From aac3f2d04ed5d828f48959f73fca893f884cec3b Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Sat, 3 Dec 2011 16:04:11 +0000 Subject: [PATCH] Add agent circuit number checks to TestCloseAgent() --- .../Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index f0bbf0bc2b..f6a3d1f148 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs @@ -103,11 +103,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); + Assert.That(scene.AuthenticateHandler.AgentCircuits.Count, Is.EqualTo(1)); + Assert.That(scene.AuthenticateHandler.AgentCircuitsByUUID.Count, Is.EqualTo(1)); scene.IncomingCloseAgent(sp.UUID); Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); + Assert.That(scene.AuthenticateHandler.AgentCircuits.Count, Is.EqualTo(0)); + Assert.That(scene.AuthenticateHandler.AgentCircuitsByUUID.Count, Is.EqualTo(0)); } ///