diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index fafeba20d5..959d928f9c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -12625,9 +12625,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api results.Add(r); } - // bug: will not detect phantom unless they are physical - // don't use ObjectIntersection because its also bad - + // TODO: Replace this with a better solution. ObjectIntersection can only + // detect nonphysical phantoms. They are detected by virtue of being + // nonphysical (e.g. no PhysActor) so will not conflict with detecting + // physicsl phantoms as done by the physics scene + // We don't want anything else but phantoms here. + if (detectPhantom) + { + ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); + foreach (ContactResult r in objectHits) + results.Add(r); + } } else {