//should never be called but just incase
|
||||
return(Helpers.UIntsToLong((((uint)_x)*256), (((uint)_y)*256)));
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
_handle = value;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public RegionInfo()
|
||||
{
|
||||
this.IPAddress = new RegionIP();
|
||||
}
|
||||
}
|
||||
|
||||
public class RegionIP
|
||||
{
|
||||
public string Address;
|
||||
public ushort Port;
|
||||
|
||||
public RegionIP()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenSimLite
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles connection to Grid Servers.
|
||||
/// also Sim to Sim connections?
|
||||
/// </summary>
|
||||
public class GridServer
|
||||
{
|
||||
public GridServer()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenSimLite
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of InstantMessaging.
|
||||
/// </summary>
|
||||
public class InstantMessaging
|
||||
{
|
||||
public InstantMessaging()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,105 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSimLite
|
||||
{
|
||||
/// <summary>
|
||||
/// Local cache of Inventories
|
||||
/// </summary>
|
||||
public class InventoryManager
|
||||
{
|
||||
private List<AgentInventory> _agentsInventory;
|
||||
private List<UserServerRequest> _serverRequests; //list of requests made to user server.
|
||||
|
||||
public InventoryManager()
|
||||
{
|
||||
_agentsInventory = new List<AgentInventory>();
|
||||
_serverRequests = new List<UserServerRequest>();
|
||||
}
|
||||
}
|
||||
|
||||
public class AgentInventory
|
||||
{
|
||||
//Holds the local copy of Inventory info for a agent
|
||||
public List<InventoryFolder> Folders;
|
||||
public int LastCached; //time this was last stored/compared to user server
|
||||
public LLUUID AgentID;
|
||||
|
||||
public AgentInventory()
|
||||
{
|
||||
Folders = new List<InventoryFolder>();
|
||||
}
|
||||
}
|
||||
|
||||
public class InventoryFolder
|
||||
{
|
||||
public List<InventoryItem> Items;
|
||||
//public List<InventoryFolder> Subfolders;
|
||||
public LLUUID FolderID;
|
||||
public LLUUID OwnerID;
|
||||
public LLUUID ParentID;
|
||||
public string Name;
|
||||
public byte Type;
|
||||
|
||||
public InventoryFolder()
|
||||
{
|
||||
Items = new List<InventoryItem>();
|
||||
//Subfolders = new List<InventoryFolder>();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class InventoryItem
|
||||
{
|
||||
public LLUUID FolderID;
|
||||
public LLUUID OwnerID;
|
||||
public LLUUID ItemID;
|
||||
public LLUUID AssetID;
|
||||
public LLUUID CreatorID;
|
||||
public sbyte InvType;
|
||||
public sbyte Type;
|
||||
public string Name;
|
||||
public string Description;
|
||||
|
||||
public InventoryItem()
|
||||
{
|
||||
this.CreatorID = LLUUID.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public class UserServerRequest
|
||||
{
|
||||
public UserServerRequest()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,250 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using Nwc.XmlRpc;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using System.Collections;
|
||||
using System.Xml;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSimLite
|
||||
{
|
||||
/// <summary>
|
||||
/// When running in local (default) mode , handles client logins.
|
||||
/// </summary>
|
||||
public class LoginServer
|
||||
{
|
||||
public LoginServer()
|
||||
{
|
||||
|
||||
}
|
||||
private Logon _login;
|
||||
private ushort _loginPort = Globals.Instance.LoginServerPort;
|
||||
public IPAddress clientAddress = IPAddress.Loopback;
|
||||
public IPAddress remoteAddress = IPAddress.Any;
|
||||
private Socket loginServer;
|
||||
private Random RandomClass = new Random();
|
||||
private int NumClients;
|
||||
private string _defaultResponse;
|
||||
|
||||
// InitializeLoginProxy: initialize the login proxy
|
||||
private void InitializeLoginProxy() {
|
||||
loginServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
loginServer.Bind(new IPEndPoint(remoteAddress, _loginPort));
|
||||
loginServer.Listen(1);
|
||||
|
||||
//read in default response string
|
||||
StreamReader SR;
|
||||
string lines;
|
||||
SR=File.OpenText("new-login.dat");
|
||||
|
||||
lines=SR.ReadLine();
|
||||
|
||||
while(lines != "end-mfile")
|
||||
{
|
||||
_defaultResponse += lines;
|
||||
lines = SR.ReadLine();
|
||||
}
|
||||
SR.Close();
|
||||
}
|
||||
|
||||
public void Startup()
|
||||
{
|
||||
this.InitializeLoginProxy();
|
||||
Thread runLoginProxy = new Thread(new ThreadStart(RunLoginProxy));
|
||||
runLoginProxy.IsBackground = true;
|
||||
runLoginProxy.Start();
|
||||
}
|
||||
|
||||
private void RunLoginProxy()
|
||||
{
|
||||
Console.WriteLine("Starting Login Sever");
|
||||
try
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
Socket client = loginServer.Accept();
|
||||
IPEndPoint clientEndPoint = (IPEndPoint)client.RemoteEndPoint;
|
||||
|
||||
|
||||
NetworkStream networkStream = new NetworkStream(client);
|
||||
StreamReader networkReader = new StreamReader(networkStream);
|
||||
StreamWriter networkWriter = new StreamWriter(networkStream);
|
||||
|
||||
try
|
||||
{
|
||||
ProxyLogin(networkReader, networkWriter);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
|
||||
networkWriter.Close();
|
||||
networkReader.Close();
|
||||
networkStream.Close();
|
||||
|
||||
client.Close();
|
||||
|
||||
// send any packets queued for injection
|
||||
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
Console.WriteLine(e.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
// ProxyLogin: proxy a login request
|
||||
private void ProxyLogin(StreamReader reader, StreamWriter writer) { lock(this) {
|
||||
string line;
|
||||
int contentLength = 0;
|
||||
|
||||
// read HTTP header
|
||||
do
|
||||
{
|
||||
// read one line of the header
|
||||
line = reader.ReadLine();
|
||||
|
||||
// check for premature EOF
|
||||
if (line == null)
|
||||
throw new Exception("EOF in client HTTP header");
|
||||
|
||||
// look for Content-Length
|
||||
Match match = (new Regex(@"Content-Length: (\d+)$")).Match(line);
|
||||
if (match.Success)
|
||||
contentLength = Convert.ToInt32(match.Groups[1].Captures[0].ToString());
|
||||
} while (line != "");
|
||||
|
||||
// read the HTTP body into a buffer
|
||||
this._login = new Logon();
|
||||
char[] content = new char[contentLength];
|
||||
reader.Read(content, 0, contentLength);
|
||||
//System.Text.Encoding enc = System.Text.Encoding.ASCII;
|
||||
XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content));
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
string first;
|
||||
string last;
|
||||
LLUUID Agent;
|
||||
LLUUID Session;
|
||||
|
||||
//get login name
|
||||
if(requestData.Contains("first"))
|
||||
{
|
||||
first = (string)requestData["first"];
|
||||
}
|
||||
else
|
||||
{
|
||||
first = "test";
|
||||
}
|
||||
if(requestData.Contains("last"))
|
||||
{
|
||||
last = (string)requestData["last"];
|
||||
}
|
||||
else
|
||||
{
|
||||
last = "User"+NumClients.ToString();
|
||||
}
|
||||
NumClients++;
|
||||
|
||||
//create a agent and session LLUUID
|
||||
int AgentRand = this.RandomClass.Next(1,9999);
|
||||
Agent = new LLUUID("99998888-4000-"+AgentRand.ToString("0000")+"-8ec1-0b1d5cd6aead");
|
||||
int SessionRand = this.RandomClass.Next(1,999);
|
||||
Session = new LLUUID("aaaabbbb-5000-"+SessionRand.ToString("0000")+"-8664-58f53e442797");
|
||||
|
||||
|
||||
XmlRpcResponse response =(XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this._defaultResponse);
|
||||
Hashtable responseData = (Hashtable)response.Value;
|
||||
|
||||
responseData["sim_port"] = Globals.Instance.SimPort;
|
||||
responseData["sim_ip"] = Globals.Instance.SimIPAddress;
|
||||
responseData["agent_id"] = Agent.ToStringHyphenated();
|
||||
responseData["session_id"] = Session.ToStringHyphenated();
|
||||
ArrayList InventoryList = (ArrayList) responseData["inventory-skeleton"];
|
||||
Hashtable Inventory1 = (Hashtable)InventoryList[0];
|
||||
Hashtable Inventory2 = (Hashtable)InventoryList[1];
|
||||
LLUUID BaseFolderID = LLUUID.Random();
|
||||
LLUUID InventoryFolderID = LLUUID.Random();
|
||||
Inventory2["name"] = "Base";
|
||||
Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
|
||||
Inventory2["type_default"] =6;
|
||||
Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
|
||||
|
||||
ArrayList InventoryRoot = (ArrayList) responseData["inventory-root"];
|
||||
Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
|
||||
Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
|
||||
|
||||
|
||||
//copy data to login object
|
||||
_login.First = first;
|
||||
_login.Last = last;
|
||||
_login.Agent = Agent;
|
||||
_login.Session = Session;
|
||||
_login.BaseFolder = BaseFolderID;
|
||||
_login.InventoryFolder = InventoryFolderID;
|
||||
|
||||
lock(Globals.Instance.IncomingLogins)
|
||||
{
|
||||
Globals.Instance.IncomingLogins.Add(_login);
|
||||
}
|
||||
|
||||
// forward the XML-RPC response to the client
|
||||
writer.WriteLine("HTTP/1.0 200 OK");
|
||||
writer.WriteLine("Content-type: text/xml");
|
||||
writer.WriteLine();
|
||||
|
||||
XmlTextWriter responseWriter = new XmlTextWriter(writer);
|
||||
XmlRpcResponseSerializer.Singleton.Serialize(responseWriter, response);
|
||||
responseWriter.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Logon
|
||||
{
|
||||
public string First = "Test";
|
||||
public string Last = "User";
|
||||
public LLUUID Agent;
|
||||
public LLUUID Session;
|
||||
public LLUUID InventoryFolder;
|
||||
public LLUUID BaseFolder;
|
||||
public Logon()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>OpenSimLite</RootNamespace>
|
||||
<AssemblyName>OpenSimLite</AssemblyName>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{782CCAFD-7313-4638-ADAC-53703DF24DF0}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<DebugType>Full</DebugType>
|
||||
<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<Optimize>True</Optimize>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<DebugType>None</DebugType>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="libsecondlife">
|
||||
<HintPath>bin\Debug\libsecondlife.dll</HintPath>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Controller.cs" />
|
||||
<Compile Include="AssemblyInfo.cs" />
|
||||
<Compile Include="UserServer.cs" />
|
||||
<Compile Include="GridServer.cs" />
|
||||
<Compile Include="AssetServer.cs" />
|
||||
<Compile Include="ViewerServer.cs" />
|
||||
<Compile Include="LoginServer.cs" />
|
||||
<Compile Include="ClientConnection.cs" />
|
||||
<Compile Include="SceneGraph.cs" />
|
||||
<Compile Include="AgentManager.cs" />
|
||||
<Compile Include="PrimManager.cs" />
|
||||
<Compile Include="AssetManager.cs" />
|
||||
<Compile Include="InventoryManager.cs" />
|
||||
<Compile Include="GridManager.cs" />
|
||||
<Compile Include="ScriptManager.cs" />
|
||||
<Compile Include="PhysicsManager.cs" />
|
||||
<Compile Include="InstantMessaging.cs" />
|
||||
<Compile Include="Globals.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
|
||||
</Project>
|
|
@ -0,0 +1,17 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# SharpDevelop 2.1.0.2017
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSimLite", "OpenSimLite.csproj", "{782CCAFD-7313-4638-ADAC-53703DF24DF0}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{782CCAFD-7313-4638-ADAC-53703DF24DF0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{782CCAFD-7313-4638-ADAC-53703DF24DF0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{782CCAFD-7313-4638-ADAC-53703DF24DF0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{782CCAFD-7313-4638-ADAC-53703DF24DF0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,44 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenSimLite
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of PhysicsManager.
|
||||
/// </summary>
|
||||
public class PhysicsManager
|
||||
{
|
||||
private SceneGraph _sceneGraph;
|
||||
|
||||
public PhysicsManager(SceneGraph sceneGraph)
|
||||
{
|
||||
_sceneGraph=sceneGraph;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenSimLite
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages and provides local cache of Prims.
|
||||
/// </summary>
|
||||
public class PrimManager
|
||||
{
|
||||
public PrimManager()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,378 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSimLite
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages prim and avatar sim positions and movements and updating clients
|
||||
/// </summary>
|
||||
public class SceneGraph
|
||||
{
|
||||
public Node RootNode;
|
||||
public Terrain Terrain;
|
||||
private PhysicsManager _physics;
|
||||
private Server _server;
|
||||
private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock _avatarTemplate;
|
||||
|
||||
public NonBlockingQueue<UpdateCommand> Commands;
|
||||
|
||||
#region Thread Sync
|
||||
//public object CommandsSync = new object();
|
||||
private object _sendTerrainSync = new object();
|
||||
#endregion
|
||||
|
||||
public SceneGraph(Server server)
|
||||
{
|
||||
_server = server;
|
||||
RootNode = new Node();
|
||||
_physics = new PhysicsManager(this);
|
||||
Commands = new NonBlockingQueue<UpdateCommand>();
|
||||
Terrain = new Terrain();
|
||||
|
||||
//testing
|
||||
this.SetupTemplate("objectupate168.dat");
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#region send terrain data
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="userInfo"></param>
|
||||
public void SendTerrainData(NetworkInfo userInfo)
|
||||
{
|
||||
lock(this._sendTerrainSync)
|
||||
{
|
||||
string data_path = System.AppDomain.CurrentDomain.BaseDirectory + @"\layer_data\";
|
||||
|
||||
//send layerdata
|
||||
LayerDataPacket layerpack = new LayerDataPacket();
|
||||
layerpack.LayerID.Type = 76;
|
||||
this.SendLayerData(userInfo, layerpack, data_path+@"layerdata0.dat");
|
||||
Console.WriteLine("Sent terrain data");
|
||||
this.SendAvatarData(userInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="userInfo"></param>
|
||||
/// <param name="layer"></param>
|
||||
/// <param name="name"></param>
|
||||
private void SendLayerData(NetworkInfo userInfo, LayerDataPacket layer, string fileName)
|
||||
{
|
||||
FileInfo fInfo = new FileInfo(fileName);
|
||||
long numBytes = fInfo.Length;
|
||||
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
|
||||
BinaryReader br = new BinaryReader(fStream);
|
||||
byte [] data1 = br.ReadBytes((int)numBytes);
|
||||
br.Close();
|
||||
fStream.Close();
|
||||
layer.LayerData.Data = data1;
|
||||
_server.SendPacket(layer, true, userInfo);
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region testing
|
||||
//test only
|
||||
private void SendAvatarData(NetworkInfo userInfo)
|
||||
{
|
||||
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
|
||||
objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
|
||||
objupdate.RegionData.TimeDilation = 64096;
|
||||
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
|
||||
objupdate.ObjectData[0] = _avatarTemplate;
|
||||
//give this avatar object a local id and assign the user a name
|
||||
objupdate.ObjectData[0].ID = 8880000;// + this._localNumber;
|
||||
userInfo.User.AvatarLocalID = objupdate.ObjectData[0].ID;
|
||||
//User_info.name="Test"+this.local_numer+" User";
|
||||
//this.GetAgent(userInfo.UserAgentID).Started = true;
|
||||
objupdate.ObjectData[0].FullID = userInfo.User.AgentID;
|
||||
objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + userInfo.User.FirstName + "\nLastName STRING RW SV " + userInfo.User.LastName + " \0");
|
||||
//userInfo.User.FullName = "FirstName STRING RW SV " + userInfo.first_name + "\nLastName STRING RW SV " + userInfo.last_name + " \0";
|
||||
|
||||
libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100.0f, 22.0f);
|
||||
byte[] pb = pos2.GetBytes();
|
||||
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
|
||||
|
||||
//this._localNumber++;
|
||||
_server.SendPacket(objupdate, true, userInfo);
|
||||
}
|
||||
|
||||
//test only
|
||||
private void SetupTemplate(string name)
|
||||
{
|
||||
|
||||
int i = 0;
|
||||
FileInfo fInfo = new FileInfo(name);
|
||||
long numBytes = fInfo.Length;
|
||||
FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
|
||||
BinaryReader br = new BinaryReader(fStream);
|
||||
byte [] data1 = br.ReadBytes((int)numBytes);
|
||||
br.Close();
|
||||
fStream.Close();
|
||||
|
||||
libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
|
||||
|
||||
System.Text.Encoding enc = System.Text.Encoding.ASCII;
|
||||
libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
|
||||
pos.X = 100f;
|
||||
objdata.ID = 8880000;
|
||||
objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
|
||||
libsecondlife.LLVector3 pos2 = new LLVector3(13.981f,100.0f,20.0f);
|
||||
//objdata.FullID=user.AgentID;
|
||||
byte[] pb = pos.GetBytes();
|
||||
Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
|
||||
|
||||
_avatarTemplate = objdata;
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
//any need for separate nodes and sceneobjects?
|
||||
//do we need multiple objects in the same node?
|
||||
public class Node
|
||||
{
|
||||
private List<Node> _children;
|
||||
private List<SceneObject> _attached;
|
||||
|
||||
public List<Node> ChildNodes
|
||||
{
|
||||
get
|
||||
{
|
||||
return(_children);
|
||||
}
|
||||
}
|
||||
|
||||
public List<SceneObject> AttachedObjexts
|
||||
{
|
||||
get
|
||||
{
|
||||
return(_attached);
|
||||
}
|
||||
}
|
||||
|
||||
public Node()
|
||||
{
|
||||
_children = new List<Node>();
|
||||
_attached = new List<SceneObject>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public SceneObject GetAttachedObject(int index)
|
||||
{
|
||||
if(_attached.Count > index)
|
||||
{
|
||||
return(_attached[index]);
|
||||
}
|
||||
else
|
||||
{
|
||||
return(null);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sceneObject"></param>
|
||||
public void AttachObject(SceneObject sceneObject)
|
||||
{
|
||||
_attached.Add(sceneObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sceneObject"></param>
|
||||
public void RemoveObject(SceneObject sceneObject)
|
||||
{
|
||||
_attached.Remove(sceneObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sceneObject"></param>
|
||||
/// <returns></returns>
|
||||
public int HasAttachedObject(SceneObject sceneObject)
|
||||
{
|
||||
int rValue = -1;
|
||||
for(int i = 0; i < this._attached.Count; i++)
|
||||
{
|
||||
if(sceneObject == this._attached[i])
|
||||
{
|
||||
rValue = i;
|
||||
}
|
||||
}
|
||||
return(rValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public Node GetChild(int index)
|
||||
{
|
||||
if(_children.Count > index)
|
||||
{
|
||||
return(_children[index]);
|
||||
}
|
||||
else
|
||||
{
|
||||
return(null);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="node"></param>
|
||||
public void AddChild(Node node)
|
||||
{
|
||||
_children.Add(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="node"></param>
|
||||
public void RemoveChild(Node node)
|
||||
{
|
||||
_children.Remove(node);
|
||||
}
|
||||
}
|
||||
|
||||
public class SceneObject
|
||||
{
|
||||
public byte SceneType;
|
||||
|
||||
public SceneObject()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class Terrain
|
||||
{
|
||||
public List<LLVector3> Vertices;
|
||||
public List<Face> Faces;
|
||||
|
||||
public Terrain()
|
||||
{
|
||||
Vertices = new List<LLVector3>();
|
||||
Faces = new List<Face>();
|
||||
}
|
||||
|
||||
public LLVector3 CastRay()
|
||||
{
|
||||
return(new LLVector3(0,0,0));
|
||||
}
|
||||
}
|
||||
|
||||
public class Face
|
||||
{
|
||||
public int V1;
|
||||
public int V2;
|
||||
public int V3;
|
||||
|
||||
public Face()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class UpdateCommand
|
||||
{
|
||||
public byte CommandType;
|
||||
public SceneObject SObject;
|
||||
public LLVector3 Position;
|
||||
public LLVector3 Velocity;
|
||||
public LLQuaternion Rotation;
|
||||
|
||||
public UpdateCommand()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class UpdateSender
|
||||
{
|
||||
public BlockingQueue<SendInfo> SendList;
|
||||
private Thread mthread;
|
||||
|
||||
public UpdateSender()
|
||||
{
|
||||
SendList = new BlockingQueue<SendInfo>();
|
||||
}
|
||||
|
||||
public void Startup()
|
||||
{
|
||||
mthread = new Thread(new System.Threading.ThreadStart(RunSender));
|
||||
mthread.Start();
|
||||
}
|
||||
|
||||
private void RunSender()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class SendInfo
|
||||
{
|
||||
public Packet Packet;
|
||||
public bool Incr;
|
||||
public NetworkInfo NetInfo;
|
||||
|
||||
public SendInfo()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,53 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenSimLite
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of ScriptManager.
|
||||
/// </summary>
|
||||
public class ScriptManager
|
||||
{
|
||||
public ScriptManager()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public interface ScriptPlugin
|
||||
{
|
||||
ScriptObject ICompileScript(string script);
|
||||
bool IStart();
|
||||
}
|
||||
|
||||
public interface ScriptObject
|
||||
{
|
||||
void on_rez(int number);
|
||||
void touch(int number);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenSimLite
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles connection to User Servers
|
||||
///
|
||||
/// </summary>
|
||||
public class UserServer
|
||||
{
|
||||
public UserServer()
|
||||
{
|
||||
}
|
||||
|
||||
private void Initialise()
|
||||
{
|
||||
if(Globals.Instance.LocalRunning)
|
||||
{
|
||||
//we are running not connected to a grid, so use local database
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,670 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using System.Collections;
|
||||
using libsecondlife.Packets;
|
||||
using libsecondlife.AssetSystem;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Timers;
|
||||
|
||||
namespace OpenSimLite
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages Viewer connections
|
||||
/// </summary>
|
||||
/*public class ViewerServer
|
||||
{
|
||||
public ViewerServer()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class ViewerNetInfo
|
||||
{
|
||||
public ViewerNetInfo()
|
||||
{
|
||||
|
||||
}
|
||||
}*/
|
||||
|
||||
//for now though, we will use a slightly adapted version of the server
|
||||
// class from version 0.1
|
||||
public class Server
|
||||
{
|
||||
/// <summary>A public reference to the client that this Simulator object
|
||||
/// is attached to</summary>
|
||||
//public SecondLife Client;
|
||||
|
||||
/// <summary>The Region class that this Simulator wraps</summary>
|
||||
// public Region Region;
|
||||
|
||||
/// <summary>
|
||||
/// Used internally to track sim disconnections, do not modify this
|
||||
/// variable
|
||||
/// </summary>
|
||||
public bool DisconnectCandidate = false;
|
||||
|
||||
/// <summary>
|
||||
/// The ID number associated with this particular connection to the
|
||||
/// simulator, used to emulate TCP connections. This is used
|
||||
/// internally for packets that have a CircuitCode field
|
||||
/// </summary>
|
||||
public uint CircuitCode
|
||||
{
|
||||
get { return circuitCode; }
|
||||
set { circuitCode = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The IP address and port of the server
|
||||
/// </summary>
|
||||
public IPEndPoint IPEndPoint
|
||||
{
|
||||
get { return ipEndPoint; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A boolean representing whether there is a working connection to the
|
||||
/// simulator or not
|
||||
/// </summary>
|
||||
public bool Connected
|
||||
{
|
||||
get { return connected; }
|
||||
}
|
||||
|
||||
private uint Sequence = 0;
|
||||
private object SequenceLock = new object();
|
||||
private byte[] RecvBuffer = new byte[4096];
|
||||
private byte[] ZeroBuffer = new byte[8192];
|
||||
private byte[] ZeroOutBuffer = new byte[4096];
|
||||
private Socket Connection = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||
private AsyncCallback ReceivedData;
|
||||
private bool connected = false;
|
||||
private uint circuitCode;
|
||||
private IPEndPoint ipEndPoint;
|
||||
private EndPoint endPoint;
|
||||
private IPEndPoint ipeSender;
|
||||
private EndPoint epSender;
|
||||
private System.Timers.Timer AckTimer;
|
||||
private Server_Settings Settings=new Server_Settings();
|
||||
public ArrayList User_agents=new ArrayList();
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public Server()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void Startup()
|
||||
{
|
||||
AckTimer = new System.Timers.Timer(Settings.NETWORK_TICK_LENGTH);
|
||||
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
|
||||
|
||||
// Initialize the callback for receiving a new packet
|
||||
ReceivedData = new AsyncCallback(this.OnReceivedData);
|
||||
|
||||
// Client.Log("Connecting to " + ip.ToString() + ":" + port, Helpers.LogLevel.Info);
|
||||
|
||||
try
|
||||
{
|
||||
// Create an endpoint that we will be communicating with (need it in two
|
||||
// types due to .NET weirdness)
|
||||
// ipEndPoint = new IPEndPoint(ip, port);
|
||||
ipEndPoint = new IPEndPoint(IPAddress.Any, Globals.Instance.SimPort);
|
||||
endPoint = (EndPoint)ipEndPoint;
|
||||
|
||||
// Associate this simulator's socket with the given ip/port and start listening
|
||||
Connection.Bind(endPoint);
|
||||
ipeSender = new IPEndPoint(IPAddress.Any, 0);
|
||||
//The epSender identifies the incoming clients
|
||||
epSender = (EndPoint) ipeSender;
|
||||
Connection.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||
|
||||
// Start the ACK timer
|
||||
AckTimer.Start();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
System.Console.WriteLine(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disconnect a Simulator
|
||||
/// </summary>
|
||||
public void Disconnect()
|
||||
{
|
||||
if (connected)
|
||||
{
|
||||
connected = false;
|
||||
AckTimer.Stop();
|
||||
|
||||
// Send the CloseCircuit notice
|
||||
CloseCircuitPacket close = new CloseCircuitPacket();
|
||||
|
||||
if (Connection.Connected)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Connection.Send(close.ToBytes());
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
// There's a high probability of this failing if the network is
|
||||
// disconnecting, so don't even bother logging the error
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// Shut the socket communication down
|
||||
// Connection.Shutdown(SocketShutdown.Both);
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a packet
|
||||
/// </summary>
|
||||
/// <param name="packet">Packet to be sent</param>
|
||||
/// <param name="incrementSequence">Increment sequence number?</param>
|
||||
public void SendPacket(Packet packet, bool incrementSequence, NetworkInfo User_info)
|
||||
{
|
||||
byte[] buffer;
|
||||
int bytes;
|
||||
|
||||
if (!connected && packet.Type != PacketType.UseCircuitCode)
|
||||
{
|
||||
// Client.Log("Trying to send a " + packet.Type.ToString() + " packet when the socket is closed",
|
||||
// Helpers.LogLevel.Info);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (packet.Header.AckList.Length > 0)
|
||||
{
|
||||
// Scrub any appended ACKs since all of the ACK handling is done here
|
||||
packet.Header.AckList = new uint[0];
|
||||
}
|
||||
packet.Header.AppendedAcks = false;
|
||||
|
||||
// Keep track of when this packet was sent out
|
||||
packet.TickCount = Environment.TickCount;
|
||||
|
||||
if (incrementSequence)
|
||||
{
|
||||
// Set the sequence number
|
||||
lock (SequenceLock)
|
||||
{
|
||||
if (Sequence > Settings.MAX_SEQUENCE)
|
||||
Sequence = 1;
|
||||
else
|
||||
Sequence++;
|
||||
packet.Header.Sequence = Sequence;
|
||||
}
|
||||
|
||||
if (packet.Header.Reliable)
|
||||
{
|
||||
lock (User_info.NeedAck)
|
||||
{
|
||||
if (!User_info.NeedAck.ContainsKey(packet.Header.Sequence))
|
||||
{
|
||||
User_info.NeedAck.Add(packet.Header.Sequence, packet);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Client.Log("Attempted to add a duplicate sequence number (" +
|
||||
// packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
|
||||
// packet.Type.ToString(), Helpers.LogLevel.Warning);
|
||||
}
|
||||
}
|
||||
|
||||
// Don't append ACKs to resent packets, in case that's what was causing the
|
||||
// delivery to fail
|
||||
if (!packet.Header.Resent)
|
||||
{
|
||||
// Append any ACKs that need to be sent out to this packet
|
||||
lock (User_info.PendingAcks)
|
||||
{
|
||||
if (User_info.PendingAcks.Count > 0 && User_info.PendingAcks.Count < Settings.MAX_APPENDED_ACKS &&
|
||||
packet.Type != PacketType.PacketAck &&
|
||||
packet.Type != PacketType.LogoutRequest)
|
||||
{
|
||||
packet.Header.AckList = new uint[User_info.PendingAcks.Count];
|
||||
int i = 0;
|
||||
|
||||
foreach (uint ack in User_info.PendingAcks.Values)
|
||||
{
|
||||
packet.Header.AckList[i] = ack;
|
||||
i++;
|
||||
}
|
||||
|
||||
User_info.PendingAcks.Clear();
|
||||
packet.Header.AppendedAcks = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Serialize the packet
|
||||
buffer = packet.ToBytes();
|
||||
bytes = buffer.Length;
|
||||
|
||||
try
|
||||
{
|
||||
// Zerocode if needed
|
||||
if (packet.Header.Zerocoded)
|
||||
{
|
||||
lock (ZeroOutBuffer)
|
||||
{
|
||||
bytes = Helpers.ZeroEncode(buffer, bytes, ZeroOutBuffer);
|
||||
Connection.SendTo(ZeroOutBuffer, bytes, SocketFlags.None,User_info.endpoint);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Connection.SendTo(buffer, bytes, SocketFlags.None,User_info.endpoint);
|
||||
}
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
//Client.Log("Tried to send a " + packet.Type.ToString() + " on a closed socket",
|
||||
// Helpers.LogLevel.Warning);
|
||||
|
||||
Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a raw byte array payload as a packet
|
||||
/// </summary>
|
||||
/// <param name="payload">The packet payload</param>
|
||||
/// <param name="setSequence">Whether the second, third, and fourth bytes
|
||||
/// should be modified to the current stream sequence number</param>
|
||||
/// <summary>
|
||||
/// Returns Simulator Name as a String
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
return( " (" + ipEndPoint.ToString() + ")");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends out pending acknowledgements
|
||||
/// </summary>
|
||||
private void SendAcks(NetworkInfo User_info)
|
||||
{
|
||||
lock (User_info.PendingAcks)
|
||||
{
|
||||
if (connected && User_info.PendingAcks.Count > 0)
|
||||
{
|
||||
if (User_info.PendingAcks.Count > 250)
|
||||
{
|
||||
// FIXME: Handle the odd case where we have too many pending ACKs queued up
|
||||
//Client.Log("Too many ACKs queued up!", Helpers.LogLevel.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
PacketAckPacket acks = new PacketAckPacket();
|
||||
acks.Packets = new PacketAckPacket.PacketsBlock[User_info.PendingAcks.Count];
|
||||
|
||||
foreach (uint ack in User_info.PendingAcks.Values)
|
||||
{
|
||||
acks.Packets[i] = new PacketAckPacket.PacketsBlock();
|
||||
acks.Packets[i].ID = ack;
|
||||
i++;
|
||||
}
|
||||
|
||||
acks.Header.Reliable = false;
|
||||
SendPacket(acks, true,User_info);
|
||||
|
||||
User_info.PendingAcks.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Resend unacknowledged packets
|
||||
/// </summary>
|
||||
private void ResendUnacked(NetworkInfo User_info)
|
||||
{
|
||||
if (connected)
|
||||
{
|
||||
int now = Environment.TickCount;
|
||||
|
||||
lock (User_info.NeedAck)
|
||||
{
|
||||
foreach (Packet packet in User_info.NeedAck.Values)
|
||||
{
|
||||
if (now - packet.TickCount > Settings.RESEND_TIMEOUT)
|
||||
{
|
||||
// Client.Log("Resending " + packet.Type.ToString() + " packet, " +
|
||||
// (now - packet.TickCount) + "ms have passed", Helpers.LogLevel.Info);
|
||||
|
||||
packet.Header.Resent = true;
|
||||
SendPacket(packet, false,User_info);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Callback handler for incomming data
|
||||
/// </summary>
|
||||
/// <param name="result"></param>
|
||||
private void OnReceivedData(IAsyncResult result)
|
||||
{
|
||||
|
||||
ipeSender = new IPEndPoint(IPAddress.Any, 0);
|
||||
epSender = (EndPoint)ipeSender;
|
||||
Packet packet = null;
|
||||
int numBytes;
|
||||
|
||||
// If we're receiving data the sim connection is open
|
||||
connected = true;
|
||||
|
||||
// Update the disconnect flag so this sim doesn't time out
|
||||
DisconnectCandidate = false;
|
||||
NetworkInfo User_info=null;
|
||||
|
||||
lock (RecvBuffer)
|
||||
{
|
||||
// Retrieve the incoming packet
|
||||
try
|
||||
{
|
||||
numBytes = Connection.EndReceiveFrom(result, ref epSender);
|
||||
|
||||
//find user_agent_info
|
||||
|
||||
int packetEnd = numBytes - 1;
|
||||
packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
|
||||
|
||||
|
||||
//should check if login/useconnection packet first
|
||||
if (packet.Type == PacketType.UseCircuitCode)
|
||||
{
|
||||
//new connection
|
||||
UseCircuitCodePacket cir_pack=(UseCircuitCodePacket)packet;
|
||||
NetworkInfo new_user=new NetworkInfo();
|
||||
new_user.CircuitCode=cir_pack.CircuitCode.Code;
|
||||
new_user.User.AgentID=cir_pack.CircuitCode.ID;
|
||||
new_user.User.SessionID=cir_pack.CircuitCode.SessionID;
|
||||
new_user.endpoint=epSender;
|
||||
new_user.Inbox = new Queue<uint>(Settings.INBOX_SIZE);
|
||||
new_user.Connection = new ClientConnection();
|
||||
new_user.Connection.NetInfo = new_user;
|
||||
new_user.Connection.Start();
|
||||
|
||||
//this.CallbackObject.NewUserCallback(new_user);
|
||||
this.User_agents.Add(new_user);
|
||||
|
||||
}
|
||||
|
||||
NetworkInfo temp_agent=null;
|
||||
IPEndPoint send_ip=(IPEndPoint)epSender;
|
||||
// this.callback_object.error("incoming: address is "+send_ip.Address +"port number is: "+send_ip.Port.ToString());
|
||||
|
||||
for(int ii=0; ii<this.User_agents.Count ; ii++)
|
||||
{
|
||||
temp_agent=(NetworkInfo)this.User_agents[ii];
|
||||
IPEndPoint ag_ip=(IPEndPoint)temp_agent.endpoint;
|
||||
//this.callback_object.error("searching: address is "+ag_ip.Address +"port number is: "+ag_ip.Port.ToString());
|
||||
|
||||
if((ag_ip.Address.ToString()==send_ip.Address.ToString()) && (ag_ip.Port.ToString()==send_ip.Port.ToString()))
|
||||
{
|
||||
//this.callback_object.error("found user");
|
||||
User_info=temp_agent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Connection.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
// Client.Log(endPoint.ToString() + " socket is closed, shutting down " + this.Region.Name,
|
||||
// Helpers.LogLevel.Info);
|
||||
|
||||
connected = false;
|
||||
//Network.DisconnectSim(this);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if(User_info==null)
|
||||
{
|
||||
|
||||
//error finding agent
|
||||
//this.CallbackObject.ErrorCallback("no user found");
|
||||
return;
|
||||
}
|
||||
|
||||
// Fail-safe check
|
||||
if (packet == null)
|
||||
{
|
||||
//this.CallbackObject.ErrorCallback("couldn't build packet");
|
||||
// Client.Log("Couldn't build a message from the incoming data", Helpers.LogLevel.Warning);
|
||||
return;
|
||||
}
|
||||
//this.callback_object.error("past tests");
|
||||
// Track the sequence number for this packet if it's marked as reliable
|
||||
if (packet.Header.Reliable)
|
||||
{
|
||||
if (User_info.PendingAcks.Count > Settings.MAX_PENDING_ACKS)
|
||||
{
|
||||
SendAcks(User_info);
|
||||
}
|
||||
|
||||
// Check if we already received this packet
|
||||
if (User_info.Inbox.Contains(packet.Header.Sequence))
|
||||
{
|
||||
//Client.Log("Received a duplicate " + packet.Type.ToString() + ", sequence=" +
|
||||
// packet.Header.Sequence + ", resent=" + ((packet.Header.Resent) ? "Yes" : "No") +
|
||||
// ", Inbox.Count=" + Inbox.Count + ", NeedAck.Count=" + NeedAck.Count,
|
||||
// Helpers.LogLevel.Info);
|
||||
|
||||
// Send an ACK for this packet immediately
|
||||
//SendAck(packet.Header.Sequence);
|
||||
|
||||
// TESTING: Try just queuing up ACKs for resent packets instead of immediately triggering an ACK
|
||||
lock (User_info.PendingAcks)
|
||||
{
|
||||
uint sequence = (uint)packet.Header.Sequence;
|
||||
if (!User_info.PendingAcks.ContainsKey(sequence)) { User_info.PendingAcks[sequence] = sequence; }
|
||||
}
|
||||
|
||||
// Avoid firing a callback twice for the same packet
|
||||
// this.callback_object.error("avoiding callback");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (User_info.PendingAcks)
|
||||
{
|
||||
uint sequence = (uint)packet.Header.Sequence;
|
||||
if (!User_info.PendingAcks.ContainsKey(sequence)) { User_info.PendingAcks[sequence] = sequence; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add this packet to our inbox
|
||||
lock (User_info.Inbox)
|
||||
{
|
||||
while (User_info.Inbox.Count >= Settings.INBOX_SIZE)
|
||||
{
|
||||
User_info.Inbox.Dequeue();
|
||||
}
|
||||
User_info.Inbox.Enqueue(packet.Header.Sequence);
|
||||
}
|
||||
|
||||
// Handle appended ACKs
|
||||
if (packet.Header.AppendedAcks)
|
||||
{
|
||||
lock (User_info.NeedAck)
|
||||
{
|
||||
foreach (uint ack in packet.Header.AckList)
|
||||
{
|
||||
User_info.NeedAck.Remove(ack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle PacketAck packets
|
||||
if (packet.Type == PacketType.PacketAck)
|
||||
{
|
||||
PacketAckPacket ackPacket = (PacketAckPacket)packet;
|
||||
|
||||
lock (User_info.NeedAck)
|
||||
{
|
||||
foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
|
||||
{
|
||||
User_info.NeedAck.Remove(block.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//if it is a ping check send return
|
||||
if( ( packet.Type == PacketType.StartPingCheck ) ) {
|
||||
//reply to pingcheck
|
||||
libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)packet;
|
||||
libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
|
||||
endPing.PingID.PingID = startPing.PingID.PingID;
|
||||
SendPacket(endPing, true, User_info );
|
||||
}
|
||||
else if(packet.Type != PacketType.PacketAck)
|
||||
{
|
||||
User_info.Connection.InQueue.Enqueue(packet);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
|
||||
{
|
||||
if (connected)
|
||||
{
|
||||
|
||||
//TODO for each user_agent_info
|
||||
for(int i=0; i<this.User_agents.Count; i++)
|
||||
{
|
||||
NetworkInfo user=(NetworkInfo)this.User_agents[i];
|
||||
|
||||
SendAcks(user);
|
||||
ResendUnacked(user);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Server_Settings
|
||||
{
|
||||
|
||||
/// <summary>Millisecond interval between ticks, where all ACKs are
|
||||
/// sent out and the age of unACKed packets is checked</summary>
|
||||
public readonly int NETWORK_TICK_LENGTH = 500;
|
||||
/// <summary>The maximum value of a packet sequence number. After that
|
||||
/// we assume the sequence number just rolls over? Or maybe the
|
||||
/// protocol isn't able to sustain a connection past that</summary>
|
||||
public readonly int MAX_SEQUENCE = 0xFFFFFF;
|
||||
/// <summary>Number of milliseconds before a teleport attempt will time
|
||||
/// out</summary>
|
||||
public readonly int TELEPORT_TIMEOUT = 18 * 1000;
|
||||
/// <summary>Number of milliseconds before NetworkManager.Logout() will time out</summary>
|
||||
public int LOGOUT_TIMEOUT = 5 * 1000;
|
||||
/// <summary>Number of milliseconds for xml-rpc to timeout</summary>
|
||||
public int LOGIN_TIMEOUT = 30 * 1000;
|
||||
/// <summary>The maximum size of the sequence number inbox, used to
|
||||
/// check for resent and/or duplicate packets</summary>
|
||||
public int INBOX_SIZE = 100;
|
||||
/// <summary>Milliseconds before a packet is assumed lost and resent</summary>
|
||||
public int RESEND_TIMEOUT = 4000;
|
||||
/// <summary>Milliseconds before the connection to a simulator is
|
||||
/// assumed lost</summary>
|
||||
public int SIMULATOR_TIMEOUT = 15000;
|
||||
/// <summary>Maximum number of queued ACKs to be sent before SendAcks()
|
||||
/// is forced</summary>
|
||||
public int MAX_PENDING_ACKS = 10;
|
||||
/// <summary>Maximum number of ACKs to append to a packet</summary>
|
||||
public int MAX_APPENDED_ACKS = 10;
|
||||
/// <summary>Cost of uploading an asset</summary>
|
||||
|
||||
public Server_Settings()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class NetworkInfo
|
||||
{
|
||||
public EndPoint endpoint;
|
||||
public uint CircuitCode;
|
||||
public CircuitConnection Connection; //should be taken out?
|
||||
public UserInfo User;
|
||||
|
||||
public Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
|
||||
// Sequence numbers of packets we've received from the simulator
|
||||
public Queue<uint> Inbox;
|
||||
// ACKs that are queued up to be sent to the simulator
|
||||
public Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
|
||||
|
||||
public NetworkInfo()
|
||||
{
|
||||
this.User = new UserInfo();
|
||||
}
|
||||
}
|
||||
|
||||
public class UserInfo
|
||||
{
|
||||
public LLUUID AgentID;
|
||||
public LLUUID SessionID;
|
||||
public string FullName;
|
||||
public uint AvatarLocalID;
|
||||
public string FirstName;
|
||||
public string LastName;
|
||||
|
||||
public UserInfo()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
<Root>
|
||||
<Grid>
|
||||
<Region Name="Test Sandbox" ImageID="00000000-0000-0000-7009-000000000008" IP_Address="127.0.0.1" IP_Port="40000" Location_X="997" Location_Y="996" />
|
||||
<CurrentRegion RegionHandle="1096213093147648" LoginServer="true" />
|
||||
</Grid>
|
||||
</Root>
|
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Loading…
Reference in New Issue