another attempt at fixing asset lockups
parent
f218e7e090
commit
aac7c1dda5
|
@ -69,12 +69,12 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
///
|
///
|
||||||
/// Assets requests which are waiting for asset server data. This includes texture requests
|
/// Assets requests which are waiting for asset server data. This includes texture requests
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private Dictionary<LLUUID, AssetRequest> RequestedAssets;
|
private Dictionary<LLUUID, AssetRequest> RequestedAssets;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Asset requests with data which are ready to be sent back to requesters. This includes textures.
|
/// Asset requests with data which are ready to be sent back to requesters. This includes textures.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private List<AssetRequest> AssetRequests;
|
private List<AssetRequest> AssetRequests;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -94,8 +94,8 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
m_log.InfoFormat("Assets:{0} Textures:{1} AssetRequests:{2} RequestedAssets:{3} RequestLists:{4}",
|
m_log.InfoFormat("Assets:{0} Textures:{1} AssetRequests:{2} RequestedAssets:{3} RequestLists:{4}",
|
||||||
Assets.Count,
|
Assets.Count,
|
||||||
Textures.Count,
|
Textures.Count,
|
||||||
AssetRequests.Count,
|
AssetRequests.Count,
|
||||||
RequestedAssets.Count,
|
RequestedAssets.Count,
|
||||||
RequestLists.Count);
|
RequestLists.Count);
|
||||||
|
|
||||||
int temporaryImages = 0;
|
int temporaryImages = 0;
|
||||||
|
@ -150,9 +150,9 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
{
|
{
|
||||||
Assets = new Dictionary<LLUUID, AssetInfo>();
|
Assets = new Dictionary<LLUUID, AssetInfo>();
|
||||||
Textures = new Dictionary<LLUUID, TextureImage>();
|
Textures = new Dictionary<LLUUID, TextureImage>();
|
||||||
AssetRequests = new List<AssetRequest>();
|
AssetRequests = new List<AssetRequest>();
|
||||||
|
|
||||||
RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
|
RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
|
||||||
RequestLists = new Dictionary<LLUUID, AssetRequestsList>();
|
RequestLists = new Dictionary<LLUUID, AssetRequestsList>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -168,32 +168,32 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
m_assetServer = assetServer;
|
m_assetServer = assetServer;
|
||||||
m_assetServer.SetReceiver(this);
|
m_assetServer.SetReceiver(this);
|
||||||
|
|
||||||
m_assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
|
m_assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
|
||||||
m_assetCacheThread.Name = "AssetCacheThread";
|
m_assetCacheThread.Name = "AssetCacheThread";
|
||||||
m_assetCacheThread.IsBackground = true;
|
m_assetCacheThread.IsBackground = true;
|
||||||
m_assetCacheThread.Start();
|
m_assetCacheThread.Start();
|
||||||
OpenSim.Framework.ThreadTracker.Add(m_assetCacheThread);
|
OpenSim.Framework.ThreadTracker.Add(m_assetCacheThread);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Process the asset queue which holds data which is packeted up and sent
|
/// Process the asset queue which holds data which is packeted up and sent
|
||||||
/// directly back to the client.
|
/// directly back to the client.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void RunAssetManager()
|
public void RunAssetManager()
|
||||||
{
|
|
||||||
while (true)
|
|
||||||
{
|
{
|
||||||
try
|
while (true)
|
||||||
{
|
{
|
||||||
ProcessAssetQueue();
|
try
|
||||||
Thread.Sleep(500);
|
{
|
||||||
}
|
ProcessAssetQueue();
|
||||||
catch (Exception e)
|
Thread.Sleep(500);
|
||||||
{
|
}
|
||||||
m_log.Error("[ASSET CACHE]: " + e.ToString());
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.Error("[ASSET CACHE]: " + e.ToString());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Only get an asset if we already have it in the cache.
|
/// Only get an asset if we already have it in the cache.
|
||||||
|
@ -265,6 +265,7 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
AssetRequestsList requestList;
|
AssetRequestsList requestList;
|
||||||
lock (RequestLists)
|
lock (RequestLists)
|
||||||
{
|
{
|
||||||
|
// m_log.Info("AssetCache: Lock taken on requestLists (GetAsset)");
|
||||||
if (RequestLists.TryGetValue(assetId, out requestList))
|
if (RequestLists.TryGetValue(assetId, out requestList))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -274,6 +275,7 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
RequestLists.Add(assetId, requestList);
|
RequestLists.Add(assetId, requestList);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// m_log.Info("AssetCache: Lock released on requestLists (GetAsset)");
|
||||||
|
|
||||||
requestList.Requests.Add(req);
|
requestList.Requests.Add(req);
|
||||||
|
|
||||||
|
@ -447,19 +449,19 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
StatsManager.SimExtraStats.AddAsset(assetInf);
|
StatsManager.SimExtraStats.AddAsset(assetInf);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (RequestedAssets.ContainsKey(assetInf.FullID))
|
if (RequestedAssets.ContainsKey(assetInf.FullID))
|
||||||
{
|
{
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
//m_log.DebugFormat("[ASSET CACHE]: Moving {0} from RequestedAssets to AssetRequests", asset.FullID);
|
//m_log.DebugFormat("[ASSET CACHE]: Moving {0} from RequestedAssets to AssetRequests", asset.FullID);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
AssetRequest req = RequestedAssets[assetInf.FullID];
|
AssetRequest req = RequestedAssets[assetInf.FullID];
|
||||||
req.AssetInf = assetInf;
|
req.AssetInf = assetInf;
|
||||||
req.NumPackets = CalculateNumPackets(assetInf.Data);
|
req.NumPackets = CalculateNumPackets(assetInf.Data);
|
||||||
|
|
||||||
RequestedAssets.Remove(assetInf.FullID);
|
RequestedAssets.Remove(assetInf.FullID);
|
||||||
AssetRequests.Add(req);
|
AssetRequests.Add(req);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -469,9 +471,11 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
AssetRequestsList reqList = null;
|
AssetRequestsList reqList = null;
|
||||||
lock (RequestLists)
|
lock (RequestLists)
|
||||||
{
|
{
|
||||||
|
//m_log.Info("AssetCache: Lock taken on requestLists (AssetReceived #1)");
|
||||||
reqList = RequestLists[asset.FullID];
|
reqList = RequestLists[asset.FullID];
|
||||||
|
|
||||||
}
|
}
|
||||||
|
//m_log.Info("AssetCache: Lock released on requestLists (AssetReceived #1)");
|
||||||
if (reqList != null)
|
if (reqList != null)
|
||||||
{
|
{
|
||||||
//making a copy of the list is not ideal
|
//making a copy of the list is not ideal
|
||||||
|
@ -486,8 +490,10 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
|
|
||||||
lock (RequestLists)
|
lock (RequestLists)
|
||||||
{
|
{
|
||||||
|
// m_log.Info("AssetCache: Lock taken on requestLists (AssetReceived #2)");
|
||||||
RequestLists.Remove(asset.FullID);
|
RequestLists.Remove(asset.FullID);
|
||||||
}
|
}
|
||||||
|
//m_log.Info("AssetCache: Lock released on requestLists (AssetReceived #2)");
|
||||||
|
|
||||||
foreach (NewAssetRequest req in theseRequests)
|
foreach (NewAssetRequest req in theseRequests)
|
||||||
{
|
{
|
||||||
|
@ -501,217 +507,234 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
// See IAssetReceiver
|
// See IAssetReceiver
|
||||||
public void AssetNotFound(LLUUID assetID)
|
public void AssetNotFound(LLUUID assetID)
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID);
|
// m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID);
|
||||||
|
|
||||||
// Notify requesters for this asset
|
// Notify requesters for this asset
|
||||||
|
AssetRequestsList reqList = null;
|
||||||
lock (RequestLists)
|
lock (RequestLists)
|
||||||
{
|
{
|
||||||
|
// m_log.Info("AssetCache: Lock taken on requestLists (AssetNotFound #1)");
|
||||||
if (RequestLists.ContainsKey(assetID))
|
if (RequestLists.ContainsKey(assetID))
|
||||||
{
|
{
|
||||||
AssetRequestsList reqList = RequestLists[assetID];
|
reqList = RequestLists[assetID];
|
||||||
foreach (NewAssetRequest req in reqList.Requests)
|
}
|
||||||
{
|
}
|
||||||
req.Callback(assetID, null);
|
// m_log.Info("AssetCache: Lock released on requestLists (AssetNotFound #1)");
|
||||||
}
|
|
||||||
|
|
||||||
|
if (reqList != null)
|
||||||
|
{
|
||||||
|
List<NewAssetRequest> theseRequests = new List<NewAssetRequest>(reqList.Requests);
|
||||||
|
reqList.Requests.Clear();
|
||||||
|
|
||||||
|
lock (RequestLists)
|
||||||
|
{
|
||||||
|
// m_log.Info("AssetCache: Lock taken on requestLists (AssetNotFound #2)");
|
||||||
RequestLists.Remove(assetID);
|
RequestLists.Remove(assetID);
|
||||||
}
|
}
|
||||||
}
|
// m_log.Info("AssetCache: Lock released on requestLists (AssetNotFound #2)");
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
foreach (NewAssetRequest req in theseRequests)
|
||||||
/// Calculate the number of packets required to send the asset to the client.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="data"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
private int CalculateNumPackets(byte[] data)
|
|
||||||
{
|
|
||||||
const uint m_maxPacketSize = 600;
|
|
||||||
int numPackets = 1;
|
|
||||||
|
|
||||||
if (data.LongLength > m_maxPacketSize)
|
|
||||||
{
|
|
||||||
// over max number of bytes so split up file
|
|
||||||
long restData = data.LongLength - m_maxPacketSize;
|
|
||||||
int restPackets = (int)((restData + m_maxPacketSize - 1) / m_maxPacketSize);
|
|
||||||
numPackets += restPackets;
|
|
||||||
}
|
|
||||||
|
|
||||||
return numPackets;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Make an asset request the result of which will be packeted up and sent directly back to the client.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="userInfo"></param>
|
|
||||||
/// <param name="transferRequest"></param>
|
|
||||||
public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
|
|
||||||
{
|
|
||||||
LLUUID requestID = null;
|
|
||||||
byte source = 2;
|
|
||||||
if (transferRequest.TransferInfo.SourceType == 2)
|
|
||||||
{
|
|
||||||
//direct asset request
|
|
||||||
requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
|
|
||||||
}
|
|
||||||
else if (transferRequest.TransferInfo.SourceType == 3)
|
|
||||||
{
|
|
||||||
//inventory asset request
|
|
||||||
requestID = new LLUUID(transferRequest.TransferInfo.Params, 80);
|
|
||||||
source = 3;
|
|
||||||
//Console.WriteLine("asset request " + requestID);
|
|
||||||
}
|
|
||||||
//check to see if asset is in local cache, if not we need to request it from asset server.
|
|
||||||
//Console.WriteLine("asset request " + requestID);
|
|
||||||
if (!Assets.ContainsKey(requestID))
|
|
||||||
{
|
|
||||||
//not found asset
|
|
||||||
// so request from asset server
|
|
||||||
if (!RequestedAssets.ContainsKey(requestID))
|
|
||||||
{
|
{
|
||||||
AssetRequest request = new AssetRequest();
|
req.Callback(assetID, null);
|
||||||
request.RequestUser = userInfo;
|
|
||||||
request.RequestAssetID = requestID;
|
|
||||||
request.TransferRequestID = transferRequest.TransferInfo.TransferID;
|
|
||||||
request.AssetRequestSource = source;
|
|
||||||
request.Params = transferRequest.TransferInfo.Params;
|
|
||||||
RequestedAssets.Add(requestID, request);
|
|
||||||
m_assetServer.RequestAsset(requestID, false);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
//it is in our cache
|
|
||||||
AssetInfo asset = Assets[requestID];
|
|
||||||
|
|
||||||
// add to the AssetRequests list
|
|
||||||
AssetRequest req = new AssetRequest();
|
|
||||||
req.RequestUser = userInfo;
|
|
||||||
req.RequestAssetID = requestID;
|
|
||||||
req.TransferRequestID = transferRequest.TransferInfo.TransferID;
|
|
||||||
req.AssetRequestSource = source;
|
|
||||||
req.Params = transferRequest.TransferInfo.Params;
|
|
||||||
req.AssetInf = asset;
|
|
||||||
req.NumPackets = CalculateNumPackets(asset.Data);
|
|
||||||
AssetRequests.Add(req);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Process the asset queue which sends packets directly back to the client.
|
|
||||||
/// </summary>
|
|
||||||
private void ProcessAssetQueue()
|
|
||||||
{
|
|
||||||
//should move the asset downloading to a module, like has been done with texture downloading
|
|
||||||
if (AssetRequests.Count == 0)
|
|
||||||
{
|
|
||||||
//no requests waiting
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
// if less than 5, do all of them
|
|
||||||
int num = Math.Min(5, AssetRequests.Count);
|
|
||||||
|
|
||||||
AssetRequest req;
|
|
||||||
for (int i = 0; i < num; i++)
|
|
||||||
{
|
|
||||||
req = (AssetRequest)AssetRequests[i];
|
|
||||||
//Console.WriteLine("sending asset " + req.RequestAssetID);
|
|
||||||
TransferInfoPacket Transfer = new TransferInfoPacket();
|
|
||||||
Transfer.TransferInfo.ChannelType = 2;
|
|
||||||
Transfer.TransferInfo.Status = 0;
|
|
||||||
Transfer.TransferInfo.TargetType = 0;
|
|
||||||
if (req.AssetRequestSource == 2)
|
|
||||||
{
|
|
||||||
Transfer.TransferInfo.Params = new byte[20];
|
|
||||||
Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
|
|
||||||
int assType = (int)req.AssetInf.Type;
|
|
||||||
Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
|
|
||||||
}
|
|
||||||
else if (req.AssetRequestSource == 3)
|
|
||||||
{
|
|
||||||
Transfer.TransferInfo.Params = req.Params;
|
|
||||||
// Transfer.TransferInfo.Params = new byte[100];
|
|
||||||
//Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
|
|
||||||
//Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
|
|
||||||
}
|
|
||||||
Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
|
|
||||||
Transfer.TransferInfo.TransferID = req.TransferRequestID;
|
|
||||||
req.RequestUser.OutPacket(Transfer, ThrottleOutPacketType.Asset);
|
|
||||||
|
|
||||||
if (req.NumPackets == 1)
|
|
||||||
{
|
|
||||||
TransferPacketPacket TransferPacket = new TransferPacketPacket();
|
|
||||||
TransferPacket.TransferData.Packet = 0;
|
|
||||||
TransferPacket.TransferData.ChannelType = 2;
|
|
||||||
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
|
||||||
TransferPacket.TransferData.Data = req.AssetInf.Data;
|
|
||||||
TransferPacket.TransferData.Status = 1;
|
|
||||||
req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
int processedLength = 0;
|
|
||||||
// libsecondlife hardcodes 1500 as the maximum data chunk size
|
|
||||||
int maxChunkSize = 1250;
|
|
||||||
int packetNumber = 0;
|
|
||||||
|
|
||||||
while (processedLength < req.AssetInf.Data.Length)
|
|
||||||
{
|
|
||||||
TransferPacketPacket TransferPacket = new TransferPacketPacket();
|
|
||||||
TransferPacket.TransferData.Packet = packetNumber;
|
|
||||||
TransferPacket.TransferData.ChannelType = 2;
|
|
||||||
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
|
||||||
|
|
||||||
int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
|
|
||||||
byte[] chunk = new byte[chunkSize];
|
|
||||||
Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
|
|
||||||
|
|
||||||
TransferPacket.TransferData.Data = chunk;
|
|
||||||
|
|
||||||
// 0 indicates more packets to come, 1 indicates last packet
|
|
||||||
if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
|
|
||||||
{
|
|
||||||
TransferPacket.TransferData.Status = 0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
TransferPacket.TransferData.Status = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
|
|
||||||
|
|
||||||
processedLength += chunkSize;
|
|
||||||
packetNumber++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//remove requests that have been completed
|
|
||||||
for (int i = 0; i < num; i++)
|
|
||||||
{
|
|
||||||
AssetRequests.RemoveAt(0);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class AssetRequest
|
/// <summary>
|
||||||
{
|
/// Calculate the number of packets required to send the asset to the client.
|
||||||
public IClientAPI RequestUser;
|
/// </summary>
|
||||||
public LLUUID RequestAssetID;
|
/// <param name="data"></param>
|
||||||
public AssetInfo AssetInf;
|
/// <returns></returns>
|
||||||
public TextureImage ImageInfo;
|
private int CalculateNumPackets(byte[] data)
|
||||||
public LLUUID TransferRequestID;
|
{
|
||||||
public long DataPointer = 0;
|
const uint m_maxPacketSize = 600;
|
||||||
public int NumPackets = 0;
|
int numPackets = 1;
|
||||||
public int PacketCounter = 0;
|
|
||||||
public bool IsTextureRequest;
|
if (data.LongLength > m_maxPacketSize)
|
||||||
public byte AssetRequestSource = 2;
|
{
|
||||||
public byte[] Params = null;
|
// over max number of bytes so split up file
|
||||||
//public bool AssetInCache;
|
long restData = data.LongLength - m_maxPacketSize;
|
||||||
//public int TimeRequested;
|
int restPackets = (int)((restData + m_maxPacketSize - 1) / m_maxPacketSize);
|
||||||
public int DiscardLevel = -1;
|
numPackets += restPackets;
|
||||||
|
}
|
||||||
|
|
||||||
|
return numPackets;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Make an asset request the result of which will be packeted up and sent directly back to the client.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userInfo"></param>
|
||||||
|
/// <param name="transferRequest"></param>
|
||||||
|
public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
|
||||||
|
{
|
||||||
|
LLUUID requestID = null;
|
||||||
|
byte source = 2;
|
||||||
|
if (transferRequest.TransferInfo.SourceType == 2)
|
||||||
|
{
|
||||||
|
//direct asset request
|
||||||
|
requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
|
||||||
|
}
|
||||||
|
else if (transferRequest.TransferInfo.SourceType == 3)
|
||||||
|
{
|
||||||
|
//inventory asset request
|
||||||
|
requestID = new LLUUID(transferRequest.TransferInfo.Params, 80);
|
||||||
|
source = 3;
|
||||||
|
//Console.WriteLine("asset request " + requestID);
|
||||||
|
}
|
||||||
|
//check to see if asset is in local cache, if not we need to request it from asset server.
|
||||||
|
//Console.WriteLine("asset request " + requestID);
|
||||||
|
if (!Assets.ContainsKey(requestID))
|
||||||
|
{
|
||||||
|
//not found asset
|
||||||
|
// so request from asset server
|
||||||
|
if (!RequestedAssets.ContainsKey(requestID))
|
||||||
|
{
|
||||||
|
AssetRequest request = new AssetRequest();
|
||||||
|
request.RequestUser = userInfo;
|
||||||
|
request.RequestAssetID = requestID;
|
||||||
|
request.TransferRequestID = transferRequest.TransferInfo.TransferID;
|
||||||
|
request.AssetRequestSource = source;
|
||||||
|
request.Params = transferRequest.TransferInfo.Params;
|
||||||
|
RequestedAssets.Add(requestID, request);
|
||||||
|
m_assetServer.RequestAsset(requestID, false);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//it is in our cache
|
||||||
|
AssetInfo asset = Assets[requestID];
|
||||||
|
|
||||||
|
// add to the AssetRequests list
|
||||||
|
AssetRequest req = new AssetRequest();
|
||||||
|
req.RequestUser = userInfo;
|
||||||
|
req.RequestAssetID = requestID;
|
||||||
|
req.TransferRequestID = transferRequest.TransferInfo.TransferID;
|
||||||
|
req.AssetRequestSource = source;
|
||||||
|
req.Params = transferRequest.TransferInfo.Params;
|
||||||
|
req.AssetInf = asset;
|
||||||
|
req.NumPackets = CalculateNumPackets(asset.Data);
|
||||||
|
AssetRequests.Add(req);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Process the asset queue which sends packets directly back to the client.
|
||||||
|
/// </summary>
|
||||||
|
private void ProcessAssetQueue()
|
||||||
|
{
|
||||||
|
//should move the asset downloading to a module, like has been done with texture downloading
|
||||||
|
if (AssetRequests.Count == 0)
|
||||||
|
{
|
||||||
|
//no requests waiting
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// if less than 5, do all of them
|
||||||
|
int num = Math.Min(5, AssetRequests.Count);
|
||||||
|
|
||||||
|
AssetRequest req;
|
||||||
|
for (int i = 0; i < num; i++)
|
||||||
|
{
|
||||||
|
req = (AssetRequest)AssetRequests[i];
|
||||||
|
//Console.WriteLine("sending asset " + req.RequestAssetID);
|
||||||
|
TransferInfoPacket Transfer = new TransferInfoPacket();
|
||||||
|
Transfer.TransferInfo.ChannelType = 2;
|
||||||
|
Transfer.TransferInfo.Status = 0;
|
||||||
|
Transfer.TransferInfo.TargetType = 0;
|
||||||
|
if (req.AssetRequestSource == 2)
|
||||||
|
{
|
||||||
|
Transfer.TransferInfo.Params = new byte[20];
|
||||||
|
Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
|
||||||
|
int assType = (int)req.AssetInf.Type;
|
||||||
|
Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
|
||||||
|
}
|
||||||
|
else if (req.AssetRequestSource == 3)
|
||||||
|
{
|
||||||
|
Transfer.TransferInfo.Params = req.Params;
|
||||||
|
// Transfer.TransferInfo.Params = new byte[100];
|
||||||
|
//Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
|
||||||
|
//Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
|
||||||
|
}
|
||||||
|
Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
|
||||||
|
Transfer.TransferInfo.TransferID = req.TransferRequestID;
|
||||||
|
req.RequestUser.OutPacket(Transfer, ThrottleOutPacketType.Asset);
|
||||||
|
|
||||||
|
if (req.NumPackets == 1)
|
||||||
|
{
|
||||||
|
TransferPacketPacket TransferPacket = new TransferPacketPacket();
|
||||||
|
TransferPacket.TransferData.Packet = 0;
|
||||||
|
TransferPacket.TransferData.ChannelType = 2;
|
||||||
|
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
||||||
|
TransferPacket.TransferData.Data = req.AssetInf.Data;
|
||||||
|
TransferPacket.TransferData.Status = 1;
|
||||||
|
req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int processedLength = 0;
|
||||||
|
// libsecondlife hardcodes 1500 as the maximum data chunk size
|
||||||
|
int maxChunkSize = 1250;
|
||||||
|
int packetNumber = 0;
|
||||||
|
|
||||||
|
while (processedLength < req.AssetInf.Data.Length)
|
||||||
|
{
|
||||||
|
TransferPacketPacket TransferPacket = new TransferPacketPacket();
|
||||||
|
TransferPacket.TransferData.Packet = packetNumber;
|
||||||
|
TransferPacket.TransferData.ChannelType = 2;
|
||||||
|
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
||||||
|
|
||||||
|
int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
|
||||||
|
byte[] chunk = new byte[chunkSize];
|
||||||
|
Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
|
||||||
|
|
||||||
|
TransferPacket.TransferData.Data = chunk;
|
||||||
|
|
||||||
|
// 0 indicates more packets to come, 1 indicates last packet
|
||||||
|
if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
|
||||||
|
{
|
||||||
|
TransferPacket.TransferData.Status = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TransferPacket.TransferData.Status = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
|
||||||
|
|
||||||
|
processedLength += chunkSize;
|
||||||
|
packetNumber++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//remove requests that have been completed
|
||||||
|
for (int i = 0; i < num; i++)
|
||||||
|
{
|
||||||
|
AssetRequests.RemoveAt(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class AssetRequest
|
||||||
|
{
|
||||||
|
public IClientAPI RequestUser;
|
||||||
|
public LLUUID RequestAssetID;
|
||||||
|
public AssetInfo AssetInf;
|
||||||
|
public TextureImage ImageInfo;
|
||||||
|
public LLUUID TransferRequestID;
|
||||||
|
public long DataPointer = 0;
|
||||||
|
public int NumPackets = 0;
|
||||||
|
public int PacketCounter = 0;
|
||||||
|
public bool IsTextureRequest;
|
||||||
|
public byte AssetRequestSource = 2;
|
||||||
|
public byte[] Params = null;
|
||||||
|
//public bool AssetInCache;
|
||||||
|
//public int TimeRequested;
|
||||||
|
public int DiscardLevel = -1;
|
||||||
|
|
||||||
|
public AssetRequest()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public AssetRequest()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class AssetInfo : AssetBase
|
public class AssetInfo : AssetBase
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue