Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7

We are returning the actual number of 'sides', not the maximum index number.
Also minor format corrections.
iar_mods
Justin Clark-Casey (justincc) 2011-12-03 15:54:06 +00:00
parent e75bcd4c59
commit aba42d8543
1 changed files with 5 additions and 7 deletions

View File

@ -3273,16 +3273,13 @@ namespace OpenSim.Region.Framework.Scenes
break;
case PrimType.SCULPT:
// Special mesh handling
if (this.Shape.SculptType == 5)
{
ret = 7; // its a mesh then max 8 faces
}
if (Shape.SculptType == (byte)SculptType.Mesh)
ret = 8; // if it's a mesh then max 8 faces
else
{
ret = 1; // its a sculpt then max 1 faces
}
ret = 1; // if it's a sculpt then max 1 face
break;
}
return ret;
}
@ -3295,6 +3292,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (Shape.SculptEntry)
return PrimType.SCULPT;
if ((Shape.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
{
if (Shape.PathCurve == (byte)Extrusion.Straight)