In UuidGatherer, gather materials referenced in the prim's TextureEntry
Signed-off-by: dahlia <dahlia@nomail>0.8.0.3
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				|  | @ -161,7 +161,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                     { | ||||
|                         // Get the prim's default texture.  This will be used for faces which don't have their own texture | ||||
|                         if (textureEntry.DefaultTexture != null) | ||||
|                             assetUuids[textureEntry.DefaultTexture.TextureID] = (sbyte)AssetType.Texture; | ||||
|                             GatherTextureEntryAssets(textureEntry.DefaultTexture, assetUuids); | ||||
| 
 | ||||
|                         if (textureEntry.FaceTextures != null) | ||||
|                         { | ||||
|  | @ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                             foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures) | ||||
|                             { | ||||
|                                 if (texture != null) | ||||
|                                     assetUuids[texture.TextureID] = (sbyte)AssetType.Texture; | ||||
|                                     GatherTextureEntryAssets(texture, assetUuids); | ||||
|                             } | ||||
|                         } | ||||
|                     } | ||||
|  | @ -233,6 +233,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             } | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Gather all the asset uuids found in one face of a Texture Entry. | ||||
|         /// </summary> | ||||
|         private void GatherTextureEntryAssets(Primitive.TextureEntryFace texture, IDictionary<UUID, sbyte> assetUuids) | ||||
|         { | ||||
|             assetUuids[texture.TextureID] = (sbyte)AssetType.Texture; | ||||
| 
 | ||||
|             if (texture.MaterialID != UUID.Zero) | ||||
|             { | ||||
|                 GatherAssetUuids(texture.MaterialID, (sbyte)OpenSimAssetType.Material, assetUuids); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| //        /// <summary> | ||||
| //        /// The callback made when we request the asset for an object from the asset service. | ||||
| //        /// </summary> | ||||
|  |  | |||
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	 Oren Hurvitz
						Oren Hurvitz