minor: remove a few mono compiler warnings
parent
a0380af18f
commit
ab1ec3c3cc
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@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private Scene m_scene;
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private IAssetService m_assetService;
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// private IAssetService m_assetService;
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private bool m_dumpAssetsToFile = false;
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private bool m_dumpAssetsToFile = false;
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#region IRegionModuleBase Members
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#region IRegionModuleBase Members
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@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
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public void RegionLoaded(Scene scene)
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public void RegionLoaded(Scene scene)
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{
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{
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m_assetService = m_scene.RequestModuleInterface<IAssetService>();
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// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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}
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}
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@ -38,9 +38,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
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{
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{
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private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
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private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
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private static readonly ILog m_log =
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// private static readonly ILog m_log =
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LogManager.GetLogger(
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// LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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// MethodBase.GetCurrentMethod().DeclaringType);
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private ExpiringCache<UUID, UserAccount> m_UUIDCache;
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private ExpiringCache<UUID, UserAccount> m_UUIDCache;
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private ExpiringCache<string, UUID> m_NameCache;
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private ExpiringCache<string, UUID> m_NameCache;
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@ -45,8 +45,8 @@ namespace OpenSim.Region.CoreModules.World.Region
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")]
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")]
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public class RestartModule : INonSharedRegionModule, IRestartModule
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public class RestartModule : INonSharedRegionModule, IRestartModule
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{
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{
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private static readonly ILog m_log =
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// private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_Scene;
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protected Scene m_Scene;
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protected Timer m_CountdownTimer = null;
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protected Timer m_CountdownTimer = null;
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