* Patch from Melanie. Mantis 1294: Fix broken wearables icon display in prim inventories. From Melanie! Thanks Melanie.
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@ -205,6 +205,11 @@ namespace OpenSim.Region.Environment.Scenes
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// FIXME: ignoring group permissions for now as they aren't stored in item
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taskItem.EveryoneMask = item.EveryOnePermissions;
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taskItem.NextOwnerMask = item.NextPermissions;
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taskItem.Flags = item.Flags;
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// TODO: These are pending addition of those fields to TaskInventoryItem
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// taskItem.SalePrice = item.SalePrice;
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// taskItem.SaleType = item.SaleType;
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taskItem.CreationDate = (uint)item.CreationDate;
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part.AddInventoryItem(taskItem);
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@ -509,7 +509,7 @@ namespace OpenSim.Region.Environment.Scenes
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invString.AddNameValueLine("asset_id", item.AssetID.ToString());
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invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
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invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
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invString.AddNameValueLine("flags", "00000000");
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invString.AddNameValueLine("flags", Helpers.UIntToHexString(item.Flags));
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invString.AddSaleStart();
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invString.AddNameValueLine("sale_type", "not");
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