Fix attached sounds from HUDs erroneously being delivered to other avatars
parent
69a96883f5
commit
ac17ff331f
|
@ -62,6 +62,12 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
|||
public virtual void PlayAttachedSound(
|
||||
UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
|
||||
{
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
|
||||
if (part == null)
|
||||
return;
|
||||
|
||||
SceneObjectGroup grp = part.ParentGroup;
|
||||
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if (sp.IsChildAgent)
|
||||
|
@ -71,6 +77,19 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
|||
if (dis > 100.0) // Max audio distance
|
||||
return;
|
||||
|
||||
if (grp.IsAttachment)
|
||||
{
|
||||
|
||||
if (grp.GetAttachmentPoint() > 30) // HUD
|
||||
{
|
||||
if (sp.ControllingClient.AgentId != grp.OwnerID)
|
||||
return;
|
||||
}
|
||||
|
||||
if (sp.ControllingClient.AgentId == grp.OwnerID)
|
||||
dis = 0;
|
||||
}
|
||||
|
||||
// Scale by distance
|
||||
if (radius == 0)
|
||||
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
|
||||
|
|
Loading…
Reference in New Issue