on agent cross, remove from physics scene after its been placed in transit, not before.
parent
888210ea4a
commit
ab59c0a658
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@ -1111,6 +1111,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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try
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try
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{
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{
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SetInTransit(agent.UUID);
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ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
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ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
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m_log.DebugFormat(
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m_log.DebugFormat(
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@ -1129,8 +1131,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.RemoveFromPhysicalScene();
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agent.RemoveFromPhysicalScene();
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SetInTransit(agent.UUID);
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AgentData cAgent = new AgentData();
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AgentData cAgent = new AgentData();
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agent.CopyTo(cAgent);
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agent.CopyTo(cAgent);
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cAgent.Position = pos;
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cAgent.Position = pos;
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@ -1146,9 +1146,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
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if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
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{
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{
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// region doesn't take it
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// region doesn't take it
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UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
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ReInstantiateScripts(agent);
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ReInstantiateScripts(agent);
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agent.AddToPhysicalScene(isFlying);
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agent.AddToPhysicalScene(isFlying);
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ResetFromTransit(agent.UUID);
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ResetFromTransit(agent.UUID);
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return agent;
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return agent;
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}
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}
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@ -1208,7 +1211,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
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CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
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}
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}
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// Next, let's close the child agent connections that are too far away.
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// Next, let's close the child agent connections that are too far away.
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agent.CloseChildAgents(neighbourx, neighboury);
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agent.CloseChildAgents(neighbourx, neighboury);
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@ -1232,6 +1234,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
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"[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
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agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
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agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
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// TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
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}
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}
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return agent;
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return agent;
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