Why don't you try compiling before you commit?
No, I don't need to. I'm good, my code never fails!ThreadPoolClientBranch
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0d8b8d340c
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ab5527dd53
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@ -1696,13 +1696,13 @@ namespace OpenSim.Region.Environment.Scenes
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return LLUUID.Zero;
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return LLUUID.Zero;
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}
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}
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private readonly const object _performParcelPrimCountUpdateMutex = new object();
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private static readonly object _performParcelPrimCountUpdateMutex = new object();
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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public void performParcelPrimCountUpdate()
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public void performParcelPrimCountUpdate()
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{
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{
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lock (performParcelPrimCountUpdate)
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lock (_performParcelPrimCountUpdateMutex)
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{
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{
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m_LandManager.resetAllLandPrimCounts();
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m_LandManager.resetAllLandPrimCounts();
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m_eventManager.TriggerParcelPrimCountUpdate();
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m_eventManager.TriggerParcelPrimCountUpdate();
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