add some more intuitive overloads for PrimitiveBaseShape SetPathRange and SetProfileRange
parent
858b0a2efd
commit
aae94a8c80
|
@ -316,6 +316,12 @@ namespace OpenSim.Framework
|
||||||
_pathEnd = Primitive.PackEndCut(pathRange.Y);
|
_pathEnd = Primitive.PackEndCut(pathRange.Y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetPathRange(float begin, float end)
|
||||||
|
{
|
||||||
|
_pathBegin = Primitive.PackBeginCut(begin);
|
||||||
|
_pathEnd = Primitive.PackEndCut(end);
|
||||||
|
}
|
||||||
|
|
||||||
public void SetSculptData(byte sculptType, UUID SculptTextureUUID)
|
public void SetSculptData(byte sculptType, UUID SculptTextureUUID)
|
||||||
{
|
{
|
||||||
_sculptType = sculptType;
|
_sculptType = sculptType;
|
||||||
|
@ -328,6 +334,12 @@ namespace OpenSim.Framework
|
||||||
_profileEnd = Primitive.PackEndCut(profileRange.Y);
|
_profileEnd = Primitive.PackEndCut(profileRange.Y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetProfileRange(float begin, float end)
|
||||||
|
{
|
||||||
|
_profileBegin = Primitive.PackBeginCut(begin);
|
||||||
|
_profileEnd = Primitive.PackEndCut(end);
|
||||||
|
}
|
||||||
|
|
||||||
public byte[] ExtraParams
|
public byte[] ExtraParams
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
|
Loading…
Reference in New Issue