diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
deleted file mode 100644
index 9c646b65de..0000000000
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
+++ /dev/null
@@ -1,226 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-//using System.Reflection;
-//using log4net;
-
-namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
-{
- /*
- public class AgentAssetTransactionsManager
- {
- //private static readonly ILog m_log
- // = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- ///
- /// Each agent has its own singleton collection of transactions
- ///
- private Dictionary AgentTransactions =
- new Dictionary();
-
- ///
- /// Should we dump uploaded assets to the filesystem?
- ///
- private bool m_dumpAssetsToFile;
-
- public Scene MyScene;
-
- public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile)
- {
- MyScene = scene;
- m_dumpAssetsToFile = dumpAssetsToFile;
- }
-
- ///
- /// Get the collection of asset transactions for the given user. If one does not already exist, it
- /// is created.
- ///
- ///
- ///
- private AgentAssetTransactions GetUserTransactions(UUID userID)
- {
- lock (AgentTransactions)
- {
- if (!AgentTransactions.ContainsKey(userID))
- {
- AgentAssetTransactions transactions = null;
- //= new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
- AgentTransactions.Add(userID, transactions);
- }
-
- return AgentTransactions[userID];
- }
- }
-
- ///
- /// Remove the given agent asset transactions. This should be called when a client is departing
- /// from a scene (and hence won't be making any more transactions here).
- ///
- ///
- public void RemoveAgentAssetTransactions(UUID userID)
- {
- // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
-
- lock (AgentTransactions)
- {
- AgentTransactions.Remove(userID);
- }
- }
-
- ///
- /// Create an inventory item from data that has been received through a transaction.
- ///
- /// This is called when new clothing or body parts are created. It may also be called in other
- /// situations.
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
- uint callbackID, string description, string name, sbyte invType,
- sbyte type, byte wearableType, uint nextOwnerMask)
- {
-// m_log.DebugFormat(
-// "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
-
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
-
- transactions.RequestCreateInventoryItem(
- remoteClient, transactionID, folderID, callbackID, description,
- name, invType, type, wearableType, nextOwnerMask);
- }
-
- ///
- /// Update an inventory item with data that has been received through a transaction.
- ///
- /// This is called when clothing or body parts are updated (for instance, with new textures or
- /// colours). It may also be called in other situations.
- ///
- ///
- ///
- ///
- public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
- InventoryItemBase item)
- {
-// m_log.DebugFormat(
-// "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
-// item.Name);
-
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
-
- transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
- }
-
- ///
- /// Update a task inventory item with data that has been received through a transaction.
- ///
- /// This is currently called when, for instance, a notecard in a prim is saved. The data is sent
- /// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction
- /// and comes through this method.
- ///
- ///
- ///
- ///
- public void HandleTaskItemUpdateFromTransaction(
- IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
- {
-// m_log.DebugFormat(
-// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
-// item.Name);
-
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
-
- transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
- }
-
- ///
- /// Request that a client (agent) begin an asset transfer.
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
- byte[] data, bool storeLocal, bool tempFile)
- {
- //m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
- if (((AssetType)type == AssetType.Texture ||
- (AssetType)type == AssetType.Sound ||
- (AssetType)type == AssetType.TextureTGA ||
- (AssetType)type == AssetType.Animation) &&
- tempFile == false)
- {
- Scene scene = (Scene)remoteClient.Scene;
- IMoneyModule mm = scene.RequestModuleInterface();
-
- if (mm != null)
- {
- if (!mm.UploadCovered(remoteClient))
- {
- remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
- return;
- }
- }
- }
-
- //m_log.Debug("asset upload of " + assetID);
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
-
- AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
- if (uploader != null)
- {
- uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
- }
- }
-
- ///
- /// Handle asset transfer data packets received in response to the asset upload request in
- /// HandleUDPUploadRequest()
- ///
- ///
- ///
- ///
- ///
- public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
- {
- //m_log.Debug("xferID: " + xferID + " packetID: " + packetID + " data!");
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
-
- transactions.HandleXfer(xferID, packetID, data);
- }
- }
- */
-}