Remove old and unused ScenePresence.RestoreInCurrentScene()
parent
5c35aa560e
commit
ab1c63b20c
|
@ -3243,11 +3243,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RestoreInCurrentScene()
|
|
||||||
{
|
|
||||||
AddToPhysicalScene(false); // not exactly false
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName);
|
// m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName);
|
||||||
|
|
Loading…
Reference in New Issue