Add booleans to control whether we actually crete inventory items
parent
e8ba26eac8
commit
ac2380bbfa
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@ -116,6 +116,8 @@ namespace OpenSim.Region.ClientStack.Linden
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private bool m_dumpAssetsToFile = false;
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private bool m_dumpAssetsToFile = false;
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private string m_regionName;
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private string m_regionName;
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private int m_levelUpload = 0;
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private int m_levelUpload = 0;
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private bool m_addNewTextures = false;
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private bool m_addNewMeshes = false;
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public BunchOfCaps(Scene scene, Caps caps)
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public BunchOfCaps(Scene scene, Caps caps)
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{
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{
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@ -627,7 +629,7 @@ namespace OpenSim.Region.ClientStack.Linden
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textures.Add(textureAsset.FullID);
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textures.Add(textureAsset.FullID);
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// save it to inventory
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// save it to inventory
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if (AddNewInventoryItem != null)
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if (m_addNewTextures && AddNewInventoryItem != null)
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{
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{
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string name = assetName;
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string name = assetName;
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if (name.Length > 25)
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if (name.Length > 25)
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@ -673,7 +675,7 @@ namespace OpenSim.Region.ClientStack.Linden
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meshAssets.Add(meshAsset.FullID);
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meshAssets.Add(meshAsset.FullID);
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// save it to inventory
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// save it to inventory
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if (AddNewInventoryItem != null)
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if (m_addNewMeshes && AddNewInventoryItem != null)
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{
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{
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string name = assetName;
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string name = assetName;
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if (name.Length > 25)
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if (name.Length > 25)
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