Refactored the GetMesh module into a handler and a module, to be the same as GetTexture.
							parent
							
								
									10180760b7
								
							
						
					
					
						commit
						aba9ffdbd0
					
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			@ -0,0 +1,143 @@
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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		||||
 *
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		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
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		||||
 *     * Redistributions of source code must retain the above copyright
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		||||
 *       notice, this list of conditions and the following disclaimer.
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		||||
 *     * Redistributions in binary form must reproduce the above copyright
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		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
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		||||
 *     * Neither the name of the OpenSimulator Project nor the
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		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
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		||||
 *
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		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections;
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using System.Collections.Specialized;
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using System.Reflection;
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using System.IO;
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using System.Web;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Capabilities.Handlers
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{
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    public class GetMeshHandler 
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    {
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//        private static readonly ILog m_log =
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//            LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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        private IAssetService m_assetService;
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        public GetMeshHandler(IAssetService assService)
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        {
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            m_assetService = assService;
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        }
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        public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
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        {
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            Hashtable responsedata = new Hashtable();
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            responsedata["int_response_code"] = 400; //501; //410; //404;
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            responsedata["content_type"] = "text/plain";
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            responsedata["keepalive"] = false;
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            responsedata["str_response_string"] = "Request wasn't what was expected";
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            string meshStr = string.Empty;
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            if (request.ContainsKey("mesh_id"))
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                meshStr = request["mesh_id"].ToString();
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            UUID meshID = UUID.Zero;
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            if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
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            {
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                if (m_assetService == null)
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                {
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                    responsedata["int_response_code"] = 404; //501; //410; //404;
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                    responsedata["content_type"] = "text/plain";
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                    responsedata["keepalive"] = false;
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                    responsedata["str_response_string"] = "The asset service is unavailable.  So is your mesh.";
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                    return responsedata;
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                }
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                AssetBase mesh;
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                // Only try to fetch locally cached textures. Misses are redirected
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                mesh = m_assetService.GetCached(meshID.ToString());
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                if (mesh != null)
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                {
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                    if (mesh.Type == (SByte)AssetType.Mesh) 
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                    {
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                        responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
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                        responsedata["content_type"] = "application/vnd.ll.mesh";
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                        responsedata["int_response_code"] = 200;
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                    }
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                    // Optionally add additional mesh types here
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                    else
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                    {
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                        responsedata["int_response_code"] = 404; //501; //410; //404;
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                        responsedata["content_type"] = "text/plain";
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                        responsedata["keepalive"] = false;
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                        responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
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                        return responsedata;
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                    }
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                }
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                else
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                {
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                    mesh = m_assetService.Get(meshID.ToString());
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                    if (mesh != null)
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                    {
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                        if (mesh.Type == (SByte)AssetType.Mesh) 
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                        {
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                            responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
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                            responsedata["content_type"] = "application/vnd.ll.mesh";
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                            responsedata["int_response_code"] = 200;
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                        }
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                        // Optionally add additional mesh types here
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                        else
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                        {
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                            responsedata["int_response_code"] = 404; //501; //410; //404;
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                            responsedata["content_type"] = "text/plain";
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                            responsedata["keepalive"] = false;
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                            responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
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                            return responsedata;
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                        }
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                    }
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                    else
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                    {
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                        responsedata["int_response_code"] = 404; //501; //410; //404;
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                        responsedata["content_type"] = "text/plain";
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                        responsedata["keepalive"] = false;
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                        responsedata["str_response_string"] = "Your Mesh wasn't found.  Sorry!";
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                        return responsedata;
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                    }
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                }
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            }
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            return responsedata;
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        }
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    }
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}
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			@ -0,0 +1,79 @@
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
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		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections;
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using Nini.Config;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenMetaverse;
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namespace OpenSim.Capabilities.Handlers
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{
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    public class GetMeshServerConnector : ServiceConnector
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    {
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        private IAssetService m_AssetService;
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        private string m_ConfigName = "CapsService";
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        public GetMeshServerConnector(IConfigSource config, IHttpServer server, string configName) :
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                base(config, server, configName)
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        {
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            if (configName != String.Empty)
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                m_ConfigName = configName;
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            IConfig serverConfig = config.Configs[m_ConfigName];
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            if (serverConfig == null)
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                throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
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            string assetService = serverConfig.GetString("AssetService", String.Empty);
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            if (assetService == String.Empty)
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                throw new Exception("No AssetService in config file");
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            Object[] args = new Object[] { config };
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            m_AssetService =
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                    ServerUtils.LoadPlugin<IAssetService>(assetService, args);
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            if (m_AssetService == null)
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                throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
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            GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
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            IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(),
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                                                       delegate(Hashtable m_dhttpMethod)
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                                                       {
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                                                           return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null);
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                                                       });
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            server.AddStreamHandler(reqHandler);
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        }
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    }
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}
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			@ -36,6 +36,7 @@ using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Capabilities.Handlers;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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			@ -49,16 +50,16 @@ namespace OpenSim.Region.ClientStack.Linden
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    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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    public class GetMeshModule : INonSharedRegionModule
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    {
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//        private static readonly ILog m_log =
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//            LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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        private static readonly ILog m_log =
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            LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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        private Scene m_scene;
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        private IAssetService m_assetService;
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        private bool m_enabled = true;
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        private IAssetService m_AssetService;
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        private bool m_Enabled = true;
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        private string m_URL;
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        #region IRegionModuleBase Members
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        public Type ReplaceableInterface
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        {
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            get { return null; }
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			@ -66,146 +67,70 @@ namespace OpenSim.Region.ClientStack.Linden
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        public void Initialise(IConfigSource source)
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        {
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            IConfig meshConfig = source.Configs["Mesh"];
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            if (meshConfig == null)
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            IConfig config = source.Configs["ClientStack.LindenCaps"];
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            if (config == null)
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                return;
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            m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
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            m_URL = config.GetString("Cap_GetMesh", string.Empty);
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            // Cap doesn't exist
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            if (m_URL != string.Empty)
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                m_Enabled = true;
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        }
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        public void AddRegion(Scene pScene)
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        {
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            if (!m_Enabled)
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                return;
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            m_scene = pScene;
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        }
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        public void RemoveRegion(Scene scene)
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        {
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            m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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            m_scene = null;
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        }
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        public void RegionLoaded(Scene scene)
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        {
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            m_assetService = m_scene.RequestModuleInterface<IAssetService>();
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            if (!m_Enabled)
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                return;
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            m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
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            m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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        }
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        #endregion
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        #region IRegionModule Members
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        public void Close() { }
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        public string Name { get { return "GetMeshModule"; } }
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        #endregion
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        public void RegisterCaps(UUID agentID, Caps caps)
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        {
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            if(!m_enabled)
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                return;
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            UUID capID = UUID.Random();
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//            m_log.Info("[GETMESH]: /CAPS/" + capID);
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            caps.RegisterHandler("GetMesh",
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                                 new RestHTTPHandler("GET", "/CAPS/" + capID,
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                                                       delegate(Hashtable m_dhttpMethod)
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                                                       {
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                                                           return ProcessGetMesh(m_dhttpMethod, agentID, caps);
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                                                       }));
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        }
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        #endregion
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        public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
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        {
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            Hashtable responsedata = new Hashtable();
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            responsedata["int_response_code"] = 400; //501; //410; //404;
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            responsedata["content_type"] = "text/plain";
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            responsedata["keepalive"] = false;
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            responsedata["str_response_string"] = "Request wasn't what was expected";
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            string meshStr = string.Empty;
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            if (request.ContainsKey("mesh_id"))
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                meshStr = request["mesh_id"].ToString();
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            UUID meshID = UUID.Zero;
 | 
			
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            if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
 | 
			
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            //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
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            if (m_URL == "localhost")
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            {
 | 
			
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                if (m_assetService == null)
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                {
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                    responsedata["int_response_code"] = 404; //501; //410; //404;
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                    responsedata["content_type"] = "text/plain";
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                    responsedata["keepalive"] = false;
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                    responsedata["str_response_string"] = "The asset service is unavailable.  So is your mesh.";
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                    return responsedata;
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		||||
                }
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                AssetBase mesh;
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                // Only try to fetch locally cached textures. Misses are redirected
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                mesh = m_assetService.GetCached(meshID.ToString());
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		||||
                if (mesh != null)
 | 
			
		||||
                {
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                    if (mesh.Type == (SByte)AssetType.Mesh) 
 | 
			
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                    {
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                        responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
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                        responsedata["content_type"] = "application/vnd.ll.mesh";
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		||||
                        responsedata["int_response_code"] = 200;
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		||||
                    }
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		||||
                    // Optionally add additional mesh types here
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		||||
                    else
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		||||
                    {
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		||||
                        responsedata["int_response_code"] = 404; //501; //410; //404;
 | 
			
		||||
                        responsedata["content_type"] = "text/plain";
 | 
			
		||||
                        responsedata["keepalive"] = false;
 | 
			
		||||
                        responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
 | 
			
		||||
                        return responsedata;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    mesh = m_assetService.Get(meshID.ToString());
 | 
			
		||||
                    if (mesh != null)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (mesh.Type == (SByte)AssetType.Mesh) 
 | 
			
		||||
                        {
 | 
			
		||||
                            responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
 | 
			
		||||
                            responsedata["content_type"] = "application/vnd.ll.mesh";
 | 
			
		||||
                            responsedata["int_response_code"] = 200;
 | 
			
		||||
                        }
 | 
			
		||||
                        // Optionally add additional mesh types here
 | 
			
		||||
                        else
 | 
			
		||||
                        {
 | 
			
		||||
                            responsedata["int_response_code"] = 404; //501; //410; //404;
 | 
			
		||||
                            responsedata["content_type"] = "text/plain";
 | 
			
		||||
                            responsedata["keepalive"] = false;
 | 
			
		||||
                            responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
 | 
			
		||||
                            return responsedata;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        responsedata["int_response_code"] = 404; //501; //410; //404;
 | 
			
		||||
                        responsedata["content_type"] = "text/plain";
 | 
			
		||||
                        responsedata["keepalive"] = false;
 | 
			
		||||
                        responsedata["str_response_string"] = "Your Mesh wasn't found.  Sorry!";
 | 
			
		||||
                        return responsedata;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                m_log.InfoFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
 | 
			
		||||
                GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
 | 
			
		||||
                IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(),
 | 
			
		||||
                                                           delegate(Hashtable m_dhttpMethod)
 | 
			
		||||
                                                           {
 | 
			
		||||
                                                               return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null);
 | 
			
		||||
                                                           });
 | 
			
		||||
 | 
			
		||||
                caps.RegisterHandler("GetMesh", reqHandler);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.InfoFormat("[GETMESH]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName);
 | 
			
		||||
                caps.RegisterHandler("GetMesh", m_URL);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return responsedata;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -90,6 +90,8 @@ namespace OpenSim.Region.ClientStack.Linden
 | 
			
		|||
 | 
			
		||||
        public void RemoveRegion(Scene s)
 | 
			
		||||
        {
 | 
			
		||||
            m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
 | 
			
		||||
            m_scene = null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RegionLoaded(Scene s)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue