Why don't you try compiling before you commit?

No, I don't need to. I'm good, my code never fails!
ThreadPoolClientBranch
Tedd Hansen 2008-01-18 20:55:14 +00:00
parent 0d8b8d340c
commit ab5527dd53
1 changed files with 2 additions and 2 deletions

View File

@ -1696,13 +1696,13 @@ namespace OpenSim.Region.Environment.Scenes
return LLUUID.Zero; return LLUUID.Zero;
} }
private readonly const object _performParcelPrimCountUpdateMutex = new object(); private static readonly object _performParcelPrimCountUpdateMutex = new object();
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
public void performParcelPrimCountUpdate() public void performParcelPrimCountUpdate()
{ {
lock (performParcelPrimCountUpdate) lock (_performParcelPrimCountUpdateMutex)
{ {
m_LandManager.resetAllLandPrimCounts(); m_LandManager.resetAllLandPrimCounts();
m_eventManager.TriggerParcelPrimCountUpdate(); m_eventManager.TriggerParcelPrimCountUpdate();