minor: Allow "script *" console commands to take multiple script item ids

0.7.4-extended
Justin Clark-Casey (justincc) 2013-01-09 00:01:48 +00:00
parent 61af272956
commit ab22de03b8
1 changed files with 32 additions and 30 deletions

View File

@ -324,40 +324,40 @@ namespace OpenSim.Region.ScriptEngine.XEngine
HandleShowStatus); HandleShowStatus);
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information", "Scripts", false, "scripts show", "scripts show [<script-item-uuid>+]", "Show script information",
"Show information on all scripts known to the script engine.\n" "Show information on all scripts known to the script engine.\n"
+ "If a <script-item-uuid> is given then only information on that script will be shown.", + "If one or more <script-item-uuid>s are given then only information on that script will be shown.",
HandleShowScripts); HandleShowScripts);
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "show scripts", "show scripts [<script-item-uuid>]", "Show script information", "Scripts", false, "show scripts", "show scripts [<script-item-uuid>+]", "Show script information",
"Synonym for scripts show command", HandleShowScripts); "Synonym for scripts show command", HandleShowScripts);
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>]", "Suspends all running scripts", "Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>+]", "Suspends all running scripts",
"Suspends all currently running scripts. This only suspends event delivery, it will not suspend a" "Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
+ " script that is currently processing an event.\n" + " script that is currently processing an event.\n"
+ "Suspended scripts will continue to accumulate events but won't process them.\n" + "Suspended scripts will continue to accumulate events but won't process them.\n"
+ "If a <script-item-uuid> is given then only that script will be suspended. Otherwise, all suitable scripts are suspended.", + "If one or more <script-item-uuid>s are given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts", "Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>+]", "Resumes all suspended scripts",
"Resumes all currently suspended scripts.\n" "Resumes all currently suspended scripts.\n"
+ "Resumed scripts will process all events accumulated whilst suspended.\n" + "Resumed scripts will process all events accumulated whilst suspended.\n"
+ "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.", + "If one or more <script-item-uuid>s are given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts", "Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>+]", "Stops all running scripts",
"Stops all running scripts.\n" "Stops all running scripts.\n"
+ "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.", + "If one or more <script-item-uuid>s are given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts", "Scripts", false, "scripts start", "scripts start [<script-item-uuid>+]", "Starts all stopped scripts",
"Starts all stopped scripts.\n" "Starts all stopped scripts.\n"
+ "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.", + "If one or more <script-item-uuid>s are given then only that script will be started. Otherwise, all suitable scripts are started.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
@ -478,12 +478,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return; return;
} }
rawItemId = cmdparams[2]; for (int i = 2; i < cmdparams.Length; i++)
{
rawItemId = cmdparams[i];
if (!UUID.TryParse(rawItemId, out itemId)) if (!UUID.TryParse(rawItemId, out itemId))
{ {
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId); MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
return; continue;
} }
if (itemId != UUID.Zero) if (itemId != UUID.Zero)
@ -495,12 +497,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// one scene where the current command line set region is 'root' (which causes commands to // one scene where the current command line set region is 'root' (which causes commands to
// go to both regions... (sigh) // go to both regions... (sigh)
// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId); // MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
return; continue;
} }
else else
{ {
action(instance); action(instance);
return; }
} }
} }
} }