More OO and abstract goodness for Gareth to drool over. Cleaned up the World class a bit and added a WorldBase class (that World now inherits from)

zircon^2
MW 2007-05-17 10:24:10 +00:00
parent 6ddc0f4c39
commit aae0222f81
71 changed files with 6116 additions and 6037 deletions

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

@ -1,93 +1,93 @@
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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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<Compile Include="Grid.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimMain.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimNetworkHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PacketServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionInfoBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionServerBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimClient.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimClient.Grid.cs">
<DependentUpon>SimClient.cs</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="SimClient.PacketHandlers.cs">
<SubType>Code</SubType>
<DependentUpon>SimClient.cs</DependentUpon>
</Compile>
<Compile Include="SimClient.ProcessPackets.cs">
<SubType>Code</SubType>
<DependentUpon>SimClient.cs</DependentUpon>
</Compile>
<Compile Include="SimClientBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="VersionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\AssetCache.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\InventoryCache.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="CAPS\AdminWebFront.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="types\Mesh.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="types\Triangle.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Avatar.Client.cs">
<SubType>Code</SubType>
<DependentUpon>Avatar.cs</DependentUpon>
</Compile>
<Compile Include="world\Avatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Avatar.Update.cs">
<SubType>Code</SubType>
<DependentUpon>Avatar.cs</DependentUpon>
</Compile>
<Compile Include="world\AvatarAnimations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Primitive2.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\World.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\World.PacketHandlers.cs">
<SubType>Code</SubType>
<DependentUpon>World.cs</DependentUpon>
</Compile>
<Compile Include="world\World.Scripting.cs">
<SubType>Code</SubType>
<DependentUpon>World.cs</DependentUpon>
</Compile>
<Compile Include="world\scripting\IScriptContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptEntity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\Script.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\ScriptFactory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\WorldBase.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@ -1,89 +1,90 @@
<?xml version="1.0" ?>
<project name="OpenSim.RegionServer" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AgentAssetUpload.cs" />
<include name="AuthenticateSessionsBase.cs" />
<include name="AuthenticateSessionsLocal.cs" />
<include name="AuthenticateSessionsRemote.cs" />
<include name="Grid.cs" />
<include name="OpenSimMain.cs" />
<include name="OpenSimNetworkHandler.cs" />
<include name="PacketServer.cs" />
<include name="RegionInfo.cs" />
<include name="RegionInfoBase.cs" />
<include name="RegionServerBase.cs" />
<include name="SimClient.Grid.cs" />
<include name="SimClient.PacketHandlers.cs" />
<include name="SimClient.ProcessPackets.cs" />
<include name="SimClient.cs" />
<include name="SimClientBase.cs" />
<include name="UDPServer.cs" />
<include name="VersionInfo.cs" />
<include name="Assets/AssetCache.cs" />
<include name="Assets/InventoryCache.cs" />
<include name="CAPS/AdminWebFront.cs" />
<include name="types/Mesh.cs" />
<include name="types/Triangle.cs" />
<include name="world/Avatar.Client.cs" />
<include name="world/Avatar.Update.cs" />
<include name="world/Avatar.cs" />
<include name="world/AvatarAnimations.cs" />
<include name="world/Entity.cs" />
<include name="world/Primitive.cs" />
<include name="world/Primitive2.cs" />
<include name="world/SceneObject.cs" />
<include name="world/World.PacketHandlers.cs" />
<include name="world/World.Scripting.cs" />
<include name="world/World.cs" />
<include name="world/scripting/IScriptContext.cs" />
<include name="world/scripting/IScriptEntity.cs" />
<include name="world/scripting/IScriptHandler.cs" />
<include name="world/scripting/Script.cs" />
<include name="world/scripting/ScriptFactory.cs" />
<include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../bin/libsecondlife.dll" />
<include name="../bin/Axiom.MathLib.dll" />
<include name="../bin/Db4objects.Db4o.dll" />
<include name="../bin/OpenSim.Terrain.BasicTerrain.dll" />
<include name="../bin/OpenSim.Framework.dll" />
<include name="../bin/OpenSim.Framework.Console.dll" />
<include name="../bin/OpenSim.GenericConfig.Xml.dll" />
<include name="../bin/OpenSim.Physics.Manager.dll" />
<include name="../bin/OpenSim.Servers.dll" />
<include name="../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>
<?xml version="1.0" ?>
<project name="OpenSim.RegionServer" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AgentAssetUpload.cs" />
<include name="AuthenticateSessionsBase.cs" />
<include name="AuthenticateSessionsLocal.cs" />
<include name="AuthenticateSessionsRemote.cs" />
<include name="Grid.cs" />
<include name="OpenSimMain.cs" />
<include name="OpenSimNetworkHandler.cs" />
<include name="PacketServer.cs" />
<include name="RegionInfo.cs" />
<include name="RegionInfoBase.cs" />
<include name="RegionServerBase.cs" />
<include name="SimClient.cs" />
<include name="SimClient.Grid.cs" />
<include name="SimClient.PacketHandlers.cs" />
<include name="SimClient.ProcessPackets.cs" />
<include name="SimClientBase.cs" />
<include name="UDPServer.cs" />
<include name="VersionInfo.cs" />
<include name="Assets/AssetCache.cs" />
<include name="Assets/InventoryCache.cs" />
<include name="CAPS/AdminWebFront.cs" />
<include name="types/Mesh.cs" />
<include name="types/Triangle.cs" />
<include name="world/Avatar.Client.cs" />
<include name="world/Avatar.cs" />
<include name="world/Avatar.Update.cs" />
<include name="world/AvatarAnimations.cs" />
<include name="world/Entity.cs" />
<include name="world/Primitive.cs" />
<include name="world/Primitive2.cs" />
<include name="world/SceneObject.cs" />
<include name="world/World.cs" />
<include name="world/World.PacketHandlers.cs" />
<include name="world/World.Scripting.cs" />
<include name="world/WorldBase.cs" />
<include name="world/scripting/IScriptContext.cs" />
<include name="world/scripting/IScriptEntity.cs" />
<include name="world/scripting/IScriptHandler.cs" />
<include name="world/scripting/Script.cs" />
<include name="world/scripting/ScriptFactory.cs" />
<include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../bin/libsecondlife.dll" />
<include name="../bin/Axiom.MathLib.dll" />
<include name="../bin/Db4objects.Db4o.dll" />
<include name="../bin/OpenSim.Terrain.BasicTerrain.dll" />
<include name="../bin/OpenSim.Framework.dll" />
<include name="../bin/OpenSim.Framework.Console.dll" />
<include name="../bin/OpenSim.GenericConfig.Xml.dll" />
<include name="../bin/OpenSim.Physics.Manager.dll" />
<include name="../bin/OpenSim.Servers.dll" />
<include name="../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -49,6 +49,11 @@ namespace OpenSim
}
public virtual void AddClientPacketHanlder(PacketType packetType, PacketMethod handler)
{
}
public virtual void RegisterClientPacketHandlers()
{
if (this._localWorld != null)

View File

@ -15,6 +15,7 @@ namespace OpenSim.world
{
public partial class World
{
public bool ModifyTerrain(SimClient simClient, Packet packet)
{
ModifyLandPacket modify = (ModifyLandPacket)packet;

View File

@ -18,33 +18,39 @@ using OpenSim.Terrain;
namespace OpenSim.world
{
public partial class World : ILocalStorageReceiver, IScriptAPI
public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
{
public object LockPhysicsEngine = new object();
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
//public ScriptEngine Scripts;
public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
public uint _localNumber = 0;
private PhysicsScene phyScene;
private float timeStep = 0.1f;
private libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
public ILocalStorage localStorage;
private Random Rand = new Random();
private uint _primCount = 702000;
private int storageCount;
private Dictionary<uint, SimClient> m_clientThreads;
private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
private Dictionary<string, ScriptFactory> m_scripts;
private ulong m_regionHandle;
private string m_regionName;
private InventoryCache _inventoryCache;
private AssetCache _assetCache;
private Mutex updateLock;
private RegionInfo m_regInfo;
public string m_datastore;
#region Properties
public PhysicsScene PhysScene
{
set
{
this.phyScene = value;
}
get
{
return (this.phyScene);
}
}
#endregion
#region Constructors
/// <summary>
/// Creates a new World class, and a region to go with it.
/// </summary>
@ -85,7 +91,9 @@ namespace OpenSim.world
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL,"World.cs: Constructor failed with exception " + e.ToString());
}
}
#endregion
#region Script Methods
/// <summary>
/// Loads a new script into the specified entity
/// </summary>
@ -156,37 +164,13 @@ namespace OpenSim.world
}
}
public InventoryCache InventoryCache
{
set
{
this._inventoryCache = value;
}
}
public AssetCache AssetCache
{
set
{
this._assetCache = value;
}
}
public PhysicsScene PhysScene
{
set
{
this.phyScene = value;
}
get
{
return (this.phyScene);
}
}
#endregion
#region Update Methods
/// <summary>
/// Performs per-frame updates on the world, this should be the central world loop
/// </summary>
public void Update()
public override void Update()
{
updateLock.WaitOne();
try
@ -235,6 +219,40 @@ namespace OpenSim.world
updateLock.ReleaseMutex();
}
public bool Backup()
{
try
{
// Terrain backup routines
if (Terrain.tainted > 0)
{
Terrain.tainted = 0;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving.");
localStorage.SaveMap(Terrain.getHeights1D());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics.");
phyScene.SetTerrain(Terrain.getHeights1D());
}
// Primitive backup routines
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives");
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].BackUp();
}
// Backup successful
return true;
}
catch (Exception e)
{
// Backup failed
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
return false;
}
}
#endregion
#region Setup Methods
/// <summary>
/// Loads a new storage subsystem from a named library
/// </summary>
@ -279,6 +297,16 @@ namespace OpenSim.world
}
}
public void SetDefaultScripts()
{
this.m_scripts.Add("FollowRandomAvatar", delegate()
{
return new OpenSim.RegionServer.world.scripting.FollowRandomAvatar();
});
}
#endregion
#region Regenerate Terrain
/// <summary>
@ -375,10 +403,11 @@ namespace OpenSim.world
#endregion
#region Load Terrain
/// <summary>
/// Loads the World heightmap
/// </summary>
public void LoadWorldMap()
public override void LoadWorldMap()
{
try
{
@ -400,6 +429,32 @@ namespace OpenSim.world
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
}
}
#endregion
#region Primitives Methods
/// <summary>
/// Sends prims to a client
/// </summary>
/// <param name="RemoteClient">Client to send to</param>
public void GetInitialPrims(SimClient RemoteClient)
{
try
{
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
if (Entities[UUID] is Primitive)
{
Primitive primitive = Entities[UUID] as Primitive;
primitive.UpdateClient(RemoteClient);
}
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Loads the World's objects
@ -440,108 +495,37 @@ namespace OpenSim.world
}
}
/// <summary>
/// Tidy before shutdown
/// </summary>
public void Close()
public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
{
try
{
this.localStorage.ShutDown();
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"World.cs: Close() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Send the region heightmap to the client
/// </summary>
/// <param name="RemoteClient">Client to send to</param>
public void SendLayerData(SimClient RemoteClient)
{
try
{
int[] patches = new int[4];
for (int y = 0; y < 16; y++)
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: AddNewPrim() - Creating new prim");
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
if (OpenSim.world.Avatar.PhysicsEngineFlying)
{
for (int x = 0; x < 16; x = x + 4)
lock (this.LockPhysicsEngine)
{
patches[0] = x + 0 + y * 16;
patches[1] = x + 1 + y * 16;
patches[2] = x + 2 + y * 16;
patches[3] = x + 3 + y * 16;
Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
RemoteClient.OutPacket(layerpack);
prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
}
}
this.Entities.Add(prim.uuid, prim);
this._primCount++;
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: SendLayerData() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddNewPrim() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Sends a specified patch to a client
/// </summary>
/// <param name="px">Patch coordinate (x) 0..16</param>
/// <param name="py">Patch coordinate (y) 0..16</param>
/// <param name="RemoteClient">The client to send to</param>
public void SendLayerData(int px, int py, SimClient RemoteClient)
{
try
{
int[] patches = new int[1];
int patchx, patchy;
patchx = px / 16;
/* if (patchx > 12)
{
patchx = 12;
}*/
patchy = py / 16;
#endregion
patches[0] = patchx + 0 + patchy * 16;
//patches[1] = patchx + 1 + patchy * 16;
//patches[2] = patchx + 2 + patchy * 16;
//patches[3] = patchx + 3 + patchy * 16;
#region Add/Remove Avatar Methods
Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
RemoteClient.OutPacket(layerpack);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Sends prims to a client
/// </summary>
/// <param name="RemoteClient">Client to send to</param>
public void GetInitialPrims(SimClient RemoteClient)
{
try
{
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
if (Entities[UUID] is Primitive)
{
Primitive primitive = Entities[UUID] as Primitive;
primitive.UpdateClient(RemoteClient);
}
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
}
}
public void AddViewerAgent(SimClient agentClient)
public override void AddViewerAgent(SimClient agentClient)
{
try
{
@ -587,7 +571,7 @@ namespace OpenSim.world
}
}
public void RemoveViewerAgent(SimClient agentClient)
public override void RemoveViewerAgent(SimClient agentClient)
{
try
{
@ -609,72 +593,24 @@ namespace OpenSim.world
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
}
}
#endregion
public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
#region ShutDown
/// <summary>
/// Tidy before shutdown
/// </summary>
public override void Close()
{
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: AddNewPrim() - Creating new prim");
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
if (OpenSim.world.Avatar.PhysicsEngineFlying)
{
lock (this.LockPhysicsEngine)
{
prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
}
}
this.Entities.Add(prim.uuid, prim);
this._primCount++;
this.localStorage.ShutDown();
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: AddNewPrim() - Failed with exception " + e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
}
}
public bool Backup()
{
try
{
// Terrain backup routines
if (Terrain.tainted > 0)
{
Terrain.tainted = 0;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: Backup() - Terrain tainted, saving.");
localStorage.SaveMap(Terrain.getHeights1D());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: Backup() - Terrain saved, informing Physics.");
phyScene.SetTerrain(Terrain.getHeights1D());
}
// Primitive backup routines
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: Backup() - Backing up Primitives");
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].BackUp();
}
// Backup successful
return true;
}
catch (Exception e)
{
// Backup failed
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"World.cs: Backup() - Backup Failed with exception " + e.ToString());
return false;
}
}
public void SetDefaultScripts()
{
this.m_scripts.Add("FollowRandomAvatar", delegate()
{
return new OpenSim.RegionServer.world.scripting.FollowRandomAvatar();
});
}
#endregion
}
}

View File

@ -0,0 +1,176 @@
using System;
using libsecondlife;
using libsecondlife.Packets;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.IO;
using System.Threading;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Terrain;
using OpenSim.Framework.Inventory;
using OpenSim.Assets;
using OpenSim.RegionServer.world.scripting;
using OpenSim.Terrain;
namespace OpenSim.world
{
public class WorldBase
{
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
protected Dictionary<uint, SimClient> m_clientThreads;
protected ulong m_regionHandle;
protected string m_regionName;
protected InventoryCache _inventoryCache;
protected AssetCache _assetCache;
protected RegionInfo m_regInfo;
public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
#region Properties
public InventoryCache InventoryCache
{
set
{
this._inventoryCache = value;
}
}
public AssetCache AssetCache
{
set
{
this._assetCache = value;
}
}
#endregion
#region Constructors
public WorldBase()
{
}
#endregion
#region Setup Methods
/// <summary>
/// Register Packet handler Methods with the packet server (which will register them with the SimClient)
/// </summary>
/// <param name="packetServer"></param>
public virtual void RegisterPacketHandlers(PacketServer packetServer)
{
}
#endregion
#region Update Methods
/// <summary>
/// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
/// </summary>
public virtual void Update()
{
}
#endregion
#region Terrain Methods
/// <summary>
/// Loads the World heightmap
/// </summary>
public virtual void LoadWorldMap()
{
}
/// <summary>
/// Send the region heightmap to the client
/// </summary>
/// <param name="RemoteClient">Client to send to</param>
public virtual void SendLayerData(SimClient RemoteClient)
{
try
{
int[] patches = new int[4];
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x = x + 4)
{
patches[0] = x + 0 + y * 16;
patches[1] = x + 1 + y * 16;
patches[2] = x + 2 + y * 16;
patches[3] = x + 3 + y * 16;
Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
RemoteClient.OutPacket(layerpack);
}
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Sends a specified patch to a client
/// </summary>
/// <param name="px">Patch coordinate (x) 0..16</param>
/// <param name="py">Patch coordinate (y) 0..16</param>
/// <param name="RemoteClient">The client to send to</param>
public void SendLayerData(int px, int py, SimClient RemoteClient)
{
try
{
int[] patches = new int[1];
int patchx, patchy;
patchx = px / 16;
patchy = py / 16;
patches[0] = patchx + 0 + patchy * 16;
Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
RemoteClient.OutPacket(layerpack);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
#endregion
#region Add/Remove Agent/Avatar
/// <summary>
/// Add a new Agent's avatar
/// </summary>
/// <param name="agentClient"></param>
public virtual void AddViewerAgent(SimClient agentClient)
{
}
/// <summary>
/// Remove a Agent's avatar
/// </summary>
/// <param name="agentClient"></param>
public virtual void RemoveViewerAgent(SimClient agentClient)
{
}
#endregion
#region Shutdown
/// <summary>
/// Tidy before shutdown
/// </summary>
public virtual void Close()
{
}
#endregion
}
}

View File

@ -1,153 +1,153 @@
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View File

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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="libTerrain-BSD.dll" >
<HintPath>..\bin\libTerrain-BSD.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" >
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Data" >
<HintPath>System.Data.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" >
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<Compile Include="TerrainEngine.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@ -1,43 +1,43 @@
<?xml version="1.0" ?>
<project name="OpenSim.Terrain.BasicTerrain" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Terrain.BasicTerrain" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="TerrainEngine.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../bin/libTerrain-BSD.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>
<?xml version="1.0" ?>
<project name="OpenSim.Terrain.BasicTerrain" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Terrain.BasicTerrain" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="TerrainEngine.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../bin/libTerrain-BSD.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -1,154 +1,154 @@
<?xml version="1.0" ?>
<project name="OpenSim" default="build">
<echo message="Using '${nant.settings.currentframework}' Framework"/>
<property name="bin.dir" value="bin" />
<property name="obj.dir" value="obj" />
<property name="doc.dir" value="doc" />
<property name="project.main.dir" value="${project::get-base-directory()}" />
<property name="project.config" value="Release" />
<target name="Release" description="">
<property name="project.config" value="Release" />
<property name="build.debug" value="false" />
</target>
<target name="Debug" description="">
<property name="project.config" value="Debug" />
<property name="build.debug" value="true" />
</target>
<target name="net-1.1" description="Sets framework to .NET 1.1">
<property name="nant.settings.currentframework" value="net-1.1" />
</target>
<target name="net-2.0" description="Sets framework to .NET 2.0">
<property name="nant.settings.currentframework" value="net-2.0" />
</target>
<target name="mono-2.0" description="Sets framework to mono 2.0">
<property name="nant.settings.currentframework" value="mono-2.0" />
</target>
<target name="mono-1.0" description="Sets framework to mono 1.0">
<property name="nant.settings.currentframework" value="mono-1.0" />
</target>
<target name="init" description="">
<call target="${project.config}" />
<sysinfo />
<echo message="Platform ${sys.os.platform}" />
<property name="build.dir" value="${bin.dir}/${project.config}" />
</target>
<target name="clean" description="">
<echo message="Deleting all builds from all configurations" />
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
<nant buildfile="OpenSim.RegionServer/OpenSim.RegionServer.dll.build" target="clean" />
<nant buildfile="OpenSim/OpenSim.exe.build" target="clean" />
<nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="clean" />
<nant buildfile="OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.dll.build" target="clean" />
<nant buildfile="OpenSim.Servers/OpenSim.Servers.dll.build" target="clean" />
<nant buildfile="OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.dll.build" target="clean" />
<nant buildfile="OpenGridServices.AssetServer/OpenGridServices.AssetServer.exe.build" target="clean" />
<nant buildfile="OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build" target="clean" />
<nant buildfile="OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build" target="clean" />
<nant buildfile="OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build" target="clean" />
<nant buildfile="OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build" target="clean" />
<nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="clean" />
<nant buildfile="OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.dll.build" target="clean" />
<nant buildfile="OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build" target="clean" />
<nant buildfile="OpenGrid.Framework.Data/OpenGrid.Framework.Data.dll.build" target="clean" />
<nant buildfile="ServiceManager/ServiceManager.exe.build" target="clean" />
<nant buildfile="OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build" target="clean" />
<nant buildfile="OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.dll.build" target="clean" />
<nant buildfile="OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build" target="clean" />
<nant buildfile="OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="clean" />
<nant buildfile="OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build" target="clean" />
<nant buildfile="OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="clean" />
<nant buildfile="OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build" target="clean" />
<nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="clean" />
<nant buildfile="OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.dll.build" target="clean" />
<nant buildfile="OpenSim.Framework/OpenSim.Framework.dll.build" target="clean" />
<nant buildfile="OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build" target="clean" />
<nant buildfile="XmlRpcCS/XMLRPC.dll.build" target="clean" />
<nant buildfile="OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build" target="clean" />
<nant buildfile="OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build" target="clean" />
</target>
<target name="build" depends="init" description="">
<nant buildfile="XmlRpcCS/XMLRPC.dll.build" target="build" />
<nant buildfile="OpenSim.Framework/OpenSim.Framework.dll.build" target="build" />
<nant buildfile="OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build" target="build" />
<nant buildfile="OpenSim.Servers/OpenSim.Servers.dll.build" target="build" />
<nant buildfile="OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build" target="build" />
<nant buildfile="OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="build" />
<nant buildfile="OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build" target="build" />
<nant buildfile="OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build" target="build" />
<nant buildfile="OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build" target="build" />
<nant buildfile="OpenGrid.Framework.Data/OpenGrid.Framework.Data.dll.build" target="build" />
<nant buildfile="OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.dll.build" target="build" />
<nant buildfile="OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.dll.build" target="build" />
<nant buildfile="OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.dll.build" target="build" />
<nant buildfile="OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.dll.build" target="build" />
<nant buildfile="OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.dll.build" target="build" />
<nant buildfile="ServiceManager/ServiceManager.exe.build" target="build" />
<nant buildfile="OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build" target="build" />
<nant buildfile="OpenGridServices.AssetServer/OpenGridServices.AssetServer.exe.build" target="build" />
<nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="build" />
<nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="build" />
<nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="build" />
<nant buildfile="OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build" target="build" />
<nant buildfile="OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build" target="build" />
<nant buildfile="OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build" target="build" />
<nant buildfile="OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build" target="build" />
<nant buildfile="OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="build" />
<nant buildfile="OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build" target="build" />
<nant buildfile="OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build" target="build" />
<nant buildfile="OpenSim.RegionServer/OpenSim.RegionServer.dll.build" target="build" />
<nant buildfile="OpenSim/OpenSim.exe.build" target="build" />
</target>
<target name="build-release" depends="Release, init, build" description="Builds in Release mode" />
<target name="build-debug" depends="Debug, init, build" description="Builds in Debug mode" />
<target name="package" depends="clean, doc" description="Builds all" />
<target name="doc" depends="build-release">
<echo message="Generating all documentation from all builds" />
<nant buildfile="OpenSim.RegionServer/OpenSim.RegionServer.dll.build" target="doc" />
<nant buildfile="OpenSim/OpenSim.exe.build" target="doc" />
<nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="doc" />
<nant buildfile="OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.dll.build" target="doc" />
<nant buildfile="OpenSim.Servers/OpenSim.Servers.dll.build" target="doc" />
<nant buildfile="OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.dll.build" target="doc" />
<nant buildfile="OpenGridServices.AssetServer/OpenGridServices.AssetServer.exe.build" target="doc" />
<nant buildfile="OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build" target="doc" />
<nant buildfile="OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build" target="doc" />
<nant buildfile="OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build" target="doc" />
<nant buildfile="OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build" target="doc" />
<nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="doc" />
<nant buildfile="OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.dll.build" target="doc" />
<nant buildfile="OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build" target="doc" />
<nant buildfile="OpenGrid.Framework.Data/OpenGrid.Framework.Data.dll.build" target="doc" />
<nant buildfile="ServiceManager/ServiceManager.exe.build" target="doc" />
<nant buildfile="OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build" target="doc" />
<nant buildfile="OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.dll.build" target="doc" />
<nant buildfile="OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build" target="doc" />
<nant buildfile="OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="doc" />
<nant buildfile="OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build" target="doc" />
<nant buildfile="OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="doc" />
<nant buildfile="OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build" target="doc" />
<nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="doc" />
<nant buildfile="OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.dll.build" target="doc" />
<nant buildfile="OpenSim.Framework/OpenSim.Framework.dll.build" target="doc" />
<nant buildfile="OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build" target="doc" />
<nant buildfile="XmlRpcCS/XMLRPC.dll.build" target="doc" />
<nant buildfile="OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build" target="doc" />
<nant buildfile="OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build" target="doc" />
</target>
</project>
<?xml version="1.0" ?>
<project name="OpenSim" default="build">
<echo message="Using '${nant.settings.currentframework}' Framework"/>
<property name="bin.dir" value="bin" />
<property name="obj.dir" value="obj" />
<property name="doc.dir" value="doc" />
<property name="project.main.dir" value="${project::get-base-directory()}" />
<target name="Debug" description="">
<property name="project.config" value="Debug" />
<property name="build.debug" value="true" />
</target>
<property name="project.config" value="Release" />
<target name="Release" description="">
<property name="project.config" value="Release" />
<property name="build.debug" value="false" />
</target>
<target name="net-1.1" description="Sets framework to .NET 1.1">
<property name="nant.settings.currentframework" value="net-1.1" />
</target>
<target name="net-2.0" description="Sets framework to .NET 2.0">
<property name="nant.settings.currentframework" value="net-2.0" />
</target>
<target name="mono-2.0" description="Sets framework to mono 2.0">
<property name="nant.settings.currentframework" value="mono-2.0" />
</target>
<target name="mono-1.0" description="Sets framework to mono 1.0">
<property name="nant.settings.currentframework" value="mono-1.0" />
</target>
<target name="init" description="">
<call target="${project.config}" />
<sysinfo />
<echo message="Platform ${sys.os.platform}" />
<property name="build.dir" value="${bin.dir}/${project.config}" />
</target>
<target name="clean" description="">
<echo message="Deleting all builds from all configurations" />
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
<nant buildfile="OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build" target="clean" />
<nant buildfile="OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build" target="clean" />
<nant buildfile="OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build" target="clean" />
<nant buildfile="OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build" target="clean" />
<nant buildfile="OpenSim/OpenSim.exe.build" target="clean" />
<nant buildfile="OpenSim.RegionServer/OpenSim.RegionServer.dll.build" target="clean" />
<nant buildfile="OpenSim.Framework/OpenSim.Framework.dll.build" target="clean" />
<nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="clean" />
<nant buildfile="OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build" target="clean" />
<nant buildfile="OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.dll.build" target="clean" />
<nant buildfile="OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="clean" />
<nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="clean" />
<nant buildfile="OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build" target="clean" />
<nant buildfile="OpenSim.Servers/OpenSim.Servers.dll.build" target="clean" />
<nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="clean" />
<nant buildfile="OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build" target="clean" />
<nant buildfile="OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.dll.build" target="clean" />
<nant buildfile="OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.dll.build" target="clean" />
<nant buildfile="OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build" target="clean" />
<nant buildfile="OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build" target="clean" />
<nant buildfile="OpenGrid.Framework.Data/OpenGrid.Framework.Data.dll.build" target="clean" />
<nant buildfile="OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build" target="clean" />
<nant buildfile="OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="clean" />
<nant buildfile="OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.dll.build" target="clean" />
<nant buildfile="OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build" target="clean" />
<nant buildfile="ServiceManager/ServiceManager.exe.build" target="clean" />
<nant buildfile="OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.dll.build" target="clean" />
<nant buildfile="OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build" target="clean" />
<nant buildfile="OpenGridServices.AssetServer/OpenGridServices.AssetServer.exe.build" target="clean" />
<nant buildfile="XmlRpcCS/XMLRPC.dll.build" target="clean" />
</target>
<target name="build" depends="init" description="">
<nant buildfile="XmlRpcCS/XMLRPC.dll.build" target="build" />
<nant buildfile="OpenSim.Framework/OpenSim.Framework.dll.build" target="build" />
<nant buildfile="OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build" target="build" />
<nant buildfile="OpenSim.Servers/OpenSim.Servers.dll.build" target="build" />
<nant buildfile="OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build" target="build" />
<nant buildfile="OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="build" />
<nant buildfile="OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build" target="build" />
<nant buildfile="OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build" target="build" />
<nant buildfile="OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build" target="build" />
<nant buildfile="OpenGrid.Framework.Data/OpenGrid.Framework.Data.dll.build" target="build" />
<nant buildfile="OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.dll.build" target="build" />
<nant buildfile="OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.dll.build" target="build" />
<nant buildfile="OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.dll.build" target="build" />
<nant buildfile="OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.dll.build" target="build" />
<nant buildfile="OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.dll.build" target="build" />
<nant buildfile="ServiceManager/ServiceManager.exe.build" target="build" />
<nant buildfile="OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build" target="build" />
<nant buildfile="OpenGridServices.AssetServer/OpenGridServices.AssetServer.exe.build" target="build" />
<nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="build" />
<nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="build" />
<nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="build" />
<nant buildfile="OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build" target="build" />
<nant buildfile="OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build" target="build" />
<nant buildfile="OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build" target="build" />
<nant buildfile="OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build" target="build" />
<nant buildfile="OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="build" />
<nant buildfile="OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build" target="build" />
<nant buildfile="OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build" target="build" />
<nant buildfile="OpenSim.RegionServer/OpenSim.RegionServer.dll.build" target="build" />
<nant buildfile="OpenSim/OpenSim.exe.build" target="build" />
</target>
<target name="build-release" depends="Release, init, build" description="Builds in Release mode" />
<target name="build-debug" depends="Debug, init, build" description="Builds in Debug mode" />
<target name="package" depends="clean, doc" description="Builds all" />
<target name="doc" depends="build-release">
<echo message="Generating all documentation from all builds" />
<nant buildfile="OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build" target="doc" />
<nant buildfile="OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build" target="doc" />
<nant buildfile="OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build" target="doc" />
<nant buildfile="OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build" target="doc" />
<nant buildfile="OpenSim/OpenSim.exe.build" target="doc" />
<nant buildfile="OpenSim.RegionServer/OpenSim.RegionServer.dll.build" target="doc" />
<nant buildfile="OpenSim.Framework/OpenSim.Framework.dll.build" target="doc" />
<nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="doc" />
<nant buildfile="OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build" target="doc" />
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View File

@ -1,259 +1,193 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim/OpenSim.csproj", "{17ED9A0D-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Config.GridConfigDb4o", "OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.csproj", "{0E19DF8F-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Framework.Manager", "OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.csproj", "{40A86DDF-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Servers", "OpenSim.Servers/OpenSim.Servers.csproj", "{111F9E8F-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Framework.Data.SQLite", "OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.csproj", "{0ED96822-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GridInterfaces.Local", "OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj", "{A86B5F7E-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{E06C7BD9-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj", "{9CBFE2C1-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Framework.Data.MSSQL", "OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.csproj", "{C6589F92-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Scripting.EmbeddedJVM", "OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj", "{5C69901F-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageSQLite", "OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj", "{4ADDEFD0-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "OpenSim.Framework.Console/OpenSim.Framework.Console.csproj", "{16759386-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GenericConfig.Xml", "OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.csproj", "{CAC10AC1-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageDb4o", "OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj", "{4D4E187D-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.Manager", "OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj", "{DA1FDCE5-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Framework.Data.DB4o", "OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.csproj", "{BC0F052F-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework", "OpenSim.Framework/OpenSim.Framework.csproj", "{7404933D-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.PhysXPlugin", "OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj", "{B771F391-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "XmlRpcCS/XMLRPC.csproj", "{9A8B526E-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.BasicPhysicsPlugin", "OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj", "{43258694-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.OdePlugin", "OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj", "{38FBC3BB-0000-0000-0000-000000000000}"
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View File

@ -1,52 +1,52 @@
<?xml version="1.0" ?>
<project name="OpenSim" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
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<sources failonempty="true">
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<mkdir dir="${project::get-base-directory()}/../bin/"/>
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<include name="*.dll"/>
<include name="*.exe"/>
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<target name="clean">
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<delete dir="${obj.dir}" failonerror="false" />
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<target name="doc" description="Creates documentation.">
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<target name="build">
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<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
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<include name="*.dll"/>
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<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -144,6 +144,7 @@ namespace OpenSim
this.SetupHttpListener();
//Login server setup
LoginServer loginServer = null;
LoginServer adminLoginServer = null;
@ -169,13 +170,15 @@ namespace OpenSim
}
}
//Web front end setup
AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer);
adminWebFront.LoadMethods(httpServer);
//Start http server
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP server");
httpServer.Start();
//MainServerListener();
// Start UDP server
this.m_udpServer.ServerListener();
m_heartbeatTimer.Enabled = true;

View File

@ -1,111 +1,111 @@
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View File

@ -1,46 +1,46 @@
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</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>
<?xml version="1.0" ?>
<project name="OpenUser.Config.UserConfigDb4o" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenUser.Config.UserConfigDb4o" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="DbUserConfig.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Data.dll.dll" />
<include name="System.Xml.dll" />
<include name="../../bin/libsecondlife.dll" />
<include name="../../bin/Db4objects.Db4o.dll" />
<include name="../../bin/OpenSim.Framework.dll" />
<include name="../../bin/OpenSim.Framework.Console.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -1,67 +1,67 @@
<?xml version="1.0" ?>
<project name="Prebuild" default="build">
<echo message="Using '${nant.settings.currentframework}' Framework"/>
<property name="bin.dir" value="bin" />
<property name="obj.dir" value="obj" />
<property name="doc.dir" value="doc" />
<property name="project.main.dir" value="${project::get-base-directory()}" />
<property name="project.config" value="Release" />
<target name="Release" description="">
<property name="project.config" value="Release" />
<property name="build.debug" value="false" />
</target>
<target name="Debug" description="">
<property name="project.config" value="Debug" />
<property name="build.debug" value="true" />
</target>
<target name="net-1.1" description="Sets framework to .NET 1.1">
<property name="nant.settings.currentframework" value="net-1.1" />
</target>
<target name="net-2.0" description="Sets framework to .NET 2.0">
<property name="nant.settings.currentframework" value="net-2.0" />
</target>
<target name="mono-2.0" description="Sets framework to mono 2.0">
<property name="nant.settings.currentframework" value="mono-2.0" />
</target>
<target name="mono-1.0" description="Sets framework to mono 1.0">
<property name="nant.settings.currentframework" value="mono-1.0" />
</target>
<target name="init" description="">
<call target="${project.config}" />
<sysinfo />
<echo message="Platform ${sys.os.platform}" />
<property name="build.dir" value="${bin.dir}/${project.config}" />
</target>
<target name="clean" description="">
<echo message="Deleting all builds from all configurations" />
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
<nant buildfile="src/Prebuild.exe.build" target="clean" />
</target>
<target name="build" depends="init" description="">
<nant buildfile="src/Prebuild.exe.build" target="build" />
</target>
<target name="build-release" depends="Release, init, build" description="Builds in Release mode" />
<target name="build-debug" depends="Debug, init, build" description="Builds in Debug mode" />
<target name="package" depends="clean, doc" description="Builds all" />
<target name="doc" depends="build-release">
<echo message="Generating all documentation from all builds" />
<nant buildfile="src/Prebuild.exe.build" target="doc" />
</target>
</project>
<?xml version="1.0" ?>
<project name="Prebuild" default="build">
<echo message="Using '${nant.settings.currentframework}' Framework"/>
<property name="bin.dir" value="bin" />
<property name="obj.dir" value="obj" />
<property name="doc.dir" value="doc" />
<property name="project.main.dir" value="${project::get-base-directory()}" />
<target name="Debug" description="">
<property name="project.config" value="Debug" />
<property name="build.debug" value="true" />
</target>
<property name="project.config" value="Release" />
<target name="Release" description="">
<property name="project.config" value="Release" />
<property name="build.debug" value="false" />
</target>
<target name="net-1.1" description="Sets framework to .NET 1.1">
<property name="nant.settings.currentframework" value="net-1.1" />
</target>
<target name="net-2.0" description="Sets framework to .NET 2.0">
<property name="nant.settings.currentframework" value="net-2.0" />
</target>
<target name="mono-2.0" description="Sets framework to mono 2.0">
<property name="nant.settings.currentframework" value="mono-2.0" />
</target>
<target name="mono-1.0" description="Sets framework to mono 1.0">
<property name="nant.settings.currentframework" value="mono-1.0" />
</target>
<target name="init" description="">
<call target="${project.config}" />
<sysinfo />
<echo message="Platform ${sys.os.platform}" />
<property name="build.dir" value="${bin.dir}/${project.config}" />
</target>
<target name="clean" description="">
<echo message="Deleting all builds from all configurations" />
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
<nant buildfile="src/Prebuild.exe.build" target="clean" />
</target>
<target name="build" depends="init" description="">
<nant buildfile="src/Prebuild.exe.build" target="build" />
</target>
<target name="build-release" depends="Release, init, build" description="Builds in Release mode" />
<target name="build-debug" depends="Debug, init, build" description="Builds in Debug mode" />
<target name="package" depends="clean, doc" description="Builds all" />
<target name="doc" depends="build-release">
<echo message="Generating all documentation from all builds" />
<nant buildfile="src/Prebuild.exe.build" target="doc" />
</target>
</project>

View File

@ -1,19 +1,19 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prebuild", "src/Prebuild.csproj", "{B6D9A5CB-0000-0000-0000-000000000000}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Release|Any CPU = Release|Any CPU
Debug|Any CPU = Debug|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B6D9A5CB-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B6D9A5CB-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
{B6D9A5CB-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B6D9A5CB-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prebuild", "src\Prebuild.csproj", "{92E80C1C-0000-0000-0000-000000000000}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{92E80C1C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{92E80C1C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
{92E80C1C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
{92E80C1C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,205 +1,205 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{B6D9A5CB-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon>App.ico</ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>prebuild</AssemblyName>
<AssemblyOriginatorKeyFile>Prebuild.snk</AssemblyOriginatorKeyFile>
<SignAssembly>true</SignAssembly>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Exe</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>Prebuild</RootNamespace>
<StartupObject>Prebuild.Prebuild</StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>../../bin/</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn>1595</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>../../bin/</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn>1595</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.EnterpriseServices" >
<HintPath>System.EnterpriseServices.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" >
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" >
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="App.ico">
</EmbeddedResource>
<EmbeddedResource Include="data/prebuild-1.7.xsd">
</EmbeddedResource>
<Compile Include="Prebuild.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/FatalException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Kernel.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/UnknownLanguageException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/WarningException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Attributes/DataNodeAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Attributes/OptionNodeAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Attributes/TargetAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Interfaces/IDataNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Interfaces/ITarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Nodes/ConfigurationNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Nodes/DataNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Nodes/ExcludeNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Nodes/FileNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Nodes/FilesNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Nodes/MatchNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Nodes/OptionsNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Nodes/ProcessNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Nodes/ProjectNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Nodes/ReferenceNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Nodes/ReferencePathNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Nodes/SolutionNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Parse/IfContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Parse/Preprocessor.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Targets/AutotoolsTarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Targets/DebugTarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Targets/MonoDevelopTarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Targets/NAntTarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Targets/SharpDevelop2Target.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Targets/SharpDevelopTarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Targets/VS2002Target.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Targets/VS2003Target.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Targets/VS2005Target.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Utilities/CommandLineCollection.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Utilities/CurrentDirectory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Utilities/Helper.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core/Utilities/Log.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties/AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{92E80C1C-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon>App.ico</ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>prebuild</AssemblyName>
<AssemblyOriginatorKeyFile>Prebuild.snk</AssemblyOriginatorKeyFile>
<SignAssembly>true</SignAssembly>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Exe</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>Prebuild</RootNamespace>
<StartupObject>Prebuild.Prebuild</StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<NoWarn>1595</NoWarn>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn>1595</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.EnterpriseServices" >
<HintPath>System.EnterpriseServices.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" >
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" >
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="App.ico">
</EmbeddedResource>
<EmbeddedResource Include="data\prebuild-1.7.xsd">
</EmbeddedResource>
<Compile Include="Prebuild.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\FatalException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Kernel.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\UnknownLanguageException.cs">
<SubType>Code</SubType>
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<Compile Include="Core\WarningException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Attributes\DataNodeAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Attributes\OptionNodeAttribute.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Attributes\TargetAttribute.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Interfaces\IDataNode.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Interfaces\ITarget.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Nodes\ConfigurationNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\DataNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\ExcludeNode.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Nodes\FileNode.cs">
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<Compile Include="Core\Nodes\FilesNode.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Nodes\MatchNode.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Nodes\OptionsNode.cs">
<SubType>Code</SubType>
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<SubType>Code</SubType>
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</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@ -1,80 +1,80 @@
<?xml version="1.0" ?>
<project name="Prebuild" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="exe" debug="${build.debug}" keyfile="Prebuild.snk" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe" win32icon="App.ico">
<resources prefix="Prebuild" dynamicprefix="true" >
<include name="App.ico" />
<include name="data/prebuild-1.7.xsd" />
</resources>
<sources failonempty="true">
<include name="Prebuild.cs" />
<include name="Core/FatalException.cs" />
<include name="Core/Kernel.cs" />
<include name="Core/UnknownLanguageException.cs" />
<include name="Core/WarningException.cs" />
<include name="Core/Attributes/DataNodeAttribute.cs" />
<include name="Core/Attributes/OptionNodeAttribute.cs" />
<include name="Core/Attributes/TargetAttribute.cs" />
<include name="Core/Interfaces/IDataNode.cs" />
<include name="Core/Interfaces/ITarget.cs" />
<include name="Core/Nodes/ConfigurationNode.cs" />
<include name="Core/Nodes/DataNode.cs" />
<include name="Core/Nodes/ExcludeNode.cs" />
<include name="Core/Nodes/FileNode.cs" />
<include name="Core/Nodes/FilesNode.cs" />
<include name="Core/Nodes/MatchNode.cs" />
<include name="Core/Nodes/OptionsNode.cs" />
<include name="Core/Nodes/ProcessNode.cs" />
<include name="Core/Nodes/ProjectNode.cs" />
<include name="Core/Nodes/ReferenceNode.cs" />
<include name="Core/Nodes/ReferencePathNode.cs" />
<include name="Core/Nodes/SolutionNode.cs" />
<include name="Core/Parse/IfContext.cs" />
<include name="Core/Parse/Preprocessor.cs" />
<include name="Core/Targets/AutotoolsTarget.cs" />
<include name="Core/Targets/DebugTarget.cs" />
<include name="Core/Targets/MonoDevelopTarget.cs" />
<include name="Core/Targets/NAntTarget.cs" />
<include name="Core/Targets/SharpDevelop2Target.cs" />
<include name="Core/Targets/SharpDevelopTarget.cs" />
<include name="Core/Targets/VS2002Target.cs" />
<include name="Core/Targets/VS2003Target.cs" />
<include name="Core/Targets/VS2005Target.cs" />
<include name="Core/Utilities/CommandLineCollection.cs" />
<include name="Core/Utilities/CurrentDirectory.cs" />
<include name="Core/Utilities/Helper.cs" />
<include name="Core/Utilities/Log.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.EnterpriseServices.dll" />
<include name="System.Xml.dll" />
<include name="System.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>
<?xml version="1.0" ?>
<project name="Prebuild" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="exe" debug="${build.debug}" keyfile="Prebuild.snk" unsafe="False" define="DEBUG;TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe" win32icon="App.ico">
<resources prefix="Prebuild" dynamicprefix="true" >
<include name="App.ico" />
<include name="data/prebuild-1.7.xsd" />
</resources>
<sources failonempty="true">
<include name="Prebuild.cs" />
<include name="Core/FatalException.cs" />
<include name="Core/Kernel.cs" />
<include name="Core/UnknownLanguageException.cs" />
<include name="Core/WarningException.cs" />
<include name="Core/Attributes/DataNodeAttribute.cs" />
<include name="Core/Attributes/OptionNodeAttribute.cs" />
<include name="Core/Attributes/TargetAttribute.cs" />
<include name="Core/Interfaces/IDataNode.cs" />
<include name="Core/Interfaces/ITarget.cs" />
<include name="Core/Nodes/ConfigurationNode.cs" />
<include name="Core/Nodes/DataNode.cs" />
<include name="Core/Nodes/ExcludeNode.cs" />
<include name="Core/Nodes/FileNode.cs" />
<include name="Core/Nodes/FilesNode.cs" />
<include name="Core/Nodes/MatchNode.cs" />
<include name="Core/Nodes/OptionsNode.cs" />
<include name="Core/Nodes/ProcessNode.cs" />
<include name="Core/Nodes/ProjectNode.cs" />
<include name="Core/Nodes/ReferenceNode.cs" />
<include name="Core/Nodes/ReferencePathNode.cs" />
<include name="Core/Nodes/SolutionNode.cs" />
<include name="Core/Parse/IfContext.cs" />
<include name="Core/Parse/Preprocessor.cs" />
<include name="Core/Targets/AutotoolsTarget.cs" />
<include name="Core/Targets/DebugTarget.cs" />
<include name="Core/Targets/MonoDevelopTarget.cs" />
<include name="Core/Targets/NAntTarget.cs" />
<include name="Core/Targets/SharpDevelop2Target.cs" />
<include name="Core/Targets/SharpDevelopTarget.cs" />
<include name="Core/Targets/VS2002Target.cs" />
<include name="Core/Targets/VS2003Target.cs" />
<include name="Core/Targets/VS2005Target.cs" />
<include name="Core/Utilities/CommandLineCollection.cs" />
<include name="Core/Utilities/CurrentDirectory.cs" />
<include name="Core/Utilities/Helper.cs" />
<include name="Core/Utilities/Log.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.EnterpriseServices.dll" />
<include name="System.Xml.dll" />
<include name="System.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -1,88 +1,95 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{7C8EA758-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>ServiceManager</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Exe</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>ServiceManager</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>../bin/</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
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<OutputPath>../bin/</OutputPath>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ServiceProcess" >
<HintPath>System.ServiceProcess.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" >
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
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<ItemGroup>
</ItemGroup>
<ItemGroup>
<Compile Include="ServiceManager.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E141F4EE-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon>
</ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>ServiceManager</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
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<DelaySign>false</DelaySign>
<OutputType>Exe</OutputType>
<AppDesignerFolder>
</AppDesignerFolder>
<RootNamespace>ServiceManager</RootNamespace>
<StartupObject>
</StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile>
</DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn>
</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile>
</DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn>
</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System">
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ServiceProcess">
<HintPath>System.ServiceProcess.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml">
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<Compile Include="ServiceManager.cs">
<SubType>Component</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@ -1,41 +1,41 @@
<?xml version="1.0" ?>
<project name="ServiceManager" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
<resources prefix="ServiceManager" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="ServiceManager.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.ServiceProcess.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>
<?xml version="1.0" ?>
<project name="ServiceManager" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
<resources prefix="ServiceManager" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="ServiceManager.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.ServiceProcess.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -1,138 +1,138 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{9A8B526E-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>XMLRPC</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>XMLRPC</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>../bin/</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>../bin/</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" >
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<Compile Include="Logger.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimpleHttpRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcBoxcarRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcClientProxy.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcDeserializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcErrorCodes.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcExposedAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcRequestDeserializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcRequestSerializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcResponder.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcResponse.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcResponseDeserializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcResponseSerializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcSerializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcServer.cs">
<SubType>Code</SubType>
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<Compile Include="XmlRpcSystemObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcXmlTokens.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{8E81D43C-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>XMLRPC</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>XMLRPC</RootNamespace>
<StartupObject></StartupObject>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<WarningLevel>4</WarningLevel>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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</ConfigurationOverrideFile>
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<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\bin\</OutputPath>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" >
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<Compile Include="Logger.cs">
<SubType>Code</SubType>
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<Compile Include="SimpleHttpRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcBoxcarRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcClientProxy.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcDeserializer.cs">
<SubType>Code</SubType>
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<Compile Include="XmlRpcErrorCodes.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcException.cs">
<SubType>Code</SubType>
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<Compile Include="XmlRpcExposedAttribute.cs">
<SubType>Code</SubType>
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<Compile Include="XmlRpcRequest.cs">
<SubType>Code</SubType>
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<Compile Include="XmlRpcRequestDeserializer.cs">
<SubType>Code</SubType>
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<Compile Include="XmlRpcRequestSerializer.cs">
<SubType>Code</SubType>
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<Compile Include="XmlRpcResponder.cs">
<SubType>Code</SubType>
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<Compile Include="XmlRpcResponse.cs">
<SubType>Code</SubType>
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<Compile Include="XmlRpcResponseDeserializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcResponseSerializer.cs">
<SubType>Code</SubType>
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<Compile Include="XmlRpcSerializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcServer.cs">
<SubType>Code</SubType>
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<Compile Include="XmlRpcSystemObject.cs">
<SubType>Code</SubType>
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<SubType>Code</SubType>
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</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@ -1,58 +1,58 @@
<?xml version="1.0" ?>
<project name="XMLRPC" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="XMLRPC" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="Logger.cs" />
<include name="SimpleHttpRequest.cs" />
<include name="XmlRpcBoxcarRequest.cs" />
<include name="XmlRpcClientProxy.cs" />
<include name="XmlRpcDeserializer.cs" />
<include name="XmlRpcErrorCodes.cs" />
<include name="XmlRpcException.cs" />
<include name="XmlRpcExposedAttribute.cs" />
<include name="XmlRpcRequest.cs" />
<include name="XmlRpcRequestDeserializer.cs" />
<include name="XmlRpcRequestSerializer.cs" />
<include name="XmlRpcResponder.cs" />
<include name="XmlRpcResponse.cs" />
<include name="XmlRpcResponseDeserializer.cs" />
<include name="XmlRpcResponseSerializer.cs" />
<include name="XmlRpcSerializer.cs" />
<include name="XmlRpcServer.cs" />
<include name="XmlRpcSystemObject.cs" />
<include name="XmlRpcXmlTokens.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>
<?xml version="1.0" ?>
<project name="XMLRPC" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="XMLRPC" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="Logger.cs" />
<include name="SimpleHttpRequest.cs" />
<include name="XmlRpcBoxcarRequest.cs" />
<include name="XmlRpcClientProxy.cs" />
<include name="XmlRpcDeserializer.cs" />
<include name="XmlRpcErrorCodes.cs" />
<include name="XmlRpcException.cs" />
<include name="XmlRpcExposedAttribute.cs" />
<include name="XmlRpcRequest.cs" />
<include name="XmlRpcRequestDeserializer.cs" />
<include name="XmlRpcRequestSerializer.cs" />
<include name="XmlRpcResponder.cs" />
<include name="XmlRpcResponse.cs" />
<include name="XmlRpcResponseDeserializer.cs" />
<include name="XmlRpcResponseSerializer.cs" />
<include name="XmlRpcSerializer.cs" />
<include name="XmlRpcServer.cs" />
<include name="XmlRpcSystemObject.cs" />
<include name="XmlRpcXmlTokens.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>