* Put in preparatory code to restore whole prim textures on archive load
* No user functionality yet0.6.0-stable
parent
47cc1fcf46
commit
abaf8e7a37
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@ -37,6 +37,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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/// </summary>
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public static readonly string ASSETS_PATH = "assets/";
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/// <summary>
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/// Extension used for texture assets in archive
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/// </summary>
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public static readonly string TEXTURE_EXTENSION = ".jp2";
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/// <summary>
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/// Path for the prims file
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/// </summary>
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@ -25,11 +25,13 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Modules.World.Serialiser;
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using System;
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using System.IO;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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namespace OpenSim.Region.Environment.Modules.World.Archiver
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@ -66,12 +68,35 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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byte[] data;
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while ((data = archive.ReadEntry(out filePath)) != null)
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{
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m_log.DebugFormat("[ARCHIVER]: Successfully read {0} ({1} bytes) from archive {2}", filePath, data.Length, m_loadPath);
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m_log.DebugFormat(
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"[ARCHIVER]: Successfully read {0} ({1} bytes) from archive {2}", filePath, data.Length, m_loadPath);
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if (filePath.Equals(ArchiveConstants.PRIMS_PATH))
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{
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serializedPrims = m_asciiEncoding.GetString(data);
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}
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/*
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else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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{
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// Right now we're nastily obtaining the lluuid from the filename
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string rawId = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
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rawId = rawId.Remove(rawId.Length - ArchiveConstants.TEXTURE_EXTENSION.Length);
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m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId);
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// Not preserving asset name or description as of yet
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AssetBase asset = new AssetBase(new LLUUID(rawId), "imported name");
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asset.Description = "imported description";
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// Only importing textures right now
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asset.Type = (sbyte)AssetType.Texture;
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asset.InvType = (sbyte)InventoryType.Texture;
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asset.Data = data;
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m_scene.AssetCache.AddAsset(asset);
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}
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*/
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}
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m_log.DebugFormat("[ARCHIVER]: Reached end of archive");
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@ -112,7 +112,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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{
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if (assets[uuid] != null)
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{
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archive.AddFile(ArchiveConstants.ASSETS_PATH + uuid.ToString() + ".jp2", assets[uuid].Data);
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archive.AddFile(
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ArchiveConstants.ASSETS_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
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assets[uuid].Data);
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}
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else
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{
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