Correct the method signature on llMakeFountain.
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3bd0df18b7
commit
aad843fc2c
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@ -2419,7 +2419,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// ScriptSleep(100);
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}
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public void llMakeFountain(int particles, float scale, float vel, float lifetime, float arc, int bounce, string texture, LSL_Vector offset, float bounce_offset)
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public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset)
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{
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m_host.AddScriptLPS(1);
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Deprecated("llMakeFountain");
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@ -230,7 +230,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llLoopSoundSlave(string sound, double volume);
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void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
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void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
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void llMakeFountain(int particles, float scale, float vel, float lifetime, float arc, int bounce, string texture, LSL_Vector offset, float bounce_offset);
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void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset);
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void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
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void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at);
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LSL_String llMD5String(string src, int nonce);
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@ -1009,7 +1009,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_LSL_Functions.llMakeFire(particles, scale, vel, lifetime, arc, texture, offset);
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}
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public void llMakeFountain(int particles, float scale, float vel, float lifetime, float arc, int bounce, string texture, LSL_Vector offset, float bounce_offset)
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public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset)
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{
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m_LSL_Functions.llMakeFountain(particles, scale, vel, lifetime, arc, bounce, texture, offset, bounce_offset);
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}
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