Refactored the GetMesh module into a handler and a module, to be the same as GetTexture.
parent
10180760b7
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aba9ffdbd0
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@ -0,0 +1,143 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Specialized;
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using System.Reflection;
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using System.IO;
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using System.Web;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Capabilities.Handlers
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{
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public class GetMeshHandler
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{
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IAssetService m_assetService;
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public GetMeshHandler(IAssetService assService)
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{
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m_assetService = assService;
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}
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public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
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{
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Hashtable responsedata = new Hashtable();
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responsedata["int_response_code"] = 400; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Request wasn't what was expected";
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string meshStr = string.Empty;
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if (request.ContainsKey("mesh_id"))
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meshStr = request["mesh_id"].ToString();
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UUID meshID = UUID.Zero;
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if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
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{
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if (m_assetService == null)
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
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return responsedata;
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}
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AssetBase mesh;
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// Only try to fetch locally cached textures. Misses are redirected
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mesh = m_assetService.GetCached(meshID.ToString());
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if (mesh != null)
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{
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if (mesh.Type == (SByte)AssetType.Mesh)
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{
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responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
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responsedata["content_type"] = "application/vnd.ll.mesh";
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responsedata["int_response_code"] = 200;
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}
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// Optionally add additional mesh types here
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else
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
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return responsedata;
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}
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}
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else
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{
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mesh = m_assetService.Get(meshID.ToString());
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if (mesh != null)
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{
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if (mesh.Type == (SByte)AssetType.Mesh)
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{
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responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
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responsedata["content_type"] = "application/vnd.ll.mesh";
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responsedata["int_response_code"] = 200;
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}
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// Optionally add additional mesh types here
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else
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
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return responsedata;
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}
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}
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else
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
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return responsedata;
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}
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}
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}
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return responsedata;
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}
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}
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}
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@ -0,0 +1,79 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using Nini.Config;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenMetaverse;
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namespace OpenSim.Capabilities.Handlers
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{
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public class GetMeshServerConnector : ServiceConnector
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{
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private IAssetService m_AssetService;
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private string m_ConfigName = "CapsService";
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public GetMeshServerConnector(IConfigSource config, IHttpServer server, string configName) :
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base(config, server, configName)
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{
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if (configName != String.Empty)
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m_ConfigName = configName;
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IConfig serverConfig = config.Configs[m_ConfigName];
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if (serverConfig == null)
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throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
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string assetService = serverConfig.GetString("AssetService", String.Empty);
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if (assetService == String.Empty)
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throw new Exception("No AssetService in config file");
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Object[] args = new Object[] { config };
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m_AssetService =
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ServerUtils.LoadPlugin<IAssetService>(assetService, args);
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if (m_AssetService == null)
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throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
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GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
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IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(),
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delegate(Hashtable m_dhttpMethod)
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{
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return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null);
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});
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server.AddStreamHandler(reqHandler);
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}
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}
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}
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@ -36,6 +36,7 @@ using log4net;
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using Nini.Config;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.StructuredData;
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using OpenSim.Capabilities.Handlers;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework.Servers.HttpServer;
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@ -49,16 +50,16 @@ namespace OpenSim.Region.ClientStack.Linden
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class GetMeshModule : INonSharedRegionModule
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public class GetMeshModule : INonSharedRegionModule
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{
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{
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// private static readonly ILog m_log =
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private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private Scene m_scene;
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private IAssetService m_assetService;
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private IAssetService m_AssetService;
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private bool m_enabled = true;
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private bool m_Enabled = true;
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private string m_URL;
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#region IRegionModuleBase Members
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#region IRegionModuleBase Members
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public Type ReplaceableInterface
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public Type ReplaceableInterface
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{
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{
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get { return null; }
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get { return null; }
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public void Initialise(IConfigSource source)
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public void Initialise(IConfigSource source)
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{
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{
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IConfig meshConfig = source.Configs["Mesh"];
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IConfig config = source.Configs["ClientStack.LindenCaps"];
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if (meshConfig == null)
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if (config == null)
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return;
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return;
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m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
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m_URL = config.GetString("Cap_GetMesh", string.Empty);
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// Cap doesn't exist
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if (m_URL != string.Empty)
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m_Enabled = true;
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}
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}
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public void AddRegion(Scene pScene)
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public void AddRegion(Scene pScene)
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{
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{
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if (!m_Enabled)
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return;
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m_scene = pScene;
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m_scene = pScene;
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}
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}
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public void RemoveRegion(Scene scene)
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public void RemoveRegion(Scene scene)
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{
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{
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene = null;
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m_scene = null;
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}
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}
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public void RegionLoaded(Scene scene)
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public void RegionLoaded(Scene scene)
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{
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{
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if (!m_Enabled)
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return;
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m_assetService = m_scene.RequestModuleInterface<IAssetService>();
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m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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}
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}
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#endregion
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#region IRegionModule Members
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public void Close() { }
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public void Close() { }
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public string Name { get { return "GetMeshModule"; } }
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public string Name { get { return "GetMeshModule"; } }
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#endregion
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public void RegisterCaps(UUID agentID, Caps caps)
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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{
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if(!m_enabled)
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return;
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UUID capID = UUID.Random();
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UUID capID = UUID.Random();
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// m_log.Info("[GETMESH]: /CAPS/" + capID);
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//caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
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if (m_URL == "localhost")
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caps.RegisterHandler("GetMesh",
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{
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new RestHTTPHandler("GET", "/CAPS/" + capID,
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m_log.InfoFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
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IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(),
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delegate(Hashtable m_dhttpMethod)
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delegate(Hashtable m_dhttpMethod)
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{
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{
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return ProcessGetMesh(m_dhttpMethod, agentID, caps);
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return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null);
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}));
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});
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}
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#endregion
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caps.RegisterHandler("GetMesh", reqHandler);
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public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
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{
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Hashtable responsedata = new Hashtable();
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responsedata["int_response_code"] = 400; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Request wasn't what was expected";
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string meshStr = string.Empty;
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if (request.ContainsKey("mesh_id"))
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meshStr = request["mesh_id"].ToString();
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UUID meshID = UUID.Zero;
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if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
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{
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if (m_assetService == null)
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
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return responsedata;
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}
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AssetBase mesh;
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// Only try to fetch locally cached textures. Misses are redirected
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mesh = m_assetService.GetCached(meshID.ToString());
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if (mesh != null)
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{
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if (mesh.Type == (SByte)AssetType.Mesh)
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{
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responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
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responsedata["content_type"] = "application/vnd.ll.mesh";
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responsedata["int_response_code"] = 200;
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}
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// Optionally add additional mesh types here
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else
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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|
||||||
responsedata["content_type"] = "text/plain";
|
|
||||||
responsedata["keepalive"] = false;
|
|
||||||
responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
|
|
||||||
return responsedata;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
mesh = m_assetService.Get(meshID.ToString());
|
m_log.InfoFormat("[GETMESH]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName);
|
||||||
if (mesh != null)
|
caps.RegisterHandler("GetMesh", m_URL);
|
||||||
{
|
|
||||||
if (mesh.Type == (SByte)AssetType.Mesh)
|
|
||||||
{
|
|
||||||
responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
|
|
||||||
responsedata["content_type"] = "application/vnd.ll.mesh";
|
|
||||||
responsedata["int_response_code"] = 200;
|
|
||||||
}
|
|
||||||
// Optionally add additional mesh types here
|
|
||||||
else
|
|
||||||
{
|
|
||||||
responsedata["int_response_code"] = 404; //501; //410; //404;
|
|
||||||
responsedata["content_type"] = "text/plain";
|
|
||||||
responsedata["keepalive"] = false;
|
|
||||||
responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
|
|
||||||
return responsedata;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
else
|
|
||||||
{
|
|
||||||
responsedata["int_response_code"] = 404; //501; //410; //404;
|
|
||||||
responsedata["content_type"] = "text/plain";
|
|
||||||
responsedata["keepalive"] = false;
|
|
||||||
responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
|
|
||||||
return responsedata;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return responsedata;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -90,6 +90,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
|
|
||||||
public void RemoveRegion(Scene s)
|
public void RemoveRegion(Scene s)
|
||||||
{
|
{
|
||||||
|
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
|
||||||
|
m_scene = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RegionLoaded(Scene s)
|
public void RegionLoaded(Scene s)
|
||||||
|
|
Loading…
Reference in New Issue